Tone.js/Tone/core/context/AbstractParam.ts

260 lines
9.4 KiB
TypeScript

import { Time, UnitMap, UnitName } from "../type/Units";
/**
* Abstract base class for [[Param]] and [[Signal]]
*/
export abstract class AbstractParam<TypeName extends UnitName> {
/**
* Schedules a parameter value change at the given time.
* @param value The value to set the signal.
* @param time The time when the change should occur.
* @example
* return Tone.Offline(() => {
* const osc = new Tone.Oscillator(20).toDestination().start();
* // set the frequency to 40 at exactly 0.25 seconds
* osc.frequency.setValueAtTime(40, 0.25);
* }, 0.5, 1);
*/
abstract setValueAtTime(value: UnitMap[TypeName], time: Time): this;
/**
* Get the signals value at the given time. Subsequent scheduling
* may invalidate the returned value.
* @param time When to get the value
* @example
* const signal = new Tone.Signal().toDestination();
* // ramp up to '8' over 3 seconds
* signal.rampTo(8, 3);
* // ramp back down to '0' over 3 seconds
* signal.rampTo(0, 3, "+3");
* setInterval(() => {
* // check the value every 100 ms
* console.log(signal.getValueAtTime(Tone.now()));
* }, 100);
*/
abstract getValueAtTime(time: Time): UnitMap[TypeName];
/**
* Creates a schedule point with the current value at the current time.
* Automation methods like [[linearRampToValueAtTime]] and [[exponentialRampToValueAtTime]]
* require a starting automation value usually set by [[setValueAtTime]]. This method
* is useful since it will do a `setValueAtTime` with whatever the currently computed
* value at the given time is.
* @param time When to add a ramp point.
* @example
* const osc = new Tone.Oscillator().toDestination().start();
* // set the frequency to "G4" in exactly 1 second from now.
* osc.frequency.setRampPoint("+1");
* osc.frequency.linearRampToValueAtTime("C1", "+2");
*/
abstract setRampPoint(time: Time): this;
/**
* Schedules a linear continuous change in parameter value from the
* previous scheduled parameter value to the given value.
* @example
* return Tone.Offline(() => {
* const signal = new Tone.Signal(0).toDestination();
* // the ramp starts from the previously scheduled value
* signal.setValueAtTime(0, 0.1);
* signal.linearRampToValueAtTime(1, 0.4);
* }, 0.5, 1);
*/
abstract linearRampToValueAtTime(value: UnitMap[TypeName], time: Time): this;
/**
* Schedules an exponential continuous change in parameter value from
* the previous scheduled parameter value to the given value.
* @example
* return Tone.Offline(() => {
* const signal = new Tone.Signal(1).toDestination();
* // the ramp starts from the previously scheduled value, which must be positive
* signal.setValueAtTime(1, 0.1);
* signal.exponentialRampToValueAtTime(0, 0.4);
* }, 0.5, 1);
*/
abstract exponentialRampToValueAtTime(value: UnitMap[TypeName], time: Time): this;
/**
* Schedules an exponential continuous change in parameter value from
* the current time and current value to the given value over the
* duration of the rampTime.
* @param value The value to ramp to.
* @param rampTime the time that it takes the
* value to ramp from it's current value
* @param startTime When the ramp should start.
* @example
* const delay = new Tone.FeedbackDelay(0.5, 0.98).toDestination();
* // a short burst of noise through the feedback delay
* const noise = new Tone.Noise().connect(delay).start().stop("+0.1");
* // making the delay time shorter over time will also make the pitch rise
* delay.delayTime.exponentialRampTo(0.01, 20);
* @example
* return Tone.Offline(() => {
* const signal = new Tone.Signal(.1).toDestination();
* signal.exponentialRampTo(5, 0.3, 0.1);
* }, 0.5, 1);
*/
abstract exponentialRampTo(value: UnitMap[TypeName], rampTime: Time, startTime?: Time): this;
/**
* Schedules an linear continuous change in parameter value from
* the current time and current value to the given value over the
* duration of the rampTime.
*
* @param value The value to ramp to.
* @param rampTime the time that it takes the
* value to ramp from it's current value
* @param startTime When the ramp should start.
* @returns {Param} this
* @example
* const delay = new Tone.FeedbackDelay(0.5, 0.98).toDestination();
* // a short burst of noise through the feedback delay
* const noise = new Tone.Noise().connect(delay).start().stop("+0.1");
* // making the delay time shorter over time will also make the pitch rise
* delay.delayTime.linearRampTo(0.01, 20);
* @example
* return Tone.Offline(() => {
* const signal = new Tone.Signal(1).toDestination();
* signal.linearRampTo(0, 0.3, 0.1);
* }, 0.5, 1);
*/
abstract linearRampTo(value: UnitMap[TypeName], rampTime: Time, startTime?: Time): this;
/**
* Start exponentially approaching the target value at the given time. Since it
* is an exponential approach it will continue approaching after the ramp duration. The
* rampTime is the time that it takes to reach over 99% of the way towards the value.
