Tone.js/examples/rampTo.html
2016-12-20 23:03:36 -05:00

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>SIGNAL RAMP</title>
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<link rel="icon" type="image/png" sizes="174x174" href="./style/favicon.png">
<script type="text/javascript" src="../build/Tone.js"></script>
<script type="text/javascript" src="./scripts/jquery.min.js"></script>
<script type="text/javascript" src="./scripts/draggabilly.js"></script>
<script type="text/javascript" src="https://tonejs.github.io/Logo/build/Logo.js"></script>
<script type="text/javascript" src="./scripts/StartAudioContext.js"></script>
<script type="text/javascript" src="./scripts/Interface.js"></script>
<script type="text/javascript" src="./scripts/nexusUI.js"></script>
<link rel="stylesheet" type="text/css" href="./style/examples.css">
<script type="text/javascript">
// jshint ignore: start
</script>
</head>
<body>
<style type="text/css">
canvas {
margin-top: 3px;
}
</style>
<div id="Content" class="FullScreen">
<div id="Title">rampTo</div>
<div id="Explanation">
In Tone.js, many of a class' members are <a href="https://tonejs.github.io/docs/#Signal">Tone.Signals</a>.
Working with signals is different than working with numbers or strings:
Signals are values which are updated at audio rate,
which allows for sample-accurate scheduling and ramping. <code>.rampTo(value, rampTime)</code>
smoothly changes the signal from the current value to the target value over the duration of the rampTime.
This example uses <code>.rampTo</code> in to smooth out changes in volume and frequency.
<br><br>
As the large dot gets closer to each of the smaller dots, a different harmonic is heard depending
on the distance to that smaller dot. The "harmony" slider adjusts each of the oscillators frequencies'
distance from the fundamental frequency.
</div>
<canvas nx="joints"></canvas>
</div>
<script type="text/javascript">
Tone.Master.volume.value = -Infinity;
var oscillators = {};
var bassFreq = 32;
var reverb = new Tone.JCReverb().toMaster();
for (var i = 0; i < 8; i++){
oscillators["node" + i] = new Tone.Oscillator({
"frequency" : bassFreq * i,
"type" : "sawtooth10",
"detune" : Math.random() * 30 - 15,
}).connect(reverb).start();
}
</script>
<script type="text/javascript">
nx.onload = function(){
nx.colorize("#7F33ED");
joints1.nodeSize = 25;
joints1.val.x = Math.random();
joints1.val.y = Math.random();
joints1.resize($("#Content").width(), 250);
joints1.animate("bounce");
var width = joints1.width;
var height = joints1.height;
joints1.threshold = Math.max($("#Content").width() / 1.5, 60);
joints1.init();
joints1.draw();
$(window).on("resize", function(){
joints1.resize($("#Content").width(), 250);
joints1.threshold = Math.max($("#Content").width() / 1.5, 60);
joints1.draw();
});
function setValues(data){
for (var n in oscillators){
if (data.hasOwnProperty(n)){
oscillators[n].volume.rampTo((1 - Math.pow(data[n], 0.5)) * -60, 0.3);
} else {
oscillators[n].volume.rampTo(-Infinity, 0.4);
}
}
}
joints1.on("*", setValues);
Interface.Slider({
name : "harmony",
min : 0.5,
max : 2,
value : 1,
drag : function(value){
var i = 0;
for (var n in oscillators){
var osc = oscillators[n];
osc.frequency.rampTo(bassFreq * i * value, 0.4);
i++;
}
},
});
Interface.Button({
text : "Unmute",
activeText : "Mute",
type : "toggle",
key : 32, //spacebar
start : function(){
Tone.Master.volume.rampTo(-20, 0.5);
},
end : function(){
Tone.Master.volume.rampTo(-Infinity, 0.5);
},
});
}
</script>
</body>
</html>