Tone.js/Tone/instrument/PolySynth.ts
2019-09-16 10:15:23 -04:00

400 lines
12 KiB
TypeScript

import { MidiClass } from "../core/type/Midi";
import { Frequency, MidiNote, NormalRange, Seconds, Time } from "../core/type/Units";
import { deepMerge, optionsFromArguments } from "../core/util/Defaults";
import { RecursivePartial } from "../core/util/Interface";
import { isArray, isNumber } from "../core/util/TypeCheck";
import { Instrument, InstrumentOptions } from "./Instrument";
import { MembraneSynth, MembraneSynthOptions } from "./MembraneSynth";
import { MetalSynth, MetalSynthOptions } from "./MetalSynth";
import { Monophonic } from "./Monophonic";
import { Synth, SynthOptions } from "./Synth";
type VoiceConstructor<V> = {
getDefaults: () => VoiceOptions<V>;
} & (new (...args: any[]) => V);
type OmitMonophonicOptions<T> = Omit<T, "context" | "onsilence">;
type VoiceOptions<T> =
T extends MembraneSynth ? MembraneSynthOptions :
T extends MetalSynth ? MetalSynthOptions :
T extends Synth ? SynthOptions :
never;
/**
* The settable synth options. excludes monophonic options.
*/
type PartialVoiceOptions<T> = RecursivePartial<OmitMonophonicOptions<VoiceOptions<T>>>;
export interface PolySynthOptions<Voice> extends InstrumentOptions {
maxPolyphony: number;
voice: VoiceConstructor<Voice>;
options: PartialVoiceOptions<Voice>;
}
/**
* PolySynth handles voice creation and allocation for any
* instruments passed in as the second paramter. PolySynth is
* not a synthesizer by itself, it merely manages voices of
* one of the other types of synths, allowing any of the
* monophonic synthesizers to be polyphonic.
*
* @example
* var synth = new PolySynth(Tone.Synth, {
* oscillator : {
* type : "square"
* }
* }).toMaster();
* //set the attributes using the set interface
* synth.set("detune", -1200);
* //play a chord
* synth.triggerAttackRelease(["C4", "E4", "A4"], "4n");
* @category Instrument
*/
export class PolySynth<Voice extends Monophonic<any> = Synth> extends Instrument<VoiceOptions<Voice>> {
readonly name: string = "PolySynth";
/**
* The voices which are not currently in use
*/
private _availableVoices: Voice[] = [];
/**
* The currently active voices
*/
private _activeVoices: Array<{midi: MidiNote; voice: Voice}> = [];
/**
* All of the allocated voices for this synth.
*/
private _voices: Voice[] = [];
/**
* The options that are set on the synth.
*/
private options: VoiceOptions<Voice>;
/**
* The polyphony limit.
*/
maxPolyphony: number;
/**
* The voice constructor
*/
private readonly voice: VoiceConstructor<Voice>;
/**
* The GC timeout. Held so that it could be cancelled when the node is disposed.
*/
private _gcTimeout: number = -1;
/**
* A moving average of the number of active voices
*/
private _averageActiveVoices: number = 0;
/**
* @param voice The constructor of the voices
* @param options The options object to set the synth voice
*/
constructor(
voice?: VoiceConstructor<Voice>,
options?: PartialVoiceOptions<Voice>,
);
constructor(options?: Partial<PolySynthOptions<Voice>>);
constructor() {
super(optionsFromArguments(PolySynth.getDefaults(), arguments, ["voice", "options"]));
const options = optionsFromArguments(PolySynth.getDefaults(), arguments, ["voice", "options"]);
// check against the old API (pre 14.3.0)
this.assert(!isNumber(options.voice), "DEPRECATED: The polyphony count is no longer the first argument.");
const defaults = options.voice.getDefaults();
this.options = Object.assign(defaults, options.options) as VoiceOptions<Voice>;
this.voice = options.voice as unknown as VoiceConstructor<Voice>;
this.maxPolyphony = options.maxPolyphony;
// kick off the GC interval
this._gcTimeout = this.context.setInterval(this._collectGarbage.bind(this), 1);
}
static getDefaults(): PolySynthOptions<Synth> {
return Object.assign(Instrument.getDefaults(), {
maxPolyphony: 32,
options: {},
voice: Synth,
});
}
/**
* The number of active voices.
