Tone.js/examples/interaction.html
2014-09-06 18:07:45 -04:00

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HTML

<html>
<head>
<title>INTERACTIVE</title>
<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
<script type="text/javascript" src="./deps/jquery.min.js"></script>
<script type="text/javascript" src="./deps/interface.js"></script>
<script type="text/javascript" src="./deps/jquery-ui.js"></script>
<script type="text/javascript" src="./deps/jquery.ui.touch-punch.js"></script>
<script type="text/javascript" src="../build/Tone.js"></script>
<script type="text/javascript" src="./Widgets.js"></script>
<script type="text/javascript" src="./ExampleList.js"></script>
<link rel="stylesheet" type="text/css" href="./style/widgets.css">
<link rel="stylesheet" type="text/css" href="./style/jquery-ui.css">
</head>
<body>
<div id="Container">
<div id="Explanation">
Interactive Music
<br>
<br>
The dots' positions control two parameters of the effects. <br>
0 : Lowpass Filter -> x = frequency, y = Q <br>
1 : Gate -> x = attack/release time, y = threshold<br>
2 : Bitcrusher -> x = frequency, y = bits<br>
</div>
<div id="Content">
<div id="Loading">LOADING...</div>
<div id="XY"></div>
</div>
</div>
<script type="text/javascript">
/* globals Tone, GUI, Interface */
var player = new Tone.Player("./audio/FWDL.mp3", function(){
$("#Loading").remove();
startButton.enable();
});
player.loop = true;
//the gate
var gate = new Tone.Gate(-20, 0.2, 0.2);
player.connect(gate);
//bit crusher
var bitcrusher = new Tone.BitCrusher(8, 0.5);
gate.connect(bitcrusher);
//a lowpass filter
var lowpass = new Tone.Filter(600, "lowpass");
bitcrusher.connect(lowpass);
lowpass.toMaster();
// GUI //
$(function(){
new GUI.TopBar(Tone);
var panel = new Interface.Panel({
container:$("#XY")
});
var xy = new Interface.XY({
childWidth: 25,
numChildren: 3,
background:"#FFF",
fill: "rgba(127,127,127,.2)",
bounds:[0,0,1,1],
oninit: function() { this.rainbow(); },
});
xy.rainbow();
panel.background = "white";
panel.add(xy);
//update the values
setInterval(function(){
var values = xy.values;
//lowpass
var lpassfreq = lowpass.interpolate(values[0].x, 60, 6000);
var lpassQ = lowpass.interpolate(values[0].y, 20, 0);
lowpass.setFrequency(lpassfreq);
lowpass.setQ(lpassQ);
//gate
var gateSmooth = gate.interpolate(values[1].x, 0.1, 0.6);
var gateThresh = gate.interpolate(values[1].y, -24, -40);
gate.setAttack(gateSmooth);
gate.setRelease(gateSmooth);
gate.setThreshold(gateThresh);
//bit crusher
var bits = bitcrusher.interpolate(values[2].y, 12, 7);
var crushFreq = bitcrusher.interpolate(values[2].y, 0.1, 0.9);
bitcrusher.setFrequency(crushFreq);
bitcrusher.setBits(bits);
}, 100);
});
var content = $("#Content");
var startButton = new GUI.Checkbox(content, function(on){
if (on){
player.start();
} else {
player.stop();
}
}, "start", "stop");
startButton.disable();
</script>
<style type="text/css">
#Content {
text-align: left;
width: 320px;
height: auto;
}
#Content #XY{
border: 1px solid black;
width: 320px;
height: 320px;
}
#Content #XY canvas{
width: 100%;
height: 100%;
}
.Checkbox {
margin-top: 10px;
width: 100%;
}
</style>
</body>
</html>