Tone.js/Tone/effect/Tremolo.js
Yotam Mann 6e15da9223 doc'ing effects
mergine @polyrhythmatic changes
2015-07-04 12:40:33 -04:00

150 lines
No EOL
3.4 KiB
JavaScript

define(["Tone/core/Tone", "Tone/component/LFO", "Tone/effect/Effect"], function(Tone){
"use strict";
/**
* @class Tone.Tremelo modulates the amplitude of an incoming signal using a Tone.LFO.
* The type, frequency, and depth of the LFO is controllable.
*
* @extends {Tone.Effect}
* @constructor
* @param {Frequency|Object} [frequency] The rate of the effect.
* @param {NormalRange} [depth] The depth of the wavering.
* @example
* //create an tremolo and start it's LFO
* var tremolo = new Tone.Tremolo(9, 0.75).toMaster().start();
* //route an oscillator through the tremolo and start it
* var oscillator = new Tone.Oscillator().connect(tremolo).start();
*/
Tone.Tremolo = function(){
var options = this.optionsObject(arguments, ["frequency", "depth"], Tone.Tremolo.defaults);
Tone.Effect.call(this, options);
/**
* The tremelo LFO
* @type {Tone.LFO}
* @private
*/
this._lfo = new Tone.LFO({
"frequency" : options.frequency,
"amplitude" : options.depth,
"min" : 1,
"max" : 0
});
/**
* Where the gain is multiplied
* @type {GainNode}
* @private
*/
this._amplitude = this.context.createGain();
/**
* The frequency of the tremolo.
* @type {Frequency}
* @signal
*/
this.frequency = this._lfo.frequency;
/**
* The depth of the effect. A depth of 0, has no effect
* on the amplitude, and a depth of 1 makes the amplitude
* modulate fully between 0 and 1.
* @type {NormalRange}
* @signal
*/
this.depth = this._lfo.amplitude;
this._readOnly(["frequency", "depth"]);
this.connectEffect(this._amplitude);
this._lfo.connect(this._amplitude.gain);
this.type = options.type;
};
Tone.extend(Tone.Tremolo, Tone.Effect);
/**
* @static
* @const
* @type {Object}
*/
Tone.Tremolo.defaults = {
"frequency" : 10,
"type" : "sine",
"depth" : 0.5
};
/**
* Start the tremolo.
* @param {Time} [time=now] When the tremolo begins.
* @returns {Tone.Tremolo} this
*/
Tone.Tremolo.prototype.start = function(time){
this._lfo.start(time);
return this;
};
/**
* Stop the tremolo.
* @param {Time} [time=now] When the tremolo stops.
* @returns {Tone.Tremolo} this
*/
Tone.Tremolo.prototype.stop = function(time){
this._lfo.stop(time);
return this;
};
/**
* Sync the effect to the transport.
* @param {Time} [delay=0] Delay time before starting the effect after the
* Transport has started.
* @returns {Tone.AutoFilter} this
*/
Tone.Tremolo.prototype.sync = function(delay){
this._lfo.sync(delay);
return this;
};
/**
* Unsync the filter from the transport
* @returns {Tone.Tremolo} this
*/
Tone.Tremolo.prototype.unsync = function(){
this._lfo.unsync();
return this;
};
/**
* Type of oscillator attached to the Tremolo.
* @memberOf Tone.Tremolo#
* @type {string}
* @name type
*/
Object.defineProperty(Tone.Tremolo.prototype, "type", {
get : function(){
return this._lfo.type;
},
set : function(type){
this._lfo.type = type;
}
});
/**
* clean up
* @returns {Tone.Tremolo} this
*/
Tone.Tremolo.prototype.dispose = function(){
Tone.Effect.prototype.dispose.call(this);
this._writable(["frequency", "depth"]);
this._lfo.dispose();
this._lfo = null;
this._amplitude.disconnect();
this._amplitude = null;
this.frequency = null;
this.depth = null;
return this;
};
return Tone.Tremolo;
});