mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 16:48:00 +00:00
828 lines
23 KiB
JavaScript
828 lines
23 KiB
JavaScript
define(["Tone/core/Tone", "Tone/core/Clock", "Tone/type/Type", "Tone/core/Timeline",
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"Tone/core/Emitter", "Tone/core/Gain", "Tone/core/IntervalTimeline"],
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function(Tone){
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"use strict";
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/**
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* @class Transport for timing musical events.
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* Supports tempo curves and time changes. Unlike browser-based timing (setInterval, requestAnimationFrame)
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* Tone.Transport timing events pass in the exact time of the scheduled event
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* in the argument of the callback function. Pass that time value to the object
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* you're scheduling. <br><br>
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* A single transport is created for you when the library is initialized.
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* <br><br>
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* The transport emits the events: "start", "stop", "pause", and "loop" which are
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* called with the time of that event as the argument.
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*
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* @extends {Tone.Emitter}
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* @singleton
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* @example
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* //repeated event every 8th note
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* Tone.Transport.scheduleRepeat(function(time){
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* //do something with the time
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* }, "8n");
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* @example
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* //schedule an event on the 16th measure
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* Tone.Transport.schedule(function(time){
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* //do something with the time
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* }, "16:0:0");
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*/
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Tone.Transport = function(){
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Tone.Emitter.call(this);
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///////////////////////////////////////////////////////////////////////
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// LOOPING
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//////////////////////////////////////////////////////////////////////
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/**
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* If the transport loops or not.
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* @type {boolean}
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*/
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this.loop = false;
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/**
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* The loop start position in ticks
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* @type {Ticks}
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* @private
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*/
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this._loopStart = 0;
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/**
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* The loop end position in ticks
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* @type {Ticks}
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* @private
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*/
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this._loopEnd = 0;
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///////////////////////////////////////////////////////////////////////
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// CLOCK/TEMPO
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//////////////////////////////////////////////////////////////////////
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/**
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* Pulses per quarter is the number of ticks per quarter note.
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* @private
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* @type {Number}
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*/
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this._ppq = TransportConstructor.defaults.PPQ;
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/**
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* watches the main oscillator for timing ticks
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* initially starts at 120bpm
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* @private
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* @type {Tone.Clock}
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*/
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this._clock = new Tone.Clock({
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"callback" : this._processTick.bind(this),
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"frequency" : 0,
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});
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this._bindClockEvents();
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/**
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* The Beats Per Minute of the Transport.
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* @type {BPM}
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* @signal
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* @example
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* Tone.Transport.bpm.value = 80;
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* //ramp the bpm to 120 over 10 seconds
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* Tone.Transport.bpm.rampTo(120, 10);
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*/
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this.bpm = this._clock.frequency;
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this.bpm._toUnits = this._toUnits.bind(this);
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this.bpm._fromUnits = this._fromUnits.bind(this);
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this.bpm.units = Tone.Type.BPM;
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this.bpm.value = TransportConstructor.defaults.bpm;
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this._readOnly("bpm");
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/**
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* The time signature, or more accurately the numerator
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* of the time signature over a denominator of 4.
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* @type {Number}
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* @private
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*/
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this._timeSignature = TransportConstructor.defaults.timeSignature;
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///////////////////////////////////////////////////////////////////////
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// TIMELINE EVENTS
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//////////////////////////////////////////////////////////////////////
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/**
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* All the events in an object to keep track by ID
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* @type {Object}
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* @private
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*/
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this._scheduledEvents = {};
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/**
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* The event ID counter
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* @type {Number}
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* @private
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*/
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this._eventID = 0;
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/**
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* The scheduled events.
