mirror of
https://github.com/Tonejs/Tone.js
synced 2024-12-27 20:13:07 +00:00
0b7a352f7a
fixes #778
392 lines
10 KiB
TypeScript
392 lines
10 KiB
TypeScript
import "../core/clock/Transport";
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import { ToneWithContext, ToneWithContextOptions } from "../core/context/ToneWithContext";
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import { TicksClass } from "../core/type/Ticks";
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import { TransportTimeClass } from "../core/type/TransportTime";
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import { NormalRange, Positive, Seconds, Ticks, Time, TransportTime } from "../core/type/Units";
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import { defaultArg, optionsFromArguments } from "../core/util/Defaults";
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import { noOp } from "../core/util/Interface";
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import { BasicPlaybackState, StateTimeline } from "../core/util/StateTimeline";
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import { isBoolean, isNumber } from "../core/util/TypeCheck";
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export type ToneEventCallback<T> = (time: Seconds, value: T) => void;
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export interface ToneEventOptions<T> extends ToneWithContextOptions {
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callback: ToneEventCallback<T>;
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loop: boolean | number;
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loopEnd: Time;
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loopStart: Time;
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playbackRate: Positive;
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value?: T;
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probability: NormalRange;
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mute: boolean;
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humanize: boolean | Time;
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}
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/**
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* ToneEvent abstracts away this.context.transport.schedule and provides a schedulable
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* callback for a single or repeatable events along the timeline.
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*
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* @example
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* const synth = new Tone.PolySynth().toDestination();
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* const chordEvent = new Tone.ToneEvent(((time, chord) => {
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* // the chord as well as the exact time of the event
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* // are passed in as arguments to the callback function
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* synth.triggerAttackRelease(chord, 0.5, time);
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* }), ["D4", "E4", "F4"]);
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* // start the chord at the beginning of the transport timeline
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* chordEvent.start();
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* // loop it every measure for 8 measures
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* chordEvent.loop = 8;
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* chordEvent.loopEnd = "1m";
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* @category Event
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*/
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export class ToneEvent<ValueType = any> extends ToneWithContext<ToneEventOptions<ValueType>> {
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readonly name: string = "ToneEvent";
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/**
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* Loop value
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*/
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protected _loop: boolean | number;
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/**
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* The callback to invoke.
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*/
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callback: ToneEventCallback<ValueType>;
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/**
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* The value which is passed to the
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* callback function.
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*/
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value: ValueType;
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/**
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* When the note is scheduled to start.
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*/
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protected _loopStart: Ticks;
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/**
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* When the note is scheduled to start.
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*/
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protected _loopEnd: Ticks;
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/**
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* Tracks the scheduled events
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*/
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protected _state: StateTimeline<{
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id: number;
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}> = new StateTimeline("stopped");
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/**
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* The playback speed of the note. A speed of 1
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* is no change.
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*/
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protected _playbackRate: Positive;
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/**
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* A delay time from when the event is scheduled to start
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*/
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protected _startOffset: Ticks = 0;
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/**
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* private holder of probability value
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*/
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protected _probability: NormalRange;
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/**
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* the amount of variation from the given time.
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*/
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protected _humanize: boolean | Time;
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/**
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* If mute is true, the callback won't be invoked.
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*/
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mute: boolean;
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/**
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* @param callback The callback to invoke at the time.
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* @param value The value or values which should be passed to the callback function on invocation.
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*/
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constructor(callback?: ToneEventCallback<ValueType>, value?: ValueType);
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constructor(options?: Partial<ToneEventOptions<ValueType>>);
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constructor() {
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super(optionsFromArguments(ToneEvent.getDefaults(), arguments, ["callback", "value"]));
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const options = optionsFromArguments(ToneEvent.getDefaults(), arguments, ["callback", "value"]);
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this._loop = options.loop;
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this.callback = options.callback;
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this.value = options.value;
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this._loopStart = this.toTicks(options.loopStart);
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this._loopEnd = this.toTicks(options.loopEnd);
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this._playbackRate = options.playbackRate;
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this._probability = options.probability;
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this._humanize = options.humanize;
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this.mute = options.mute;
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this._playbackRate = options.playbackRate;
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this._state.increasing = true;
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// schedule the events for the first time
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this._rescheduleEvents();
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}
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static getDefaults(): ToneEventOptions<any> {
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return Object.assign(ToneWithContext.getDefaults(), {
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callback: noOp,
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humanize: false,
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loop: false,
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loopEnd: "1m",
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loopStart: 0,
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mute: false,
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playbackRate: 1,
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probability: 1,
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value: null,
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});
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}
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/**
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* Reschedule all of the events along the timeline
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* with the updated values.
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* @param after Only reschedules events after the given time.
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*/
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private _rescheduleEvents(after: Ticks = -1): void {
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// if no argument is given, schedules all of the events
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this._state.forEachFrom(after, event => {
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let duration;
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if (event.state === "started") {
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if (event.id !== -1) {
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this.context.transport.clear(event.id);
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}
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const startTick = event.time + Math.round(this.startOffset / this._playbackRate);
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if (this._loop === true || isNumber(this._loop) && this._loop > 1) {
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duration = Infinity;
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if (isNumber(this._loop)) {
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duration = (this._loop) * this._getLoopDuration();
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}
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const nextEvent = this._state.getAfter(startTick);
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if (nextEvent !== null) {
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duration = Math.min(duration, nextEvent.time - startTick);
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}
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if (duration !== Infinity) {
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duration = new TicksClass(this.context, duration);
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}
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const interval = new TicksClass(this.context, this._getLoopDuration());
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event.id = this.context.transport.scheduleRepeat(
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this._tick.bind(this), interval, new TicksClass(this.context, startTick), duration);
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} else {
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event.id = this.context.transport.schedule(this._tick.bind(this), new TicksClass(this.context, startTick));
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}
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}
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});
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}
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/**
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* Returns the playback state of the note, either "started" or "stopped".
