mirror of
https://github.com/Tonejs/Tone.js
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2626b19469
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289 lines
7.9 KiB
JavaScript
289 lines
7.9 KiB
JavaScript
define(["Tone/core/Tone", "Tone/signal/TimelineSignal",
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"Tone/signal/Pow", "Tone/core/Type"], function(Tone){
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"use strict";
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/**
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* @class Tone.Envelope is an [ADSR](https://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope)
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* envelope generator. Tone.Envelope outputs a signal which
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* can be connected to an AudioParam or Tone.Signal.
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* <img src="https://upload.wikimedia.org/wikipedia/commons/e/ea/ADSR_parameter.svg">
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*
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* @constructor
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* @extends {Tone}
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* @param {Time} [attack] The amount of time it takes for the envelope to go from
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* 0 to it's maximum value.
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* @param {Time} [decay] The period of time after the attack that it takes for the envelope
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* to fall to the sustain value.
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* @param {NormalRange} [sustain] The percent of the maximum value that the envelope rests at until
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* the release is triggered.
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* @param {Time} [release] The amount of time after the release is triggered it takes to reach 0.
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* @example
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* //an amplitude envelope
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* var gainNode = Tone.context.createGain();
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* var env = new Tone.Envelope({
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* "attack" : 0.1,
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* "decay" : 0.2,
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* "sustain" : 1,
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* "release" : 0.8,
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* });
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* env.connect(gainNode.gain);
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*/
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Tone.Envelope = function(){
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//get all of the defaults
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var options = this.optionsObject(arguments, ["attack", "decay", "sustain", "release"], Tone.Envelope.defaults);
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/**
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* When triggerAttack is called, the attack time is the amount of
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* time it takes for the envelope to reach it's maximum value.
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* @type {Time}
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*/
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this.attack = options.attack;
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/**
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* After the attack portion of the envelope, the value will fall
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* over the duration of the decay time to it's sustain value.
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* @type {Time}
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*/
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this.decay = options.decay;
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/**
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* The sustain value is the value
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* which the envelope rests at after triggerAttack is
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* called, but before triggerRelease is invoked.
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* @type {NormalRange}
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*/
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this.sustain = options.sustain;
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/**
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* After triggerRelease is called, the envelope's
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* value will fall to it's miminum value over the
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* duration of the release time.
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* @type {Time}
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*/
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this.release = options.release;
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/**
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* the next time the envelope is at standby
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* @type {number}
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* @private
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*/
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this._attackCurve = Tone.Envelope.Type.Linear;
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/**
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* the next time the envelope is at standby
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* @type {number}
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* @private
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*/
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this._releaseCurve = Tone.Envelope.Type.Exponential;
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/**
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* the minimum output value
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* @type {number}
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* @private
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*/
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this._minOutput = 0.00001;
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/**
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* the signal
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* @type {Tone.TimelineSignal}
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* @private
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*/
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this._sig = this.output = new Tone.TimelineSignal();
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this._sig.setValueAtTime(this._minOutput, 0);
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//set the attackCurve initially
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this.attackCurve = options.attackCurve;
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this.releaseCurve = options.releaseCurve;
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};
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Tone.extend(Tone.Envelope);
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/**
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* the default parameters
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* @static
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* @const
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*/
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Tone.Envelope.defaults = {
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"attack" : 0.01,
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"decay" : 0.1,
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"sustain" : 0.5,
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"release" : 1,
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"attackCurve" : "linear",
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"releaseCurve" : "exponential",
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};
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/**
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* the envelope time multipler
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* @type {number}
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* @private
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*/
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Tone.Envelope.prototype._timeMult = 0.25;
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/**
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* Read the current value of the envelope. Useful for
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* syncronizing visual output to the envelope.
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* @memberOf Tone.Envelope#
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* @type {Number}
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* @name value
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* @readOnly
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*/
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Object.defineProperty(Tone.Envelope.prototype, "value", {
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get : function(){
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return this._sig.value;
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}
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});
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/**
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* The slope of the attack. Either "linear" or "exponential".
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* @memberOf Tone.Envelope#
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* @type {string}
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* @name attackCurve
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* @example
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* env.attackCurve = "linear";
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*/
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Object.defineProperty(Tone.Envelope.prototype, "attackCurve", {
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get : function(){
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return this._attackCurve;
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},
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set : function(type){
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if (type === Tone.Envelope.Type.Linear ||
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type === Tone.Envelope.Type.Exponential){
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this._attackCurve = type;
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} else {
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throw Error("attackCurve must be either \"linear\" or \"exponential\". Invalid type: ", type);
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}
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}
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});
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/**
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* The slope of the Release. Either "linear" or "exponential".