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* @type {Tone.Timeline}
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* @private
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*/
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this._timeline = new Tone.Timeline();
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/**
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* Repeated events
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* @type {Array}
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* @private
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*/
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this._repeatedEvents = new Tone.IntervalTimeline();
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/**
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* Events that occur once
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* @type {Array}
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* @private
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*/
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this._onceEvents = new Tone.Timeline();
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/**
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* All of the synced Signals
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* @private
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* @type {Array}
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*/
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this._syncedSignals = [];
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///////////////////////////////////////////////////////////////////////
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// SWING
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//////////////////////////////////////////////////////////////////////
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/**
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* The subdivision of the swing
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* @type {Ticks}
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* @private
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*/
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this._swingTicks = TransportConstructor.defaults.PPQ / 2; //8n
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/**
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* The swing amount
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* @type {NormalRange}
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* @private
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*/
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this._swingAmount = 0;
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};
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Tone.extend(Tone.Transport, Tone.Emitter);
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/**
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* the defaults
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* @type {Object}
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* @const
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* @static
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*/
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Tone.Transport.defaults = {
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"bpm" : 120,
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"swing" : 0,
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"swingSubdivision" : "8n",
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"timeSignature" : 4,
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"loopStart" : 0,
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"loopEnd" : "4m",
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"PPQ" : 192
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};
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///////////////////////////////////////////////////////////////////////////////
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// TICKS
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///////////////////////////////////////////////////////////////////////////////
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/**
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* called on every tick
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* @param {number} tickTime clock relative tick time
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* @private
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*/
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Tone.Transport.prototype._processTick = function(tickTime){
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var ticks = this._clock.ticks;
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//handle swing
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if (this._swingAmount > 0 &&
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ticks % this._ppq !== 0 && //not on a downbeat
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ticks % (this._swingTicks * 2) !== 0){
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//add some swing
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var progress = (ticks % (this._swingTicks * 2)) / (this._swingTicks * 2);
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var amount = Math.sin((progress) * Math.PI) * this._swingAmount;
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tickTime += Tone.Time(this._swingTicks * 2/3, "i").eval() * amount;
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}
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//do the loop test
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if (this.loop){
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if (ticks === this._loopEnd){
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this.emit("loopEnd", tickTime);
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this._clock.ticks = this._loopStart;
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ticks = this._loopStart;
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this.emit("loopStart", tickTime, this.seconds);
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this.emit("loop", tickTime);
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}
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}
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//process the single occurrence events
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this._onceEvents.forEachBefore(ticks, function(event){
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event.callback(tickTime);
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//remove the event
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delete this._scheduledEvents[event.id.toString()];
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}.bind(this));
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//and clear the single occurrence timeline
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this._onceEvents.cancelBefore(ticks);
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//fire the next tick events if their time has come
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this._timeline.forEachAtTime(ticks, function(event){
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event.callback(tickTime);
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});
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//process the repeated events
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this._repeatedEvents.forEachAtTime(ticks, function(event){
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if ((ticks - event.time) % event.interval === 0){
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event.callback(tickTime);
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}
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});
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};
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///////////////////////////////////////////////////////////////////////////////
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// SCHEDULABLE EVENTS
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///////////////////////////////////////////////////////////////////////////////
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/**
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* Schedule an event along the timeline.
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* @param {Function} callback The callback to be invoked at the time.
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* @param {TransportTime} time The time to invoke the callback at.
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* @return {Number} The id of the event which can be used for canceling the event.
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* @example
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* //trigger the callback when the Transport reaches the desired time
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* Tone.Transport.schedule(function(time){
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* envelope.triggerAttack(time);
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* }, "128i");
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*/
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Tone.Transport.prototype.schedule = function(callback, time){
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var event = {
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"time" : this.toTicks(time),
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"callback" : callback
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};
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var id = this._eventID++;
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this._scheduledEvents[id.toString()] = {
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"event" : event,
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"timeline" : this._timeline
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};
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this._timeline.add(event);
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return id;
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};
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/**
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* Schedule a repeated event along the timeline. The event will fire
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* at the `interval` starting at the `startTime` and for the specified
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* `duration`.
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* @param {Function} callback The callback to invoke.
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* @param {Time} interval The duration between successive
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* callbacks.
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* @param {TimelinePosition=} startTime When along the timeline the events should
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* start being invoked.
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* @param {Time} [duration=Infinity] How long the event should repeat.
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* @return {Number} The ID of the scheduled event. Use this to cancel
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* the event.
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* @example
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* //a callback invoked every eighth note after the first measure
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* Tone.Transport.scheduleRepeat(callback, "8n", "1m");
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*/
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Tone.Transport.prototype.scheduleRepeat = function(callback, interval, startTime, duration){
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if (interval <= 0){
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throw new Error("Tone.Transport: repeat events must have an interval larger than 0");
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}
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var event = {
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"time" : this.toTicks(startTime),
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"duration" : this.toTicks(this.defaultArg(duration, Infinity)),
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"interval" : this.toTicks(interval),
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"callback" : callback
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};
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var id = this._eventID++;
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this._scheduledEvents[id.toString()] = {
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"event" : event,
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"timeline" : this._repeatedEvents
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};
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this._repeatedEvents.add(event);
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return id;
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};
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/**
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* Schedule an event that will be removed after it is invoked.
