mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-29 04:53:10 +00:00
536 lines
15 KiB
JavaScript
536 lines
15 KiB
JavaScript
import BasicTests from "helper/Basic";
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import Player from "Tone/source/Player";
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import Offline from "helper/Offline";
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import SourceTests from "helper/SourceTests";
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import Buffer from "Tone/core/Buffer";
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import Meter from "helper/Meter";
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import Test from "helper/Test";
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import Tone from "Tone/core/Tone";
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import CompareToFile from "helper/CompareToFile";
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describe("Player", function(){
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var buffer = new Buffer();
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beforeEach(function(done){
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buffer.load("./audio/sine.wav", function(){
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done();
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});
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});
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//run the common tests
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BasicTests(Player, buffer);
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SourceTests(Player, buffer);
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it("matches a file", function(){
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return CompareToFile(function(){
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var player = new Player(buffer).toMaster();
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player.start(0.1).stop(0.2);
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player.playbackRate = 2;
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}, "player.wav", 0.005);
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});
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context("Constructor", function(){
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it("can be constructed with a Tone.Buffer", function(){
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var player = new Player(buffer);
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expect(player.buffer.get()).to.equal(buffer.get());
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player.dispose();
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});
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it("can be constructed with an AudioBuffer", function(){
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var player = new Player(buffer.get());
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expect(player.buffer.get()).to.equal(buffer.get());
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player.dispose();
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});
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it("can be constructed with an unloaded Tone.Buffer", function(done){
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var buffer = new Buffer("./audio/sine.wav");
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var player = new Player(buffer, function(){
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expect(player.buffer.get()).to.equal(buffer.get());
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player.dispose();
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done();
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});
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});
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});
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context("Loading", function(){
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it("loads a url which was passed in", function(done){
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var player = new Player("./audio/sine.wav", function(){
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expect(player.loaded).to.be.true;
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player.dispose();
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done();
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});
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});
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it("loads a url using the load method", function(done){
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var player = new Player();
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player.load("./audio/sine.wav", function(){
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expect(player._buffer).to.be.instanceof(Buffer);
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done();
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});
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});
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it("returns a promise", function(done){
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var player = new Player();
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var promise = player.load("./audio/sine.wav");
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expect(promise).to.be.instanceof(Promise);
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promise.then(function(){
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done();
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});
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});
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it("can be created with an options object", function(){
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var player = new Player({
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"url" : "./audio/sine.wav",
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"loop" : true
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});
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player.dispose();
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});
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it("can autostart after loading", function(done){
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var player = new Player({
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"url" : "./audio/sine.wav",
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"autostart" : true,
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"onload" : function(){
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setTimeout(function(){
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expect(player.state).to.be.equal("started");
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done();
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}, 10);
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}
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});
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});
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});
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context("Reverse", function(){
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it("can be played in reverse", function(){
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var audioBuffer = buffer.get().getChannelData(0);
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var jump = 441;
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var lastSample = audioBuffer[audioBuffer.length - 1 - jump];
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return Offline(function(){
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var player = new Player({
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url : buffer.get(),
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reverse : true
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}).toMaster();
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player.start(0);
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}).then(function(buffer){
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var firstSample = buffer.toArray()[jump];
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expect(firstSample).to.equal(lastSample);
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});
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});
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});
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context("Looping", function(){
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beforeEach(function(done){
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buffer.load("./audio/short_sine.wav", function(){
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done();
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});
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});
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it("can be set to loop", function(){
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var player = new Player();
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player.loop = true;
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expect(player.loop).to.be.true;
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player.dispose();
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});
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it("can set the loop points", function(){
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var player = new Player();
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player.loopStart = 0.4;
