Tone.js/Tone/component/channel/Volume.ts
Yotam Mann f17249691d feat: updating all examples
now in the form Tone.Something instead of using `import { Something } from "tone"`. It makes the example runner on the docs page work much faster
2020-04-16 22:24:18 -04:00

109 lines
2.5 KiB
TypeScript

import { Gain } from "../../core/context/Gain";
import { Param } from "../../core/context/Param";
import { ToneAudioNode, ToneAudioNodeOptions } from "../../core/context/ToneAudioNode";
import { Decibels } from "../../core/type/Units";
import { optionsFromArguments } from "../../core/util/Defaults";
import { readOnly } from "../../core/util/Interface";
interface VolumeOptions extends ToneAudioNodeOptions {
volume: Decibels;
mute: boolean;
}
/**
* Volume is a simple volume node, useful for creating a volume fader.
*
* @example
* const vol = new Tone.Volume(-12).toDestination();
* const osc = new Tone.Oscillator().connect(vol).start();
* @category Component
*/
export class Volume extends ToneAudioNode<VolumeOptions> {
readonly name: string = "Volume";
/**
* the output node
*/
output: Gain<"decibels">;
/**
* Input and output are the same
*/
input: Gain<"decibels">;
/**
* The unmuted volume
*/
private _unmutedVolume: Decibels;
/**
* The volume control in decibels.
* @example
* const vol = new Tone.Volume().toDestination();
* const osc = new Tone.Oscillator().connect(vol).start();
* vol.volume.value = -20;
*/
volume: Param<"decibels">;
/**
* @param volume the initial volume in decibels
*/
constructor(volume?: Decibels);
constructor(options?: Partial<VolumeOptions>);
constructor() {
super(optionsFromArguments(Volume.getDefaults(), arguments, ["volume"]));
const options = optionsFromArguments(Volume.getDefaults(), arguments, ["volume"]);
this.input = this.output = new Gain({
context: this.context,
gain: options.volume,
units: "decibels",
});
this.volume = this.output.gain;
readOnly(this, "volume");
this._unmutedVolume = options.volume;
// set the mute initially
this.mute = options.mute;
}
static getDefaults(): VolumeOptions {
return Object.assign(ToneAudioNode.getDefaults(), {
mute: false,
volume: 0,
});
}
/**
* Mute the output.
* @example
* const vol = new Tone.Volume(-12).toDestination();
* const osc = new Tone.Oscillator().connect(vol).start();
* // mute the output
* vol.mute = true;
*/
get mute(): boolean {
return this.volume.value === -Infinity;
}
set mute(mute: boolean) {
if (!this.mute && mute) {
this._unmutedVolume = this.volume.value;
// maybe it should ramp here?
this.volume.value = -Infinity;
} else if (this.mute && !mute) {
this.volume.value = this._unmutedVolume;
}
}
/**
* clean up
*/
dispose(): this {
super.dispose();
this.input.dispose();
this.volume.dispose();
return this;
}
}