* @param value The value to ramp to.
* @param rampTime the time that it takes the
* value to ramp from it's current value
* @param startTime When the ramp should start.
* @example
* @example
* return Tone.Offline(() => {
* const signal = new Tone.Signal(1).toDestination();
* signal.targetRampTo(0, 0.3, 0.1);
* }, 0.5, 1);
*/
abstract targetRampTo(value: UnitMap[TypeName], rampTime: Time, startTime?: Time): this;
/**
* Start exponentially approaching the target value at the given time. Since it
* is an exponential approach it will continue approaching after the ramp duration. The
* rampTime is the time that it takes to reach over 99% of the way towards the value. This methods
* is similar to setTargetAtTime except the third argument is a time instead of a 'timeConstant'
* @param value The value to ramp to.
* @param time When the ramp should start.
* @param rampTime the time that it takes the value to ramp from it's current value
* @example
* const osc = new Tone.Oscillator().toDestination().start();
* // exponential approach over 4 seconds starting in 1 second
* osc.frequency.exponentialApproachValueAtTime("C4", "+1", 4);
*/
abstract exponentialApproachValueAtTime(value: UnitMap[TypeName], time: Time, rampTime: Time): this;
/**
* Start exponentially approaching the target value at the given time with
* a rate having the given time constant.
* @param value
* @param startTime
* @param timeConstant
*/
abstract setTargetAtTime(value: UnitMap[TypeName], startTime: Time, timeConstant: number): this;
/**
* Sets an array of arbitrary parameter values starting at the given time
* for the given duration.
*
* @param values
* @param startTime
* @param duration
* @param scaling If the values in the curve should be scaled by some value
* @example
* return Tone.Offline(() => {
* const signal = new Tone.Signal(1).toDestination();
* signal.setValueCurveAtTime([1, 0.2, 0.8, 0.1, 0], 0.2, 0.3);
* }, 0.5, 1);
*/
abstract setValueCurveAtTime(values: UnitMap[TypeName][], startTime: Time, duration: Time, scaling?: number): this;
/**
* Cancels all scheduled parameter changes with times greater than or
* equal to startTime.
* @example
* return Tone.Offline(() => {
* const signal = new Tone.Signal(0).toDestination();
* signal.setValueAtTime(0.1, 0.1);
* signal.setValueAtTime(0.2, 0.2);
* signal.setValueAtTime(0.3, 0.3);
* signal.setValueAtTime(0.4, 0.4);
* // cancels the last two scheduled changes
* signal.cancelScheduledValues(0.3);
* }, 0.5, 1);
*/
abstract cancelScheduledValues(time: Time): this;
/**
* This is similar to [[cancelScheduledValues]] except
* it holds the automated value at time until the next automated event.
* @example
* return Tone.Offline(() => {
* const signal = new Tone.Signal(0).toDestination();
* signal.linearRampTo(1, 0.5, 0);
* signal.cancelAndHoldAtTime(0.3);
* }, 0.5, 1);
*/
abstract cancelAndHoldAtTime(time: Time): this;
/**
* Ramps to the given value over the duration of the rampTime.
* Automatically selects the best ramp type (exponential or linear)
* depending on the `units` of the signal
*
* @param value
* @param rampTime The time that it takes the value to ramp from it's current value
* @param startTime When the ramp should start.
* @example
* const osc = new Tone.Oscillator().toDestination().start();
* // schedule it to ramp either linearly or exponentially depending on the units
* osc.frequency.rampTo("A2", 10);
* @example
* const osc = new Tone.Oscillator().toDestination().start();
* // schedule it to ramp starting at a specific time
* osc.frequency.rampTo("A2", 10, "+2");
*/
abstract rampTo(value: UnitMap[TypeName], rampTime: Time, startTime?: Time): this;
/**
* The current value of the parameter. Setting this value
* is equivalent to setValueAtTime(value, context.currentTime)
*/
abstract value: UnitMap[TypeName];
/**
* If the value should be converted or not
*/
abstract convert: boolean;
/**
* The unit type
*/
abstract readonly units: UnitName;
/**
* True if the signal value is being overridden by
* a connected signal. Internal use only.
*/
abstract overridden: boolean;
/**
* The minimum value of the output given the units
*/
abstract readonly minValue: number;
/**
* The maximum value of the output given the units
*/
abstract readonly maxValue: number;
}