Tone.js/Tone/source/oscillator/LFO.ts
2021-01-10 22:36:58 -05:00

332 lines
8 KiB
TypeScript

import { Gain } from "../../core/context/Gain";
import { Param } from "../../core/context/Param";
import { InputNode, OutputNode, ToneAudioNode } from "../../core/context/ToneAudioNode";
import { Degrees, Frequency, NormalRange, Time, UnitName } from "../../core/type/Units";
import { optionsFromArguments } from "../../core/util/Defaults";
import { readOnly } from "../../core/util/Interface";
import { BasicPlaybackState } from "../../core/util/StateTimeline";
import { AudioToGain } from "../../signal/AudioToGain";
import { Scale } from "../../signal/Scale";
import { connectSignal, Signal } from "../../signal/Signal";
import { Zero } from "../../signal/Zero";
import { Oscillator, ToneOscillatorType } from "./Oscillator";
import { ToneOscillatorConstructorOptions, ToneOscillatorOptions } from "./OscillatorInterface";
export type LFOOptions = {
min: number;
max: number;
amplitude: NormalRange;
units: UnitName;
} & ToneOscillatorOptions;
/**
* LFO stands for low frequency oscillator. LFO produces an output signal
* which can be attached to an AudioParam or Tone.Signal
* in order to modulate that parameter with an oscillator. The LFO can
* also be synced to the transport to start/stop and change when the tempo changes.
* @example
* return Tone.Offline(() => {
* const lfo = new Tone.LFO("4n", 400, 4000).start().toDestination();
* }, 0.5, 1);
* @category Source
*/
export class LFO extends ToneAudioNode<LFOOptions> {
readonly name: string = "LFO";
/**
* The oscillator.
*/
private _oscillator: Oscillator;
/**
* The gain of the output
*/
private _amplitudeGain: Gain<"normalRange">;
/**
* The amplitude of the LFO, which controls the output range between
* the min and max output. For example if the min is -10 and the max
* is 10, setting the amplitude to 0.5 would make the LFO modulate
* between -5 and 5.
*/
readonly amplitude: Param<"normalRange">;
/**
* The signal which is output when the LFO is stopped
*/
private _stoppedSignal: Signal<"audioRange">;
/**
* Just outputs zeros. This is used so that scaled signal is not
* optimized to silence.
*/
private _zeros: Zero;
/**
* The value that the LFO outputs when it's stopped
*/
private _stoppedValue = 0;
/**
* Convert the oscillators audio range to an output between 0-1 so it can be scaled
*/
private _a2g: AudioToGain;
/**
* Scales the final output to the min and max value
*/
private _scaler: Scale;
/**
* The output of the LFO
*/
readonly output: OutputNode;
/**
* There is no input node
*/
readonly input: undefined;
/**
* A private placeholder for the units
*/
private _units: UnitName = "number";
/**
* If the input value is converted using the [[units]]
*/
convert = true;
/**
* The frequency value of the LFO
*/
readonly frequency: Signal<"frequency">;
/**
* @param frequency The frequency of the oscillation.
* Typically, LFOs will be in the frequency range of 0.1 to 10 hertz.
* @param min The minimum output value of the LFO.
* @param max The maximum value of the LFO.
*/
constructor(frequency?: Frequency, min?: number, max?: number);
constructor(options?: Partial<LFOOptions>);
constructor() {
super(optionsFromArguments(LFO.getDefaults(), arguments, ["frequency", "min", "max"]));
const options = optionsFromArguments(LFO.getDefaults(), arguments, ["frequency", "min", "max"]);
this._oscillator = new Oscillator(options as ToneOscillatorConstructorOptions);
this.frequency = this._oscillator.frequency;
this._amplitudeGain = new Gain({
context: this.context,
gain: options.amplitude,
units: "normalRange",
});
this.amplitude = this._amplitudeGain.gain;
this._stoppedSignal = new Signal({
context: this.context,
units: "audioRange",
value: 0,
});
this._zeros = new Zero({ context: this.context });
this._a2g = new AudioToGain({ context: this.context });
this._scaler = this.output = new Scale({
context: this.context,
max: options.max,
min: options.min,
});
this.units = options.units;
this.min = options.min;
this.max = options.max;
// connect it up
this._oscillator.chain(this._amplitudeGain, this._a2g, this._scaler);
this._zeros.connect(this._a2g);
this._stoppedSignal.connect(this._a2g);
readOnly(this, ["amplitude", "frequency"]);
this.phase = options.phase;
}
static getDefaults(): LFOOptions {
return Object.assign(Oscillator.getDefaults(), {
amplitude: 1,
frequency: "4n",
max: 1,
min: 0,
type: "sine",
units: "number" as UnitName,
});
}
/**
* Start the LFO.