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expect(player.loopStart).to.equal(0.4);
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player.loopEnd = 0.5;
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expect(player.loopEnd).to.equal(0.5);
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player.setLoopPoints(0, 0.2);
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expect(player.loopStart).to.equal(0);
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expect(player.loopEnd).to.equal(0.2);
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player.dispose();
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});
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it("loops the audio", function(){
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return Meter(function(){
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var player = new Player(buffer);
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player.loop = true;
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player.toMaster();
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player.start(0);
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}, buffer.duration * 1.5).then(function(rms){
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rms.forEach(function(level){
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expect(level).to.be.above(0);
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});
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});
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});
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it("loops the audio when loop is set after start", function(){
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return Meter(function(){
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var player = new Player(buffer);
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player.toMaster();
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player.start(0);
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player.loop = true;
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}, buffer.duration * 1.5).then(function(rms){
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rms.forEach(function(level){
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expect(level).to.be.above(0);
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});
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});
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});
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it("offset is the loopStart when set to loop", function(){
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var testSample = buffer.toArray()[Math.floor(0.1 * buffer.context.sampleRate)];
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return Offline(function(){
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var player = new Player(buffer);
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player.loopStart = 0.1;
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player.loop = true;
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player.toMaster();
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player.start(0);
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}, 0.05).then(function(buffer){
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expect(buffer.toArray()[0]).to.equal(testSample);
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});
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});
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it("loops the audio for the specific duration", function(){
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var playDur = buffer.duration * 1.5;
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return Meter(function(){
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var player = new Player(buffer);
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player.loop = true;
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player.toMaster();
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player.start(0, 0, playDur);
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}, buffer.duration * 2).then(function(buff){
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buff.forEach(function(val, time){
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if (time < (playDur - 0.01)){
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expect(val).to.be.greaterThan(0);
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} else if (time > playDur){
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expect(val).to.equal(0);
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}
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});
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});
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});
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it("correctly compensates if the offset is greater than the loopEnd", function(){
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return Offline(function(){
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//make a ramp between 0-1
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var ramp = new Float32Array(Math.floor(Tone.context.sampleRate * 0.3));
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for (var i = 0; i < ramp.length; i++){
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ramp[i] = (i / (ramp.length)) * 0.3;
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}
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var buff = Buffer.fromArray(ramp);
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var player = new Player(buff).toMaster();
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player.loopStart = 0.1;
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player.loopEnd = 0.2;
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player.loop = true;
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player.start(0, 0.35);
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}, 0.05).then(function(buffer){
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buffer.forEach(function(sample, time){
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if (time < 0.04){
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expect(sample).to.be.within(0.15, 0.2);
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} else if (time > 0.05 && time < 0.09){
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expect(sample).to.be.within(0.1, 0.15);
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}
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});
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});
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});
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});
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context("Get/Set", function(){
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it("can be set with an options object", function(){
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var player = new Player();
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expect(player.loop).to.be.false;
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player.set({
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"loop" : true,
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"loopStart" : 0.4,
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"fadeIn" : 0.1,
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"fadeOut" : 0.2,
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});
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expect(player.loop).to.be.true;
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expect(player.loopStart).to.equal(0.4);
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expect(player.fadeIn).to.equal(0.1);
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expect(player.fadeOut).to.equal(0.2);
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player.dispose();
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});
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it("can set attributes after player is started", function(){
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var player = new Player(buffer);
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expect(player.loop).to.be.false;
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player.start();
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player.set({
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"loopStart" : 0.2,
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"loopEnd" : 0.3,
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"loop" : true,
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"playbackRate" : 0.9
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});
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expect(player.loop).to.be.true;
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expect(player.loopStart).to.equal(0.2);
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expect(player.loopEnd).to.equal(0.3);
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expect(player.playbackRate).to.equal(0.9);
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player.dispose();
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});
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it("can get an options object", function(){
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var player = new Player({
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"url" : "./audio/sine.wav",
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"loopStart" : 0.2,
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"loopEnd" : 0.3,
