mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 08:38:00 +00:00
754 lines
20 KiB
JavaScript
754 lines
20 KiB
JavaScript
/**
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* Tone.js
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* @author Yotam Mann
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* @license http://opensource.org/licenses/MIT MIT License
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* @copyright 2014-2015 Yotam Mann
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*/
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define(function(){
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"use strict";
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//////////////////////////////////////////////////////////////////////////
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// WEB AUDIO CONTEXT
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///////////////////////////////////////////////////////////////////////////
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//borrowed from underscore.js
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function isUndef(val){
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return val === void 0;
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}
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//borrowed from underscore.js
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function isFunction(val){
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return typeof val === "function";
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}
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var audioContext;
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//polyfill for AudioContext and OfflineAudioContext
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if (isUndef(window.AudioContext)){
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window.AudioContext = window.webkitAudioContext;
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}
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if (isUndef(window.OfflineAudioContext)){
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window.OfflineAudioContext = window.webkitOfflineAudioContext;
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}
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if (!isUndef(AudioContext)){
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audioContext = new AudioContext();
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} else {
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throw new Error("Web Audio is not supported in this browser");
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}
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//SHIMS////////////////////////////////////////////////////////////////////
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if (typeof AudioContext.prototype.createGain !== "function"){
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AudioContext.prototype.createGain = AudioContext.prototype.createGainNode;
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}
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if (typeof AudioContext.prototype.createDelay !== "function"){
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AudioContext.prototype.createDelay = AudioContext.prototype.createDelayNode;
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}
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if (typeof AudioContext.prototype.createPeriodicWave !== "function"){
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AudioContext.prototype.createPeriodicWave = AudioContext.prototype.createWaveTable;
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}
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if (typeof AudioBufferSourceNode.prototype.start !== "function"){
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AudioBufferSourceNode.prototype.start = AudioBufferSourceNode.prototype.noteGrainOn;
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}
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if (typeof AudioBufferSourceNode.prototype.stop !== "function"){
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AudioBufferSourceNode.prototype.stop = AudioBufferSourceNode.prototype.noteOff;
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}
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if (typeof OscillatorNode.prototype.start !== "function"){
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OscillatorNode.prototype.start = OscillatorNode.prototype.noteOn;
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}
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if (typeof OscillatorNode.prototype.stop !== "function"){
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OscillatorNode.prototype.stop = OscillatorNode.prototype.noteOff;
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}
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if (typeof OscillatorNode.prototype.setPeriodicWave !== "function"){
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OscillatorNode.prototype.setPeriodicWave = OscillatorNode.prototype.setWaveTable;
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}
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//extend the connect function to include Tones
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AudioNode.prototype._nativeConnect = AudioNode.prototype.connect;
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AudioNode.prototype.connect = function(B, outNum, inNum){
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if (B.input){
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if (Array.isArray(B.input)){
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if (isUndef(inNum)){
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inNum = 0;
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}
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this.connect(B.input[inNum]);
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} else {
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this.connect(B.input, outNum, inNum);
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}
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} else {
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try {
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if (B instanceof AudioNode){
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this._nativeConnect(B, outNum, inNum);
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} else {
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this._nativeConnect(B, outNum);
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}
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} catch (e) {
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throw new Error("error connecting to node: "+B);
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}
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}
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};
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///////////////////////////////////////////////////////////////////////////
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// TONE
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///////////////////////////////////////////////////////////////////////////
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/**
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* @class Tone is the baseclass of all Tone Modules.
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* @constructor
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* @alias Tone
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* @param {number} [inputs=1] the number of input nodes
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* @param {number} [outputs=1] the number of output nodes
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*/
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var Tone = function(inputs, outputs){
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/**
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* the input node(s)
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* @type {GainNode|Array}
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*/
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if (isUndef(inputs) || inputs === 1){
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this.input = this.context.createGain();
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} else if (inputs > 1){
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this.input = new Array(inputs);
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}
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/**
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* the output node(s)
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* @type {GainNode|Array}
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*/
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if (isUndef(outputs) || outputs === 1){
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this.output = this.context.createGain();
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} else if (outputs > 1){
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this.output = new Array(inputs);
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}
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};
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/**
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* set the parameters at once
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* @param {Object} params
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* @returns {Tone} `this`
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*/
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Tone.prototype.set = function(params){
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for (var attr in params){
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var param = this[attr];
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if (param instanceof Tone.Signal){
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this[attr].setValue(params[attr]);
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} else {
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this[attr] = params[attr];
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}
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}
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return this;
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};
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/**
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* get a group of parameters
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* @param {Array=} params the parameters to get, otherwise will return
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* all available.
