mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-28 12:33:12 +00:00
f17249691d
now in the form Tone.Something instead of using `import { Something } from "tone"`. It makes the example runner on the docs page work much faster
109 lines
2.5 KiB
TypeScript
109 lines
2.5 KiB
TypeScript
import { Gain } from "../../core/context/Gain";
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import { Param } from "../../core/context/Param";
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import { ToneAudioNode, ToneAudioNodeOptions } from "../../core/context/ToneAudioNode";
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import { Decibels } from "../../core/type/Units";
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import { optionsFromArguments } from "../../core/util/Defaults";
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import { readOnly } from "../../core/util/Interface";
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interface VolumeOptions extends ToneAudioNodeOptions {
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volume: Decibels;
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mute: boolean;
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}
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/**
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* Volume is a simple volume node, useful for creating a volume fader.
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*
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* @example
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* const vol = new Tone.Volume(-12).toDestination();
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* const osc = new Tone.Oscillator().connect(vol).start();
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* @category Component
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*/
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export class Volume extends ToneAudioNode<VolumeOptions> {
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readonly name: string = "Volume";
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/**
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* the output node
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*/
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output: Gain<"decibels">;
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/**
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* Input and output are the same
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*/
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input: Gain<"decibels">;
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/**
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* The unmuted volume
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*/
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private _unmutedVolume: Decibels;
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/**
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* The volume control in decibels.
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* @example
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* const vol = new Tone.Volume().toDestination();
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* const osc = new Tone.Oscillator().connect(vol).start();
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* vol.volume.value = -20;
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*/
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volume: Param<"decibels">;
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/**
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* @param volume the initial volume in decibels
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*/
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constructor(volume?: Decibels);
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constructor(options?: Partial<VolumeOptions>);
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constructor() {
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super(optionsFromArguments(Volume.getDefaults(), arguments, ["volume"]));
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const options = optionsFromArguments(Volume.getDefaults(), arguments, ["volume"]);
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this.input = this.output = new Gain({
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context: this.context,
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gain: options.volume,
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units: "decibels",
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});
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this.volume = this.output.gain;
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readOnly(this, "volume");
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this._unmutedVolume = options.volume;
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// set the mute initially
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this.mute = options.mute;
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}
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static getDefaults(): VolumeOptions {
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return Object.assign(ToneAudioNode.getDefaults(), {
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mute: false,
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volume: 0,
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});
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}
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/**
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* Mute the output.
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* @example
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* const vol = new Tone.Volume(-12).toDestination();
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* const osc = new Tone.Oscillator().connect(vol).start();
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* // mute the output
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* vol.mute = true;
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*/
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get mute(): boolean {
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return this.volume.value === -Infinity;
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}
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set mute(mute: boolean) {
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if (!this.mute && mute) {
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this._unmutedVolume = this.volume.value;
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// maybe it should ramp here?
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this.volume.value = -Infinity;
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} else if (this.mute && !mute) {
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this.volume.value = this._unmutedVolume;
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}
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}
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/**
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* clean up
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*/
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dispose(): this {
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super.dispose();
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this.input.dispose();
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this.volume.dispose();
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return this;
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}
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}
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