Tone.js/Tone/signal/Switch.js
2014-09-04 00:41:40 -04:00

76 lines
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1.7 KiB
JavaScript

define(["Tone/core/Tone", "Tone/signal/Signal", "Tone/signal/Threshold"], function(Tone){
"use strict";
/**
* @class When the gate is set to 0, the input signal does not pass through to the output.
* If the gate is set to 1, the input signal passes through.
* the gate is initially closed.
*
* @constructor
* @extends {Tone}
*/
Tone.Switch = function(){
Tone.call(this);
/**
* the control signal for the switch
* when this value is 0, the input signal will not pass through,
* when it is high (1), the input signal will pass through.
*
* @type {Tone.Signal}
*/
this.gate = new Tone.Signal(0);
/**
* thresh the control signal
* @type {Tone.Threshold}
* @private
*/
this._thresh = new Tone.Threshold(0.5);
this.input.connect(this.output);
this.chain(this.gate, this._thresh, this.output.gain);
this.output.gain.value = 0;
};
Tone.extend(Tone.Switch);
/**
* open the switch at a specific time
*
* @param {Tone.Time} time the time when the switch will be open
*/
Tone.Switch.prototype.open = function(time){
this.gate.setValueAtTime(1, this.toSeconds(time));
};
/**
* close the switch at a specific time
*
* @param {Tone.Time} time the time when the switch will be open
*/
Tone.Switch.prototype.close = function(time){
this.gate.setValueAtTime(0, this.toSeconds(time));
};
/**
* borrows the method from {@link Tone.Signal}
*
* @function
*/
Tone.Switch.prototype.connect = Tone.Signal.prototype.connect;
/**
* clean up
*/
Tone.Switch.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this.gate.dispose();
this._thresh.dispose();
this.signal = null;
this._thresh = null;
};
return Tone.Switch;
});