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"loop" : true,
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"reverse" : true
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});
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expect(player.get().loopStart).to.equal(0.2);
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expect(player.get().loopEnd).to.equal(0.3);
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expect(player.get().loop).to.be.true;
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expect(player.get().reverse).to.be.true;
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player.dispose();
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});
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it("can get/set the playbackRate", function(){
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var player = new Player();
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player.playbackRate = 0.5;
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expect(player.playbackRate).to.equal(0.5);
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player.dispose();
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});
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});
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context("Start Scheduling", function(){
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it("can be start with an offset", function(){
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var testSample = buffer.toArray()[Math.floor(0.1 * buffer.context.sampleRate)];
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return Offline(function(){
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var player = new Player(buffer.get());
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player.toMaster();
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player.start(0, 0.1);
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}).then(function(buffer){
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expect(buffer.toArray()[0]).to.equal(testSample);
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});
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});
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it("is stopped and restarted if retrigger=false", function(){
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return Offline(function(){
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//make a ramp between 0-1
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var ramp = new Float32Array(Math.floor(Tone.context.sampleRate * 0.3));
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for (var i = 0; i < ramp.length; i++){
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ramp[i] = (i / (ramp.length-1));
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}
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var buff = new Buffer().fromArray(ramp);
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var player = new Player(buff).toMaster();
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player.retrigger = false;
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player.start(0);
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player.start(0.1);
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}, 0.31).then(function(buffer){
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expect(buffer.max()).to.be.lessThan(1);
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});
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});
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it("only seeks if player is started", function(){
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return Offline(function(){
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var player = new Player(buffer).toMaster();
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player.seek(0.2, 0.01);
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}, 0.05).then(function(buffer){
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expect(buffer.isSilent()).to.be.true;
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});
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});
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it("can seek to a position at the given time", function(){
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return Offline(function(){
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var ramp = new Float32Array(Math.floor(Tone.context.sampleRate * 0.3));
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for (var i = 0; i < ramp.length; i++){
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ramp[i] = (i / (ramp.length)) * 0.3;
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}
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var buff = new Buffer().fromArray(ramp);
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var player = new Player(buff).toMaster();
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player.start(0);
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player.seek(0.2, 0.1);
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}, 0.3).then(function(buffer){
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buffer.forEach(function(sample, time){
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if (time < 0.09){
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expect(sample).to.be.within(0, 0.1);
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} else if (time > 0.1 && time < 0.19){
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expect(sample).to.be.within(0.2, 0.3);
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}
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});
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});
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});
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it("can be play for a specific duration", function(){
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return Offline(function(){
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var player = new Player(buffer);
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player.toMaster();
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player.start(0).stop(0.1);
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return function(time){
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Test.whenBetween(time, 0.1, Infinity, function(){
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expect(player.state).to.equal("stopped");
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});
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Test.whenBetween(time, 0, 0.1, function(){
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expect(player.state).to.equal("started");
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});
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};
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}, 0.3).then(function(buffer){
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buffer.forEach(function(sample){
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expect(sample).to.equal(0);
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}, 0.11, 0.15);
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});
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});
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it("stops playing if invoked with 'stop' at a sooner time", function(){
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return Offline(function(){
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var player = new Player(buffer);
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player.toMaster();
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player.start(0).stop(0.1).stop(0.05);
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}, 0.3).then(function(buffer){
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expect(buffer.getLastSoundTime()).to.be.closeTo(0.05, 0.02);
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});
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});
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it("stops playing if at the last scheduled 'stop' time", function(){
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return Offline(function(){
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var player = new Player(buffer);
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player.toMaster();
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player.start(0, 0, 0.05).start(0.1, 0, 0.05).start(0.2, 0, 0.05);
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player.stop(0.1);
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}, 0.3).then(function(buffer){
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expect(buffer.getLastSoundTime()).to.be.closeTo(0.1, 0.02);
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});
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});
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it("can retrigger multiple sources which all stop at the stop time", function(){
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return Offline(function(){
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var player = new Player(buffer);
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player.toMaster();
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player.loop = true;
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player.retrigger = true;
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player.start(0).start(0.1).start(0.2).stop(0.25);
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}, 0.4).then(function(buffer){
