Tone.js/Tone/signal/Switch.js
2015-02-01 22:56:33 -05:00

74 lines
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1.8 KiB
JavaScript

define(["Tone/core/Tone", "Tone/signal/SignalBase", "Tone/signal/GreaterThan"], function(Tone){
"use strict";
/**
* @class When the gate is set to 0, the input signal does not pass through to the output.
* If the gate is set to 1, the input signal passes through.
* the gate is initially closed.
*
* @constructor
* @extends {Tone.SignalBase}
*/
Tone.Switch = function(){
Tone.call(this);
/**
* the control signal for the switch
* when this value is 0, the input signal will not pass through,
* when it is high (1), the input signal will pass through.
*
* @type {Tone.Signal}
*/
this.gate = new Tone.Signal(0);
/**
* thresh the control signal to either 0 or 1
* @type {Tone.GreaterThan}
* @private
*/
this._thresh = new Tone.GreaterThan(0.5);
this.input.connect(this.output);
this.gate.chain(this._thresh, this.output.gain);
};
Tone.extend(Tone.Switch, Tone.SignalBase);
/**
* open the switch at a specific time
*
* @param {Tone.Time} time the time when the switch will be open
* @returns {Tone.Switch} `this`
*/
Tone.Switch.prototype.open = function(time){
this.gate.setValueAtTime(1, this.toSeconds(time));
return this;
};
/**
* close the switch at a specific time
*
* @param {Tone.Time} time the time when the switch will be open
* @returns {Tone.Switch} `this`
*/
Tone.Switch.prototype.close = function(time){
this.gate.setValueAtTime(0, this.toSeconds(time));
return this;
};
/**
* clean up
* @returns {Tone.Switch} `this`
*/
Tone.Switch.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this.gate.dispose();
this._thresh.dispose();
this.gate = null;
this._thresh = null;
return this;
};
return Tone.Switch;
});