mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-15 16:17:58 +00:00
702 lines
20 KiB
TypeScript
702 lines
20 KiB
TypeScript
import { Time, TimeClass } from "../../core/type/Time";
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import { PlaybackState } from "../../core/util/StateTimeline";
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import { Signal } from "../../signal/Signal";
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import { onContextClose, onContextInit } from "../context/ContextInitialization";
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import { Gain } from "../context/Gain";
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import { Param } from "../context/Param";
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import { ToneWithContext, ToneWithContextOptions } from "../context/ToneWithContext";
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import { TicksClass } from "../type/Ticks";
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import { TransportTimeClass } from "../type/TransportTime";
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import { optionsFromArguments } from "../util/Defaults";
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import { Emitter } from "../util/Emitter";
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import { readOnly, writable } from "../util/Interface";
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import { IntervalTimeline } from "../util/IntervalTimeline";
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import { Timeline } from "../util/Timeline";
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import { isArray, isDefined } from "../util/TypeCheck";
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import { Clock } from "./Clock";
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import { TransportEvent } from "./TransportEvent";
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import { TransportRepeatEvent } from "./TransportRepeatEvent";
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interface TransportOptions extends ToneWithContextOptions {
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bpm: BPM;
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swing: NormalRange;
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swingSubdivision: Subdivision;
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timeSignature: number;
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loopStart: Time;
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loopEnd: Time;
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ppq: number;
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}
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type TransportEventNames = "start" | "stop" | "pause" | "loop" | "loopEnd" | "loopStart";
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interface SyncedSignalEvent {
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signal: Signal;
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initial: number;
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ratio: Gain;
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}
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type TransportCallback = (time: Seconds) => void;
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/**
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* Transport for timing musical events.
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* Supports tempo curves and time changes. Unlike browser-based timing (setInterval, requestAnimationFrame)
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* Transport timing events pass in the exact time of the scheduled event
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* in the argument of the callback function. Pass that time value to the object
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* you're scheduling. <br><br>
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* A single transport is created for you when the library is initialized.
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* <br><br>
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* The transport emits the events: "start", "stop", "pause", and "loop" which are
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* called with the time of that event as the argument.
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*
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* @example
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* //repeated event every 8th note
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* Transport.scheduleRepeat(function(time){
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* //do something with the time
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* }, "8n");
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* @example
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* //schedule an event on the 16th measure
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* Transport.schedule(function(time){
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* //do something with the time
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* }, "16:0:0");
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*/
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export class Transport extends ToneWithContext<TransportOptions> implements Emitter<TransportEventNames> {
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name = "Transport";
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///////////////////////////////////////////////////////////////////////
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// LOOPING
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//////////////////////////////////////////////////////////////////////
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/**
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* If the transport loops or not.
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*/
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loop: boolean = false;
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/**
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* The loop start position in ticks
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*/
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private _loopStart: Ticks = 0;
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/**
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* The loop end position in ticks
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*/
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private _loopEnd: Ticks = 0;
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///////////////////////////////////////////////////////////////////////
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// CLOCK/TEMPO
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//////////////////////////////////////////////////////////////////////
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/**
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* Pulses per quarter is the number of ticks per quarter note.
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*/
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private _ppq: number;
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/**
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* watches the main oscillator for timing ticks
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* initially starts at 120bpm
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*/
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private _clock: Clock<BPM>;
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/**
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* The Beats Per Minute of the Transport.
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* @example
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* Transport.bpm.value = 80;
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* //ramp the bpm to 120 over 10 seconds
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* Transport.bpm.rampTo(120, 10);
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*/
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bpm: Param<BPM>;
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/**
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* The time signature, or more accurately the numerator
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* of the time signature over a denominator of 4.
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*/
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private _timeSignature: number;
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///////////////////////////////////////////////////////////////////////
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// TIMELINE EVENTS
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//////////////////////////////////////////////////////////////////////
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/**
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* All the events in an object to keep track by ID
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*/
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private _scheduledEvents = {};
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/**
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* The scheduled events.
