mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 16:48:00 +00:00
258 lines
6.2 KiB
JavaScript
258 lines
6.2 KiB
JavaScript
define(["Tone/core/Tone", "Tone/source/Source", "Tone/core/Buffer",
|
|
"Tone/source/BufferSource"], function(Tone){
|
|
|
|
"use strict";
|
|
|
|
/**
|
|
* @class Tone.Noise is a noise generator. It uses looped noise buffers to save on performance.
|
|
* Tone.Noise supports the noise types: "pink", "white", and "brown". Read more about
|
|
* colors of noise on [Wikipedia](https://en.wikipedia.org/wiki/Colors_of_noise).
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Source}
|
|
* @param {string} type the noise type (white|pink|brown)
|
|
* @example
|
|
* //initialize the noise and start
|
|
* var noise = new Tone.Noise("pink").start();
|
|
*
|
|
* //make an autofilter to shape the noise
|
|
* var autoFilter = new Tone.AutoFilter({
|
|
* "frequency" : "8m",
|
|
* "min" : 800,
|
|
* "max" : 15000
|
|
* }).connect(Tone.Master);
|
|
*
|
|
* //connect the noise
|
|
* noise.connect(autoFilter);
|
|
* //start the autofilter LFO
|
|
* autoFilter.start()
|
|
*/
|
|
Tone.Noise = function(){
|
|
|
|
var options = Tone.defaults(arguments, ["type"], Tone.Noise);
|
|
Tone.Source.call(this, options);
|
|
|
|
/**
|
|
* @private
|
|
* @type {AudioBufferSourceNode}
|
|
*/
|
|
this._source = null;
|
|
|
|
/**
|
|
* the buffer
|
|
* @private
|
|
* @type {AudioBuffer}
|
|
*/
|
|
this._type = options.type;
|
|
|
|
/**
|
|
* The playback rate of the noise. Affects
|
|
* the "frequency" of the noise.
|
|
* @type {Positive}
|
|
* @signal
|
|
*/
|
|
this._playbackRate = options.playbackRate;
|
|
};
|
|
|
|
Tone.extend(Tone.Noise, Tone.Source);
|
|
|
|
/**
|
|
* the default parameters
|
|
*
|
|
* @static
|
|
* @const
|
|
* @type {Object}
|
|
*/
|
|
Tone.Noise.defaults = {
|
|
"type" : "white",
|
|
"playbackRate" : 1
|
|
};
|
|
|
|
/**
|
|
* The type of the noise. Can be "white", "brown", or "pink".
|
|
* @memberOf Tone.Noise#
|
|
* @type {string}
|
|
* @name type
|
|
* @example
|
|
* noise.type = "white";
|
|
*/
|
|
Object.defineProperty(Tone.Noise.prototype, "type", {
|
|
get : function(){
|
|
return this._type;
|
|
},
|
|
set : function(type){
|
|
if (this._type !== type){
|
|
if (type in _noiseBuffers){
|
|
this._type = type;
|
|
//if it's playing, stop and restart it
|
|
if (this.state === Tone.State.Started){
|
|
var now = this.now();
|
|
this._stop(now);
|
|
this._start(now);
|
|
}
|
|
} else {
|
|
throw new TypeError("Tone.Noise: invalid type: "+type);
|
|
}
|
|
}
|
|
}
|
|
});
|
|
|
|
/**
|
|
* The playback rate of the noise. Affects
|
|
* the "frequency" of the noise.
|
|
* @type {Positive}
|
|
* @signal
|
|
*/
|
|
Object.defineProperty(Tone.Noise.prototype, "playbackRate", {
|
|
get : function(){
|
|
return this._playbackRate;
|
|
},
|
|
set : function(rate){
|
|
this._playbackRate = rate;
|
|
if (this._source){
|
|
this._source.playbackRate.value = rate;
|
|
}
|
|
}
|
|
});
|
|
|
|
/**
|
|
* internal start method
|
|
*
|
|
* @param {Time} time
|
|
* @private
|
|
*/
|
|
Tone.Noise.prototype._start = function(time){
|
|
var buffer = _noiseBuffers[this._type];
|
|
this._source = new Tone.BufferSource(buffer).connect(this.output);
|
|
this._source.loop = true;
|
|
this._source.playbackRate.value = this._playbackRate;
|
|
this._source.start(this.toSeconds(time), Math.random() * (buffer.duration - 0.001));
|
|
};
|
|
|
|
/**
|
|
* internal stop method
|
|
*
|
|
* @param {Time} time
|
|
* @private
|
|
*/
|
|
Tone.Noise.prototype._stop = function(time){
|
|
if (this._source){
|
|
this._source.stop(this.toSeconds(time));
|
|
this._source = null;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Restarts the noise.
