Tone.js/Tone/signal/Max.js
2015-02-06 17:47:26 -05:00

79 lines
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1.8 KiB
JavaScript

define(["Tone/core/Tone", "Tone/signal/GreaterThan", "Tone/signal/IfThenElse", "Tone/signal/Signal"], function(Tone){
"use strict";
/**
* @class outputs the greater of two signals. If a number is provided in the constructor
* it will use that instead of the signal.
*
* @constructor
* @extends {Tone.SignalBase}
* @param {number=} max max value if provided. if not provided, it will use the
* signal value from input 1.
*/
Tone.Max = function(max){
Tone.call(this, 2, 0);
this.input[0] = this.context.createGain();
/**
* the max signal
* @type {Tone.Signal}
* @private
*/
this._maxSignal = this.input[1] = new Tone.Signal(max);
/**
* @type {Tone.Select}
* @private
*/
this._ifThenElse = this.output = new Tone.IfThenElse();
/**
* @type {Tone.Select}
* @private
*/
this._gt = new Tone.GreaterThan();
//connections
this.input[0].chain(this._gt, this._ifThenElse.if);
this.input[0].connect(this._ifThenElse.then);
this._maxSignal.connect(this._ifThenElse.else);
this._maxSignal.connect(this._gt, 0, 1);
};
Tone.extend(Tone.Max, Tone.SignalBase);
/**
* Will output the maximum between the incoming signal
* and `value`.
* @memberOf Tone.Max#
* @type {number}
* @name value
*/
Object.defineProperty(Tone.Max.prototype, "value", {
get : function(){
return this._maxSignal.value;
},
set : function(max){
this._maxSignal.value = max;
}
});
/**
* clean up
* @returns {Tone.Max} `this`
*/
Tone.Max.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._maxSignal.dispose();
this._ifThenElse.dispose();
this._gt.dispose();
this._maxSignal = null;
this._ifThenElse = null;
this._gt = null;
return this;
};
return Tone.Max;
});