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*/
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Tone.prototype.get = function(params){
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if (isUndef(params)){
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params = this._collectDefaults(this.constructor);
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}
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var ret = {};
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for (var i = 0; i < params.length; i++){
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var attr = params[i];
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if (this[attr] instanceof Tone.Signal){
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ret[attr] = this[attr].getValue();
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} else if (!isFunction(this[attr])){
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ret[attr] = this[attr];
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}
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}
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return ret;
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};
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/**
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* collect all of the default attributes in one
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* @private
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* @param {function} constr the constructor to find the defaults from
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* @return {Array} all of the attributes which belong to the class
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*/
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Tone.prototype._collectDefaults = function(constr){
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var ret = [];
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if (!isUndef(constr.defaults)){
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ret = Object.keys(constr.defaults);
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}
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if (!isUndef(constr._super)){
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ret = ret.concat(this._collectDefaults(constr._super));
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}
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return ret;
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};
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///////////////////////////////////////////////////////////////////////////
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// CLASS VARS
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///////////////////////////////////////////////////////////////////////////
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/**
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* A static pointer to the audio context
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* @static
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* @type {AudioContext}
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*/
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Tone.context = audioContext;
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/**
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* A static pointer to the audio context
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* @type {AudioContext}
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*/
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Tone.prototype.context = Tone.context;
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/**
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* the default buffer size
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* @type {number}
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* @static
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* @const
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*/
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Tone.prototype.bufferSize = 2048;
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/**
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* the delay time of a single buffer frame
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* @type {number}
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* @static
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* @const
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*/
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Tone.prototype.bufferTime = Tone.prototype.bufferSize / Tone.context.sampleRate;
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///////////////////////////////////////////////////////////////////////////
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// CONNECTIONS
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///////////////////////////////////////////////////////////////////////////
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/**
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* disconnect and dispose
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* @returns {Tone} `this`
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*/
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Tone.prototype.dispose = function(){
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if (!this.isUndef(this.input)){
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if (this.input instanceof AudioNode){
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this.input.disconnect();
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}
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this.input = null;
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}
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if (!this.isUndef(this.output)){
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if (this.output instanceof AudioNode){
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this.output.disconnect();
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}
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this.output = null;
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}
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return this;
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};
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/**
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* a silent connection to the DesinationNode
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* which will ensure that anything connected to it
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* will not be garbage collected
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*
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* @private
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*/
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var _silentNode = null;
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/**
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* makes a connection to ensure that the node will not be garbage collected
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* until 'dispose' is explicitly called
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*
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* use carefully. circumvents JS and WebAudio's normal Garbage Collection behavior
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*/
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Tone.prototype.noGC = function(){
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this.output.connect(_silentNode);
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};
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AudioNode.prototype.noGC = function(){
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this.connect(_silentNode);
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};
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/**
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* connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
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* @param {Tone | AudioParam | AudioNode} unit
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* @param {number} [outputNum=0] optionally which output to connect from
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* @param {number} [inputNum=0] optionally which input to connect to
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*/
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Tone.prototype.connect = function(unit, outputNum, inputNum){
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if (Array.isArray(this.output)){
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outputNum = this.defaultArg(outputNum, 0);
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this.output[outputNum].connect(unit, 0, inputNum);
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} else {
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this.output.connect(unit, outputNum, inputNum);
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}
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};
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/**
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* disconnect the output
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*/
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Tone.prototype.disconnect = function(outputNum){
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if (Array.isArray(this.output)){
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outputNum = this.defaultArg(outputNum, 0);
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this.output[outputNum].disconnect();
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} else {
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this.output.disconnect();
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}
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};
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/**
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* connect together all of the arguments in series
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* @param {...AudioParam|Tone|AudioNode}
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*/
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Tone.prototype.connectSeries = function(){
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if (arguments.length > 1){
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var currentUnit = arguments[0];
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for (var i = 1; i < arguments.length; i++){
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var toUnit = arguments[i];
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currentUnit.connect(toUnit);
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currentUnit = toUnit;
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}
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}
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};
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/**
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* fan out the connection from the first argument to the rest of the arguments
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* @param {...AudioParam|Tone|AudioNode}
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*/
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Tone.prototype.connectParallel = function(){
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var connectFrom = arguments[0];
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if (arguments.length > 1){
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for (var i = 1; i < arguments.length; i++){
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var connectTo = arguments[i];
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connectFrom.connect(connectTo);
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}
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}
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};
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/**
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* connect the output of this node to the rest of the nodes in series.
