mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 16:48:00 +00:00
222 lines
No EOL
5.5 KiB
JavaScript
222 lines
No EOL
5.5 KiB
JavaScript
define(["Tone/core/Tone", "Tone/source/Source"], function(Tone){
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"use strict";
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/**
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* @class Tone.Noise is a noise generator. It uses looped noise buffers to save on performance.
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* Tone.Noise supports the noise types: "pink", "white", and "brown". Read more about
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* colors of noise on [Wikipedia](https://en.wikipedia.org/wiki/Colors_of_noise).
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*
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* @constructor
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* @extends {Tone.Source}
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* @param {string} type the noise type (white|pink|brown)
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* @example
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* //initialize the noise and start
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* var noise = new Tone.Noise("pink").start();
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*
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* //make an autofilter to shape the noise
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* var autoFilter = new Tone.AutoFilter({
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* "frequency" : "8m",
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* "min" : 800,
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* "max" : 15000
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* }).connect(Tone.Master);
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*
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* //connect the noise
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* noise.connect(autoFilter);
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* //start the autofilter LFO
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* autoFilter.start()
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*/
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Tone.Noise = function(){
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var options = this.optionsObject(arguments, ["type"], Tone.Noise.defaults);
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Tone.Source.call(this, options);
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/**
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* @private
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* @type {AudioBufferSourceNode}
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*/
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this._source = null;
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/**
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* the buffer
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* @private
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* @type {AudioBuffer}
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*/
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this._buffer = null;
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this.type = options.type;
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};
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Tone.extend(Tone.Noise, Tone.Source);
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/**
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* the default parameters
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*
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* @static
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* @const
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* @type {Object}
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*/
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Tone.Noise.defaults = {
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"type" : "white",
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};
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/**
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* The type of the noise. Can be "white", "brown", or "pink".
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* @memberOf Tone.Noise#
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* @type {string}
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* @name type
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* @example
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* noise.type = "white";
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*/
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Object.defineProperty(Tone.Noise.prototype, "type", {
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get : function(){
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if (this._buffer === _whiteNoise){
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return "white";
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} else if (this._buffer === _brownNoise){
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return "brown";
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} else if (this._buffer === _pinkNoise){
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return "pink";
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}
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},
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set : function(type){
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if (this.type !== type){
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switch (type){
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case "white" :
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this._buffer = _whiteNoise;
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break;
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case "pink" :
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this._buffer = _pinkNoise;
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break;
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case "brown" :
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this._buffer = _brownNoise;
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break;
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default :
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throw new Error("invalid noise type: "+type)
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}
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//if it's playing, stop and restart it
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if (this.state === Tone.State.Started){
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var now = this.now() + this.blockTime;
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//remove the listener
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this._source.onended = undefined;
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this._stop(now);
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this._start(now);
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}
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}
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}
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});
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/**
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* internal start method
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*
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* @param {Time} time
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* @private
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*/
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Tone.Noise.prototype._start = function(time){
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this._source = this.context.createBufferSource();
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this._source.buffer = this._buffer;
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this._source.loop = true;
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this._source.connect(this.output);
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this._source.start(this.toSeconds(time));
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this._source.onended = this.onended;
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};
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/**
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* internal stop method
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*
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* @param {Time} time
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* @private
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*/
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Tone.Noise.prototype._stop = function(time){
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if (this._source){
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this._source.stop(this.toSeconds(time));
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}
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};
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/**
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* Clean up.
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* @returns {Tone.Noise} this
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*/
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Tone.Noise.prototype.dispose = function(){
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Tone.Source.prototype.dispose.call(this);
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if (this._source !== null){
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this._source.disconnect();
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this._source = null;
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}
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this._buffer = null;
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return this;
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};
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///////////////////////////////////////////////////////////////////////////
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// THE BUFFERS
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// borrowed heavily from http://noisehack.com/generate-noise-web-audio-api/
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///////////////////////////////////////////////////////////////////////////
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/**
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* static noise buffers
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*
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* @static
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* @private
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* @type {AudioBuffer}
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*/
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var _pinkNoise = null, _brownNoise = null, _whiteNoise = null;
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Tone._initAudioContext(function(audioContext){
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var sampleRate = audioContext.sampleRate;
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//four seconds per buffer
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var bufferLength = sampleRate * 4;
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//fill the buffers
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_pinkNoise = (function() {
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var buffer = audioContext.createBuffer(2, bufferLength, sampleRate);
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for (var channelNum = 0; channelNum < buffer.numberOfChannels; channelNum++){
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var channel = buffer.getChannelData(channelNum);
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var b0, b1, b2, b3, b4, b5, b6;
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b0 = b1 = b2 = b3 = b4 = b5 = b6 = 0.0;
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for (var i = 0; i < bufferLength; i++) {
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var white = Math.random() * 2 - 1;
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b0 = 0.99886 * b0 + white * 0.0555179;
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b1 = 0.99332 * b1 + white * 0.0750759;
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b2 = 0.96900 * b2 + white * 0.1538520;
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b3 = 0.86650 * b3 + white * 0.3104856;
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b4 = 0.55000 * b4 + white * 0.5329522;
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b5 = -0.7616 * b5 - white * 0.0168980;
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channel[i] = b0 + b1 + b2 + b3 + b4 + b5 + b6 + white * 0.5362;
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channel[i] *= 0.11; // (roughly) compensate for gain
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b6 = white * 0.115926;
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}
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}
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return buffer;
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}());
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_brownNoise = (function() {
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var buffer = audioContext.createBuffer(2, bufferLength, sampleRate);
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for (var channelNum = 0; channelNum < buffer.numberOfChannels; channelNum++){
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var channel = buffer.getChannelData(channelNum);
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var lastOut = 0.0;
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for (var i = 0; i < bufferLength; i++) {
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var white = Math.random() * 2 - 1;
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channel[i] = (lastOut + (0.02 * white)) / 1.02;
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lastOut = channel[i];
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channel[i] *= 3.5; // (roughly) compensate for gain
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}
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}
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return buffer;
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})();
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_whiteNoise = (function(){
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var buffer = audioContext.createBuffer(2, bufferLength, sampleRate);
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for (var channelNum = 0; channelNum < buffer.numberOfChannels; channelNum++){
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var channel = buffer.getChannelData(channelNum);
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for (var i = 0; i < bufferLength; i++){
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channel[i] = Math.random() * 2 - 1;
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}
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}
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return buffer;
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}());
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});
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return Tone.Noise;
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}); |