Tone.js/Tone/source/TickSource.js
2018-06-05 22:56:47 -04:00

361 lines
11 KiB
JavaScript

define(["Tone/core/Tone", "Tone/signal/TickSignal", "Tone/core/TimelineState",
"Tone/core/Timeline", "Tone/core/Param"], function(Tone){
"use strict";
/**
* @class Uses [Tone.TickSignal](TickSignal) to track elapsed ticks with
* complex automation curves.
*
* @constructor
* @param {Frequency} frequency The initial frequency that the signal ticks at
* @param {Tone.Param=} param A parameter to control (such as playbackRate)
* @extends {Tone}
*/
Tone.TickSource = function(){
var options = Tone.defaults(arguments, ["frequency"], Tone.TickSource);
/**
* The frequency the callback function should be invoked.
* @type {Frequency}
* @signal
*/
this.frequency = new Tone.TickSignal(options.frequency);
this._readOnly("frequency");
/**
* The state timeline
* @type {Tone.TimelineState}
* @private
*/
this._state = new Tone.TimelineState(Tone.State.Stopped);
this._state.setStateAtTime(Tone.State.Stopped, 0);
/**
* The offset values of the ticks
* @type {Tone.Timeline}
* @private
*/
this._tickOffset = new Tone.Timeline();
//add the first event
this.setTicksAtTime(0, 0);
};
Tone.extend(Tone.TickSource);
/**
* The defaults
* @const
* @type {Object}
*/
Tone.TickSource.defaults = {
"frequency" : 1,
};
/**
* Returns the playback state of the source, either "started", "stopped" or "paused".
* @type {Tone.State}
* @readOnly
* @memberOf Tone.TickSource#
* @name state
*/
Object.defineProperty(Tone.TickSource.prototype, "state", {
get : function(){
return this._state.getValueAtTime(this.now());
}
});
/**
* Start the clock at the given time. Optionally pass in an offset
* of where to start the tick counter from.
* @param {Time=} time The time the clock should start
* @param {Ticks} [offset=0] The number of ticks to start the source at
* @return {Tone.TickSource} this
*/
Tone.TickSource.prototype.start = function(time, offset){
time = this.toSeconds(time);
if (this._state.getValueAtTime(time) !== Tone.State.Started){
this._state.setStateAtTime(Tone.State.Started, time);
if (Tone.isDefined(offset)){
this.setTicksAtTime(offset, time);
}
}
return this;
};
/**
* Stop the clock. Stopping the clock resets the tick counter to 0.
* @param {Time} [time=now] The time when the clock should stop.
* @returns {Tone.TickSource} this
* @example
* clock.stop();
*/
Tone.TickSource.prototype.stop = function(time){
time = this.toSeconds(time);
//cancel the previous stop
if (this._state.getValueAtTime(time) === Tone.State.Stopped){
var event = this._state.get(time);
if (event.time > 0){
this._tickOffset.cancel(event.time);
this._state.cancel(event.time);
}
}
this._state.cancel(time);
this._state.setStateAtTime(Tone.State.Stopped, time);
this.setTicksAtTime(0, time);
return this;
};
/**
* Pause the clock. Pausing does not reset the tick counter.
* @param {Time} [time=now] The time when the clock should stop.
* @returns {Tone.TickSource} this
*/
Tone.TickSource.prototype.pause = function(time){
time = this.toSeconds(time);
if (this._state.getValueAtTime(time) === Tone.State.Started){
this._state.setStateAtTime(Tone.State.Paused, time);
}
return this;
};
/**
* Cancel start/stop/pause and setTickAtTime events scheduled after the given time.
* @param {Time} [time=now] When to clear the events after
* @returns {Tone.TickSource} this
*/
Tone.TickSource.prototype.cancel = function(time){
time = this.toSeconds(time);
this._state.cancel(time);
this._tickOffset.cancel(time);
return this;
};
/**
* Get the elapsed ticks at the given time
* @param {Time} time When to get the tick value
* @return {Ticks} The number of ticks
*/
Tone.TickSource.prototype.getTicksAtTime = function(time){
time = this.toSeconds(time);
var stopEvent = this._state.getLastState(Tone.State.Stopped, time);
//this event allows forEachBetween to iterate until the current time
var tmpEvent = { state : Tone.State.Paused, time : time };
this._state.add(tmpEvent);
//keep track of the previous offset event
var lastState = stopEvent;
var elapsedTicks = 0;
//iterate through all the events since the last stop
this._state.forEachBetween(stopEvent.time, time + this.sampleTime, function(e){
var periodStartTime = lastState.time;
//if there is an offset event in this period use that
var offsetEvent = this._tickOffset.get(e.time);
if (offsetEvent.time >= lastState.time){
elapsedTicks = offsetEvent.ticks;
periodStartTime = offsetEvent.time;
}
if (lastState.state === Tone.State.Started && e.state !== Tone.State.Started){
elapsedTicks += this.frequency.getTicksAtTime(e.time) - this.frequency.getTicksAtTime(periodStartTime);
}
lastState = e;
}.bind(this));
//remove the temporary event
this._state.remove(tmpEvent);
//return the ticks
return elapsedTicks;
};
/**
* The number of times the callback was invoked. Starts counting at 0
* and increments after the callback was invoked. Returns -1 when stopped.
