mirror of
https://github.com/Tonejs/Tone.js
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162 lines
4 KiB
JavaScript
162 lines
4 KiB
JavaScript
define(["Tone/core/Tone", "Tone/source/Player", "Tone/component/Envelope", "Tone/component/Filter", "Tone/source/Source"],
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function(Tone){
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"use strict";
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/**
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* @class A simple sampler instrument which plays an audio buffer
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* through an amplitude envelope and optionally a filter
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* envelope.
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*
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* @constructor
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* @extends {Tone}
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* @param {string|object} url the url of the audio file
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* @param {function} load called when the sample has been loaded
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*/
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Tone.Sampler = function(){
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var options = this.optionsObject(arguments, ["url", "load"], Tone.Sampler.defaults);
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/**
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* @type {GainNode}
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*/
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this.output = this.context.createGain();
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/**
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* the sample player
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* @type {Tone.Player}
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*/
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this.player = new Tone.Player(options.url, options.load);
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this.player.retrigger = true;
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/**
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* the amplitude envelope
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* @type {Tone.Envelope}
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*/
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this.envelope = new Tone.Envelope(options.envelope);
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/**
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* the amplitude
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* @type {GainNode}
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* @private
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*/
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this._amplitude = this.context.createGain();
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/**
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* the filter envelope
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* @type {Tone.Envelope}
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*/
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this.filterEnvelope = new Tone.Envelope(options.filterEnvelope);
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/**
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* the filter
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* @type {BiquadFilterNode}
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*/
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this.filter = new Tone.Filter(options.filter);
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//connections
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this.chain(this.player, this.filter, this._amplitude, this.output);
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this.envelope.connect(this._amplitude.gain);
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this.filterEnvelope.connect(this.filter.frequency);
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};
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Tone.extend(Tone.Sampler);
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/**
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* the default parameters
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*
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* @static
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*/
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Tone.Sampler.defaults = {
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"url" : null,
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"load" : function(){},
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"envelope" : {
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"attack" : 0.001,
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"decay" : 0,
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"sustain" : 1,
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"release" : 0.1
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},
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"filterEnvelope" : {
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"attack" : 0.001,
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"decay" : 0.001,
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"sustain" : 1,
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"release" : 0.5,
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"min" : 20,
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"max" : 20000
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},
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"filter" : {
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"type" : "lowpass"
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}
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};
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/**
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* set the parameters in bulk
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* @param {Object} param
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*/
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Tone.Sampler.prototype.set = function(params){
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if (!this.isUndef(params.filterEnvelope)) this.filterEnvelope.set(params.filterEnvelope);
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if (!this.isUndef(params.envelope)) this.envelope.set(params.envelope);
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if (!this.isUndef(params.filter)) this.filter.set(params.filter);
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};
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/**
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* start the sample
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*
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* @param {Tone.Time=} [time=now] the time when the note should start
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* @param {number=} velocity the velocity of the note
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*/
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Tone.Sampler.prototype.triggerAttack = function(time, velocity){
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this.player.start(time);
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this.envelope.triggerAttack(time, velocity);
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this.filterEnvelope.triggerAttack(time);
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};
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/**
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* start the release portion of the sample
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*
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* @param {Tone.Time=} [time=now] the time when the note should release
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*/
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Tone.Sampler.prototype.triggerRelease = function(time){
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this.filterEnvelope.triggerRelease(time);
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this.envelope.triggerRelease(time);
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};
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/**
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* trigger the attack and release after the specified duration
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*
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* @param {number|string} note the note as a number or a string note name
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* @param {Tone.Time} duration the duration of the note
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* @param {Tone.Time=} time if no time is given, defaults to now
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* @param {number=} velocity the velocity of the attack (0-1)
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*/
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Tone.Sampler.prototype.triggerAttackRelease = function(note, duration, time, velocity) {
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time = this.toSeconds(time);
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this.triggerAttack(note, time, velocity);
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this.triggerRelease(time + this.toSeconds(duration));
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};
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/**
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* set volume method borrowed form {@link Tone.Source}
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* @function
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*/
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Tone.Sampler.prototype.setVolume = Tone.Source.prototype.setVolume;
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/**
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* clean up
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*/
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Tone.Sampler.prototype.dispose = function(){
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Tone.prototype.dispose.call(this);
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this.player.dispose();
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this.filterEnvelope.dispose();
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this.envelope.dispose();
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this.filter.dispose();
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this._amplitude.disconnect();
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this.player = null;
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this.filterEnvelope = null;
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this.envelope = null;
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this.filter = null;
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this._amplitude = null;
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};
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return Tone.Sampler;
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});
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