mirror of
https://github.com/Tonejs/Tone.js
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9cbcd5b94e
addresses #99
382 lines
No EOL
9.8 KiB
JavaScript
382 lines
No EOL
9.8 KiB
JavaScript
define(["Tone/core/Tone"], function(Tone){
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"use strict";
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/**
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* @class Buffer loading and storage. Tone.Buffer is used internally by all
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* classes that make requests for audio files such as Tone.Player,
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* Tone.Sampler and Tone.Convolver.
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* <br><br>
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* Aside from load callbacks from individual buffers, Tone.Buffer
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* provides static methods which keep track of the loading progress
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* of all of the buffers. These methods are Tone.Buffer.onload, Tone.Buffer.onprogress,
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* and Tone.Buffer.onerror.
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*
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* @constructor
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* @extends {Tone}
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* @param {AudioBuffer|string} url The url to load, or the audio buffer to set.
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* @param {function=} onload A callback which is invoked after the buffer is loaded.
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* It's recommended to use Tone.Buffer.onload instead
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* since it will give you a callback when ALL buffers are loaded.
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* @example
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* var buffer = new Tone.Buffer("path/to/sound.mp3", function(){
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* //the buffer is now available.
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* var buff = buffer.get();
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* });
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*/
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Tone.Buffer = function(){
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var options = this.optionsObject(arguments, ["url", "onload"], Tone.Buffer.defaults);
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/**
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* stores the loaded AudioBuffer
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* @type {AudioBuffer}
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* @private
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*/
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this._buffer = null;
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/**
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* indicates if the buffer should be reversed or not
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* @type {boolean}
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* @private
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*/
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this._reversed = options.reverse;
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/**
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* The url of the buffer. <code>undefined</code> if it was
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* constructed with a buffer
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* @type {string}
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* @readOnly
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*/
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this.url = undefined;
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/**
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* Indicates if the buffer is loaded or not.
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* @type {boolean}
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* @readOnly
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*/
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this.loaded = false;
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/**
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* The callback to invoke when everything is loaded.
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* @type {function}
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*/
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this.onload = options.onload.bind(this, this);
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if (options.url instanceof AudioBuffer || options.url instanceof Tone.Buffer){
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this.set(options.url);
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this.onload(this);
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} else if (this.isString(options.url)){
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this.url = options.url;
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Tone.Buffer._addToQueue(options.url, this);
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}
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};
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Tone.extend(Tone.Buffer);
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/**
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* the default parameters
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* @type {Object}
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*/
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Tone.Buffer.defaults = {
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"url" : undefined,
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"onload" : Tone.noOp,
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"reverse" : false
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};
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/**
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* Pass in an AudioBuffer or Tone.Buffer to set the value
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* of this buffer.
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* @param {AudioBuffer|Tone.Buffer} buffer the buffer
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* @returns {Tone.Buffer} this
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*/
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Tone.Buffer.prototype.set = function(buffer){
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if (buffer instanceof Tone.Buffer){
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this._buffer = buffer.get();
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} else {
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this._buffer = buffer;
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}
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this.loaded = true;
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return this;
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};
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/**
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* @return {AudioBuffer} The audio buffer stored in the object.
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*/
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Tone.Buffer.prototype.get = function(){
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return this._buffer;
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};
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/**
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* Load url into the buffer.
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* @param {String} url The url to load
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* @param {Function=} callback The callback to invoke on load.
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* don't need to set if `onload` is
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* already set.
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* @returns {Tone.Buffer} this
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*/
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Tone.Buffer.prototype.load = function(url, callback){
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this.url = url;
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this.onload = this.defaultArg(callback, this.onload);
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Tone.Buffer._addToQueue(url, this);
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return this;
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};
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/**
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* dispose and disconnect
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* @returns {Tone.Buffer} this
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*/
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Tone.Buffer.prototype.dispose = function(){
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Tone.prototype.dispose.call(this);
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Tone.Buffer._removeFromQueue(this);
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this._buffer = null;
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this.onload = Tone.Buffer.defaults.onload;
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return this;
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};
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/**
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* The duration of the buffer.
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* @memberOf Tone.Buffer#
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* @type {number}
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* @name duration
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* @readOnly
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*/
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Object.defineProperty(Tone.Buffer.prototype, "duration", {
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get : function(){
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if (this._buffer){
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return this._buffer.duration;
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} else {
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return 0;
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}
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},
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});
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/**
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* Reverse the buffer.
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* @private
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* @return {Tone.Buffer} this
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*/
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Tone.Buffer.prototype._reverse = function(){
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if (this.loaded){
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for (var i = 0; i < this._buffer.numberOfChannels; i++){
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Array.prototype.reverse.call(this._buffer.getChannelData(i));
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}
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}
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return this;
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};
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/**
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* Reverse the buffer.
