Tone.js/Tone/component/Gate.js
2015-07-04 15:25:37 -04:00

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2.8 KiB
JavaScript

define(["Tone/core/Tone", "Tone/component/Follower", "Tone/signal/GreaterThan"], function(Tone){
"use strict";
/**
* @class Tone.Gate only passes a signal through when the incoming
* signal exceeds a specified threshold. To do this, Gate uses
* a Tone.Follower to follow the amplitude of the incoming signal.
* A common implementation of this class is a [Noise Gate](https://en.wikipedia.org/wiki/Noise_gate).
*
* @constructor
* @extends {Tone}
* @param {Decibels|Object} [threshold] The threshold above which the gate will open.
* @param {Time=} attack The follower's attack time
* @param {Time=} release The follower's release time
* @example
* var gate = new Tone.Gate(-30, 0.2, 0.3).toMaster();
* var mic = new Tone.Microphone().connect(gate);
* //the gate will only pass through the incoming
* //signal when it's louder than -30db
*/
Tone.Gate = function(){
Tone.call(this);
var options = this.optionsObject(arguments, ["threshold", "attack", "release"], Tone.Gate.defaults);
/**
* @type {Tone.Follower}
* @private
*/
this._follower = new Tone.Follower(options.attack, options.release);
/**
* @type {Tone.GreaterThan}
* @private
*/
this._gt = new Tone.GreaterThan(this.dbToGain(options.threshold));
//the connections
this.input.connect(this.output);
//the control signal
this.input.chain(this._gt, this._follower, this.output.gain);
};
Tone.extend(Tone.Gate);
/**
* @const
* @static
* @type {Object}
*/
Tone.Gate.defaults = {
"attack" : 0.1,
"release" : 0.1,
"threshold" : -40
};
/**
* The threshold of the gate in decibels
* @memberOf Tone.Gate#
* @type {Decibels}
* @name threshold
*/
Object.defineProperty(Tone.Gate.prototype, "threshold", {
get : function(){
return this.gainToDb(this._gt.value);
},
set : function(thresh){
this._gt.value = this.dbToGain(thresh);
}
});
/**
* The attack speed of the gate
* @memberOf Tone.Gate#
* @type {Time}
* @name attack
*/
Object.defineProperty(Tone.Gate.prototype, "attack", {
get : function(){
return this._follower.attack;
},
set : function(attackTime){
this._follower.attack = attackTime;
}
});
/**
* The release speed of the gate
* @memberOf Tone.Gate#
* @type {Time}
* @name release
*/
Object.defineProperty(Tone.Gate.prototype, "release", {
get : function(){
return this._follower.release;
},
set : function(releaseTime){
this._follower.release = releaseTime;
}
});
/**
* Clean up.
* @returns {Tone.Gate} this
*/
Tone.Gate.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._follower.dispose();
this._gt.dispose();
this._follower = null;
this._gt = null;
return this;
};
return Tone.Gate;
});