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*/
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private _timeline: Timeline<TransportEvent> = new Timeline();
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/**
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* Repeated events
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*/
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private _repeatedEvents: IntervalTimeline = new IntervalTimeline();
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/**
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* All of the synced Signals
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*/
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private _syncedSignals: SyncedSignalEvent[] = [];
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///////////////////////////////////////////////////////////////////////
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// SWING
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//////////////////////////////////////////////////////////////////////
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/**
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* The subdivision of the swing
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*/
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private _swingTicks: Ticks;
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/**
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* The swing amount
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*/
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private _swingAmount: NormalRange = 0;
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constructor(options?: Partial<TransportOptions>);
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constructor() {
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super(optionsFromArguments(Transport.getDefaults(), arguments));
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const options = optionsFromArguments(Transport.getDefaults(), arguments);
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// CLOCK/TEMPO
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this._ppq = options.ppq;
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this._clock = new Clock({
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callback : this._processTick.bind(this),
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context: this.context,
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frequency : 0,
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units: "bpm",
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});
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this._bindClockEvents();
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this.bpm = this._clock.frequency;
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this._clock.frequency.multiplier = options.ppq;
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this.bpm.value = options.bpm;
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readOnly(this, "bpm");
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this._timeSignature = options.timeSignature;
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// SWING
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this._swingTicks = options.ppq / 2; // 8n
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}
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static getDefaults(): TransportOptions {
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return Object.assign(ToneWithContext.getDefaults(), {
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bpm: 120,
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loopEnd: "4m" as Subdivision,
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loopStart: 0,
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ppq: 192,
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swing: 0,
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swingSubdivision: "8n" as Subdivision,
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timeSignature: 4,
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});
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}
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///////////////////////////////////////////////////////////////////////////////
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// TICKS
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///////////////////////////////////////////////////////////////////////////////
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/**
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* called on every tick
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* @param tickTime clock relative tick time
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* @private
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*/
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private _processTick(tickTime: Seconds, ticks: Ticks): void {
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// handle swing
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if (this._swingAmount > 0 &&
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ticks % this._ppq !== 0 && // not on a downbeat
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ticks % (this._swingTicks * 2) !== 0) {
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// add some swing
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const progress = (ticks % (this._swingTicks * 2)) / (this._swingTicks * 2);
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const amount = Math.sin((progress) * Math.PI) * this._swingAmount;
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tickTime += new TicksClass(this.context, this._swingTicks * 2 / 3).toSeconds() * amount;
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}
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// do the loop test
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if (this.loop) {
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if (ticks >= this._loopEnd) {
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this.emit("loopEnd", tickTime);
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this._clock.setTicksAtTime(this._loopStart, tickTime);
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ticks = this._loopStart;
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this.emit("loopStart", tickTime, this._clock.getSecondsAtTime(tickTime));
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this.emit("loop", tickTime);
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}
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}
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// invoke the timeline events scheduled on this tick
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this._timeline.forEachAtTime(ticks, event => event.invoke(tickTime));
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}
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///////////////////////////////////////////////////////////////////////////////
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// SCHEDULABLE EVENTS
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///////////////////////////////////////////////////////////////////////////////
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/**
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* Schedule an event along the timeline.
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* @param callback The callback to be invoked at the time.
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* @param time The time to invoke the callback at.
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* @return The id of the event which can be used for canceling the event.
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* @example
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* //trigger the callback when the Transport reaches the desired time
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* Transport.schedule(function(time){
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* envelope.triggerAttack(time);
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* }, "128i");
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*/
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schedule(callback: TransportCallback, time: TransportTime | TransportTimeClass): number {
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const event = new TransportEvent(this, {
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callback,
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time : new TransportTimeClass(this.context, time).toTicks(),
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});
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return this._addEvent(event, this._timeline);
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}
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/**
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* Schedule a repeated event along the timeline. The event will fire
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* at the `interval` starting at the `startTime` and for the specified
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* `duration`.
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* @param callback The callback to invoke.
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* @param interval The duration between successive callbacks. Must be a positive number.
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* @param startTime When along the timeline the events should start being invoked.
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* @param duration How long the event should repeat.
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* @return The ID of the scheduled event. Use this to cancel the event.
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* @example
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* //a callback invoked every eighth note after the first measure
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* Transport.scheduleRepeat(callback, "8n", "1m");
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*/
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scheduleRepeat(
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callback: TransportCallback,
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interval: Time | TimeClass,
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startTime?: TransportTime | TransportTimeClass,
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duration: Time = Infinity,
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): number {
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const event = new TransportRepeatEvent(this, {
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callback,
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duration : new TimeClass(this.context, duration).toTicks(),
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interval: new TimeClass(this.context, interval).toTicks(),
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time : new TransportTimeClass(this.context, startTime).toTicks(),
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});
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// kick it off if the Transport is started
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// @ts-ignore
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return this._addEvent(event, this._repeatedEvents);
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}
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/**
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* Schedule an event that will be removed after it is invoked.