* @memberOf Tone.TickSource#
* @name ticks
* @type {Ticks}
*/
Object.defineProperty(Tone.TickSource.prototype, "ticks", {
get : function(){
return this.getTicksAtTime(this.now());
},
set : function(t){
this.setTicksAtTime(t, this.now());
}
});
/**
* The time since ticks=0 that the TickSource has been running. Accounts
* for tempo curves
* @memberOf Tone.TickSource#
* @name seconds
* @type {Seconds}
*/
Object.defineProperty(Tone.TickSource.prototype, "seconds", {
get : function(){
return this.getSecondsAtTime(this.now());
},
set : function(s){
var now = this.now();
var ticks = this.frequency.timeToTicks(s, now);
this.setTicksAtTime(ticks, now);
}
});
/**
* Return the elapsed seconds at the given time.
* @param {Time} time When to get the elapsed seconds
* @return {Seconds} The number of elapsed seconds
*/
Tone.TickSource.prototype.getSecondsAtTime = function(time){
time = this.toSeconds(time);
var stopEvent = this._state.getLastState(Tone.State.Stopped, time);
//this event allows forEachBetween to iterate until the current time
var tmpEvent = { state : Tone.State.Paused, time : time };
this._state.add(tmpEvent);
//keep track of the previous offset event
var lastState = stopEvent;
var elapsedSeconds = 0;
//iterate through all the events since the last stop
this._state.forEachBetween(stopEvent.time, time + this.sampleTime, function(e){
var periodStartTime = lastState.time;
//if there is an offset event in this period use that
var offsetEvent = this._tickOffset.get(e.time);
if (offsetEvent.time >= lastState.time){
elapsedSeconds = offsetEvent.seconds;
periodStartTime = offsetEvent.time;
}
if (lastState.state === Tone.State.Started && e.state !== Tone.State.Started){
elapsedSeconds += e.time - periodStartTime;
}
lastState = e;
}.bind(this));
//remove the temporary event
this._state.remove(tmpEvent);
//return the ticks
return elapsedSeconds;
};
/**
* Set the clock's ticks at the given time.
* @param {Ticks} ticks The tick value to set
* @param {Time} time When to set the tick value
* @return {Tone.TickSource} this
*/
Tone.TickSource.prototype.setTicksAtTime = function(ticks, time){
time = this.toSeconds(time);
this._tickOffset.cancel(time);
this._tickOffset.add({
"time" : time,
"ticks" : ticks,
"seconds" : this.frequency.getDurationOfTicks(ticks, time)
});
return this;
};
/**
* Returns the scheduled state at the given time.
* @param {Time} time The time to query.
* @return {String} The name of the state input in setStateAtTime.
* @example
* source.start("+0.1");
* source.getStateAtTime("+0.1"); //returns "started"
*/
Tone.TickSource.prototype.getStateAtTime = function(time){
time = this.toSeconds(time);
return this._state.getValueAtTime(time);
};
/**
* Get the time of the given tick. The second argument
* is when to test before. Since ticks can be set (with setTicksAtTime)
* there may be multiple times for a given tick value.
* @param {Ticks} ticks The tick number.
* @param {Time=} before When to measure the tick value from.
* @return {Time} The time of the tick
*/
Tone.TickSource.prototype.getTimeOfTick = function(tick, before){
before = Tone.defaultArg(before, this.now());
var offset = this._tickOffset.get(before);
var event = this._state.get(before);
var startTime = Math.max(offset.time, event.time);
var absoluteTicks = this.frequency.getTicksAtTime(startTime) + tick - offset.ticks;
return this.frequency.getTimeOfTick(absoluteTicks);
};
/**
* Invoke the callback event at all scheduled ticks between the
* start time and the end time
* @param {Time} startTime The beginning of the search range
* @param {Time} endTime The end of the search range
* @param {Function<Time,Ticks>} callback The callback to invoke with each tick
* @return {Tone.TickSource} this
*/
Tone.TickSource.prototype.forEachTickBetween = function(startTime, endTime, callback){
//only iterate through the sections where it is "started"
var lastStateEvent = this._state.get(startTime);
this._state.forEachBetween(startTime, endTime, function(event){
if (lastStateEvent.state === Tone.State.Started && event.state !== Tone.State.Started){
this.forEachTickBetween(Math.max(lastStateEvent.time, startTime), event.time - this.sampleTime, callback);
}
lastStateEvent = event;
}.bind(this));
startTime = Math.max(lastStateEvent.time, startTime);
if (lastStateEvent.state === Tone.State.Started && this._state){
//figure out the difference between the frequency ticks and the
var startTicks = this.frequency.getTicksAtTime(startTime);
var ticksAtStart = this.frequency.getTicksAtTime(lastStateEvent.time);
var diff = startTicks - ticksAtStart;
var offset = diff % 1;
if (offset !== 0){
offset = 1 - offset;
}
var nextTickTime = this.frequency.getTimeOfTick(startTicks + offset);
var error = null;
while (nextTickTime < endTime && this._state){
try {
callback(nextTickTime, Math.round(this.getTicksAtTime(nextTickTime)));
} catch (e){
error = e;
break;
}
if (this._state){
nextTickTime += this.frequency.getDurationOfTicks(1, nextTickTime);
}
}
}
if (error){
throw error;
}
return this;
};
/**
* Clean up
* @returns {Tone.TickSource} this
*/
Tone.TickSource.prototype.dispose = function(){
Tone.Param.prototype.dispose.call(this);
this._state.dispose();
this._state = null;
this._tickOffset.dispose();
this._tickOffset = null;
this._writable("frequency");
this.frequency.dispose();
this.frequency = null;
return this;
};
return Tone.TickSource;
});