mirror of
https://github.com/Tonejs/Tone.js
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77 lines
1.6 KiB
JavaScript
77 lines
1.6 KiB
JavaScript
define(["Tone/core/Tone", "Tone/signal/WaveShaper"], function(Tone){
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"use strict";
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/**
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* @class Pow applies an exponent to the incoming signal. The incoming signal
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* must be AudioRange.
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*
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* @extends {Tone.SignalBase}
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* @constructor
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* @param {Positive} exp The exponent to apply to the incoming signal, must be at least 2.
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* @example
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* var pow = new Tone.Pow(2);
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* var sig = new Tone.Signal(0.5).connect(pow);
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* //output of pow is 0.25.
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*/
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Tone.Pow = function(exp){
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Tone.SignalBase.call(this);
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/**
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* the exponent
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* @private
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* @type {number}
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*/
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this._exp = Tone.defaultArg(exp, 1);
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/**
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* @type {WaveShaperNode}
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* @private
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*/
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this._expScaler = this.input = this.output = new Tone.WaveShaper(this._expFunc(this._exp), 8192);
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};
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Tone.extend(Tone.Pow, Tone.SignalBase);
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/**
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* The value of the exponent.
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* @memberOf Tone.Pow#
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* @type {number}
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* @name value
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*/
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Object.defineProperty(Tone.Pow.prototype, "value", {
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get : function(){
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return this._exp;
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},
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set : function(exp){
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this._exp = exp;
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this._expScaler.setMap(this._expFunc(this._exp));
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}
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});
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/**
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* the function which maps the waveshaper
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* @param {number} exp
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* @return {function}
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* @private
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*/
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Tone.Pow.prototype._expFunc = function(exp){
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return function(val){
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return Math.pow(Math.abs(val), exp);
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};
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};
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/**
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* Clean up.
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* @returns {Tone.Pow} this
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*/
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Tone.Pow.prototype.dispose = function(){
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Tone.SignalBase.prototype.dispose.call(this);
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this._expScaler.dispose();
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this._expScaler = null;
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return this;
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};
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return Tone.Pow;
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});
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