Tone.js/Tone/signal/AudioToGain.ts
2019-07-15 15:37:25 -04:00

45 lines
914 B
TypeScript

import { ToneAudioNodeOptions } from "../core/context/ToneAudioNode";
import { SignalOperator } from "./SignalOperator";
import { WaveShaper } from "./WaveShaper";
/**
* @class AudioToGain converts an input in AudioRange [-1,1] to NormalRange [0,1].
* See Tone.GainToAudio.
*
* @extends {Tone.SignalBase}
* @constructor
* @example
* var a2g = new AudioToGain();
*/
export class AudioToGain extends SignalOperator<ToneAudioNodeOptions> {
name = "AudioToGain";
/**
* The node which converts the audio ranges
*/
private _norm = new WaveShaper({
context: this.context,
mapping: x => (x + 1) / 2,
});
protected _internalChannels = [this._norm];
/**
* The AudioRange input [-1, 1]
*/
input = this._norm;
/**
* The GainRange output [0, 1]
*/
output = this._norm;
/**
* clean up
*/
dispose(): this {
super.dispose();
this._norm.dispose();
return this;
}
}