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expect(buffer.getLastSoundTime()).to.be.closeTo(0.25, 0.02);
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});
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});
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it("can be play for a specific duration passed in the 'start' method", function(){
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return Offline(function(){
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var player = new Player(buffer);
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player.toMaster();
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player.start(0, 0, 0.1);
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return function(time){
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Test.whenBetween(time, 0.1, Infinity, function(){
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expect(player.state).to.equal("stopped");
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});
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Test.whenBetween(time, 0, 0.1, function(){
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expect(player.state).to.equal("started");
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});
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};
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}, 0.3).then(function(buffer){
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expect(buffer.getLastSoundTime()).to.be.closeTo(0.1, 0.02);
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});
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});
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it("reports itself as stopped after a single iterations of the buffer", function(){
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return Offline(function(){
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var player = new Player(buffer).toMaster();
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player.start();
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return function(time){
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Test.whenBetween(time, buffer.duration, Infinity, function(){
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expect(player.state).to.equal("stopped");
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});
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Test.whenBetween(time, 0, buffer.duration, function(){
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expect(player.state).to.equal("started");
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});
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};
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}, buffer.duration * 1.1);
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});
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it("offsets correctly when started by the Transport", function(){
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var testSample = buffer.toArray()[Math.floor(0.13125 * buffer.context.sampleRate)];
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return Offline(function(Transport){
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var player = new Player(buffer).sync().start(0, 0.1).toMaster();
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Transport.start(0, 0.03125);
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}, 0.05).then(function(buffer){
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expect(buffer.toArray()[0]).to.equal(testSample);
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});
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});
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it("starts at the correct position when Transport is offset and playbackRate is not 1", function(){
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return Offline(function(Transport){
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//make a ramp between 0-1
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var ramp = new Float32Array(Math.floor(Tone.context.sampleRate * 0.3));
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for (var i = 0; i < ramp.length; i++){
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ramp[i] = (i / (ramp.length));
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}
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var buff = Buffer.fromArray(ramp);
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var player = new Player(buff).toMaster();
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player.playbackRate = 0.5;
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player.sync().start(0);
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//start halfway through
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Transport.start(0, 0.15);
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}, 0.05).then(function(buffer){
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expect(buffer.getValueAtTime(0)).to.be.closeTo(0.25, 0.03);
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});
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});
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it("starts with an offset when synced and started after Transport is running", function(){
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return Offline(function(Transport){
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var ramp = new Float32Array(Math.floor(Tone.context.sampleRate * 0.3));
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for (var i = 0; i < ramp.length; i++){
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ramp[i] = (i / (ramp.length)) * 0.3;
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}
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var buff = new Buffer().fromArray(ramp);
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var player = new Player(buff).toMaster();
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Transport.start(0);
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return Test.atTime(0.1, function(){
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player.sync().start(0);
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});
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}, 0.3).then(function(buffer){
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expect(buffer.getValueAtTime(0)).to.equal(0);
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expect(buffer.getValueAtTime(0.05)).to.equal(0);
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expect(buffer.getValueAtTime(0.11)).to.be.closeTo(0.11, 0.01);
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expect(buffer.getValueAtTime(0.2)).to.be.closeTo(0.2, 0.01);
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});
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});
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it("can pass in an offset when synced and started after Transport is running", function(){
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return Offline(function(Transport){
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var ramp = new Float32Array(Math.floor(Tone.context.sampleRate * 0.3));
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for (var i = 0; i < ramp.length; i++){
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ramp[i] = (i / (ramp.length)) * 0.3;
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}
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var buff = new Buffer().fromArray(ramp);
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var player = new Player(buff).toMaster();
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player.loop = true;
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Transport.start(0);
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return Test.atTime(0.1, function(){
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player.sync().start(0, 0.1);
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});
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}, 0.3).then(function(buffer){
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expect(buffer.getValueAtTime(0)).to.equal(0);
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expect(buffer.getValueAtTime(0.05)).to.equal(0);
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expect(buffer.getValueAtTime(0.11)).to.be.closeTo(0.21, 0.01);
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expect(buffer.getValueAtTime(0.15)).to.be.closeTo(0.25, 0.01);
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expect(buffer.getValueAtTime(0.2)).to.be.closeTo(0.0, 0.01);
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expect(buffer.getValueAtTime(0.25)).to.be.closeTo(0.05, 0.01);
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});
|
|
});
|
|
|
|
it("fades in and out correctly", function(){
|
|
var duration = 0.5;
|
|
return Offline(function(){
|
|
var onesArray = new Float32Array(buffer.context.sampleRate * duration);
|
|
onesArray.forEach(function(sample, index){
|
|
onesArray[index] = 1;
|
|
});
|
|
var onesBuffer = Buffer.fromArray(onesArray);
|
|
var player = new Player({ "url" : onesBuffer, "fadeOut" : 0.1, "fadeIn" : 0.1 }).toMaster();
|
|
player.start(0);
|
|
}, 0.6).then(function(buffer){
|
|
expect(buffer.getRmsAtTime(0)).to.be.closeTo(0, 0.1);
|
|
expect(buffer.getRmsAtTime(0.05)).to.be.closeTo(0.5, 0.1);
|
|
expect(buffer.getRmsAtTime(0.1)).to.be.closeTo(1, 0.1);
|
|
duration -= 0.1;
|
|
expect(buffer.getRmsAtTime(duration)).to.be.closeTo(1, 0.1);
|
|
expect(buffer.getRmsAtTime(duration + 0.05)).to.be.closeTo(0.5, 0.1);
|
|
expect(buffer.getRmsAtTime(duration + 0.1)).to.be.closeTo(0, 0.1);
|
|
});
|
|
});
|
|
});
|
|
});
|
|
|