Tone.js/Tone/effect/AutoWah.js
2015-05-23 19:07:28 -04:00

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4.8 KiB
JavaScript

define(["Tone/core/Tone", "Tone/component/Follower", "Tone/signal/ScaleExp",
"Tone/effect/Effect", "Tone/component/Filter"],
function(Tone){
"use strict";
/**
* @class AutoWah connects an envelope follower to a bandpass filter.
* Some inspiration from Tuna.js https://github.com/Dinahmoe/tuna
*
* @constructor
* @extends {Tone.Effect}
* @param {Tone.Type.Frequency} [baseFrequency=100] the frequency the filter is set
* to at the low point of the wah
* @param {Tone.Type.Positive} [octaves=5] the number of octaves above the baseFrequency
* the filter will sweep to when fully open
* @param {Tone.Type.Decibels} [sensitivity=0] the decibel threshold sensitivity for
* the incoming signal. Normal range of -40 to 0.
* @example
* var autoWah = new Tone.AutoWah(100, 6, -20);
*/
Tone.AutoWah = function(){
var options = this.optionsObject(arguments, ["baseFrequency", "octaves", "sensitivity"], Tone.AutoWah.defaults);
Tone.Effect.call(this, options);
/**
* the envelope follower
* @type {Tone.Follower}
* @private
*/
this.follower = new Tone.Follower(options.follower);
/**
* scales the follower value to the frequency domain
* @type {Tone}
* @private
*/
this._sweepRange = new Tone.ScaleExp(0, 1, 0.5);
/**
* @type {number}
* @private
*/
this._baseFrequency = options.baseFrequency;
/**
* @type {number}
* @private
*/
this._octaves = options.octaves;
/**
* the input gain to adjust the sensitivity
* @type {GainNode}
* @private
*/
this._inputBoost = this.context.createGain();
/**
* @type {BiquadFilterNode}
* @private
*/
this._bandpass = new Tone.Filter({
"rolloff" : -48,
"frequency" : 0,
"Q" : options.Q,
});
/**
* @type {Tone.Filter}
* @private
*/
this._peaking = new Tone.Filter(0, "peaking");
this._peaking.gain.value = options.gain;
/**
* the gain of the filter.
* @type {Tone.Signal}
*/
this.gain = this._peaking.gain;
/**
* The quality of the filter.
* @type {Tone.Signal}
*/
this.Q = this._bandpass.Q;
//the control signal path
this.effectSend.chain(this._inputBoost, this.follower, this._sweepRange);
this._sweepRange.connect(this._bandpass.frequency);
this._sweepRange.connect(this._peaking.frequency);
//the filtered path
this.effectSend.chain(this._bandpass, this._peaking, this.effectReturn);
//set the initial value
this._setSweepRange();
this.sensitivity = options.sensitivity;
this._readOnly(["gain", "Q"]);
};
Tone.extend(Tone.AutoWah, Tone.Effect);
/**
* @static
* @type {Object}
*/
Tone.AutoWah.defaults = {
"baseFrequency" : 100,
"octaves" : 6,
"sensitivity" : 0,
"Q" : 2,
"gain" : 2,
"follower" : {
"attack" : 0.3,
"release" : 0.5
}
};
/**
* The number of octaves that the filter will sweep.
* @memberOf Tone.AutoWah#
* @type {number}
* @name octaves
*/
Object.defineProperty(Tone.AutoWah.prototype, "octaves", {
get : function(){
return this._octaves;
},
set : function(octaves){
this._octaves = octaves;
this._setSweepRange();
}
});
/**
* The base frequency from which the sweep will start from.
* @memberOf Tone.AutoWah#
* @type {Tone.Type.Frequency}
* @name baseFrequency
*/
Object.defineProperty(Tone.AutoWah.prototype, "baseFrequency", {
get : function(){
return this._baseFrequency;
},
set : function(baseFreq){
this._baseFrequency = baseFreq;
this._setSweepRange();
}
});
/**
* The sensitivity to control how responsive to the input signal the filter is.
* in Decibels.
* @memberOf Tone.AutoWah#
* @type {number}
* @name sensitivity
*/
Object.defineProperty(Tone.AutoWah.prototype, "sensitivity", {
get : function(){
return this.gainToDb(1 / this._inputBoost.gain.value);
},
set : function(sensitivy){
this._inputBoost.gain.value = 1 / this.dbToGain(sensitivy);
}
});
/**
* sets the sweep range of the scaler
* @private
*/
Tone.AutoWah.prototype._setSweepRange = function(){
this._sweepRange.min = this._baseFrequency;
this._sweepRange.max = Math.min(this._baseFrequency * Math.pow(2, this._octaves), this.context.sampleRate / 2);
};
/**
* clean up
* @returns {Tone.AutoWah} `this`
*/
Tone.AutoWah.prototype.dispose = function(){
Tone.Effect.prototype.dispose.call(this);
this.follower.dispose();
this.follower = null;
this._sweepRange.dispose();
this._sweepRange = null;
this._bandpass.dispose();
this._bandpass = null;
this._peaking.dispose();
this._peaking = null;
this._inputBoost.disconnect();
this._inputBoost = null;
this._writable(["gain", "Q"]);
this.gain = null;
this.Q = null;
return this;
};
return Tone.AutoWah;
});