*/
get activeVoices(): number {
return this._activeVoices.length;
}
/**
* If there is a voice active on that note, return it
*/
private _getActiveVoice(note: MidiNote): Voice | undefined {
const event = this._activeVoices.find(({ midi }) => midi === note);
if (event) {
return event.voice;
}
}
/**
* Invoked when the source is done making sound, so that it can be
* readded to the pool of available voices
*/
private _makeVoiceAvailable(voice: Voice): void {
this._availableVoices.push(voice);
// remove the midi note from 'active voices'
const activeVoiceIndex = this._activeVoices.findIndex((e) => e.voice === voice);
this._activeVoices.splice(activeVoiceIndex, 1);
}
/**
* Get an available voice from the pool of available voices.
* If one is not available and the maxPolyphony limit is reached,
* steal a voice, otherwise return null.
*/
private _getNextAvailableVoice(): Voice | undefined {
// if there are available voices, return the first one
if (this._availableVoices.length) {
return this._availableVoices.shift();
} else if (this._voices.length < this.maxPolyphony) {
// otherwise if there is still more maxPolyphony, make a new voice
const voice = new this.voice(Object.assign(this.options, {
context: this.context,
onsilence: this._makeVoiceAvailable.bind(this),
}));
voice.connect(this.output);
this._voices.push(voice);
return voice;
} else {
console.warn("Max polyphony exceeded. Note dropped.");
}
}
/**
* Occasionally check if there are any allocated voices which can be cleaned up.
*/
private _collectGarbage(): void {
this._averageActiveVoices = Math.max(this._averageActiveVoices * 0.95, this.activeVoices);
if (this._availableVoices.length && this._voices.length > this._averageActiveVoices) {
// take off an available note
const firstAvail = this._availableVoices.shift() as Voice;
const index = this._voices.indexOf(firstAvail);
this._voices.splice(index, 1);
firstAvail.dispose();
}
}
/**
* Internal method which triggers the attack
*/
private _triggerAttack(notes: Frequency[], time: Seconds, velocity?: NormalRange): void {
notes.forEach(note => {
const midiNote = new MidiClass(this.context, note).toMidi();
// let voice: Voice | undefined;
// if there's already a note at that voice, reuse it
let voice = this._getActiveVoice(midiNote);
// if it has a note, and that note is still active
if (voice && voice.getLevelAtTime(time) > 0) {
const activeVoiceIndex = this._activeVoices.findIndex((e) => e.voice === voice);
this._activeVoices.splice(activeVoiceIndex, 1);
} else {
// otherwise get the next available voice
voice = this._getNextAvailableVoice();
}
if (voice) {
voice.triggerAttack(note, time, velocity);
this._activeVoices.unshift({
midi: midiNote, voice,
});
this.log("triggerAttack", note, time);
}
});
}
/**
* Internal method which triggers the release
*/
private _triggerRelease(notes: Frequency[], time: Seconds): void {
notes.forEach(note => {
const midiNote = new MidiClass(this.context, note).toMidi();
const voice = this._getActiveVoice(midiNote);
if (voice) {
// trigger release on that note
voice.triggerRelease(time);
this.log("triggerRelease", note, time);
}
});
}
/**
* Schedule the attack/release events. If the time is in the future, then it should set a timeout
* to wait for just-in-time scheduling
*/
private _scheduleEvent(type: "attack" | "release", notes: Frequency[], time: Seconds, velocity?: NormalRange): void {
this.assert(!this.disposed, "Synth was already disposed");
// if the notes are greater than this amount of time in the future, they should be scheduled with setTimeout
if (time <= this.now()) {
// do it immediately
if (type === "attack") {
this._triggerAttack(notes, time, velocity);
} else {
this._triggerRelease(notes, time);
}
} else {
// schedule it to start in the future
this.context.setTimeout(() => {
this._scheduleEvent(type, notes, time, velocity);
}, time - this.now());
}
}
/**
* Trigger the attack portion of the note
* @param notes The notes to play. Accepts a single Frequency or an array of frequencies.
