mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 16:48:00 +00:00
fec49b6936
removing seek method. adjusts for playbackRate when scheduling grain duration
320 lines
7.5 KiB
JavaScript
320 lines
7.5 KiB
JavaScript
define(["Tone/core/Tone", "Tone/source/Source", "Tone/core/Buffer", "Tone/source/BufferSource"], function(Tone){
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/**
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* @class Tone.GrainPlayer implements [granular synthesis](https://en.wikipedia.org/wiki/Granular_synthesis).
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* Granular Synthesis enables you to adjust pitch and playback rate independently. The grainSize is the
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* amount of time each small chunk of audio is played for and the overlap is the
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* amount of crossfading transition time between successive grains.
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* @extends {Tone.Source}
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* @param {String|Tone.Buffer} url The url to load, or the Tone.Buffer to play.
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* @param {Function=} callback The callback to invoke after the url is loaded.
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*/
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Tone.GrainPlayer = function(){
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var options = Tone.defaults(arguments, ["url", "onload"], Tone.GrainPlayer);
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Tone.Source.call(this, options);
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/**
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* The audio buffer belonging to the player.
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* @type {Tone.Buffer}
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*/
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this.buffer = new Tone.Buffer(options.url, options.onload);
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/**
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* Create a repeating tick to schedule
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* the grains.
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* @type {Tone.Clock}
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* @private
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*/
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this._clock = new Tone.Clock(this._tick.bind(this), options.grainSize);
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/**
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* @type {Number}
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* @private
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*/
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this._loopStart = 0;
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/**
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* @type {Number}
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* @private
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*/
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this._loopEnd = 0;
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/**
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* All of the currently playing BufferSources
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* @type {Array}
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* @private
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*/
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this._activeSources = [];
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/**
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* @type {Number}
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* @private
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*/
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this._playbackRate = options.playbackRate;
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/**
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* @type {Number}
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* @private
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*/
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this._grainSize = options.grainSize;
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/**
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* @private
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* @type {Number}
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*/
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this._overlap = options.overlap;
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/**
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* Adjust the pitch independently of the playbackRate.
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* @type {Cents}
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*/
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this.detune = options.detune;
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//setup
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this.overlap = options.overlap;
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this.loop = options.loop;
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this.playbackRate = options.playbackRate;
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this.grainSize = options.grainSize;
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this.loopStart = options.loopStart;
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this.loopEnd = options.loopEnd;
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this.reverse = options.reverse;
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this._clock.on("stop", this._onstop.bind(this));
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};
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Tone.extend(Tone.GrainPlayer, Tone.Source);
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/**
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* the default parameters
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* @static
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* @const
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* @type {Object}
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*/
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Tone.GrainPlayer.defaults = {
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"onload" : Tone.noOp,
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"overlap" : 0.1,
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"grainSize" : 0.2,
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"playbackRate" : 1,
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"detune" : 0,
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"loop" : false,
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"loopStart" : 0,
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"loopEnd" : 0,
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"reverse" : false
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};
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/**
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* Play the buffer at the given startTime. Optionally add an offset
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* and/or duration which will play the buffer from a position
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* within the buffer for the given duration.
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*
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* @param {Time} [startTime=now] When the player should start.
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* @param {Time} [offset=0] The offset from the beginning of the sample
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* to start at.
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* @param {Time=} duration How long the sample should play. If no duration
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* is given, it will default to the full length
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* of the sample (minus any offset)
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* @returns {Tone.GrainPlayer} this
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* @memberOf Tone.GrainPlayer#
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* @method start
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* @name start
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*/
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/**
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* Internal start method
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* @param {Time} time
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* @param {Time} offset
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* @private
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*/
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Tone.GrainPlayer.prototype._start = function(time, offset, duration){
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offset = Tone.defaultArg(offset, 0);
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offset = this.toSeconds(offset);
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time = this.toSeconds(time);
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this._offset = offset;
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this._clock.start(time);
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if (duration){
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this.stop(time + this.toSeconds(duration));
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}
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};
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/**
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* Internal start method
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* @param {Time} time
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* @private
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*/
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Tone.GrainPlayer.prototype._stop = function(time){
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this._clock.stop(time);
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};
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/**
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* Invoked when the clock is stopped
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* @param {Number} time
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* @private
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*/
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Tone.GrainPlayer.prototype._onstop = function(time){
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//stop the players
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this._activeSources.forEach(function(source){
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source.fadeOut = 0;
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source.stop(time);
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});
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};
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/**
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* Invoked on each clock tick. scheduled a new
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* grain at this time.