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* @param callback The callback to invoke once.
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* @param time The time the callback should be invoked.
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* @returns The ID of the scheduled event.
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*/
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scheduleOnce(callback: TransportCallback, time: TransportTime | TransportTimeClass): number {
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const event = new TransportEvent(this, {
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callback,
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once : true,
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time : new TransportTimeClass(this.context, time).toTicks(),
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});
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return this._addEvent(event, this._timeline);
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}
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/**
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* Clear the passed in event id from the timeline
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* @param eventId The id of the event.
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*/
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clear(eventId: number): this {
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if (this._scheduledEvents.hasOwnProperty(eventId)) {
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const item = this._scheduledEvents[eventId.toString()];
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item.timeline.remove(item.event);
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item.event.dispose();
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delete this._scheduledEvents[eventId.toString()];
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}
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return this;
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}
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/**
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* Add an event to the correct timeline. Keep track of the
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* timeline it was added to.
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* @returns the event id which was just added
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*/
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private _addEvent(event: TransportEvent, timeline: Timeline<TransportEvent>): number {
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this._scheduledEvents[event.id.toString()] = {
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event,
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timeline,
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};
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timeline.add(event);
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return event.id;
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}
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/**
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* Remove scheduled events from the timeline after
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* the given time. Repeated events will be removed
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* if their startTime is after the given time
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* @param after Clear all events after this time.
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*/
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cancel(after: TransportTime = 0): this {
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const computedAfter = this.toTicks(after);
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this._timeline.forEachFrom(computedAfter, event => this.clear(event.id));
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this._repeatedEvents.forEachFrom(computedAfter, event => this.clear(event.id));
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return this;
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}
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///////////////////////////////////////////////////////////////////////////////
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// START/STOP/PAUSE
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///////////////////////////////////////////////////////////////////////////////
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/**
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* Bind start/stop/pause events from the clock and emit them.
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*/
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private _bindClockEvents(): void {
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this._clock.on("start", (time, offset) => {
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offset = new TicksClass(this.context, offset).toSeconds();
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this.emit("start", time, offset);
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});
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this._clock.on("stop", (time) => {
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this.emit("stop", time);
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});
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this._clock.on("pause", (time) => {
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this.emit("pause", time);
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});
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}
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/**
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* Returns the playback state of the source, either "started", "stopped", or "paused"
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*/
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get state(): PlaybackState {
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return this._clock.getStateAtTime(this.now());
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}
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/**
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* Start the transport and all sources synced to the transport.
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* @param time The time when the transport should start.
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* @param offset The timeline offset to start the transport.
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* @example
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* //start the transport in one second starting at beginning of the 5th measure.
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* Transport.start("+1", "4:0:0");
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*/
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start(time?: Time, offset?: TransportTime): this {
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let offsetTicks;
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if (isDefined(offset)) {
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offsetTicks = this.toTicks(offset);
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}
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// start the clock
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this._clock.start(time, offsetTicks);
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return this;
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}
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/**
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* Stop the transport and all sources synced to the transport.
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* @param time The time when the transport should stop.
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* @example
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* Transport.stop();
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*/
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stop(time?: Time): this {
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this._clock.stop(time);
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return this;
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}
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/**
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* Pause the transport and all sources synced to the transport.
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*/
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pause(time?: Time): this {
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this._clock.pause(time);
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return this;
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}
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/**
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* Toggle the current state of the transport. If it is
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* started, it will stop it, otherwise it will start the Transport.
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* @param time The time of the event
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*/
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toggle(time?: Time): this {
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time = this.toSeconds(time);
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if (this._clock.getStateAtTime(time) !== "started") {
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this.start(time);
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} else {
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this.stop(time);
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}
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return this;
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}
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///////////////////////////////////////////////////////////////////////////////
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// SETTERS/GETTERS
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///////////////////////////////////////////////////////////////////////////////
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/**
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* The time signature as just the numerator over 4.
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* For example 4/4 would be just 4 and 6/8 would be 3.
