Tone.js/Tone/instrument/Sampler.js
2014-08-20 16:52:14 -04:00

92 lines
2.1 KiB
JavaScript

define(["Tone/core/Tone", "Tone/source/Player", "Tone/component/Envelope"],
function(Tone){
/**
* @class A simple sampler instrument which plays an audio buffer
* through an amplitude envelope and optionally a filter
* envelope.
*
* @constructor
* @extends {Tone}
* @param {string} url the url of the audio file
* @param {function} loaded called when the sample has been loaded
*/
Tone.Sampler = function(url, loaded){
/**
* @type {GainNode}
*/
this.output = this.context.createGain();
/**
* the sample player
* @type {Tone.Player}
*/
this.player = new Tone.Player(url, loaded);
this.player.retrigger = true;
/**
* the amplitude envelope
* @type {Tone.Envelope}
*/
this.envelope = new Tone.Envelope(0.001, 0, 1, 0.1);
/**
* the filter envelope
* @type {Tone.Envelope}
*/
this.filterEnvelope = new Tone.Envelope(0.001, 0.6, 0, 0, 0, 20000);
/**
* the filter
* @type {BiquadFilterNode}
*/
this.filter = this.context.createBiquadFilter();
//connections
this.chain(this.player, this.filter, this.output);
this.envelope.connect(this.player.output);
this.filterEnvelope.connect(this.filter.frequency);
};
Tone.extend(Tone.Sampler);
/**
* start the sample
*
* @param {Tone.Time=} [time=now] the time when the note should start
*/
Tone.Sampler.prototype.triggerAttack = function(time){
this.player.start(time);
this.envelope.triggerAttack(time);
this.filterEnvelope.triggerRelease(time);
};
/**
* start the release portion of the sample
*
* @param {Tone.Time=} [time=now] the time when the note should release
*/
Tone.Sampler.prototype.triggerRelease = function(time){
this.filterEnvelope.triggerRelease(time);
this.envelope.triggerRelease(time);
};
/**
* clean up
*/
Tone.Sampler.prototype.dispose = function(){
this.player.dispose();
this.filterEnvelope.dispose();
this.envelope.dispose();
this.output.disconnect();
this.filter.disconnect();
this.player = null;
this.filterEnvelope = null;
this.envelope = null;
this.output = null;
this.filter = null;
};
return Tone.Sampler;
});