* @param time The start time of the note.
* @param velocity The velocity of the note.
* @example
* //trigger a chord immediately with a velocity of 0.2
* poly.triggerAttack(["Ab3", "C4", "F5"], undefined, 0.2);
*/
triggerAttack(notes: Frequency | Frequency[], time?: Time, velocity?: NormalRange): this {
if (!Array.isArray(notes)) {
notes = [notes];
}
const computedTime = this.toSeconds(time);
this._scheduleEvent("attack", notes, computedTime, velocity);
return this;
}
/**
* Trigger the release of the note. Unlike monophonic instruments,
* a note (or array of notes) needs to be passed in as the first argument.
* @param notes The notes to play. Accepts a single Frequency or an array of frequencies.
* @param time When the release will be triggered.
* @example
* poly.triggerRelease(["Ab3", "C4", "F5"], "+2n");
*/
triggerRelease(notes: Frequency | Frequency[], time?: Time): this {
if (!Array.isArray(notes)) {
notes = [notes];
}
const computedTime = this.toSeconds(time);
this._scheduleEvent("release", notes, computedTime);
return this;
}
/**
* Trigger the attack and release after the specified duration
* @param notes The notes to play. Accepts a single Frequency or an array of frequencies.
* @param duration the duration of the note
* @param time if no time is given, defaults to now
* @param velocity the velocity of the attack (0-1)
* @example
* //trigger a chord for a duration of a half note
* poly.triggerAttackRelease(["Eb3", "G4", "C5"], "2n");
* @example
* //can pass in an array of durations as well
* poly.triggerAttackRelease(["Eb3", "G4", "C5"], ["2n", "4n", "4n"]);
*/
triggerAttackRelease(
notes: Frequency | Frequency[],
duration: Time | Time[],
time?: Time,
velocity?: NormalRange,
): this {
const computedTime = this.toSeconds(time);
this.triggerAttack(notes, computedTime, velocity);
if (isArray(duration)) {
this.assert(isArray(notes), "If the duration is an array, the notes must also be an array");
notes = notes as Frequency[];
for (let i = 0; i < notes.length; i++) {
const d = duration[Math.min(i, duration.length - 1)];
const durationSeconds = this.toSeconds(d);
this.assert(durationSeconds > 0, "The duration must be greater than 0");
this.triggerRelease(notes[i], computedTime + durationSeconds);
}
} else {
const durationSeconds = this.toSeconds(duration);
this.assert(durationSeconds > 0, "The duration must be greater than 0");
this.triggerRelease(notes, computedTime + durationSeconds);
}
return this;
}
/**
* Sync the instrument to the Transport. All subsequent calls of
* {@link triggerAttack} and {@link triggerRelease} will be scheduled along the transport.
* @example
* synth.sync()
* //schedule 3 notes when the transport first starts
* synth.triggerAttackRelease('8n', 0)
* synth.triggerAttackRelease('8n', '8n')
* synth.triggerAttackRelease('8n', '4n')
* //start the transport to hear the notes
* Transport.start()
*/
sync(): this {
this._syncMethod("triggerAttack", 1);
this._syncMethod("triggerRelease", 1);
return this;
}
/**
* Set a member/attribute of the voices
* @example
* poly.set({
* "filter" : {
* "type" : "highpass"
* },
* "envelope" : {
* "attack" : 0.25
* }
* });
*/
set(options: RecursivePartial<VoiceOptions<Voice>>): this {
this.options = deepMerge(this.options, options);
this._voices.forEach(voice => voice.set(this.options));
return this;
}
/**
* Get the synth's attributes.
*/
get(): VoiceOptions<Voice> {
// return a clone of the options
return Object.assign({}, this.options);
}
/**
* Trigger the release portion of all the currently active voices immediately.
* Useful for silencing the synth.
*/
releaseAll(): this {
const now = this.now();
this._activeVoices.forEach(({ voice }) => {
voice.triggerRelease(now);
});
this._activeVoices = [];
return this;
}
dispose(): this {
super.dispose();
this._voices.forEach(v => v.dispose());
this._activeVoices = [];
this._availableVoices = [];
this.context.clearInterval(this._gcTimeout);
return this;
}
}