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* @param {...AudioParam|Tone|AudioNode}
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*/
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Tone.prototype.chain = function(){
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if (arguments.length > 0){
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var currentUnit = this;
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for (var i = 0; i < arguments.length; i++){
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var toUnit = arguments[i];
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currentUnit.connect(toUnit);
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currentUnit = toUnit;
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}
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}
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};
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/**
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* connect the output of this node to the rest of the nodes in parallel.
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* @param {...AudioParam|Tone|AudioNode}
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*/
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Tone.prototype.fan = function(){
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if (arguments.length > 0){
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for (var i = 1; i < arguments.length; i++){
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this.connect(arguments[i]);
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}
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}
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};
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//give native nodes chain and fan methods
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AudioNode.prototype.chain = Tone.prototype.chain;
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AudioNode.prototype.fan = Tone.prototype.fan;
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///////////////////////////////////////////////////////////////////////////
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// UTILITIES / HELPERS / MATHS
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///////////////////////////////////////////////////////////////////////////
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/**
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* if a the given is undefined, use the fallback.
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* if both given and fallback are objects, given
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* will be augmented with whatever properties it's
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* missing which are in fallback
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*
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* warning: if object is self referential, it will go into an an
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* infinite recursive loop.
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*
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* @param {*} given
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* @param {*} fallback
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* @return {*}
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*/
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Tone.prototype.defaultArg = function(given, fallback){
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if (typeof given === "object" && typeof fallback === "object"){
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var ret = {};
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//make a deep copy of the given object
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for (var givenProp in given) {
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ret[givenProp] = this.defaultArg(given[givenProp], given[givenProp]);
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}
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for (var prop in fallback) {
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ret[prop] = this.defaultArg(given[prop], fallback[prop]);
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}
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return ret;
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} else {
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return isUndef(given) ? fallback : given;
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}
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};
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/**
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* returns the args as an options object with given arguments
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* mapped to the names provided.
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*
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* if the args given is an array containing an object, it is assumed
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* that that's already the options object and will just return it.
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*
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* @param {Array} values the 'arguments' object of the function
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* @param {Array.<string>} keys the names of the arguments as they
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* should appear in the options object
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* @param {Object=} defaults optional defaults to mixin to the returned
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* options object
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* @return {Object} the options object with the names mapped to the arguments
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*/
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Tone.prototype.optionsObject = function(values, keys, defaults){
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var options = {};
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if (values.length === 1 && typeof values[0] === "object"){
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options = values[0];
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} else {
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for (var i = 0; i < keys.length; i++){
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options[keys[i]] = values[i];
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}
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}
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if (!this.isUndef(defaults)){
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return this.defaultArg(options, defaults);
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} else {
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return options;
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}
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};
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/**
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* test if the arg is undefined
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* @param {*} arg the argument to test
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* @returns {boolean} true if the arg is undefined
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* @function
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*/
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Tone.prototype.isUndef = isUndef;
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/**
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* test if the arg is a function
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* @param {*} arg the argument to test
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* @returns {boolean} true if the arg is a function
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* @function
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*/
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Tone.prototype.isFunction = isFunction;
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/**
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* interpolate the input value (0-1) to be between outputMin and outputMax
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* @param {number} input
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* @param {number} outputMin
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* @param {number} outputMax
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* @return {number}
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*/
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Tone.prototype.interpolate = function(input, outputMin, outputMax){
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return input*(outputMax - outputMin) + outputMin;
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};
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/**
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* normalize the input to 0-1 from between inputMin to inputMax
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* @param {number} input
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* @param {number} inputMin
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* @param {number} inputMax
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* @return {number}
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*/
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Tone.prototype.normalize = function(input, inputMin, inputMax){
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//make sure that min < max
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if (inputMin > inputMax){
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var tmp = inputMax;
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inputMax = inputMin;
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inputMin = tmp;