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* @example
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* //common time
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* Transport.timeSignature = 4;
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* // 7/8
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* Transport.timeSignature = [7, 8];
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* //this will be reduced to a single number
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* Transport.timeSignature; //returns 3.5
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*/
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get timeSignature(): TimeSignature {
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return this._timeSignature;
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}
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set timeSignature(timeSig: TimeSignature) {
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if (isArray(timeSig)) {
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timeSig = (timeSig[0] / timeSig[1]) * 4;
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}
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this._timeSignature = timeSig;
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}
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/**
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* When the Transport.loop = true, this is the starting position of the loop.
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*/
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get loopStart(): Time {
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return Time(this._loopStart, "i").toSeconds();
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}
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set loopStart(startPosition: Time) {
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this._loopStart = this.toTicks(startPosition);
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}
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/**
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* When the Transport.loop = true, this is the ending position of the loop.
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*/
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get loopEnd(): Time {
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return Time(this._loopEnd, "i").toSeconds();
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}
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set loopEnd(endPosition: Time) {
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this._loopEnd = this.toTicks(endPosition);
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}
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/**
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* Set the loop start and stop at the same time.
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* @example
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* //loop over the first measure
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* Transport.setLoopPoints(0, "1m");
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* Transport.loop = true;
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*/
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setLoopPoints(startPosition: TransportTime, endPosition: TransportTime): this {
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this.loopStart = startPosition;
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this.loopEnd = endPosition;
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return this;
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}
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/**
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* The swing value. Between 0-1 where 1 equal to the note + half the subdivision.
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*/
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get swing(): NormalRange {
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return this._swingAmount;
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}
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set swing(amount: NormalRange) {
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// scale the values to a normal range
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this._swingAmount = amount;
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}
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/**
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* Set the subdivision which the swing will be applied to.
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* The default value is an 8th note. Value must be less
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* than a quarter note.
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*/
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get swingSubdivision(): Subdivision {
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return new TicksClass(this.context, this._swingTicks).toNotation();
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}
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set swingSubdivision(subdivision: Subdivision) {
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this._swingTicks = this.toTicks(subdivision);
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}
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/**
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* The Transport's position in Bars:Beats:Sixteenths.
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* Setting the value will jump to that position right away.
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*/
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get position(): BarsBeatsSixteenths | Time {
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const now = this.now();
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const ticks = this._clock.getTicksAtTime(now);
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return new TicksClass(this.context, ticks).toBarsBeatsSixteenths();
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}
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set position(progress: Time) {
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const ticks = this.toTicks(progress);
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this.ticks = ticks;
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}
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/**
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* The Transport's position in seconds
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* Setting the value will jump to that position right away.
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*/
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get seconds(): Seconds {
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return this._clock.seconds;
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}
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set seconds(s: Seconds) {
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const now = this.now();
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const ticks = this._clock.frequency.timeToTicks(s, now);
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this.ticks = ticks;
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}
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/**
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* The Transport's loop position as a normalized value. Always
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* returns 0 if the transport if loop is not true.
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*/
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get progress(): NormalRange {
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if (this.loop) {
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const now = this.now();
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const ticks = this._clock.getTicksAtTime(now);
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return (ticks - this._loopStart) / (this._loopEnd - this._loopStart);
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} else {
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return 0;
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}
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}
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/**
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* The transports current tick position.
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*/
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get ticks(): Ticks {
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return this._clock.ticks;
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}
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set ticks(t: Ticks) {
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if (this._clock.ticks !== t) {
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const now = this.now();
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// stop everything synced to the transport
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if (this.state === "started") {
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this.emit("stop", now);
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this._clock.setTicksAtTime(t, now);
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// restart it with the new time
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this.emit("start", now, this.seconds);
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} else {
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this._clock.setTicksAtTime(t, now);
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}
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}
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}
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/**
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* Get the clock's ticks at the given time.
