Tone.js/Tone/core/context/DummyContext.ts

201 lines
3.9 KiB
TypeScript

import { BaseContext } from "./BaseContext";
import { Seconds } from "../type/Units";
import { AnyAudioContext } from "./AudioContext";
type Draw = import("../util/Draw").Draw;
type Destination = import("./Destination").Destination;
type Transport = import("../clock/Transport").Transport;
type Listener = import("./Listener").Listener;
export class DummyContext extends BaseContext {
//---------------------------
// BASE AUDIO CONTEXT METHODS
//---------------------------
createAnalyser(): AnalyserNode {
return {} as AnalyserNode;
}
createOscillator(): OscillatorNode {
return {} as OscillatorNode;
}
createBufferSource() {
return {} as AudioBufferSourceNode;
}
createBiquadFilter(): BiquadFilterNode {
return {} as BiquadFilterNode;
}
createBuffer(
_numberOfChannels: number,
_length: number,
_sampleRate: number
): AudioBuffer {
return {} as AudioBuffer;
}
createChannelMerger(
_numberOfInputs?: number | undefined
): ChannelMergerNode {
return {} as ChannelMergerNode;
}
createChannelSplitter(
_numberOfOutputs?: number | undefined
): ChannelSplitterNode {
return {} as ChannelSplitterNode;
}
createConstantSource(): ConstantSourceNode {
return {} as ConstantSourceNode;
}
createConvolver(): ConvolverNode {
return {} as ConvolverNode;
}
createDelay(_maxDelayTime?: number | undefined): DelayNode {
return {} as DelayNode;
}
createDynamicsCompressor(): DynamicsCompressorNode {
return {} as DynamicsCompressorNode;
}
createGain(): GainNode {
return {} as GainNode;
}
createIIRFilter(
_feedForward: number[] | Float32Array,
_feedback: number[] | Float32Array
): IIRFilterNode {
return {} as IIRFilterNode;
}
createPanner(): PannerNode {
return {} as PannerNode;
}
createPeriodicWave(
_real: number[] | Float32Array,
_imag: number[] | Float32Array,
_constraints?: PeriodicWaveConstraints | undefined
): PeriodicWave {
return {} as PeriodicWave;
}
createStereoPanner(): StereoPannerNode {
return {} as StereoPannerNode;
}
createWaveShaper(): WaveShaperNode {
return {} as WaveShaperNode;
}
createMediaStreamSource(_stream: MediaStream): MediaStreamAudioSourceNode {
return {} as MediaStreamAudioSourceNode;
}
createMediaElementSource(
_element: HTMLMediaElement
): MediaElementAudioSourceNode {
return {} as MediaElementAudioSourceNode;
}
createMediaStreamDestination(): MediaStreamAudioDestinationNode {
return {} as MediaStreamAudioDestinationNode;
}
decodeAudioData(_audioData: ArrayBuffer): Promise<AudioBuffer> {
return Promise.resolve({} as AudioBuffer);
}
//---------------------------
// TONE AUDIO CONTEXT METHODS
//---------------------------
createAudioWorkletNode(
_name: string,
_options?: Partial<AudioWorkletNodeOptions>
): AudioWorkletNode {
return {} as AudioWorkletNode;
}
get rawContext(): AnyAudioContext {
return {} as AnyAudioContext;
}
async addAudioWorkletModule(_url: string, _name: string): Promise<void> {
return Promise.resolve();
}
lookAhead = 0;
latencyHint = 0;
resume(): Promise<void> {
return Promise.resolve();
}
setTimeout(_fn: (...args: any[]) => void, _timeout: Seconds): number {
return 0;
}
clearTimeout(_id: number): this {
return this;
}
setInterval(_fn: (...args: any[]) => void, _interval: Seconds): number {
return 0;
}
clearInterval(_id: number): this {
return this;
}
getConstant(_val: number): AudioBufferSourceNode {
return {} as AudioBufferSourceNode;
}
get currentTime(): Seconds {
return 0;
}
get state(): AudioContextState {
return {} as AudioContextState;
}
get sampleRate(): number {
return 0;
}
get listener(): Listener {
return {} as Listener;
}
get transport(): Transport {
return {} as Transport;
}
get draw(): Draw {
return {} as Draw;
}
set draw(_d) {}
get destination(): Destination {
return {} as Destination;
}
set destination(_d: Destination) {}
now() {
return 0;
}
immediate() {
return 0;
}
readonly isOffline: boolean = false;
}