mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-17 00:58:09 +00:00
66 lines
No EOL
1.4 KiB
HTML
66 lines
No EOL
1.4 KiB
HTML
<html>
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<head>
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<title>Effect Example</title>
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<script type="text/javascript" src="../build/Tone.js"></script>
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</head>
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<body>
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<input type='range'>
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<form action="" id="noise">
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Noise Type:
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<input type="radio" name="noise" value="brown" checked>brown</input>
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<input type="radio" name="noise" value="pink">pink</input>
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<input type="radio" name="noise" value="white">white</input>
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</form>
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<script type="text/javascript">
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//extend effect
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var NoiseEffect = function(){
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//call the super class
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Tone.Effect.call(this);
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//components
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this.noise = new Tone.Noise("brown");
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this.crush = new Tone.BitCrusher(5);
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// make the noise quieter
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this.noise.setVolume(.1);
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//connections
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this.connectEffect(this.noise);
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this.connectEffect(this.crush);
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}
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//extend effect
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Tone.extend(NoiseEffect, Tone.Effect);
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//make a new one
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var noiseEffect = new NoiseEffect();
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noiseEffect.toMaster();
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// play a sound and connect it to the effect?
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var player = new Tone.Player("../audio/casio/A1.mp3");
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player.load(doLoop);
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function doLoop() {
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player.loop(0., .1, .31);
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player.connect(noiseEffect);
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}
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//INTERFACE//
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var range = document.querySelector("input");
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range.oninput = function(e){
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var val = e.target.value;
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noiseEffect.setDry(val / 50 - 1);
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}
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var noiseType = document.getElementById("noise");
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noiseType.onchange = function(e){
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noiseEffect.noise.setType(e.target.value);
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}
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</script>
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</body>
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</html> |