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|
* @param time When to get the tick value
|
|
* @return The tick value at the given time.
|
|
*/
|
|
getTicksAtTime(time?: Time): Ticks {
|
|
return Math.round(this._clock.getTicksAtTime(time));
|
|
}
|
|
|
|
/**
|
|
* Return the elapsed seconds at the given time.
|
|
* @param time When to get the elapsed seconds
|
|
* @return The number of elapsed seconds
|
|
*/
|
|
getSecondsAtTime(time: Time): Seconds {
|
|
return this._clock.getSecondsAtTime(time);
|
|
}
|
|
|
|
/**
|
|
* Pulses Per Quarter note. This is the smallest resolution
|
|
* the Transport timing supports. This should be set once
|
|
* on initialization and not set again. Changing this value
|
|
* after other objects have been created can cause problems.
|
|
*/
|
|
get PPQ(): number {
|
|
return this._clock.frequency.multiplier;
|
|
}
|
|
set PPQ(ppq: number) {
|
|
this._clock.frequency.multiplier = ppq;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// SYNCING
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
/**
|
|
* Returns the time aligned to the next subdivision
|
|
* of the Transport. If the Transport is not started,
|
|
* it will return 0.
|
|
* Note: this will not work precisely during tempo ramps.
|
|
* @param subdivision The subdivision to quantize to
|
|
* @return The context time of the next subdivision.
|
|
* @example
|
|
* Transport.start(); //the transport must be started
|
|
* Transport.nextSubdivision("4n");
|
|
*/
|
|
nextSubdivision(subdivision?: Time): Seconds {
|
|
subdivision = this.toTicks(subdivision);
|
|
if (this.state !== "started") {
|
|
// if the transport's not started, return 0
|
|
return 0;
|
|
} else {
|
|
const now = this.now();
|
|
// the remainder of the current ticks and the subdivision
|
|
const transportPos = this.getTicksAtTime(now);
|
|
const remainingTicks = subdivision - transportPos % subdivision;
|
|
return this._clock.nextTickTime(remainingTicks, now);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Attaches the signal to the tempo control signal so that
|
|
* any changes in the tempo will change the signal in the same
|
|
* ratio.
|
|
*
|
|
* @param signal
|
|
* @param ratio Optionally pass in the ratio between the two signals.
|
|
* Otherwise it will be computed based on their current values.
|
|
*/
|
|
syncSignal(signal: Signal<any>, ratio?: number): this {
|
|
if (!ratio) {
|
|
// get the sync ratio
|
|
const now = this.now();
|
|
if (signal.getValueAtTime(now) !== 0) {
|
|
const bpm = this.bpm.getValueAtTime(now);
|
|
const computedFreq = 1 / (60 / bpm / this.PPQ);
|
|
ratio = signal.getValueAtTime(now) / computedFreq;
|
|
} else {
|
|
ratio = 0;
|
|
}
|
|
}
|
|
const ratioSignal = new Gain(ratio);
|
|
// @ts-ignore
|
|
this.bpm.connect(ratioSignal);
|
|
// @ts-ignore
|
|
ratioSignal.connect(signal._param);
|
|
this._syncedSignals.push({
|
|
initial : signal.value,
|
|
ratio : ratioSignal,
|
|
signal,
|
|
});
|
|
signal.value = 0;
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Unsyncs a previously synced signal from the transport's control.
|
|
* See Transport.syncSignal.
|
|
*/
|
|
unsyncSignal(signal: Signal<any>): this {
|
|
for (let i = this._syncedSignals.length - 1; i >= 0; i--) {
|
|
const syncedSignal = this._syncedSignals[i];
|
|
if (syncedSignal.signal === signal) {
|
|
syncedSignal.ratio.dispose();
|
|
syncedSignal.signal.value = syncedSignal.initial;
|
|
this._syncedSignals.splice(i, 1);
|
|
}
|
|
}
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Clean up.
|
|
*/
|
|
dispose(): this {
|
|
super.dispose();
|
|
this._clock.dispose();
|
|
writable(this, "bpm");
|
|
this._timeline.dispose();
|
|
this._repeatedEvents.dispose();
|
|
return this;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////
|
|
// EMITTER MIXIN TO SATISFY COMPILER
|
|
///////////////////////////////////////////////////////////////////////
|
|
|
|
on!: (event: TransportEventNames, callback: (...args: any[]) => void) => this;
|
|
once!: (event: TransportEventNames, callback: (...args: any[]) => void) => this;
|
|
off!: (event: TransportEventNames, callback?: ((...args: any[]) => void) | undefined) => this;
|
|
emit!: (event: any, ...args: any[]) => this;
|
|
}
|
|
|
|
Emitter.mixin(Transport);
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// INITIALIZATION
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
onContextInit(context => {
|
|
context.transport = new Transport({ context });
|
|
});
|
|
|
|
onContextClose(context => {
|
|
context.transport.dispose();
|
|
});
|