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* @memberOf Tone.Buffer#
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* @type {boolean}
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* @name reverse
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*/
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Object.defineProperty(Tone.Buffer.prototype, "reverse", {
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get : function(){
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return this._reversed;
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},
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set : function(rev){
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if (this._reversed !== rev){
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this._reversed = rev;
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this._reverse();
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}
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},
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});
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///////////////////////////////////////////////////////////////////////////
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// STATIC METHODS
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///////////////////////////////////////////////////////////////////////////
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/**
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* the static queue for all of the xhr requests
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* @type {Array}
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* @private
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*/
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Tone.Buffer._queue = [];
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/**
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* the array of current downloads
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* @type {Array}
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* @private
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*/
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Tone.Buffer._currentDownloads = [];
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/**
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* the total number of downloads
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* @type {number}
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* @private
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*/
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Tone.Buffer._totalDownloads = 0;
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/**
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* the maximum number of simultaneous downloads
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* @static
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* @type {number}
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*/
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Tone.Buffer.MAX_SIMULTANEOUS_DOWNLOADS = 6;
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/**
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* Adds a file to be loaded to the loading queue
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* @param {string} url the url to load
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* @param {function} callback the callback to invoke once it's loaded
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* @private
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*/
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Tone.Buffer._addToQueue = function(url, buffer){
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Tone.Buffer._queue.push({
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url : url,
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Buffer : buffer,
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progress : 0,
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xhr : null
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});
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this._totalDownloads++;
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Tone.Buffer._next();
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};
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/**
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* Remove an object from the queue's (if it's still there)
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* Abort the XHR if it's in progress
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* @param {Tone.Buffer} buffer the buffer to remove
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* @private
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*/
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Tone.Buffer._removeFromQueue = function(buffer){
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var i;
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for (i = 0; i < Tone.Buffer._queue.length; i++){
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var q = Tone.Buffer._queue[i];
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if (q.Buffer === buffer){
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Tone.Buffer._queue.splice(i, 1);
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}
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}
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for (i = 0; i < Tone.Buffer._currentDownloads.length; i++){
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var dl = Tone.Buffer._currentDownloads[i];
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if (dl.Buffer === buffer){
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Tone.Buffer._currentDownloads.splice(i, 1);
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dl.xhr.abort();
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dl.xhr.onprogress = null;
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dl.xhr.onload = null;
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dl.xhr.onerror = null;
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}
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}
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};
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/**
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* load the next buffer in the queue
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* @private
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*/
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Tone.Buffer._next = function(){
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if (Tone.Buffer._queue.length > 0){
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if (Tone.Buffer._currentDownloads.length < Tone.Buffer.MAX_SIMULTANEOUS_DOWNLOADS){
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var next = Tone.Buffer._queue.shift();
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Tone.Buffer._currentDownloads.push(next);
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next.xhr = Tone.Buffer.load(next.url, function(buffer){
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//remove this one from the queue
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var index = Tone.Buffer._currentDownloads.indexOf(next);
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Tone.Buffer._currentDownloads.splice(index, 1);
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next.Buffer.set(buffer);
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if (next.Buffer._reversed){
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next.Buffer._reverse();
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}
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next.Buffer.onload(next.Buffer);
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Tone.Buffer._onprogress();
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Tone.Buffer._next();
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});
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next.xhr.onprogress = function(event){
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next.progress = event.loaded / event.total;
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Tone.Buffer._onprogress();
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};
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next.xhr.onerror = Tone.Buffer.onerror;
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}
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} else if (Tone.Buffer._currentDownloads.length === 0){
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Tone.Buffer.onload();
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//reset the downloads
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Tone.Buffer._totalDownloads = 0;
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}
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};
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/**
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* internal progress event handler
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* @private
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*/
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Tone.Buffer._onprogress = function(){
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var curretDownloadsProgress = 0;
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var currentDLLen = Tone.Buffer._currentDownloads.length;
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var inprogress = 0;
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if (currentDLLen > 0){
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for (var i = 0; i < currentDLLen; i++){
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var dl = Tone.Buffer._currentDownloads[i];
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curretDownloadsProgress += dl.progress;
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}
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inprogress = curretDownloadsProgress;
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}
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var currentDownloadProgress = currentDLLen - inprogress;
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var completed = Tone.Buffer._totalDownloads - Tone.Buffer._queue.length - currentDownloadProgress;
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Tone.Buffer.onprogress(completed / Tone.Buffer._totalDownloads);
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};
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/**
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* Makes an xhr reqest for the selected url then decodes
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* the file as an audio buffer. Invokes
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* the callback once the audio buffer loads.
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* @param {string} url The url of the buffer to load.
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* filetype support depends on the
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* browser.
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* @param {function} callback The function to invoke when the url is loaded.
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* @returns {XMLHttpRequest} returns the XHR
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*/
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Tone.Buffer.load = function(url, callback){
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var request = new XMLHttpRequest();
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request.open("GET", url, true);
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request.responseType = "arraybuffer";
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// decode asynchronously
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request.onload = function() {
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Tone.context.decodeAudioData(request.response, function(buff) {
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if(!buff){
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throw new Error("could not decode audio data:" + url);
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}
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callback(buff);
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});
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};
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//send the request
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request.send();
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return request;
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};
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/**
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* Callback when all of the buffers in the queue have loaded
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* @static
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* @function
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* @example
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* //invoked when all of the queued samples are done loading
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* Tone.Buffer.onload = function(){
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* console.log("everything is loaded");
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* };
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*/
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Tone.Buffer.onload = Tone.noOp;
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/**
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* Callback function is invoked with the progress of all of the loads in the queue.
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* The value passed to the callback is between 0-1.
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* @static
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* @param {Number} percent The progress between 0 and 1.
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* @function
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* @example
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* Tone.Buffer.onprogress = function(percent){
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* console.log("progress:" + (percent * 100).toFixed(1) + "%");
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* };
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*/
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Tone.Buffer.onprogress = Tone.noOp;
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/**
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* Callback if one of the buffers in the queue encounters an error. The error
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* is passed in as the argument.
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* @static
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* @param {Error} err
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* @function
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* @example
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* Tone.Buffer.onerror = function(e){
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* console.log("there was an error while loading the buffers: "+e);
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* }
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*/
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Tone.Buffer.onerror = Tone.noOp;
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return Tone.Buffer;
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}); |