Tone.js/Tone/component/Meter.js

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JavaScript

define(["Tone/core/Tone", "Tone/core/Master"], function(Tone){
"use strict";
/**
* @class Get the rms of the input signal with some averaging.
* Can also just get the value of the signal
* or the value in dB. inspired by https://github.com/cwilso/volume-meter/blob/master/volume-meter.js<br><br>
* Note that for signal processing, it's better to use {@link Tone.Follower} which will produce
* an audio-rate envelope follower instead of needing to poll the Meter to get the output.
*
* @constructor
* @extends {Tone}
* @param {number} [channels=1] number of channels being metered
* @param {number} [smoothing=0.8] amount of smoothing applied to the volume
* @param {number} [clipMemory=0.5] number in seconds that a "clip" should be remembered
*/
Tone.Meter = function(channels, smoothing, clipMemory){
//extends Unit
Tone.call(this);
/**
* The channel count
* @type {number}
* @private
*/
this._channels = this.defaultArg(channels, 1);
/**
* the smoothing value
* @type {number}
* @private
*/
this._smoothing = this.defaultArg(smoothing, 0.8);
/**
* the amount of time a clip is remember for.
* @type {number}
* @private
*/
this._clipMemory = this.defaultArg(clipMemory, 0.5) * 1000;
/**
* the rms for each of the channels
* @private
* @type {Array<number>}
*/
this._volume = new Array(this._channels);
/**
* the raw values for each of the channels
* @private
* @type {Array<number>}
*/
this._values = new Array(this._channels);
//zero out the volume array
for (var i = 0; i < this._channels; i++){
this._volume[i] = 0;
this._values[i] = 0;
}
/**
* last time the values clipped
* @private
* @type {number}
*/
this._lastClip = 0;
/**
* @private
* @type {ScriptProcessorNode}
*/
this._jsNode = this.context.createScriptProcessor(this.bufferSize, this._channels, 1);
this._jsNode.onaudioprocess = this._onprocess.bind(this);
//so it doesn't get garbage collected
this._jsNode.noGC();
//signal just passes
this.input.connect(this.output);
this.input.connect(this._jsNode);
};
Tone.extend(Tone.Meter);
/**
* called on each processing frame
* @private
* @param {AudioProcessingEvent} event
*/
Tone.Meter.prototype._onprocess = function(event){
var bufferSize = this._jsNode.bufferSize;
var smoothing = this._smoothing;
for (var channel = 0; channel < this._channels; channel++){
var input = event.inputBuffer.getChannelData(channel);
var sum = 0;
var total = 0;
var x;
var clipped = false;
for (var i = 0; i < bufferSize; i++){
x = input[i];
if (!clipped && x > 0.95){
clipped = true;
this._lastClip = Date.now();
}
total += x;
sum += x * x;
}
var average = total / bufferSize;
var rms = Math.sqrt(sum / bufferSize);
this._volume[channel] = Math.max(rms, this._volume[channel] * smoothing);
this._values[channel] = average;
}
};
/**
* get the rms of the signal
*
* @param {number} [channel=0] which channel
* @return {number} the value
*/
Tone.Meter.prototype.getLevel = function(channel){
channel = this.defaultArg(channel, 0);
var vol = this._volume[channel];
if (vol < 0.00001){
return 0;
} else {
return vol;
}
};
/**
* get the value of the signal
* @param {number=} channel
* @return {number}
*/
Tone.Meter.prototype.getValue = function(channel){
channel = this.defaultArg(channel, 0);
return this._values[channel];
};
/**
* get the volume of the signal in dB
* @param {number=} channel
* @return {number}
*/
Tone.Meter.prototype.getDb = function(channel){
return this.gainToDb(this.getLevel(channel));
};
/**
* @returns {boolean} if the audio has clipped in the last 500ms
*/
Tone.Meter.prototype.isClipped = function(){
return Date.now() - this._lastClip < this._clipMemory;
};
/**
* clean up
* @returns {Tone.Meter} this
*/
Tone.Meter.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._jsNode.disconnect();
this._jsNode.onaudioprocess = null;
this._volume = null;
this._values = null;
return this;
};
return Tone.Meter;
});