mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-28 12:33:12 +00:00
88 lines
2.3 KiB
TypeScript
88 lines
2.3 KiB
TypeScript
import { CrossFade } from "../component/channel/CrossFade";
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import { Gain } from "../core/context/Gain";
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import { ToneAudioNode, ToneAudioNodeOptions } from "../core/context/ToneAudioNode";
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import { NormalRange } from "../core/type/Units";
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import { readOnly } from "../core/util/Interface";
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import { Signal } from "../signal/Signal";
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export interface EffectOptions extends ToneAudioNodeOptions {
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wet: NormalRange;
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}
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/**
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* Effect is the base class for effects. Connect the effect between
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* the effectSend and effectReturn GainNodes, then control the amount of
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* effect which goes to the output using the wet control.
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*/
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export abstract class Effect<Options extends EffectOptions>
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extends ToneAudioNode<Options> {
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readonly name: string = "Effect";
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/**
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* the drywet knob to control the amount of effect
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*/
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private _dryWet: CrossFade = new CrossFade({ context: this.context });
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/**
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* The wet control is how much of the effected
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* will pass through to the output. 1 = 100% effected
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* signal, 0 = 100% dry signal.
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*/
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wet: Signal<"normalRange"> = this._dryWet.fade;
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/**
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* connect the effectSend to the input of hte effect
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*/
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protected effectSend: Gain = new Gain({ context: this.context });
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/**
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* connect the output of the effect to the effectReturn
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*/
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protected effectReturn: Gain = new Gain({ context: this.context });
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/**
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* The effect input node
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*/
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input: Gain = new Gain({ context: this.context });
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/**
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* The effect output
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*/
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output = this._dryWet;
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constructor(options: EffectOptions) {
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super(options);
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// connections
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this.input.fan(this._dryWet.a, this.effectSend);
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this.effectReturn.connect(this._dryWet.b);
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this.wet.setValueAtTime(options.wet, 0);
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this._internalChannels = [this.effectReturn, this.effectSend];
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readOnly(this, "wet");
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}
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static getDefaults(): EffectOptions {
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return Object.assign(ToneAudioNode.getDefaults(), {
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wet: 1,
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});
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}
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/**
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* chains the effect in between the effectSend and effectReturn
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*/
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protected connectEffect(effect: ToneAudioNode | AudioNode): this {
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// add it to the internal channels
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this._internalChannels.push(effect);
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this.effectSend.chain(effect, this.effectReturn);
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return this;
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}
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dispose(): this {
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super.dispose();
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this._dryWet.dispose();
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this.effectSend.dispose();
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this.effectReturn.dispose();
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this.wet.dispose();
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return this;
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}
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}
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