Tone.js/examples/events.html
2017-03-26 16:39:19 -04:00

148 lines
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HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>SCORE</title>
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<link rel="icon" type="image/png" sizes="174x174" href="./style/favicon.png">
<script src="../build/Tone.js"></script>
<script src="./scripts/jquery.min.js"></script>
<script src="./scripts/draggabilly.js"></script>
<script src="./scripts/StartAudioContext.js"></script>
<script src="./scripts/Interface.js"></script>
<script src="https://tonejs.github.io/Logo/build/Logo.js"></script>
<link rel="stylesheet" type="text/css" href="./style/examples.css">
<script>
// jshint ignore: start
</script>
</head>
<body>
<div id="Content">
<div id="Title">Events</div>
<div id="Explanation">
Tone's Event classes (<a href="https://tonejs.github.io/docs/#Event">Tone.Event</a>,
<a href="https://tonejs.github.io/docs/#Loop">Tone.Loop</a>,
<a href="https://tonejs.github.io/docs/#Part">Tone.Part</a> and
<a href="https://tonejs.github.io/docs/#Sequence">Tone.Sequence</a>)
simplify scheduling events along the Transport. Each class abstracts away calls to
<a href="https://tonejs.github.io/docs/#Transport.schedule">Transport.schedule</a> or
<a href="https://tonejs.github.io/docs/#Transport.scheduleRepeat">scheduleRepeat</a>
and lets you create precise, rhythmic events which are startable, stoppable and loopable.
</div>
</div>
<script id="ToneCode">
/*
KICK
*/
var kick = new Tone.MembraneSynth({
"envelope" : {
"sustain" : 0,
"attack" : 0.02,
"decay" : 0.8
},
"octaves" : 10
}).toMaster();
var kickPart = new Tone.Loop(function(time){
kick.triggerAttackRelease("C2", "8n", time);
}, "2n").start(0);
/*
SNARE
*/
var snare = new Tone.NoiseSynth({
"volume" : -5,
"envelope" : {
"attack" : 0.001,
"decay" : 0.2,
"sustain" : 0
},
"filterEnvelope" : {
"attack" : 0.001,
"decay" : 0.1,
"sustain" : 0
}
}).toMaster();
var snarePart = new Tone.Loop(function(time){
snare.triggerAttack(time);
}, "2n").start("4n");
/**
* PIANO
*/
var piano = new Tone.PolySynth(4, Tone.Synth, {
"volume" : -8,
"oscillator" : {
"partials" : [1, 2, 1],
},
"portamento" : 0.05
}).toMaster()
var cChord = ["C4", "E4", "G4", "B4"];
var dChord = ["D4", "F4", "A4", "C5"];
var gChord = ["B3", "D4", "E4", "A4"];
var pianoPart = new Tone.Part(function(time, chord){
piano.triggerAttackRelease(chord, "8n", time);
}, [["0:0:2", cChord], ["0:1", cChord], ["0:1:3", dChord], ["0:2:2", cChord], ["0:3", cChord], ["0:3:2", gChord]]).start("2m");
pianoPart.loop = true;
pianoPart.loopEnd = "1m";
pianoPart.humanize = true;
/*
BASS
*/
var bass = new Tone.MonoSynth({
"volume" : -10,
"envelope" : {
"attack" : 0.1,
"decay" : 0.3,
"release" : 2,
},
"filterEnvelope" : {
"attack" : 0.001,
"decay" : 0.01,
"sustain" : 0.5,
"baseFrequency" : 200,
"octaves" : 2.6
}
}).toMaster();
var bassPart = new Tone.Sequence(function(time, note){
bass.triggerAttackRelease(note, "16n", time);
}, ["C2", ["C3", ["C3", "D2"]], "E2", ["D2", "A1"]]).start(0);
bassPart.probability = 0.9;
//set the transport
Tone.Transport.bpm.value = 90;
// GUI //
Interface.Button({
key : 32,
type : "toggle",
text : "Start",
activeText : "Stop",
start : function(){
Tone.Transport.start("+0.1");
},
end : function(){
Tone.Transport.stop();
}
});
</script>
</body>
</html>