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*/
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get state(): BasicPlaybackState {
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return this._state.getValueAtTime(this.context.transport.ticks) as BasicPlaybackState;
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}
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/**
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* The start from the scheduled start time.
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*/
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get startOffset(): Ticks {
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return this._startOffset;
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}
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set startOffset(offset) {
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this._startOffset = offset;
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}
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/**
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* The probability of the notes being triggered.
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*/
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get probability(): NormalRange {
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return this._probability;
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}
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set probability(prob) {
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this._probability = prob;
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}
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/**
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* If set to true, will apply small random variation
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* to the callback time. If the value is given as a time, it will randomize
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* by that amount.
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* @example
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* const event = new Tone.ToneEvent();
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* event.humanize = true;
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*/
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get humanize(): Time | boolean {
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return this._humanize;
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}
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set humanize(variation) {
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this._humanize = variation;
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}
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/**
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* Start the note at the given time.
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* @param time When the event should start.
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*/
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start(time?: TransportTime | TransportTimeClass): this {
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const ticks = this.toTicks(time);
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if (this._state.getValueAtTime(ticks) === "stopped") {
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this._state.add({
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id: -1,
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state: "started",
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time: ticks,
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});
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this._rescheduleEvents(ticks);
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}
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return this;
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}
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/**
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* Stop the Event at the given time.
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* @param time When the event should stop.
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*/
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stop(time?: TransportTime | TransportTimeClass): this {
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this.cancel(time);
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const ticks = this.toTicks(time);
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if (this._state.getValueAtTime(ticks) === "started") {
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this._state.setStateAtTime("stopped", ticks, { id: -1 });
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const previousEvent = this._state.getBefore(ticks);
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let rescheduleTime = ticks;
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if (previousEvent !== null) {
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rescheduleTime = previousEvent.time;
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}
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this._rescheduleEvents(rescheduleTime);
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}
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return this;
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}
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/**
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* Cancel all scheduled events greater than or equal to the given time
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* @param time The time after which events will be cancel.
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*/
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cancel(time?: TransportTime | TransportTimeClass): this {
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time = defaultArg(time, -Infinity);
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const ticks = this.toTicks(time);
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this._state.forEachFrom(ticks, event => {
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this.context.transport.clear(event.id);
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});
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this._state.cancel(ticks);
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return this;
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}
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/**
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* The callback function invoker. Also
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* checks if the Event is done playing
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* @param time The time of the event in seconds
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*/
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protected _tick(time: Seconds): void {
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const ticks = this.context.transport.getTicksAtTime(time);
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if (!this.mute && this._state.getValueAtTime(ticks) === "started") {
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if (this.probability < 1 && Math.random() > this.probability) {
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return;
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}
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if (this.humanize) {
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let variation = 0.02;
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if (!isBoolean(this.humanize)) {
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variation = this.toSeconds(this.humanize);
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}
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time += (Math.random() * 2 - 1) * variation;
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}
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this.callback(time, this.value);
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}
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}
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/**
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* Get the duration of the loop.
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*/
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protected _getLoopDuration(): Ticks {
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return (this._loopEnd - this._loopStart) / this._playbackRate;
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}
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/**
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* If the note should loop or not
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* between ToneEvent.loopStart and
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* ToneEvent.loopEnd. If set to true,
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* the event will loop indefinitely,
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* if set to a number greater than 1
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* it will play a specific number of
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* times, if set to false, 0 or 1, the
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* part will only play once.
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*/
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get loop(): boolean | number {
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return this._loop;
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}
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set loop(loop) {
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this._loop = loop;
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this._rescheduleEvents();
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}
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/**
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* The playback rate of the event. Defaults to 1.
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* @example
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* const note = new Tone.ToneEvent();
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* note.loop = true;
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* // repeat the note twice as fast
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* note.playbackRate = 2;
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*/
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get playbackRate(): Positive {
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return this._playbackRate;
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}
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set playbackRate(rate) {
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this._playbackRate = rate;
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this._rescheduleEvents();
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}
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/**
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* The loopEnd point is the time the event will loop
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* if ToneEvent.loop is true.
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*/
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get loopEnd(): Time {
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return new TicksClass(this.context, this._loopEnd).toSeconds();
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}
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set loopEnd(loopEnd) {
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this._loopEnd = this.toTicks(loopEnd);
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if (this._loop) {
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this._rescheduleEvents();
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}
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}
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/**
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* The time when the loop should start.
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*/
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get loopStart(): Time {
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return new TicksClass(this.context, this._loopStart).toSeconds();
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}
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set loopStart(loopStart) {
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this._loopStart = this.toTicks(loopStart);
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if (this._loop) {
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this._rescheduleEvents();
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}
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}
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/**
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* The current progress of the loop interval.
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* Returns 0 if the event is not started yet or
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* it is not set to loop.
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*/
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get progress(): NormalRange {
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if (this._loop) {
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const ticks = this.context.transport.ticks;
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const lastEvent = this._state.get(ticks);
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if (lastEvent !== null && lastEvent.state === "started") {
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const loopDuration = this._getLoopDuration();
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const progress = (ticks - lastEvent.time) % loopDuration;
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return progress / loopDuration;
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} else {
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return 0;
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}
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} else {
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return 0;
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}
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}
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dispose(): this {
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super.dispose();
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this.cancel();
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this._state.dispose();
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return this;
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}
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}
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