Tone.js/examples/polySynth.html
2015-07-04 14:43:17 -04:00

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HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>PolySynth</title>
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<script type="text/javascript" src="../build/Tone.js"></script>
<script type="text/javascript" src="./scripts/jquery.min.js"></script>
<script type="text/javascript" src="./scripts/Interface.js"></script>
<script type="text/javascript" src="./scripts/qwerty-hancock.js"></script>
<link rel="stylesheet" type="text/css" href="./style/examples.css">
<script type="text/javascript">
// jshint ignore: start
</script>
</head>
<body>
<style type="text/css">
</style>
<div id="Content" class="FullScreen">
<div id="Title">PolySynth</div>
<div id="Explanation">
<a href="http://tonejs.org/docs/#PolySynth">Tone.PolySynth</a>
handles voice creation and allocation for any
instruments passed in as the second parameter. PolySynth is
not a synthesizer by itself, it merely manages voices of
one of the other types of synths, allowing any of the
monophonic synthesizers to be polyphonic.
</div>
<div id="Keyboard"></div>
</div>
<script type="text/javascript">
var synth = new Tone.PolySynth(6, Tone.SimpleSynth).toMaster();
</script>
<script id="GUI" type="text/javascript">
$(function(){
var keyboard = new QwertyHancock({
id: "Keyboard",
width: $("#Content").width(),
height: 150,
octaves: Interface.isMobile ? 1.26 : 3,
startNote: "C3",
whiteKeyColour: "white",
blackKeyColour: "#7F33ED",
activeColour : "#ED3333"
});
keyboard.keyDown = function (note) {
synth.triggerAttack(note);
};
keyboard.keyUp = function (note) {
synth.triggerRelease(note);
};
});
</script>
</style>
</body>
</html>