mirror of
https://github.com/Tonejs/Tone.js
synced 2024-11-16 00:27:58 +00:00
138 lines
4.3 KiB
TypeScript
138 lines
4.3 KiB
TypeScript
// import Tone from "../core/Tone";
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// import "../signal/SignalBase";
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import { optionsFromArguments } from "../core/util/Defaults";
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import { isArray, isFunction, isUndef } from "../core/util/TypeCheck";
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import { Signal, SignalOptions } from "./Signal";
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import { SignalOperator } from "./SignalOperator";
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type WaveShaperMappingFn = (value: number, index?: number) => number;
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type WaveShaperMapping = WaveShaperMappingFn | number[] | Float32Array;
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interface WaveShaperOptions extends SignalOptions {
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mapping?: WaveShaperMapping;
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length: number;
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curve?: number[] | Float32Array;
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}
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/**
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* Wraps the native Web Audio API
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* [WaveShaperNode](http://webaudio.github.io/web-audio-api/#the-waveshapernode-interface).
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*
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* @param mapping The function used to define the values.
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* The mapping function should take two arguments:
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* the first is the value at the current position
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* and the second is the array position.
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* If the argument is an array, that array will be
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* set as the wave shaping function. The input
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* signal is an AudioRange [-1, 1] value and the output
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* signal can take on any numerical values.
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*
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* @param bufferLen The length of the WaveShaperNode buffer.
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* @example
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* var timesTwo = new WaveShaper(function(val){
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* return val * 2;
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* }, 2048);
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* @example
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* //a waveshaper can also be constructed with an array of values
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* var invert = new WaveShaper([1, -1]);
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*/
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export class WaveShaper extends SignalOperator<WaveShaperOptions> {
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readonly name = "WaveShaper";
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/**
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* the waveshaper node
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*/
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private _shaper: WaveShaperNode = this.context.createWaveShaper();
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/**
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* The input to the waveshaper node.
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*/
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input = this._shaper;
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/**
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* The output from the waveshaper node
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*/
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output = this._shaper;
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protected _internalChannels = [this._shaper];
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constructor(options?: Partial<WaveShaperOptions>);
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constructor(mapping?: WaveShaperMapping , length?: number);
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constructor() {
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super(Object.assign(optionsFromArguments(WaveShaper.getDefaults(), arguments, ["mapping", "length"])));
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const options = optionsFromArguments(WaveShaper.getDefaults(), arguments, ["mapping", "length"]);
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if (isArray(options.mapping) || options.mapping instanceof Float32Array) {
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this.curve = Float32Array.from(options.mapping);
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} else if (isFunction(options.mapping)) {
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this.setMap(options.mapping, options.length);
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}
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}
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static getDefaults(): WaveShaperOptions {
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return Object.assign(Signal.getDefaults(), {
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length: 1024,
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});
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}
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/**
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* Uses a mapping function to set the value of the curve.
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* @param mapping The function used to define the values.
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* The mapping function take two arguments:
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* the first is the value at the current position
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* which goes from -1 to 1 over the number of elements
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* in the curve array. The second argument is the array position.
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* @example
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* //map the input signal from [-1, 1] to [0, 10]
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* shaper.setMap(function(val, index){
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* return (val + 1) * 5;
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* })
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*/
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setMap(mapping: WaveShaperMappingFn, length: number = 1024): this {
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const array = new Float32Array(length);
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for (let i = 0, len = length; i < len; i++) {
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const normalized = (i / (len - 1)) * 2 - 1;
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array[i] = mapping(normalized, i);
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}
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this.curve = array;
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return this;
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}
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/**
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* The array to set as the waveshaper curve. For linear curves
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* array length does not make much difference, but for complex curves
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* longer arrays will provide smoother interpolation.
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*/
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get curve(): Float32Array | null {
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return this._shaper.curve;
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}
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set curve(mapping: Float32Array | null) {
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this._shaper.curve = mapping;
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}
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/**
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* Specifies what type of oversampling (if any) should be used when
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* applying the shaping curve. Can either be "none", "2x" or "4x".
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*/
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get oversample(): OverSampleType {
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return this._shaper.oversample;
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}
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set oversample(oversampling: OverSampleType) {
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const isOverSampleType = ["none", "2x", "4x"].some(str => str.includes(oversampling));
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this.assert(isOverSampleType, "oversampling must be either 'none', '2x', or '4x'");
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this._shaper.oversample = oversampling;
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}
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/**
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* Clean up.
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*/
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dispose(): this {
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super.dispose();
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this._shaper.disconnect();
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return this;
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}
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}
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