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* Note that if the given time is less than the current transport time,
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* the event will be invoked immediately.
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* @param {Function} callback The callback to invoke once.
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* @param {TransportTime} time The time the callback should be invoked.
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* @returns {Number} The ID of the scheduled event.
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*/
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Tone.Transport.prototype.scheduleOnce = function(callback, time){
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var id = this._eventID++;
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var event = {
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"time" : this.toTicks(time),
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"callback" : callback,
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"id" : id
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};
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this._scheduledEvents[id.toString()] = {
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"event" : event,
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"timeline" : this._onceEvents
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};
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this._onceEvents.add(event);
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return id;
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};
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/**
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* Clear the passed in event id from the timeline
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* @param {Number} eventId The id of the event.
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* @returns {Tone.Transport} this
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*/
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Tone.Transport.prototype.clear = function(eventId){
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if (this._scheduledEvents.hasOwnProperty(eventId)){
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var item = this._scheduledEvents[eventId.toString()];
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item.timeline.remove(item.event);
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delete this._scheduledEvents[eventId.toString()];
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}
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return this;
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};
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/**
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* Remove scheduled events from the timeline after
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* the given time. Repeated events will be removed
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* if their startTime is after the given time
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* @param {TransportTime} [after=0] Clear all events after
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* this time.
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* @returns {Tone.Transport} this
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*/
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Tone.Transport.prototype.cancel = function(after){
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after = this.defaultArg(after, 0);
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after = this.toTicks(after);
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this._timeline.cancel(after);
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this._onceEvents.cancel(after);
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this._repeatedEvents.cancel(after);
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return this;
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};
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///////////////////////////////////////////////////////////////////////////////
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// START/STOP/PAUSE
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///////////////////////////////////////////////////////////////////////////////
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/**
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* Bind start/stop/pause events from the clock and emit them.
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*/
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Tone.Transport.prototype._bindClockEvents = function(){
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this._clock.on("start", function(time, offset){
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offset = Tone.Time(this._clock.ticks, "i").toSeconds();
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this.emit("start", time, offset);
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}.bind(this));
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this._clock.on("stop", function(time){
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this.emit("stop", time);
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}.bind(this));
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this._clock.on("pause", function(time){
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this.emit("pause", time);
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}.bind(this));
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};
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/**
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* Returns the playback state of the source, either "started", "stopped", or "paused"
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* @type {Tone.State}
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* @readOnly
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* @memberOf Tone.Transport#
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* @name state
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*/
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Object.defineProperty(Tone.Transport.prototype, "state", {
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get : function(){
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return this._clock.getStateAtTime(this.now());
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}
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});
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/**
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* Start the transport and all sources synced to the transport.
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* @param {Time} [time=now] The time when the transport should start.
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* @param {TransportTime=} offset The timeline offset to start the transport.
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* @returns {Tone.Transport} this
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* @example
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* //start the transport in one second starting at beginning of the 5th measure.
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* Tone.Transport.start("+1", "4:0:0");
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*/
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Tone.Transport.prototype.start = function(time, offset){
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//start the clock
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if (!this.isUndef(offset)){
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offset = this.toTicks(offset);
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}
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this._clock.start(time, offset);
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return this;
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};
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/**
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* Stop the transport and all sources synced to the transport.
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* @param {Time} [time=now] The time when the transport should stop.
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* @returns {Tone.Transport} this
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* @example
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* Tone.Transport.stop();
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*/
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Tone.Transport.prototype.stop = function(time){
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this._clock.stop(time);
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return this;
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};
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/**
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* Pause the transport and all sources synced to the transport.
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* @param {Time} [time=now]
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* @returns {Tone.Transport} this
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*/
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Tone.Transport.prototype.pause = function(time){
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this._clock.pause(time);
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return this;
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};
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///////////////////////////////////////////////////////////////////////////////
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// SETTERS/GETTERS
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///////////////////////////////////////////////////////////////////////////////
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/**
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* The time signature as just the numerator over 4.
