mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 16:48:00 +00:00
79 lines
No EOL
1.8 KiB
JavaScript
79 lines
No EOL
1.8 KiB
JavaScript
define(["Tone/core/Tone", "Tone/signal/GreaterThan", "Tone/signal/IfThenElse", "Tone/signal/Signal"], function(Tone){
|
|
|
|
"use strict";
|
|
|
|
/**
|
|
* @class outputs the greater of two signals. If a number is provided in the constructor
|
|
* it will use that instead of the signal.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.SignalBase}
|
|
* @param {number=} max max value if provided. if not provided, it will use the
|
|
* signal value from input 1.
|
|
*/
|
|
Tone.Max = function(max){
|
|
|
|
Tone.call(this, 2, 0);
|
|
this.input[0] = this.context.createGain();
|
|
|
|
/**
|
|
* the max signal
|
|
* @type {Tone.Signal}
|
|
* @private
|
|
*/
|
|
this._maxSignal = this.input[1] = new Tone.Signal(max);
|
|
|
|
/**
|
|
* @type {Tone.Select}
|
|
* @private
|
|
*/
|
|
this._ifThenElse = this.output = new Tone.IfThenElse();
|
|
|
|
/**
|
|
* @type {Tone.Select}
|
|
* @private
|
|
*/
|
|
this._gt = new Tone.GreaterThan();
|
|
|
|
//connections
|
|
this.input[0].chain(this._gt, this._ifThenElse.if);
|
|
this.input[0].connect(this._ifThenElse.then);
|
|
this._maxSignal.connect(this._ifThenElse.else);
|
|
this._maxSignal.connect(this._gt, 0, 1);
|
|
};
|
|
|
|
Tone.extend(Tone.Max, Tone.SignalBase);
|
|
|
|
/**
|
|
* Will output the maximum between the incoming signal
|
|
* and `value`.
|
|
* @memberOf Tone.Max#
|
|
* @type {number}
|
|
* @name value
|
|
*/
|
|
Object.defineProperty(Tone.Max.prototype, "value", {
|
|
get : function(){
|
|
return this._maxSignal.value;
|
|
},
|
|
set : function(max){
|
|
this._maxSignal.value = max;
|
|
}
|
|
});
|
|
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.Max} `this`
|
|
*/
|
|
Tone.Max.prototype.dispose = function(){
|
|
Tone.prototype.dispose.call(this);
|
|
this._maxSignal.dispose();
|
|
this._ifThenElse.dispose();
|
|
this._gt.dispose();
|
|
this._maxSignal = null;
|
|
this._ifThenElse = null;
|
|
this._gt = null;
|
|
return this;
|
|
};
|
|
|
|
return Tone.Max;
|
|
}); |