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} else if (inputMin == inputMax){
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return 0;
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}
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return (input - inputMin) / (inputMax - inputMin);
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};
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///////////////////////////////////////////////////////////////////////////
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// GAIN CONVERSIONS
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///////////////////////////////////////////////////////////////////////////
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/**
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* equal power gain scale
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* good for cross-fading
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* @param {number} percent (0-1)
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* @return {number} output gain (0-1)
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*/
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Tone.prototype.equalPowerScale = function(percent){
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var piFactor = 0.5 * Math.PI;
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return Math.sin(percent * piFactor);
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};
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/**
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* @param {number} gain (0-1)
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* @return {number} gain (decibel scale but betwee 0-1)
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*/
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Tone.prototype.logScale = function(gain) {
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return Math.max(this.normalize(this.gainToDb(gain), -100, 0), 0);
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};
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/**
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* @param {number} gain (0-1)
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* @return {number} gain (decibel scale but betwee 0-1)
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*/
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Tone.prototype.expScale = function(gain) {
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return this.dbToGain(this.interpolate(gain, -100, 0));
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};
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/**
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* convert db scale to gain scale (0-1)
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* @param {number} db
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* @return {number}
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*/
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Tone.prototype.dbToGain = function(db) {
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return Math.pow(2, db / 6);
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};
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/**
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* convert gain scale to decibels
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* @param {number} gain (0-1)
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* @return {number}
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*/
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Tone.prototype.gainToDb = function(gain) {
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return 20 * (Math.log(gain) / Math.LN10);
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};
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///////////////////////////////////////////////////////////////////////////
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// TIMING
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///////////////////////////////////////////////////////////////////////////
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/**
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* @return {number} the currentTime from the AudioContext
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*/
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Tone.prototype.now = function(){
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return this.context.currentTime;
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};
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/**
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* convert a sample count to seconds
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* @param {number} samples
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* @return {number}
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*/
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Tone.prototype.samplesToSeconds = function(samples){
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return samples / this.context.sampleRate;
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};
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/**
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* convert a time into samples
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*
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* @param {Tone.time} time
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* @return {number}
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*/
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Tone.prototype.toSamples = function(time){
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var seconds = this.toSeconds(time);
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return Math.round(seconds * this.context.sampleRate);
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};
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/**
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* convert time to seconds
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*
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* this is a simplified version which only handles numbers and
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* 'now' relative numbers. If the Transport is included this
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* method is overridden to include many other features including
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* notationTime, Frequency, and transportTime
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*
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* @param {number=} time
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* @param {number=} now if passed in, this number will be
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* used for all 'now' relative timings
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* @return {number} seconds in the same timescale as the AudioContext
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*/
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Tone.prototype.toSeconds = function(time, now){
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now = this.defaultArg(now, this.now());
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if (typeof time === "number"){
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return time; //assuming that it's seconds
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} else if (typeof time === "string"){
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var plusTime = 0;
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if(time.charAt(0) === "+") {
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time = time.slice(1);
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plusTime = now;
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}
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return parseFloat(time) + plusTime;
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} else {
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return now;
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}
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};
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///////////////////////////////////////////////////////////////////////////
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// FREQUENCY CONVERSION
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///////////////////////////////////////////////////////////////////////////
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/**
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* true if the input is in the format number+hz
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* i.e.: 10hz
|
|
*
|
|
* @param {number} freq
|
|
* @return {boolean}
|
|
* @function
|
|
*/
|
|
Tone.prototype.isFrequency = (function(){
|
|
var freqFormat = new RegExp(/\d*\.?\d+hz$/i);
|
|
return function(freq){
|
|
return freqFormat.test(freq);
|
|
};
|
|
})();
|
|
|
|
/**
|
|
* convert a time to a frequency
|
|
* defined in "Tone/core/Transport"
|
|
*
|
|
* @param {Tone.Frequency} time
|
|
* @return {number} the time in hertz
|
|
*/
|
|
Tone.prototype.toFrequency = function(time){
|
|
if (this.isFrequency(time)){
|
|
return parseFloat(time);
|
|
} else {
|
|
return parseFloat(time);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* convert a frequency into seconds
|
|
* accepts both numbers and strings
|
|
* i.e. 10hz or 10 both equal .1
|
|
*
|
|
* @param {number|string} freq
|
|
* @return {number}
|
|
*/
|
|
Tone.prototype.frequencyToSeconds = function(freq){
|
|
return 1 / parseFloat(freq);
|
|
};
|
|
|
|
/**
|
|
* convert a number in seconds to a frequency
|
|
* @param {number} seconds
|
|
* @return {number}
|
|
*/
|
|
Tone.prototype.secondsToFrequency = function(seconds){
|
|
return 1/seconds;
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// INTERNAL STATIC METHODS
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
/**
|
|
* Adds an ES5 getter setter to the prototype of the constructor.