* @param time The time the LFO will start
*/
start(time?: Time): this {
time = this.toSeconds(time);
this._stoppedSignal.setValueAtTime(0, time);
this._oscillator.start(time);
return this;
}
/**
* Stop the LFO.
* @param time The time the LFO will stop
*/
stop(time?: Time): this {
time = this.toSeconds(time);
this._stoppedSignal.setValueAtTime(this._stoppedValue, time);
this._oscillator.stop(time);
return this;
}
/**
* Sync the start/stop/pause to the transport
* and the frequency to the bpm of the transport
* @example
* const lfo = new Tone.LFO("8n");
* lfo.sync().start(0);
* // the rate of the LFO will always be an eighth note, even as the tempo changes
*/
sync(): this {
this._oscillator.sync();
this._oscillator.syncFrequency();
return this;
}
/**
* unsync the LFO from transport control
*/
unsync(): this {
this._oscillator.unsync();
this._oscillator.unsyncFrequency();
return this;
}
/**
* After the oscillator waveform is updated, reset the `_stoppedSignal` value to match the updated waveform
*/
private _setStoppedValue() {
this._stoppedValue = this._oscillator.getInitialValue();
this._stoppedSignal.value = this._stoppedValue;
}
/**
* The minimum output of the LFO.
*/
get min(): number {
return this._toType(this._scaler.min);
}
set min(min) {
min = this._fromType(min);
this._scaler.min = min;
}
/**
* The maximum output of the LFO.
*/
get max(): number {
return this._toType(this._scaler.max);
}
set max(max) {
max = this._fromType(max);
this._scaler.max = max;
}
/**
* The type of the oscillator: See [[Oscillator.type]]
*/
get type(): ToneOscillatorType {
return this._oscillator.type;
}
set type(type) {
this._oscillator.type = type;
this._setStoppedValue();
}
/**
* The oscillator's partials array: See [[Oscillator.partials]]
*/
get partials(): number[] {
return this._oscillator.partials;
}
set partials(partials) {
this._oscillator.partials = partials;
this._setStoppedValue();
}
/**
* The phase of the LFO.
*/
get phase(): Degrees {
return this._oscillator.phase;
}
set phase(phase) {
this._oscillator.phase = phase;
this._setStoppedValue();
}
/**
* The output units of the LFO.
*/
get units(): UnitName {
return this._units;
}
set units(val) {
const currentMin = this.min;
const currentMax = this.max;
// convert the min and the max
this._units = val;
this.min = currentMin;
this.max = currentMax;
}
/**
* Returns the playback state of the source, either "started" or "stopped".
*/
get state(): BasicPlaybackState {
return this._oscillator.state;
}
/**
* @param node the destination to connect to
* @param outputNum the optional output number
* @param inputNum the input number
*/
connect(node: InputNode, outputNum?: number, inputNum?: number): this {
if (node instanceof Param || node instanceof Signal) {
this.convert = node.convert;
this.units = node.units;
}
connectSignal(this, node, outputNum, inputNum);
return this;
}
/**
* Private methods borrowed from Param
*/
// @ts-ignore
private _fromType = Param.prototype._fromType;
// @ts-ignore
private _toType = Param.prototype._toType;
// @ts-ignore
private _is = Param.prototype._is;
// @ts-ignore
private _clampValue = Param.prototype._clampValue;
dispose(): this {
super.dispose();
this._oscillator.dispose();
this._stoppedSignal.dispose();
this._zeros.dispose();
this._scaler.dispose();
this._a2g.dispose();
this._amplitudeGain.dispose();
this.amplitude.dispose();
return this;
}
}