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* For example 4/4 would be just 4 and 6/8 would be 3.
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* @memberOf Tone.Transport#
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* @type {Number|Array}
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* @name timeSignature
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* @example
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* //common time
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* Tone.Transport.timeSignature = 4;
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* // 7/8
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* Tone.Transport.timeSignature = [7, 8];
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* //this will be reduced to a single number
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* Tone.Transport.timeSignature; //returns 3.5
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*/
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Object.defineProperty(Tone.Transport.prototype, "timeSignature", {
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get : function(){
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return this._timeSignature;
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},
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set : function(timeSig){
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if (this.isArray(timeSig)){
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timeSig = (timeSig[0] / timeSig[1]) * 4;
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}
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this._timeSignature = timeSig;
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}
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});
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/**
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* When the Tone.Transport.loop = true, this is the starting position of the loop.
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* @memberOf Tone.Transport#
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* @type {TransportTime}
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* @name loopStart
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*/
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Object.defineProperty(Tone.Transport.prototype, "loopStart", {
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get : function(){
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return Tone.TransportTime(this._loopStart, "i").toSeconds();
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},
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set : function(startPosition){
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this._loopStart = this.toTicks(startPosition);
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}
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});
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/**
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* When the Tone.Transport.loop = true, this is the ending position of the loop.
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* @memberOf Tone.Transport#
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* @type {TransportTime}
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* @name loopEnd
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*/
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Object.defineProperty(Tone.Transport.prototype, "loopEnd", {
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get : function(){
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return Tone.TransportTime(this._loopEnd, "i").toSeconds();
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},
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set : function(endPosition){
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this._loopEnd = this.toTicks(endPosition);
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}
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});
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/**
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* Set the loop start and stop at the same time.
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* @param {TransportTime} startPosition
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* @param {TransportTime} endPosition
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* @returns {Tone.Transport} this
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* @example
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* //loop over the first measure
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* Tone.Transport.setLoopPoints(0, "1m");
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* Tone.Transport.loop = true;
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*/
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Tone.Transport.prototype.setLoopPoints = function(startPosition, endPosition){
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this.loopStart = startPosition;
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this.loopEnd = endPosition;
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return this;
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};
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/**
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* The swing value. Between 0-1 where 1 equal to
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* the note + half the subdivision.
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* @memberOf Tone.Transport#
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* @type {NormalRange}
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* @name swing
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*/
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Object.defineProperty(Tone.Transport.prototype, "swing", {
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get : function(){
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return this._swingAmount;
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},
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set : function(amount){
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//scale the values to a normal range
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this._swingAmount = amount;
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}
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});
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/**
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* Set the subdivision which the swing will be applied to.
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* The default value is an 8th note. Value must be less
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* than a quarter note.
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*
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* @memberOf Tone.Transport#
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* @type {Time}
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* @name swingSubdivision
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*/
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Object.defineProperty(Tone.Transport.prototype, "swingSubdivision", {
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get : function(){
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return Tone.Time(this._swingTicks, "i").toNotation();
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},
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set : function(subdivision){
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this._swingTicks = this.toTicks(subdivision);
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}
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});
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/**
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* The Transport's position in Bars:Beats:Sixteenths.
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* Setting the value will jump to that position right away.
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* @memberOf Tone.Transport#
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* @type {BarsBeatsSixteenths}
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* @name position
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*/
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Object.defineProperty(Tone.Transport.prototype, "position", {
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get : function(){
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return Tone.TransportTime(this.ticks, "i").toBarsBeatsSixteenths();
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},
|
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set : function(progress){
|
|
var ticks = this.toTicks(progress);
|
|
this.ticks = ticks;
|
|
}
|
|
});
|
|
|
|
/**
|
|
* The Transport's position in seconds
|
|
* Setting the value will jump to that position right away.
|
|
* @memberOf Tone.Transport#
|
|
* @type {Seconds}
|
|
* @name seconds
|
|
*/
|
|
Object.defineProperty(Tone.Transport.prototype, "seconds", {
|
|
get : function(){
|
|
return Tone.TransportTime(this.ticks, "i").toSeconds();
|
|
},
|
|
set : function(progress){
|
|
var ticks = this.toTicks(progress);
|
|
this.ticks = ticks;
|
|
}
|
|
});
|
|
|
|
/**
|
|
* The Transport's loop position as a normalized value. Always
|
|
* returns 0 if the transport if loop is not true.
