Tone.js/Tone/effect/Chebyshev.ts
Yotam Mann f17249691d feat: updating all examples
now in the form Tone.Something instead of using `import { Something } from "tone"`. It makes the example runner on the docs page work much faster
2020-04-16 22:24:18 -04:00

121 lines
3.2 KiB
TypeScript

import { Effect, EffectOptions } from "./Effect";
import { Positive } from "../core/type/Units";
import { optionsFromArguments } from "../core/util/Defaults";
import { WaveShaper } from "../signal/WaveShaper";
export interface ChebyshevOptions extends EffectOptions {
order: Positive;
oversample: OverSampleType;
}
/**
* Chebyshev is a waveshaper which is good
* for making different types of distortion sounds.
* Note that odd orders sound very different from even ones,
* and order = 1 is no change.
* Read more at [music.columbia.edu](http://music.columbia.edu/cmc/musicandcomputers/chapter4/04_06.php).
* @example
* // create a new cheby
* const cheby = new Tone.Chebyshev(50).toDestination();
* // create a monosynth connected to our cheby
* const synth = new Tone.MonoSynth().connect(cheby);
* synth.triggerAttackRelease("C2", 0.4);
* @category Effect
*/
export class Chebyshev extends Effect<ChebyshevOptions> {
readonly name: string = "Chebyshev";
/**
* The private waveshaper node
*/
private _shaper: WaveShaper;
/**
* holds onto the order of the filter
*/
private _order: number;
/**
* @param order The order of the chebyshev polynomial. Normal range between 1-100.
*/
constructor(order?: Positive);
constructor(options?: Partial<ChebyshevOptions>);
constructor() {
super(optionsFromArguments(Chebyshev.getDefaults(), arguments, ["order"]));
const options = optionsFromArguments(Chebyshev.getDefaults(), arguments, ["order"]);
this._shaper = new WaveShaper({
context: this.context,
length: 4096
});
this._order = options.order;
this.connectEffect(this._shaper);
this.order = options.order;
this.oversample = options.oversample;
}
static getDefaults(): ChebyshevOptions {
return Object.assign(Effect.getDefaults(), {
order: 1,
oversample: "none" as "none"
});
}
/**
* get the coefficient for that degree
* @param x the x value
* @param degree
* @param memo memoize the computed value. this speeds up computation greatly.
*/
private _getCoefficient(x: number, degree: number, memo: Map<number, number>): number {
if (memo.has(degree)) {
return memo.get(degree) as number;
} else if (degree === 0) {
memo.set(degree, 0);
} else if (degree === 1) {
memo.set(degree, x);
} else {
memo.set(degree, 2 * x * this._getCoefficient(x, degree - 1, memo) - this._getCoefficient(x, degree - 2, memo));
}
return memo.get(degree) as number;
}
/**
* The order of the Chebyshev polynomial which creates the equation which is applied to the incoming
* signal through a Tone.WaveShaper. The equations are in the form:
* ```
* order 2: 2x^2 + 1
* order 3: 4x^3 + 3x
* ```
* @min 1
* @max 100
*/
get order(): Positive {
return this._order;
}
set order(order) {
this._order = order;
this._shaper.setMap((x => {
return this._getCoefficient(x, order, new Map());
}));
}
/**
* The oversampling of the effect. Can either be "none", "2x" or "4x".
*/
get oversample(): OverSampleType {
return this._shaper.oversample;
}
set oversample(oversampling) {
this._shaper.oversample = oversampling;
}
dispose(): this {
super.dispose();
this._shaper.dispose();
return this;
}
}