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* @memberOf Tone.Envelope#
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* @type {string}
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* @name releaseCurve
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* @example
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* env.releaseCurve = "linear";
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*/
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Object.defineProperty(Tone.Envelope.prototype, "releaseCurve", {
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get : function(){
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return this._releaseCurve;
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},
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set : function(type){
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if (type === Tone.Envelope.Type.Linear ||
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type === Tone.Envelope.Type.Exponential){
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this._releaseCurve = type;
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} else {
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throw Error("releaseCurve must be either \"linear\" or \"exponential\". Invalid type: ", type);
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}
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}
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});
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/**
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* Trigger the attack/decay portion of the ADSR envelope.
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* @param {Time} [time=now] When the attack should start.
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* @param {NormalRange} [velocity=1] The velocity of the envelope scales the vales.
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* number between 0-1
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* @returns {Tone.Envelope} this
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* @example
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* //trigger the attack 0.5 seconds from now with a velocity of 0.2
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* env.triggerAttack("+0.5", 0.2);
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*/
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Tone.Envelope.prototype.triggerAttack = function(time, velocity){
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//to seconds
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var now = this.now() + this.blockTime;
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time = this.toSeconds(time, now);
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var attack = this.toSeconds(this.attack) + time;
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var decay = this.toSeconds(this.decay);
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velocity = this.defaultArg(velocity, 1);
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//attack
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if (this._attackCurve === Tone.Envelope.Type.Linear){
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this._sig.linearRampToValueBetween(velocity, time, attack);
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} else {
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this._sig.exponentialRampToValueBetween(velocity, time, attack);
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}
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//decay
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this._sig.setValueAtTime(velocity, attack);
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this._sig.exponentialRampToValueAtTime(this.sustain * velocity, attack + decay);
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return this;
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};
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/**
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* Triggers the release of the envelope.
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* @param {Time} [time=now] When the release portion of the envelope should start.
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* @returns {Tone.Envelope} this
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* @example
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* //trigger release immediately
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* env.triggerRelease();
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*/
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Tone.Envelope.prototype.triggerRelease = function(time){
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var now = this.now() + this.blockTime;
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time = this.toSeconds(time, now);
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var release = this.toSeconds(this.release);
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if (this._releaseCurve === Tone.Envelope.Type.Linear){
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this._sig.linearRampToValueBetween(this._minOutput, time, time + release);
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} else {
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this._sig.exponentialRampToValueBetween(this._minOutput, time, release + time);
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}
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return this;
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};
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/**
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* triggerAttackRelease is shorthand for triggerAttack, then waiting
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* some duration, then triggerRelease.
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* @param {Time} duration The duration of the sustain.
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* @param {Time} [time=now] When the attack should be triggered.
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* @param {number} [velocity=1] The velocity of the envelope.
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* @returns {Tone.Envelope} this
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* @example
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* //trigger the attack and then the release after 0.6 seconds.
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* env.triggerAttackRelease(0.6);
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*/
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Tone.Envelope.prototype.triggerAttackRelease = function(duration, time, velocity) {
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time = this.toSeconds(time);
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this.triggerAttack(time, velocity);
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this.triggerRelease(time + this.toSeconds(duration));
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return this;
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};
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/**
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* Borrows the connect method from Tone.Signal.
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* @function
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* @private
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*/
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Tone.Envelope.prototype.connect = Tone.Signal.prototype.connect;
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/**
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* Disconnect and dispose.
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* @returns {Tone.Envelope} this
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*/
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Tone.Envelope.prototype.dispose = function(){
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Tone.prototype.dispose.call(this);
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this._sig.dispose();
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this._sig = null;
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return this;
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};
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/**
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* The phase of the envelope.
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* @enum {string}
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*/
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Tone.Envelope.Phase = {
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Attack : "attack",
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Decay : "decay",
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Sustain : "sustain",
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Release : "release",
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Standby : "standby",
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};
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/**
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* The phase of the envelope.
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* @enum {string}
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*/
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Tone.Envelope.Type = {
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Linear : "linear",
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Exponential : "exponential",
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};
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return Tone.Envelope;
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});
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