|
|
* @memberOf Tone.Transport#
|
|
* @name progress
|
|
* @type {NormalRange}
|
|
*/
|
|
Object.defineProperty(Tone.Transport.prototype, "progress", {
|
|
get : function(){
|
|
if (this.loop){
|
|
return (this.ticks - this._loopStart) / (this._loopEnd - this._loopStart);
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
});
|
|
|
|
/**
|
|
* The transports current tick position.
|
|
*
|
|
* @memberOf Tone.Transport#
|
|
* @type {Ticks}
|
|
* @name ticks
|
|
*/
|
|
Object.defineProperty(Tone.Transport.prototype, "ticks", {
|
|
get : function(){
|
|
return this._clock.ticks;
|
|
},
|
|
set : function(t){
|
|
var now = this.now();
|
|
//stop everything synced to the transport
|
|
if (this.state === Tone.State.Started){
|
|
this.emit("stop", now);
|
|
this._clock.ticks = t;
|
|
//restart it with the new time
|
|
this.emit("start", now, this.seconds);
|
|
} else {
|
|
this._clock.ticks = t;
|
|
}
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Pulses Per Quarter note. This is the smallest resolution
|
|
* the Transport timing supports. This should be set once
|
|
* on initialization and not set again. Changing this value
|
|
* after other objects have been created can cause problems.
|
|
*
|
|
* @memberOf Tone.Transport#
|
|
* @type {Number}
|
|
* @name PPQ
|
|
*/
|
|
Object.defineProperty(Tone.Transport.prototype, "PPQ", {
|
|
get : function(){
|
|
return this._ppq;
|
|
},
|
|
set : function(ppq){
|
|
var bpm = this.bpm.value;
|
|
this._ppq = ppq;
|
|
this.bpm.value = bpm;
|
|
}
|
|
});
|
|
|
|
/**
|
|
* The amount of time that events are scheduled in advance.
|
|
* This value is the latency between when a callback is
|
|
* invoked and the AudioContext time that the event is scheduled for.
|
|
* This value also affects the size of the blocks that events are processed
|
|
* in. So if the lookAhead is set to 1 (second), the events are processed
|
|
* in 0.5 second blocks, that are at least 0.5 seconds in advance.
|
|
*
|
|
* In addition to setting the value in seconds, the lookAhead also
|
|
* accepts the strings "interactive" (prioritizes low latency),
|
|
* "playback" (prioritizes sustained playback), and "balanced" (balances
|
|
* latency and performance).
|
|
* @memberOf Tone.Transport#
|
|
* @type {Seconds|String}
|
|
* @name lookAhead
|
|
*/
|
|
Object.defineProperty(Tone.Transport.prototype, "lookAhead", {
|
|
get : function(){
|
|
return Tone.Clock.lookAhead;
|
|
},
|
|
set : function(lA){
|
|
if (this.isString(lA)){
|
|
switch(lA){
|
|
case "interactive" :
|
|
this.lookAhead = 0.032;
|
|
break;
|
|
case "playback" :
|
|
this.lookAhead = 0.5;
|
|
break;
|
|
case "balanced" :
|
|
this.lookAhead = 0.1;
|
|
break;
|
|
}
|
|
} else {
|
|
Tone.Clock.lookAhead = lA;
|
|
}
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Convert from BPM to frequency (factoring in PPQ)
|
|
* @param {BPM} bpm The BPM value to convert to frequency
|
|
* @return {Frequency} The BPM as a frequency with PPQ factored in.
|
|
* @private
|
|
*/
|
|
Tone.Transport.prototype._fromUnits = function(bpm){
|
|
return 1 / (60 / bpm / this.PPQ);
|
|
};
|
|
|
|
/**
|
|
* Convert from frequency (with PPQ) into BPM
|
|
* @param {Frequency} freq The clocks frequency to convert to BPM
|
|
* @return {BPM} The frequency value as BPM.
|
|
* @private
|
|
*/
|
|
Tone.Transport.prototype._toUnits = function(freq){
|
|
return (freq / this.PPQ) * 60;
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// SYNCING
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
/**
|
|
* Returns the time aligned to the next subdivision
|
|
* of the Transport. If the Transport is not started,
|
|
* it will return 0.
