mirror of
https://github.com/Tonejs/Tone.js
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af85ae7e19
Fixes #17
237 lines
No EOL
5.9 KiB
JavaScript
237 lines
No EOL
5.9 KiB
JavaScript
define(["Tone/core/Tone", "Tone/instrument/MonoSynth", "Tone/component/LFO", "Tone/signal/Signal", "Tone/signal/Multiply", "Tone/instrument/Monophonic"],
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function(Tone){
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"use strict";
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/**
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* @class the DuoSynth is a monophonic synth composed of two
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* MonoSynths run in parallel with control over the
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* frequency ratio between the two voices and vibrato effect.
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*
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* @constructor
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* @extends {Tone.Monophonic}
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* @param {Object} options the options available for the synth
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* see defaults below
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*/
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Tone.DuoSynth = function(options){
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options = this.defaultArg(options, Tone.DuoSynth.defaults);
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Tone.Monophonic.call(this, options);
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/**
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* the first voice
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* @type {Tone.MonoSynth}
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*/
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this.voice0 = new Tone.MonoSynth(options.voice0);
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this.voice0.setVolume(-10);
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/**
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* the second voice
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* @type {Tone.MonoSynth}
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*/
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this.voice1 = new Tone.MonoSynth(options.voice1);
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this.voice1.setVolume(-10);
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/**
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* the vibrato lfo
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* @type {Tone.LFO}
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*/
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this._vibrato = new Tone.LFO(options.vibratoRate, -50, 50);
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this._vibrato.start();
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/**
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* the vibrato gain
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* @type {GainNode}
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* @private
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*/
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this._vibratoGain = this.context.createGain();
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this._vibratoGain.gain.value = options.vibratoAmount;
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/**
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* the delay before the vibrato starts
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* @type {number}
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*/
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this._vibratoDelay = this.toSeconds(options.vibratoDelay);
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/**
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* the amount before the vibrato starts
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* @type {number}
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*/
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this._vibratoAmount = options.vibratoAmount;
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/**
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* the frequency control
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* @type {Tone.Signal}
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*/
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this.frequency = new Tone.Signal(440);
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/**
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* the ratio between the two voices
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* @type {Tone.Multiply}
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* @private
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*/
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this._harmonicity = new Tone.Multiply(options.harmonicity);
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//control the two voices frequency
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this.frequency.connect(this.voice0.frequency);
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this.chain(this.frequency, this._harmonicity, this.voice1.frequency);
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this._vibrato.connect(this._vibratoGain);
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this.fan(this._vibratoGain, this.voice0.detune, this.voice1.detune);
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this.voice0.connect(this.output);
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this.voice1.connect(this.output);
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};
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Tone.extend(Tone.DuoSynth, Tone.Monophonic);
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/**
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* @static
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* @type {Object}
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*/
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Tone.DuoSynth.defaults = {
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"vibratoAmount" : 0.5,
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"vibratoRate" : 5,
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"vibratoDelay" : 1,
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"harmonicity" : 1.5,
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"voice0" : {
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"volume" : -10,
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"portamento" : 0,
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"oscType" : "sine",
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"filterEnvelope" : {
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"attack" : 0.01,
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"decay" : 0.0,
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"sustain" : 1,
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"release" : 0.5
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},
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"envelope" : {
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"attack" : 0.01,
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"decay" : 0.0,
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"sustain" : 1,
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"release" : 0.5
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}
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},
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"voice1" : {
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"volume" : -10,
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"portamento" : 0,
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"oscType" : "sine",
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"filterEnvelope" : {
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"attack" : 0.01,
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"decay" : 0.0,
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"sustain" : 1,
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"release" : 0.5
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},
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"envelope" : {
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"attack" : 0.01,
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"decay" : 0.0,
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"sustain" : 1,
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"release" : 0.5
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}
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}
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};
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/**
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* start the attack portion of the envelopes
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*
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* @param {Tone.Time=} [time=now] the time the attack should start
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* @param {number=} velocity the velocity of the note (0-1)
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*/
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Tone.DuoSynth.prototype.triggerEnvelopeAttack = function(time, velocity){
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time = this.toSeconds(time);
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this.voice0.envelope.triggerAttack(time, velocity);
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this.voice1.envelope.triggerAttack(time, velocity);
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this.voice0.filterEnvelope.triggerAttack(time);
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this.voice1.filterEnvelope.triggerAttack(time);
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};
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/**
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* start the release portion of the envelopes
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*
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* @param {Tone.Time=} [time=now] the time the release should start
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*/
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Tone.DuoSynth.prototype.triggerEnvelopeRelease = function(time){
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this.voice0.triggerRelease(time);
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this.voice1.triggerRelease(time);
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};
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/**
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* set the ratio between the two oscillator
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* @param {number} ratio
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*/
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Tone.DuoSynth.prototype.setHarmonicity = function(ratio){
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this._harmonicity.setValue(ratio);
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};
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/**
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* the glide time between frequencies
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* @param {Tone.Time} port
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*/
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Tone.DuoSynth.prototype.setPortamento = function(port){
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this.portamento = this.toSeconds(port);
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};
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/**
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* the delay before the vibrato kicks in
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* @param {Tone.Time} delay
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*/
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Tone.DuoSynth.prototype.setVibratoDelay = function(delay){
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this._vibratoDelay = this.toSeconds(delay);
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};
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/**
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* the vibrato amount. 1 is full vib. 0 is none.
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* @param {number} amount an amount between 0-1
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*/
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Tone.DuoSynth.prototype.setVibratoAmount = function(amount){
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this._vibratoAmount = amount;
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this._vibratoGain.gain.setValueAtTime(amount, this.now());
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};
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/**
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* the rate of the vibrato
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* @param {number} rate
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*/
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Tone.DuoSynth.prototype.setVibratoRate = function(rate){
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this._vibrato.setFrequency(rate);
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};
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/**
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* set the volume of the instrument.
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* borrowed from {@link Tone.Source}
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* @function
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*/
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Tone.DuoSynth.prototype.setVolume = Tone.Source.prototype.setVolume;
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/**
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* bulk setter
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* @param {Object} param
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*/
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Tone.DuoSynth.prototype.set = function(params){
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if (!this.isUndef(params.harmonicity)) this.setHarmonicity(params.harmonicity);
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if (!this.isUndef(params.vibratoRate)) this.setVibratoRate(params.vibratoRate);
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if (!this.isUndef(params.vibratoAmount)) this.setVibratoAmount(params.vibratoAmount);
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if (!this.isUndef(params.vibratoDelay)) this.setVibratoDelay(params.vibratoDelay);
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if (!this.isUndef(params.voice0)) this.voice0.set(params.voice0);
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if (!this.isUndef(params.voice1)) this.voice1.set(params.voice1);
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Tone.Monophonic.prototype.set.call(this, params);
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};
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/**
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* clean up
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*/
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Tone.DuoSynth.dispose = function(){
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Tone.Monophonic.prototype.dispose.call(this);
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this.voice0.dispose();
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this.voice1.dispose();
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this.frequency.dispose();
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this._vibrato.dispose();
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this._vibratoGain.disconnect();
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this._harmonicity.dispose();
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this.voice0 = null;
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this.voice1 = null;
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this.frequency = null;
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this._vibrato = null;
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this._vibratoGain = null;
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this._harmonicity = null;
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};
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return Tone.DuoSynth;
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}); |