Tone.js/Tone/signal/Min.js
2015-02-06 17:47:26 -05:00

78 lines
No EOL
1.7 KiB
JavaScript

define(["Tone/core/Tone", "Tone/signal/LessThan", "Tone/signal/IfThenElse", "Tone/signal/Signal"], function(Tone){
"use strict";
/**
* @class outputs the lesser of two signals. If a number is given
* in the constructor, it will use a signal and a number.
*
* @constructor
* @extends {Tone.SignalBase}
* @param {number} min the minimum to compare to the incoming signal
*/
Tone.Min = function(min){
Tone.call(this, 2, 0);
this.input[0] = this.context.createGain();
/**
* @type {Tone.Select}
* @private
*/
this._ifThenElse = this.output = new Tone.IfThenElse();
/**
* @type {Tone.Select}
* @private
*/
this._lt = new Tone.LessThan();
/**
* the min signal
* @type {Tone.Signal}
* @private
*/
this._minSignal = this.input[1] = new Tone.Signal(min);
//connections
this.input[0].chain(this._lt, this._ifThenElse.if);
this.input[0].connect(this._ifThenElse.then);
this._minSignal.connect(this._ifThenElse.else);
this._minSignal.connect(this._lt, 0, 1);
};
Tone.extend(Tone.Min, Tone.SignalBase);
/**
* Will output the minimum between the incoming signal
* and `value`.
* @memberOf Tone.Min#
* @type {number}
* @name value
*/
Object.defineProperty(Tone.Min.prototype, "value", {
get : function(){
return this._minSignal.value;
},
set : function(max){
this._minSignal.value = max;
}
});
/**
* clean up
* @returns {Tone.Min} `this`
*/
Tone.Min.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._minSignal.dispose();
this._ifThenElse.dispose();
this._lt.dispose();
this._minSignal = null;
this._ifThenElse = null;
this._lt = null;
return this;
};
return Tone.Min;
});