Tone.js/Tone/signal/Max.js
Yotam Mann b2c85eaf44 signals inherit Signal.connect method
this is so that params and signals they connect to don’t need to be
manually zeroed out after connecting.

Fixed #11
2014-08-24 13:19:49 -04:00

74 lines
No EOL
1.5 KiB
JavaScript

define(["Tone/core/Tone", "Tone/signal/GreaterThan", "Tone/signal/Selector"], function(Tone){
/**
* @class the output signal is the greater of the incoming signal and max
*
* @constructor
* @extends {Tone}
* @param {number} max the
*/
Tone.Max = function(max){
Tone.call(this);
/**
* the max signal
* @type {Tone.Signal}
* @private
*/
this._maxSignal = new Tone.Signal(max);
/**
* @type {Tone.Selector}
* @private
*/
this._switch = new Tone.Selector(2);
/**
* @type {Tone.Selector}
* @private
*/
this._gt = new Tone.GreaterThan(max);
//connections
this._maxSignal.connect(this._switch, 0, 0);
this.input.connect(this._switch, 0, 1);
this.input.connect(this._gt);
this._gt.connect(this._switch.gate);
this._switch.connect(this.output);
};
Tone.extend(Tone.Max);
/**
* set the max value
* @param {number} max the maximum to compare to the incoming signal
*/
Tone.Max.prototype.setMax = function(max){
this._maxSignal.setValue(max);
};
/**
* borrows the method from {@link Tone.Signal}
*
* @function
*/
Tone.Max.prototype.connect = Tone.Signal.prototype.connect;
/**
* clean up
*/
Tone.Max.prototype.dispose = function(){
this.input.disconnect();
this.output.disconnect();
this._maxSignal.dispose();
this._switch.dispose();
this._gt.dispose();
this.input = null;
this.output = null;
this._maxSignal = null;
this._switch = null;
this._gt = null;
};
return Tone.Max;
});