mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 08:38:00 +00:00
73 lines
No EOL
1.9 KiB
HTML
73 lines
No EOL
1.9 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>PLAYER</title>
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
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<script type="text/javascript" src="../build/Tone.js"></script>
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<script type="text/javascript" src="./scripts/jquery.min.js"></script>
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<script type="text/javascript" src="./scripts/Notone.GUI.js"></script>
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<script type="text/javascript" src="./scripts/Interface.js"></script>
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<link rel="stylesheet" type="text/css" href="./style/examples.css">
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<script type="text/javascript">
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// jshint ignore: start
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</script>
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</head>
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<body>
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<div id="Content">
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<div id="Title">Grains</div>
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<div id="Explanation">
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Click on the button to play short looped section (also called a grain)
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using <a href="http://tonejs.org/docs/#Player">Tone.Player</a>.
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When the loop becomes very small, it takes on another pitch value.
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<br><br>
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The duration of the sample is ⁓2.5 seconds. Any values for loopStart or loopEnd
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larger than the duration will just loop to the end of the sample. Also make sure
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that loopStart is smaller than loopEnd.
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</div>
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</div>
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<script type="text/javascript">
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//the player
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var player = new Tone.Player({
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"url" : "./audio/FWDL.mp3",
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"loop" : true,
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"loopStart" : 0.101,
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"loopEnd" : 0.211,
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}).toMaster();
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</script>
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<script id="GUI" type="text/javascript">
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$(function(){
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Notone.config({
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"search" : false,
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"expandInDrawer" : true,
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"hideDrawer" : Interface.isMobile,
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"drawer" : true,
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"container" : "body"
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});
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var playerGUI = Notone.add(player, "player", ["loopStart", "loopEnd"]);
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new Interface.Loader();
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new Interface.Button({
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text : "Start Grain",
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activeText : "Stop Grain",
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start : function(){
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player.start();
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},
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end : function(){
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player.stop();
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}
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});
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});
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</script>
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</body>
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</html> |