mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-15 16:17:58 +00:00
4ece9ac81d
fixes #240
160 lines
4.7 KiB
HTML
160 lines
4.7 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Panner3D</title>
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
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<link rel="icon" type="image/png" sizes="174x174" href="./style/favicon.png">
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<script src="../build/Tone.js"></script>
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<script src="./scripts/three.min.js"></script>
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<script src="./scripts/OrbitControls.js"></script>
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<script src="./scripts/WebGLDetector.js"></script>
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<script src="./scripts/THREE.Tone.js"></script>
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<script src="./scripts/jquery.min.js"></script>
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<script src="./scripts/draggabilly.js"></script>
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<script src="https://tonejs.github.io/Logo/build/Logo.js"></script>
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<script src="./scripts/StartAudioContext.js"></script>
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<script src="./scripts/Interface.js"></script>
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<link rel="stylesheet" type="text/css" href="./style/examples.css">
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<script>
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// jshint ignore: start
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</script>
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</head>
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<body>
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<style type="text/css">
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#three {
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width: 100%;
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height: 400px;
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}
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</style>
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<div id="Content">
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<div id="Title">Panner3D</div>
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<div id="Explanation">
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Tone.Panner3D and Tone.Listener work together to create 3D audio. Connect your synths and sources to Panner3D and then to the master output, anything you connect to the panner will be spatialized according the position of the panner relative to the position of the listener. This example synchronizes the position of the camera with Tone.Listener and the position of each of the spheres with a track.
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</div>
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<div id="three"></div>
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</div>
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<script>
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var greenSphere = new Tone.Panner3D().toMaster();
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var drone = new Tone.Player({
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url : "./audio/loop/drone.[mp3|ogg]",
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loop: true,
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}).connect(greenSphere).sync().start(0);
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var blueSphere = new Tone.Panner3D().toMaster();
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var repeat = new Tone.Player({
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url : "./audio/loop/bass.[mp3|ogg]",
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loop: true,
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}).connect(blueSphere).sync().start(0);
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var whiteSphere = new Tone.Panner3D().toMaster();
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var chords = new Tone.Player({
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url : "./audio/loop/chords.[mp3|ogg]",
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loop: true,
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}).connect(whiteSphere).sync().start(0);
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</script>
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<script id="GUI">
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Interface.Loader()
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Interface.Button({
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key : 32,
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type : "toggle",
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text : "Start Sound",
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activeText : "Stop",
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start : function(){
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Tone.Transport.start("+0.1");
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},
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end : function(){
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Tone.Transport.stop();
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}
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});
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// THREE.JS //
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if (Detector.webgl){
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var SCREEN_WIDTH = document.querySelector("#three").clientWidth;
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var SCREEN_HEIGHT = document.querySelector("#three").clientHeight;
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var aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
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var scene = new THREE.Scene()
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var camera = new THREE.PerspectiveCamera( 50, aspect, 1, 10000 );
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camera.position.z = 1;
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camera.updateMatrixWorld()
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var bassMesh = new THREE.Mesh(
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new THREE.SphereBufferGeometry( 2, 16, 8 ),
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new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } )
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);
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scene.add(bassMesh);
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bassMesh.position.z = -10
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var dronMesh = new THREE.Mesh(
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new THREE.SphereBufferGeometry( 1, 16, 8 ),
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new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } )
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);
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scene.add(dronMesh);
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var chordMesh = new THREE.Mesh(
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new THREE.SphereBufferGeometry( 1, 16, 8 ),
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new THREE.MeshBasicMaterial( { color: 0xff00ff, wireframe: true } )
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);
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scene.add(chordMesh);
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var renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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onWindowResize();
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renderer.domElement.style.position = "relative";
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document.querySelector("#three").appendChild( renderer.domElement );
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controls = new THREE.OrbitControls( camera, renderer.domElement );
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controls.addEventListener("change", function(){
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Tone.Listener.updatePosition(camera);
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})
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//set the camer initially
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Tone.Listener.updatePosition(camera);
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function onWindowResize( event ) {
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SCREEN_WIDTH = document.querySelector("#three").clientWidth;
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SCREEN_HEIGHT = document.querySelector("#three").clientHeight;
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aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
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camera.aspect = aspect;
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renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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camera.updateProjectionMatrix();
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}
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window.addEventListener("resize", onWindowResize);
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function animate() {
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requestAnimationFrame( animate );
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var r = Date.now() * 0.0005;
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chordMesh.position.x = 3 * Math.cos( r );
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chordMesh.position.z = 3 * Math.cos( r );
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chordMesh.position.y = 3 * Math.sin( r );
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dronMesh.position.x = 4 * Math.cos( 2 * r );
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dronMesh.position.z = 4 * Math.sin( 2 * r );
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renderer.render( scene, camera );
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controls.update();
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greenSphere.updatePosition(dronMesh);
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blueSphere.updatePosition(bassMesh);
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whiteSphere.updatePosition(chordMesh);
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}
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animate()
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}
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</script>
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</style>
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</body>
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</html>
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