Tone.js/Tone/signal/LessThan.js
2015-06-20 15:50:57 -04:00

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1.8 KiB
JavaScript

define(["Tone/core/Tone", "Tone/signal/GreaterThan", "Tone/signal/Negate", "Tone/signal/Signal"],
function(Tone){
"use strict";
/**
* @class Output 1 if the signal is less than the value, otherwise outputs 0.
* Can compare two signals or a signal and a number.
*
* @constructor
* @extends {Tone.Signal}
* @param {number=} value The value to compare to the incoming signal.
* If no value is provided, it will compare
* <code>input[0]</code> and <code>input[1]</code>
* @example
* var lt = new Tone.LessThan(2);
* var sig = new Tone.Signal(-1).connect(lt);
* //if (sig < 2) lt outputs 1
*/
Tone.LessThan = function(value){
Tone.call(this, 2, 0);
/**
* negate the incoming signal
* @type {Tone.Negate}
* @private
*/
this._neg = this.input[0] = new Tone.Negate();
/**
* input < value === -input > -value
* @type {Tone.GreaterThan}
* @private
*/
this._gt = this.output = new Tone.GreaterThan();
/**
* negate the signal coming from the second input
* @private
* @type {Tone.Negate}
*/
this._rhNeg = new Tone.Negate();
/**
* the node where the value is set
* @private
* @type {Tone.Signal}
*/
this._value = this.input[1] = new Tone.Signal(value);
//connect
this._neg.connect(this._gt);
this._value.connect(this._rhNeg);
this._rhNeg.connect(this._gt, 0, 1);
};
Tone.extend(Tone.LessThan, Tone.Signal);
/**
* Clean up.
* @returns {Tone.LessThan} this
*/
Tone.LessThan.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._neg.dispose();
this._neg = null;
this._gt.dispose();
this._gt = null;
this._rhNeg.dispose();
this._rhNeg = null;
this._value.dispose();
this._value = null;
return this;
};
return Tone.LessThan;
});