|
|
* @param {[type]} time [description]
|
|
* @return {[type]} [description]
|
|
*/
|
|
Tone.Noise.prototype.restart = function(time){
|
|
//TODO could be optimized by cancelling the buffer source 'stop'
|
|
//stop and restart
|
|
this._stop(time);
|
|
this._start(time);
|
|
};
|
|
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Noise} this
|
|
*/
|
|
Tone.Noise.prototype.dispose = function(){
|
|
Tone.Source.prototype.dispose.call(this);
|
|
if (this._source !== null){
|
|
this._source.disconnect();
|
|
this._source = null;
|
|
}
|
|
this._buffer = null;
|
|
return this;
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// THE BUFFERS
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
//Noise buffer stats
|
|
var bufferLength = 44100 * 5;
|
|
var channels = 2;
|
|
|
|
/**
|
|
* The noise arrays. Generated on initialization.
|
|
* borrowed heavily from https://github.com/zacharydenton/noise.js
|
|
* (c) 2013 Zach Denton (MIT)
|
|
* @static
|
|
* @private
|
|
* @type {Array}
|
|
*/
|
|
var _noiseArrays = {
|
|
"pink" : (function(){
|
|
var buffer = [];
|
|
for (var channelNum = 0; channelNum < channels; channelNum++){
|
|
var channel = new Float32Array(bufferLength);
|
|
buffer[channelNum] = channel;
|
|
var b0, b1, b2, b3, b4, b5, b6;
|
|
b0 = b1 = b2 = b3 = b4 = b5 = b6 = 0.0;
|
|
for (var i = 0; i < bufferLength; i++){
|
|
var white = Math.random() * 2 - 1;
|
|
b0 = 0.99886 * b0 + white * 0.0555179;
|
|
b1 = 0.99332 * b1 + white * 0.0750759;
|
|
b2 = 0.96900 * b2 + white * 0.1538520;
|
|
b3 = 0.86650 * b3 + white * 0.3104856;
|
|
b4 = 0.55000 * b4 + white * 0.5329522;
|
|
b5 = -0.7616 * b5 - white * 0.0168980;
|
|
channel[i] = b0 + b1 + b2 + b3 + b4 + b5 + b6 + white * 0.5362;
|
|
channel[i] *= 0.11; // (roughly) compensate for gain
|
|
b6 = white * 0.115926;
|
|
}
|
|
}
|
|
return buffer;
|
|
}()),
|
|
"brown" : (function(){
|
|
var buffer = [];
|
|
for (var channelNum = 0; channelNum < channels; channelNum++){
|
|
var channel = new Float32Array(bufferLength);
|
|
buffer[channelNum] = channel;
|
|
var lastOut = 0.0;
|
|
for (var i = 0; i < bufferLength; i++){
|
|
var white = Math.random() * 2 - 1;
|
|
channel[i] = (lastOut + (0.02 * white)) / 1.02;
|
|
lastOut = channel[i];
|
|
channel[i] *= 3.5; // (roughly) compensate for gain
|
|
}
|
|
}
|
|
return buffer;
|
|
})(),
|
|
"white" : (function(){
|
|
var buffer = [];
|
|
for (var channelNum = 0; channelNum < channels; channelNum++){
|
|
var channel = new Float32Array(bufferLength);
|
|
buffer[channelNum] = channel;
|
|
for (var i = 0; i < bufferLength; i++){
|
|
channel[i] = Math.random() * 2 - 1;
|
|
}
|
|
}
|
|
return buffer;
|
|
}())
|
|
};
|
|
|
|
/**
|
|
* static noise buffers
|
|
* @static
|
|
* @private
|
|
* @type {Tone.Buffer}
|
|
*/
|
|
var _noiseBuffers = {};
|
|
|
|
//create the Tone.Buffers
|
|
function createBuffers(){
|
|
for (var type in _noiseArrays){
|
|
_noiseBuffers[type] = new Tone.Buffer().fromArray(_noiseArrays[type]);
|
|
}
|
|
}
|
|
|
|
//create the noise buffers
|
|
Tone.getContext(createBuffers);
|
|
Tone.Context.on("init", createBuffers);
|
|
|
|
return Tone.Noise;
|
|
});
|