mirror of
https://github.com/Tonejs/Tone.js
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63 lines
1.4 KiB
JavaScript
63 lines
1.4 KiB
JavaScript
define(["Tone/core/Tone", "Tone/signal/Signal"], function(Tone){
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"use strict";
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/**
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* @class Multiply the incoming signal by a number or Multiply two signals.
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* input 0: multiplicand.
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* input 1: multiplier.
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*
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* @constructor
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* @extends {Tone.SignalBase}
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* @param {number=} value constant value to multiple. if no value is provided
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* it will be multiplied by the value of input 1.
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*/
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Tone.Multiply = function(value){
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Tone.call(this, 2, 0);
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/**
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* the input node is the same as the output node
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* it is also the GainNode which handles the scaling of incoming signal
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*
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* @type {GainNode}
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* @private
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*/
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this._mult = this.input[0] = this.output = this.context.createGain();
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/**
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* the scaling parameter
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* @type {AudioParam}
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* @private
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*/
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this._factor = this.input[1] = this.output.gain;
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this._factor.value = this.defaultArg(value, 0);
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};
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Tone.extend(Tone.Multiply, Tone.SignalBase);
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/**
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* set the constant multiple
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*
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* @param {number} value
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* @returns {Tone.Multiply} `this`
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*/
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Tone.Multiply.prototype.setValue = function(value){
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this._factor.value = value;
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return this;
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};
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/**
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* clean up
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* @returns {Tone.Multiply} `this`
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*/
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Tone.Multiply.prototype.dispose = function(){
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Tone.prototype.dispose.call(this);
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this._mult = null;
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this._factor = null;
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return this;
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};
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return Tone.Multiply;
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});
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