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* @param {Time} time
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* @private
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*/
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Tone.GrainPlayer.prototype._tick = function(time){
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//check if it should stop looping
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if (!this.loop && this._offset > this.buffer.duration){
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this.stop(time);
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return;
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}
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//at the beginning of the file, the fade in should be 0
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var fadeIn = this._offset < this._overlap ? 0 : this._overlap;
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//create a buffer source
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var source = new Tone.BufferSource({
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"buffer" : this.buffer,
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"fadeIn" : fadeIn,
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"fadeOut" : this._overlap,
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"loop" : this.loop,
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"loopStart" : this._loopStart,
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"loopEnd" : this._loopEnd,
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//compute the playbackRate based on the detune
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"playbackRate" : Tone.intervalToFrequencyRatio(this.detune / 100)
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}).connect(this.output);
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source.start(time, this._offset);
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this._offset += this.grainSize;
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source.stop(time + this.grainSize / this.playbackRate);
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//add it to the active sources
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this._activeSources.push(source);
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//remove it when it's done
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source.onended = function(){
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var index = this._activeSources.indexOf(source);
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if (index !== -1){
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this._activeSources.splice(index, 1);
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}
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}.bind(this);
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};
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/**
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* The playback rate of the sample
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* @memberOf Tone.GrainPlayer#
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* @type {Positive}
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* @name playbackRate
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*/
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Object.defineProperty(Tone.GrainPlayer.prototype, "playbackRate", {
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get : function(){
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return this._playbackRate;
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},
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set : function(rate){
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this._playbackRate = rate;
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this.grainSize = this._grainSize;
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}
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});
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/**
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* The loop start time.
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* @memberOf Tone.GrainPlayer#
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* @type {Time}
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* @name loopStart
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*/
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Object.defineProperty(Tone.GrainPlayer.prototype, "loopStart", {
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get : function(){
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return this._loopStart;
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},
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set : function(time){
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this._loopStart = this.toSeconds(time);
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}
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});
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/**
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* The loop end time.
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* @memberOf Tone.GrainPlayer#
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* @type {Time}
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* @name loopEnd
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*/
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Object.defineProperty(Tone.GrainPlayer.prototype, "loopEnd", {
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get : function(){
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return this._loopEnd;
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},
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set : function(time){
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this._loopEnd = this.toSeconds(time);
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}
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});
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/**
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* The direction the buffer should play in
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* @memberOf Tone.GrainPlayer#
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* @type {boolean}
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* @name reverse
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*/
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Object.defineProperty(Tone.GrainPlayer.prototype, "reverse", {
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get : function(){
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return this.buffer.reverse;
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},
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set : function(rev){
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this.buffer.reverse = rev;
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}
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});
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/**
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* The size of each chunk of audio that the
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* buffer is chopped into and played back at.
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* @memberOf Tone.GrainPlayer#
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* @type {Time}
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* @name grainSize
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*/
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Object.defineProperty(Tone.GrainPlayer.prototype, "grainSize", {
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get : function(){
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return this._grainSize;
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},
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set : function(size){
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this._grainSize = this.toSeconds(size);
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this._clock.frequency.value = this._playbackRate / this._grainSize;
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}
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});
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/**
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* This is the duration of the cross-fade between
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* sucessive grains.
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* @memberOf Tone.GrainPlayer#
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* @type {Time}
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* @name overlap
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*/
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Object.defineProperty(Tone.GrainPlayer.prototype, "overlap", {
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get : function(){
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return this._overlap;
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},
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set : function(time){
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this._overlap = this.toSeconds(time);
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}
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});
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/**
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* Clean up
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* @return {Tone.GrainPlayer} this
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*/
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Tone.GrainPlayer.prototype.dispose = function(){
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Tone.Source.prototype.dispose.call(this);
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this.buffer.dispose();
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this.buffer = null;
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this._clock.dispose();
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this._clock = null;
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this._activeSources.forEach(function(source){
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source.dispose();
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});
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this._activeSources = null;
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return this;
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};
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return Tone.GrainPlayer;
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});
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