Tone.js/Tone/signal/Switch.js
2015-06-20 15:50:57 -04:00

99 lines
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2.4 KiB
JavaScript

define(["Tone/core/Tone", "Tone/signal/SignalBase", "Tone/signal/GreaterThan"], function(Tone){
"use strict";
/**
* @class When the gate is set to 0, the input signal does not pass through to the output.
* If the gate is set to 1, the input signal passes through.
* the gate is initially closed.
*
* @constructor
* @extends {Tone.SignalBase}
* @param {Boolean} [open=false] If the gate is initially open or closed.
* @example
* var sigSwitch = new Tone.Switch();
* var signal = new Tone.Signal(2).connect(sigSwitch);
* //initially no output from sigSwitch
* sigSwitch.gate.value = 1;
* //open the switch and allow the signal through
* //the output of sigSwitch is now 2.
*/
Tone.Switch = function(open){
open = this.defaultArg(open, false);
Tone.call(this);
/**
* The control signal for the switch.
* When this value is 0, the input signal will NOT pass through,
* when it is high (1), the input signal will pass through.
*
* @type {Number}
* @signal
*/
this.gate = new Tone.Signal(0);
this._readOnly("gate");
/**
* thresh the control signal to either 0 or 1
* @type {Tone.GreaterThan}
* @private
*/
this._thresh = new Tone.GreaterThan(0.5);
this.input.connect(this.output);
this.gate.chain(this._thresh, this.output.gain);
//initially open
if (open){
this.open();
}
};
Tone.extend(Tone.Switch, Tone.SignalBase);
/**
* Open the switch at a specific time.
*
* @param {Time} [time=now] The time when the switch will be open.
* @returns {Tone.Switch} this
* @example
* //open the switch to let the signal through
* sigSwitch.open();
*/
Tone.Switch.prototype.open = function(time){
this.gate.setValueAtTime(1, this.toSeconds(time));
return this;
};
/**
* Close the switch at a specific time.
*
* @param {Time} [time=now] The time when the switch will be closed.
* @returns {Tone.Switch} this
* @example
* //close the switch a half second from now
* sigSwitch.close("+0.5");
*/
Tone.Switch.prototype.close = function(time){
this.gate.setValueAtTime(0, this.toSeconds(time));
return this;
};
/**
* Clean up.
* @returns {Tone.Switch} this
*/
Tone.Switch.prototype.dispose = function(){
Tone.prototype.dispose.call(this);
this._writable("gate");
this.gate.dispose();
this.gate = null;
this._thresh.dispose();
this._thresh = null;
return this;
};
return Tone.Switch;
});