|
|
* The prototype is expected to have a camelCase function of the
|
|
* property with the names getProperty and setProperty
|
|
* @internal
|
|
* @static
|
|
* @param {Object} constr the constructor
|
|
* @param {string} property the property
|
|
*/
|
|
Tone._defineGetterSetter = function(constr, property){
|
|
var proto = constr.prototype;
|
|
function capitalize(string){
|
|
return string.charAt(0).toUpperCase() + string.slice(1);
|
|
}
|
|
var getterName = "get"+capitalize(property);
|
|
var setterName = "set"+capitalize(property);
|
|
if (proto.hasOwnProperty(getterName) &&
|
|
typeof proto[getterName] === "function" &&
|
|
proto.hasOwnProperty(setterName) &&
|
|
typeof proto[setterName] === "function"){
|
|
Object.defineProperty(constr.prototype, property, {
|
|
get : function(){
|
|
return this[getterName]();
|
|
},
|
|
set : function(val){
|
|
return this[setterName](val);
|
|
}
|
|
});
|
|
}
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// INHERITANCE
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
/**
|
|
* have a child inherit all of Tone's (or a parent's) prototype
|
|
* to inherit the parent's properties, make sure to call
|
|
* Parent.call(this) in the child's constructor
|
|
*
|
|
* based on closure library's inherit function
|
|
*
|
|
* @static
|
|
* @param {function} child
|
|
* @param {function=} parent (optional) parent to inherit from
|
|
* if no parent is supplied, the child
|
|
* will inherit from Tone
|
|
*/
|
|
Tone.extend = function(child, parent){
|
|
if (isUndef(parent)){
|
|
parent = Tone;
|
|
}
|
|
function TempConstructor(){}
|
|
TempConstructor.prototype = parent.prototype;
|
|
child.prototype = new TempConstructor();
|
|
/** @override */
|
|
child.prototype.constructor = child;
|
|
child._super = parent;
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// CONTEXT
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
/**
|
|
* array of callbacks to be invoked when a new context is added
|
|
* @internal
|
|
* @private
|
|
*/
|
|
var newContextCallbacks = [];
|
|
|
|
/**
|
|
* invoke this callback when a new context is added
|
|
* will be invoked initially with the first context
|
|
* @internal
|
|
* @static
|
|
* @param {function(AudioContext)} callback the callback to be invoked
|
|
* with the audio context
|
|
*/
|
|
Tone._initAudioContext = function(callback){
|
|
//invoke the callback with the existing AudioContext
|
|
callback(Tone.context);
|
|
//add it to the array
|
|
newContextCallbacks.push(callback);
|
|
};
|
|
|
|
/**
|
|
* @static
|
|
*/
|
|
Tone.setContext = function(ctx){
|
|
//set the prototypes
|
|
Tone.prototype.context = ctx;
|
|
Tone.context = ctx;
|
|
//invoke all the callbacks
|
|
for (var i = 0; i < newContextCallbacks.length; i++){
|
|
newContextCallbacks[i](ctx);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* bind this to a touchstart event to start the audio
|
|
*
|
|
* http://stackoverflow.com/questions/12517000/no-sound-on-ios-6-web-audio-api/12569290#12569290
|
|
*
|
|
* @static
|
|
*/
|
|
Tone.startMobile = function(){
|
|
var osc = Tone.context.createOscillator();
|
|
var silent = Tone.context.createGain();
|
|
silent.gain.value = 0;
|
|
osc.connect(silent);
|
|
silent.connect(Tone.context.destination);
|
|
var now = Tone.context.currentTime;
|
|
osc.start(now);
|
|
osc.stop(now+1);
|
|
};
|
|
|
|
//setup the context
|
|
Tone._initAudioContext(function(audioContext){
|
|
//set the bufferTime
|
|
Tone.prototype.bufferTime = Tone.prototype.bufferSize / audioContext.sampleRate;
|
|
_silentNode = audioContext.createGain();
|
|
_silentNode.gain.value = 0;
|
|
_silentNode.connect(audioContext.destination);
|
|
});
|
|
|
|
console.log("%c * Tone.js r4-dev * ", "background: #000; color: #fff");
|
|
|
|
return Tone;
|
|
});
|