mirror of
https://github.com/Tonejs/Tone.js
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149 lines
4.1 KiB
JavaScript
149 lines
4.1 KiB
JavaScript
import Tone from "../core/Tone";
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import "../component/AmplitudeEnvelope";
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import "../component/FrequencyEnvelope";
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import "../source/Noise";
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import "../signal/Signal";
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import "../component/Filter";
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import "../instrument/Instrument";
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/**
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* @class Tone.NoiseSynth is composed of a noise generator (Tone.Noise), one filter (Tone.Filter),
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* and two envelopes (Tone.Envelop). One envelope controls the amplitude
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* of the noise and the other is controls the cutoff frequency of the filter.
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* <img src="https://docs.google.com/drawings/d/1rqzuX9rBlhT50MRvD2TKml9bnZhcZmzXF1rf_o7vdnE/pub?w=918&h=242">
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*
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* @constructor
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* @extends {Tone.Instrument}
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* @param {Object} [options] the options available for the synth
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* see defaults below
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* @example
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* var noiseSynth = new Tone.NoiseSynth().toMaster();
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* noiseSynth.triggerAttackRelease("8n");
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*/
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Tone.NoiseSynth = function(options){
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//get the defaults
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options = Tone.defaultArg(options, Tone.NoiseSynth.defaults);
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Tone.Instrument.call(this, options);
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/**
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* The noise source.
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* @type {Tone.Noise}
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* @example
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* noiseSynth.set("noise.type", "brown");
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*/
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this.noise = new Tone.Noise(options.noise);
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/**
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* The amplitude envelope.
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* @type {Tone.AmplitudeEnvelope}
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*/
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this.envelope = new Tone.AmplitudeEnvelope(options.envelope);
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//connect the noise to the output
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this.noise.chain(this.envelope, this.output);
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this._readOnly(["noise", "envelope"]);
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};
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Tone.extend(Tone.NoiseSynth, Tone.Instrument);
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/**
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* @const
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* @static
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* @type {Object}
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*/
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Tone.NoiseSynth.defaults = {
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"noise" : {
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"type" : "white"
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},
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"envelope" : {
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"attack" : 0.005,
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"decay" : 0.1,
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"sustain" : 0.0,
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}
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};
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/**
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* Start the attack portion of the envelopes. Unlike other
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* instruments, Tone.NoiseSynth doesn't have a note.
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* @param {Time} [time=now] the time the attack should start
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* @param {number} [velocity=1] the velocity of the note (0-1)
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* @returns {Tone.NoiseSynth} this
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* @example
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* noiseSynth.triggerAttack();
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*/
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Tone.NoiseSynth.prototype.triggerAttack = function(time, velocity){
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time = this.toSeconds(time);
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//the envelopes
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this.envelope.triggerAttack(time, velocity);
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//start the noise
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this.noise.start(time);
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if (this.envelope.sustain === 0){
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this.noise.stop(time + this.envelope.attack + this.envelope.decay);
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}
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return this;
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};
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/**
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* Start the release portion of the envelopes.
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* @param {Time} [time=now] the time the release should start
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* @returns {Tone.NoiseSynth} this
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*/
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Tone.NoiseSynth.prototype.triggerRelease = function(time){
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time = this.toSeconds(time);
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this.envelope.triggerRelease(time);
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this.noise.stop(time + this.envelope.release);
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return this;
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};
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/**
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* Sync the instrument to the Transport. All subsequent calls of
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* [triggerAttack](#triggerattack) and [triggerRelease](#triggerrelease)
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* will be scheduled along the transport.
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* @example
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* synth.sync()
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* //schedule 3 notes when the transport first starts
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* synth.triggerAttackRelease('8n', 0)
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* synth.triggerAttackRelease('8n', '8n')
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* synth.triggerAttackRelease('8n', '4n')
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* //start the transport to hear the notes
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* Transport.start()
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* @returns {Tone.Instrument} this
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*/
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Tone.NoiseSynth.prototype.sync = function(){
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this._syncMethod("triggerAttack", 0);
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this._syncMethod("triggerRelease", 0);
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return this;
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};
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/**
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* Trigger the attack and then the release.
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* @param {Time} duration the duration of the note
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* @param {Time} [time=now] the time of the attack
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* @param {number} [velocity=1] the velocity
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* @returns {Tone.NoiseSynth} this
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*/
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Tone.NoiseSynth.prototype.triggerAttackRelease = function(duration, time, velocity){
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time = this.toSeconds(time);
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duration = this.toSeconds(duration);
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this.triggerAttack(time, velocity);
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this.triggerRelease(time + duration);
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return this;
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};
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/**
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* Clean up.
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* @returns {Tone.NoiseSynth} this
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*/
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Tone.NoiseSynth.prototype.dispose = function(){
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Tone.Instrument.prototype.dispose.call(this);
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this._writable(["noise", "envelope"]);
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this.noise.dispose();
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this.noise = null;
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this.envelope.dispose();
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this.envelope = null;
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return this;
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};
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export default Tone.NoiseSynth;
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