mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-28 12:33:12 +00:00
f17249691d
now in the form Tone.Something instead of using `import { Something } from "tone"`. It makes the example runner on the docs page work much faster
225 lines
5.7 KiB
TypeScript
225 lines
5.7 KiB
TypeScript
import { StereoFeedbackEffect, StereoFeedbackEffectOptions } from "../effect/StereoFeedbackEffect";
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import { Degrees, Frequency, Milliseconds, NormalRange, Seconds, Time } from "../core/type/Units";
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import { ToneOscillatorType } from "../source/oscillator/OscillatorInterface";
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import { optionsFromArguments } from "../core/util/Defaults";
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import { LFO } from "../source/oscillator/LFO";
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import { Delay } from "../core/context/Delay";
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import { Signal } from "../signal/Signal";
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import { readOnly } from "../core/util/Interface";
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export interface ChorusOptions extends StereoFeedbackEffectOptions {
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frequency: Frequency;
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delayTime: Milliseconds;
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depth: NormalRange;
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type: ToneOscillatorType;
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spread: Degrees;
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}
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/**
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* Chorus is a stereo chorus effect composed of a left and right delay with an [[LFO]] applied to the delayTime of each channel.
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* When [[feedback]] is set to a value larger than 0, you also get Flanger-type effects.
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* Inspiration from [Tuna.js](https://github.com/Dinahmoe/tuna/blob/master/tuna.js).
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* Read more on the chorus effect on [SoundOnSound](http://www.soundonsound.com/sos/jun04/articles/synthsecrets.htm).
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*
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* @example
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* const chorus = new Tone.Chorus(4, 2.5, 0.5);
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* const synth = new Tone.PolySynth().connect(chorus);
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* synth.triggerAttackRelease(["C3", "E3", "G3"], "8n");
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*
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* @category Effect
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*/
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export class Chorus extends StereoFeedbackEffect<ChorusOptions> {
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readonly name: string = "Chorus";
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/**
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* the depth of the chorus
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*/
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private _depth: NormalRange;
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/**
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* the delayTime in seconds.
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*/
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private _delayTime: Seconds;
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/**
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* the lfo which controls the delayTime
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*/
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private _lfoL: LFO
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/**
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* another LFO for the right side with a 180 degree phase diff
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*/
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private _lfoR: LFO
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/**
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* delay for left
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*/
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private _delayNodeL: Delay;
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/**
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* delay for right
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*/
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private _delayNodeR: Delay;
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/**
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* The frequency of the LFO which modulates the delayTime.
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*/
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readonly frequency: Signal<"frequency">
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/**
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* @param frequency The frequency of the LFO.
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* @param delayTime The delay of the chorus effect in ms.
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* @param depth The depth of the chorus.
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*/
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constructor(frequency?: Frequency, delayTime?: Milliseconds, depth?: NormalRange);
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constructor(options?: Partial<ChorusOptions>);
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constructor() {
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super(optionsFromArguments(Chorus.getDefaults(), arguments, ["frequency", "delayTime", "depth"]));
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const options = optionsFromArguments(Chorus.getDefaults(), arguments, ["frequency", "delayTime", "depth"]);
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this._depth = options.depth;
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this._delayTime = options.delayTime / 1000;
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this._lfoL = new LFO({
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context: this.context,
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frequency: options.frequency,
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min: 0,
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max: 1,
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});
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this._lfoR = new LFO({
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context: this.context,
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frequency: options.frequency,
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min: 0,
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max: 1,
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phase: 180
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});
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this._delayNodeL = new Delay({ context: this.context });
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this._delayNodeR = new Delay({ context: this.context });
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this.frequency = this._lfoL.frequency;
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readOnly(this, ["frequency"]);
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// have one LFO frequency control the other
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this._lfoL.frequency.connect(this._lfoR.frequency);
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// connections
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this.connectEffectLeft(this._delayNodeL);
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this.connectEffectRight(this._delayNodeR);
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// lfo setup
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this._lfoL.connect(this._delayNodeL.delayTime);
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this._lfoR.connect(this._delayNodeR.delayTime);
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// set the initial values
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this.depth = this._depth;
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this.type = options.type;
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this.spread = options.spread;
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}
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static getDefaults(): ChorusOptions {
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return Object.assign(StereoFeedbackEffect.getDefaults(), {
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frequency: 1.5,
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delayTime: 3.5,
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depth: 0.7,
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type: "sine" as "sine",
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spread: 180,
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feedback: 0,
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wet: 0.5,
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});
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}
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/**
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* The depth of the effect. A depth of 1 makes the delayTime
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* modulate between 0 and 2*delayTime (centered around the delayTime).
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*/
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get depth(): NormalRange {
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return this._depth;
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}
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set depth(depth) {
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this._depth = depth;
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const deviation = this._delayTime * depth;
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this._lfoL.min = Math.max(this._delayTime - deviation, 0);
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this._lfoL.max = this._delayTime + deviation;
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this._lfoR.min = Math.max(this._delayTime - deviation, 0);
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this._lfoR.max = this._delayTime + deviation;
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}
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/**
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* The delayTime in milliseconds of the chorus. A larger delayTime
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* will give a more pronounced effect. Nominal range a delayTime
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* is between 2 and 20ms.
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*/
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get delayTime(): Milliseconds {
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return this._delayTime * 1000;
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}
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set delayTime(delayTime) {
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this._delayTime = delayTime / 1000;
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this.depth = this._depth;
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}
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/**
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* The oscillator type of the LFO.
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*/
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get type(): ToneOscillatorType {
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return this._lfoL.type;
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}
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set type(type) {
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this._lfoL.type = type;
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this._lfoR.type = type;
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}
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/**
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* Amount of stereo spread. When set to 0, both LFO's will be panned centrally.
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* When set to 180, LFO's will be panned hard left and right respectively.
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*/
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get spread(): Degrees {
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return this._lfoR.phase - this._lfoL.phase;
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}
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set spread(spread) {
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this._lfoL.phase = 90 - (spread / 2);
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this._lfoR.phase = (spread / 2) + 90;
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}
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/**
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* Start the effect.
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*/
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start(time?: Time): this {
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this._lfoL.start(time);
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this._lfoR.start(time);
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return this;
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}
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/**
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* Stop the lfo
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*/
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stop(time?: Time): this {
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this._lfoL.stop(time);
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this._lfoR.stop(time);
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return this;
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}
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/**
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* Sync the filter to the transport. See [[LFO.sync]]
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*/
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sync(): this {
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this._lfoL.sync();
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this._lfoR.sync();
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return this;
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}
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/**
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* Unsync the filter from the transport.
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*/
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unsync(): this {
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this._lfoL.unsync();
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this._lfoR.unsync();
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return this;
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}
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dispose(): this {
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super.dispose();
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this._lfoL.dispose();
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this._lfoR.dispose();
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this._delayNodeL.dispose();
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this._delayNodeR.dispose();
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this.frequency.dispose();
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return this;
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}
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}
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