Tone.js/Tone/effect/Phaser.js
tambien 2ca9d89424 using Tone.connect/disconnect everywhere
no more overwritten connect/disconnect

closes #421
2019-02-02 13:20:53 -05:00

204 lines
4.9 KiB
JavaScript

import Tone from "../core/Tone";
import "../component/LFO";
import "../component/Filter";
import "../effect/StereoEffect";
/**
* @class Tone.Phaser is a phaser effect. Phasers work by changing the phase
* of different frequency components of an incoming signal. Read more on
* [Wikipedia](https://en.wikipedia.org/wiki/Phaser_(effect)).
* Inspiration for this phaser comes from [Tuna.js](https://github.com/Dinahmoe/tuna/).
*
* @extends {Tone.StereoEffect}
* @constructor
* @param {Frequency|Object} [frequency] The speed of the phasing.
* @param {number} [octaves] The octaves of the effect.
* @param {Frequency} [baseFrequency] The base frequency of the filters.
* @example
* var phaser = new Tone.Phaser({
* "frequency" : 15,
* "octaves" : 5,
* "baseFrequency" : 1000
* }).toMaster();
* var synth = new Tone.FMSynth().connect(phaser);
* synth.triggerAttackRelease("E3", "2n");
*/
Tone.Phaser = function(){
//set the defaults
var options = Tone.defaults(arguments, ["frequency", "octaves", "baseFrequency"], Tone.Phaser);
Tone.StereoEffect.call(this, options);
/**
* the lfo which controls the frequency on the left side
* @type {Tone.LFO}
* @private
*/
this._lfoL = new Tone.LFO(options.frequency, 0, 1);
/**
* the lfo which controls the frequency on the right side
* @type {Tone.LFO}
* @private
*/
this._lfoR = new Tone.LFO(options.frequency, 0, 1);
this._lfoR.phase = 180;
/**
* the base modulation frequency
* @type {number}
* @private
*/
this._baseFrequency = options.baseFrequency;
/**
* the octaves of the phasing
* @type {number}
* @private
*/
this._octaves = options.octaves;
/**
* The quality factor of the filters
* @type {Positive}
* @signal
*/
this.Q = new Tone.Signal(options.Q, Tone.Type.Positive);
/**
* the array of filters for the left side
* @type {Array}
* @private
*/
this._filtersL = this._makeFilters(options.stages, this._lfoL, this.Q);
/**
* the array of filters for the left side
* @type {Array}
* @private
*/
this._filtersR = this._makeFilters(options.stages, this._lfoR, this.Q);
/**
* the frequency of the effect
* @type {Tone.Signal}
*/
this.frequency = this._lfoL.frequency;
this.frequency.value = options.frequency;
//connect them up
this.effectSendL.connect(this._filtersL[0]);
this.effectSendR.connect(this._filtersR[0]);
Tone.connect(this._filtersL[options.stages - 1], this.effectReturnL);
Tone.connect(this._filtersR[options.stages - 1], this.effectReturnR);
//control the frequency with one LFO
this._lfoL.frequency.connect(this._lfoR.frequency);
//set the options
this.baseFrequency = options.baseFrequency;
this.octaves = options.octaves;
//start the lfo
this._lfoL.start();
this._lfoR.start();
this._readOnly(["frequency", "Q"]);
};
Tone.extend(Tone.Phaser, Tone.StereoEffect);
/**
* defaults
* @static
* @type {object}
*/
Tone.Phaser.defaults = {
"frequency" : 0.5,
"octaves" : 3,
"stages" : 10,
"Q" : 10,
"baseFrequency" : 350,
};
/**
* @param {number} stages
* @returns {Array} the number of filters all connected together
* @private
*/
Tone.Phaser.prototype._makeFilters = function(stages, connectToFreq, Q){
var filters = new Array(stages);
//make all the filters
for (var i = 0; i < stages; i++){
var filter = this.context.createBiquadFilter();
filter.type = "allpass";
Q.connect(filter.Q);
connectToFreq.connect(filter.frequency);
filters[i] = filter;
}
Tone.connectSeries.apply(Tone, filters);
return filters;
};
/**
* The number of octaves the phase goes above
* the baseFrequency
* @memberOf Tone.Phaser#
* @type {Positive}
* @name octaves
*/
Object.defineProperty(Tone.Phaser.prototype, "octaves", {
get : function(){
return this._octaves;
},
set : function(octaves){
this._octaves = octaves;
var max = this._baseFrequency * Math.pow(2, octaves);
this._lfoL.max = max;
this._lfoR.max = max;
}
});
/**
* The the base frequency of the filters.
* @memberOf Tone.Phaser#
* @type {number}
* @name baseFrequency
*/
Object.defineProperty(Tone.Phaser.prototype, "baseFrequency", {
get : function(){
return this._baseFrequency;
},
set : function(freq){
this._baseFrequency = freq;
this._lfoL.min = freq;
this._lfoR.min = freq;
this.octaves = this._octaves;
}
});
/**
* clean up
* @returns {Tone.Phaser} this
*/
Tone.Phaser.prototype.dispose = function(){
Tone.StereoEffect.prototype.dispose.call(this);
this._writable(["frequency", "Q"]);
this.Q.dispose();
this.Q = null;
this._lfoL.dispose();
this._lfoL = null;
this._lfoR.dispose();
this._lfoR = null;
for (var i = 0; i < this._filtersL.length; i++){
this._filtersL[i].disconnect();
this._filtersL[i] = null;
}
this._filtersL = null;
for (var j = 0; j < this._filtersR.length; j++){
this._filtersR[j].disconnect();
this._filtersR[j] = null;
}
this._filtersR = null;
this.frequency = null;
return this;
};
export default Tone.Phaser;