|
|
* Note: this will not work precisely during tempo ramps.
|
|
* @param {Time} subdivision The subdivision to quantize to
|
|
* @return {Number} The context time of the next subdivision.
|
|
* @example
|
|
* Tone.Transport.start(); //the transport must be started
|
|
* Tone.Transport.nextSubdivision("4n");
|
|
*/
|
|
Tone.Transport.prototype.nextSubdivision = function(subdivision){
|
|
subdivision = this.toSeconds(subdivision);
|
|
//if the transport's not started, return 0
|
|
var now;
|
|
if (this.state === Tone.State.Started){
|
|
now = this._clock._nextTick;
|
|
} else {
|
|
return 0;
|
|
}
|
|
var transportPos = Tone.Time(this.ticks, "i").eval();
|
|
var remainingTime = subdivision - (transportPos % subdivision);
|
|
if (remainingTime === 0){
|
|
remainingTime = subdivision;
|
|
}
|
|
return now + remainingTime;
|
|
};
|
|
|
|
/**
|
|
* Attaches the signal to the tempo control signal so that
|
|
* any changes in the tempo will change the signal in the same
|
|
* ratio.
|
|
*
|
|
* @param {Tone.Signal} signal
|
|
* @param {number=} ratio Optionally pass in the ratio between
|
|
* the two signals. Otherwise it will be computed
|
|
* based on their current values.
|
|
* @returns {Tone.Transport} this
|
|
*/
|
|
Tone.Transport.prototype.syncSignal = function(signal, ratio){
|
|
if (!ratio){
|
|
//get the sync ratio
|
|
if (signal._param.value !== 0){
|
|
ratio = signal._param.value / this.bpm._param.value;
|
|
} else {
|
|
ratio = 0;
|
|
}
|
|
}
|
|
var ratioSignal = new Tone.Gain(ratio);
|
|
this.bpm.chain(ratioSignal, signal._param);
|
|
this._syncedSignals.push({
|
|
"ratio" : ratioSignal,
|
|
"signal" : signal,
|
|
"initial" : signal._param.value
|
|
});
|
|
signal._param.value = 0;
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Unsyncs a previously synced signal from the transport's control.
|
|
* See Tone.Transport.syncSignal.
|
|
* @param {Tone.Signal} signal
|
|
* @returns {Tone.Transport} this
|
|
*/
|
|
Tone.Transport.prototype.unsyncSignal = function(signal){
|
|
for (var i = this._syncedSignals.length - 1; i >= 0; i--){
|
|
var syncedSignal = this._syncedSignals[i];
|
|
if (syncedSignal.signal === signal){
|
|
syncedSignal.ratio.dispose();
|
|
syncedSignal.signal._param.value = syncedSignal.initial;
|
|
this._syncedSignals.splice(i, 1);
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Transport} this
|
|
* @private
|
|
*/
|
|
Tone.Transport.prototype.dispose = function(){
|
|
Tone.Emitter.prototype.dispose.call(this);
|
|
this._clock.dispose();
|
|
this._clock = null;
|
|
this._writable("bpm");
|
|
this.bpm = null;
|
|
this._timeline.dispose();
|
|
this._timeline = null;
|
|
this._onceEvents.dispose();
|
|
this._onceEvents = null;
|
|
this._repeatedEvents.dispose();
|
|
this._repeatedEvents = null;
|
|
return this;
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// INITIALIZATION
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
var TransportConstructor = Tone.Transport;
|
|
|
|
Tone._initAudioContext(function(){
|
|
if (typeof Tone.Transport === "function"){
|
|
//a single transport object
|
|
Tone.Transport = new Tone.Transport();
|
|
} else {
|
|
//stop the clock
|
|
Tone.Transport.stop();
|
|
//get the previous values
|
|
var prevSettings = Tone.Transport.get();
|
|
//destory the old transport
|
|
Tone.Transport.dispose();
|
|
//make new Transport insides
|
|
TransportConstructor.call(Tone.Transport);
|
|
//set the previous config
|
|
Tone.Transport.set(prevSettings);
|
|
}
|
|
});
|
|
|
|
return Tone.Transport;
|
|
});
|