mirror of
https://github.com/Tonejs/Tone.js
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99 lines
No EOL
2.4 KiB
JavaScript
99 lines
No EOL
2.4 KiB
JavaScript
define(["Tone/core/Tone", "Tone/signal/SignalBase", "Tone/signal/GreaterThan"], function(Tone){
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"use strict";
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/**
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* @class When the gate is set to 0, the input signal does not pass through to the output.
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* If the gate is set to 1, the input signal passes through.
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* the gate is initially closed.
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*
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* @constructor
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* @extends {Tone.SignalBase}
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* @param {Boolean} [open=false] If the gate is initially open or closed.
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* @example
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* var sigSwitch = new Tone.Switch();
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* var signal = new Tone.Signal(2).connect(sigSwitch);
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* //initially no output from sigSwitch
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* sigSwitch.gate.value = 1;
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* //open the switch and allow the signal through
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* //the output of sigSwitch is now 2.
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*/
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Tone.Switch = function(open){
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open = this.defaultArg(open, false);
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Tone.call(this);
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/**
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* The control signal for the switch.
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* When this value is 0, the input signal will NOT pass through,
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* when it is high (1), the input signal will pass through.
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*
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* @type {Number}
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* @signal
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*/
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this.gate = new Tone.Signal(0);
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this._readOnly("gate");
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/**
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* thresh the control signal to either 0 or 1
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* @type {Tone.GreaterThan}
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* @private
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*/
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this._thresh = new Tone.GreaterThan(0.5);
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this.input.connect(this.output);
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this.gate.chain(this._thresh, this.output.gain);
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//initially open
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if (open){
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this.open();
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}
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};
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Tone.extend(Tone.Switch, Tone.SignalBase);
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/**
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* Open the switch at a specific time.
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*
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* @param {Time} [time=now] The time when the switch will be open.
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* @returns {Tone.Switch} this
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* @example
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* //open the switch to let the signal through
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* sigSwitch.open();
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*/
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Tone.Switch.prototype.open = function(time){
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this.gate.setValueAtTime(1, this.toSeconds(time));
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return this;
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};
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/**
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* Close the switch at a specific time.
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*
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* @param {Time} [time=now] The time when the switch will be closed.
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* @returns {Tone.Switch} this
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* @example
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* //close the switch a half second from now
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* sigSwitch.close("+0.5");
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*/
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Tone.Switch.prototype.close = function(time){
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this.gate.setValueAtTime(0, this.toSeconds(time));
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return this;
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};
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/**
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* Clean up.
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* @returns {Tone.Switch} this
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*/
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Tone.Switch.prototype.dispose = function(){
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Tone.prototype.dispose.call(this);
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this._writable("gate");
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this.gate.dispose();
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this.gate = null;
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this._thresh.dispose();
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this._thresh = null;
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return this;
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};
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return Tone.Switch;
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}); |