Tone.js/Tone/signal/Subtract.js
2015-02-06 17:47:26 -05:00

68 lines
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1.5 KiB
JavaScript

define(["Tone/core/Tone", "Tone/signal/Add", "Tone/signal/Negate", "Tone/signal/SignalBase"], function(Tone){
"use strict";
/**
* @class Subtract a signal and a number or two signals.
* input 0 : minuend.
* input 1 : subtrahend
*
* @extends {Tone.SignalBase}
* @constructor
* @param {number=} value value to subtract from the incoming signal. If the value
* is omitted, it will subtract the second signal from the first
*/
Tone.Subtract = function(value){
Tone.call(this, 2, 0);
/**
* the adder node
* @type {Tone.Add}
* @private
*/
this._adder = this.input[0] = this.output = new Tone.Add(-value);
/**
* the negate node
* @type {Tone.Negate}
* @private
*/
this._neg = this.input[1] = new Tone.Negate();
//connect it up
this._neg.connect(this._adder, 0, 1);
};
Tone.extend(Tone.Subtract, Tone.SignalBase);
/**
* The value being subtracted from the incoming signal.
* @memberOf Tone.Subtract#
* @type {number}
* @name value
*/
Object.defineProperty(Tone.Subtract.prototype, "value", {
get : function(){
return -this._adder.value;
},
set : function(value){
this._adder.value = -value;
}
});
/**
* clean up
* @returns {Tone.SignalBase} `this`
*/
Tone.Subtract.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._neg.dispose();
this._neg = null;
this._adder.dispose();
this._adder = null;
return this;
};
return Tone.Subtract;
});