Tone.js/Tone/signal/Multiply.js
2015-04-05 14:42:14 -04:00

57 lines
1.4 KiB
JavaScript

define(["Tone/core/Tone", "Tone/signal/Signal"], function(Tone){
"use strict";
/**
* @class Multiply the incoming signal by a number or Multiply two signals.
* input 0: multiplicand.
* input 1: multiplier.
*
* @constructor
* @extends {Tone.Signal}
* @param {number=} value constant value to multiple. if no value is provided
* it will be multiplied by the value of input 1.
* @example
* var mult = new Tone.Multiply(3);
* var sig = new Tone.Signal(2).connect(mult);
* //output of mult is 6.
*/
Tone.Multiply = function(value){
Tone.call(this, 2, 0);
/**
* the input node is the same as the output node
* it is also the GainNode which handles the scaling of incoming signal
*
* @type {GainNode}
* @private
*/
this._mult = this.input[0] = this.output = this.context.createGain();
/**
* the scaling parameter
* @type {AudioParam}
* @private
*/
this._value = this.input[1] = this.output.gain;
this._value.value = this.defaultArg(value, 0);
};
Tone.extend(Tone.Multiply, Tone.Signal);
/**
* clean up
* @returns {Tone.Multiply} `this`
*/
Tone.Multiply.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._mult.disconnect();
this._mult = null;
this._value = null;
return this;
};
return Tone.Multiply;
});