mirror of
https://github.com/Tonejs/Tone.js
synced 2025-01-09 10:28:45 +00:00
18350 lines
No EOL
581 KiB
JavaScript
18350 lines
No EOL
581 KiB
JavaScript
(function (root) {
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"use strict";
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var Tone;
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//constructs the main Tone object
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function Main(func){
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Tone = func();
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}
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//invokes each of the modules with the main Tone object as the argument
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function Module(func){
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func(Tone);
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}
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/**
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* Tone.js
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* @author Yotam Mann
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* @license http://opensource.org/licenses/MIT MIT License
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* @copyright 2014-2015 Yotam Mann
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*/
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Main(function () {
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//////////////////////////////////////////////////////////////////////////
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// WEB AUDIO CONTEXT
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///////////////////////////////////////////////////////////////////////////
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//borrowed from underscore.js
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function isUndef(val) {
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return val === void 0;
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}
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//borrowed from underscore.js
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function isFunction(val) {
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return typeof val === 'function';
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}
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var audioContext;
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//polyfill for AudioContext and OfflineAudioContext
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if (isUndef(window.AudioContext)) {
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window.AudioContext = window.webkitAudioContext;
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}
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if (isUndef(window.OfflineAudioContext)) {
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window.OfflineAudioContext = window.webkitOfflineAudioContext;
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}
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if (!isUndef(AudioContext)) {
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audioContext = new AudioContext();
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} else {
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throw new Error('Web Audio is not supported in this browser');
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}
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//SHIMS////////////////////////////////////////////////////////////////////
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if (!isFunction(AudioContext.prototype.createGain)) {
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AudioContext.prototype.createGain = AudioContext.prototype.createGainNode;
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}
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if (!isFunction(AudioContext.prototype.createDelay)) {
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AudioContext.prototype.createDelay = AudioContext.prototype.createDelayNode;
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}
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if (!isFunction(AudioContext.prototype.createPeriodicWave)) {
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AudioContext.prototype.createPeriodicWave = AudioContext.prototype.createWaveTable;
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}
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if (!isFunction(AudioBufferSourceNode.prototype.start)) {
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AudioBufferSourceNode.prototype.start = AudioBufferSourceNode.prototype.noteGrainOn;
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}
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if (!isFunction(AudioBufferSourceNode.prototype.stop)) {
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AudioBufferSourceNode.prototype.stop = AudioBufferSourceNode.prototype.noteOff;
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}
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if (!isFunction(OscillatorNode.prototype.start)) {
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OscillatorNode.prototype.start = OscillatorNode.prototype.noteOn;
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}
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if (!isFunction(OscillatorNode.prototype.stop)) {
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OscillatorNode.prototype.stop = OscillatorNode.prototype.noteOff;
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}
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if (!isFunction(OscillatorNode.prototype.setPeriodicWave)) {
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OscillatorNode.prototype.setPeriodicWave = OscillatorNode.prototype.setWaveTable;
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}
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//extend the connect function to include Tones
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AudioNode.prototype._nativeConnect = AudioNode.prototype.connect;
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AudioNode.prototype.connect = function (B, outNum, inNum) {
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if (B.input) {
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if (Array.isArray(B.input)) {
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if (isUndef(inNum)) {
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inNum = 0;
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}
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this.connect(B.input[inNum]);
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} else {
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this.connect(B.input, outNum, inNum);
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}
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} else {
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try {
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if (B instanceof AudioNode) {
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this._nativeConnect(B, outNum, inNum);
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} else {
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this._nativeConnect(B, outNum);
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}
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} catch (e) {
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throw new Error('error connecting to node: ' + B);
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}
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}
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};
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///////////////////////////////////////////////////////////////////////////
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// TONE
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///////////////////////////////////////////////////////////////////////////
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/**
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* @class Tone is the base class of all other classes. It provides
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* a lot of methods and functionality to all classes that extend
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* it.
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*
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* @constructor
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* @alias Tone
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* @param {number} [inputs=1] the number of input nodes
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* @param {number} [outputs=1] the number of output nodes
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*/
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var Tone = function (inputs, outputs) {
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/**
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* the input node(s)
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* @type {GainNode|Array}
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*/
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if (isUndef(inputs) || inputs === 1) {
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this.input = this.context.createGain();
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} else if (inputs > 1) {
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this.input = new Array(inputs);
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}
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/**
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* the output node(s)
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* @type {GainNode|Array}
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*/
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if (isUndef(outputs) || outputs === 1) {
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this.output = this.context.createGain();
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} else if (outputs > 1) {
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this.output = new Array(inputs);
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}
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};
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/**
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* Set the parameters at once. Either pass in an
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* object mapping parameters to values, or to set a
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* single parameter, by passing in a string and value.
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* The last argument is an optional ramp time which
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* will ramp any signal values to their destination value
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* over the duration of the rampTime.
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* @param {Object|string} params
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* @param {number=} value
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* @param {Time=} rampTime
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* @returns {Tone} this
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* @example
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* //set values using an object
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* filter.set({
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* "frequency" : 300,
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* "type" : highpass
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* });
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* @example
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* filter.set("type", "highpass");
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* @example
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* //ramp to the value 220 over 3 seconds.
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* oscillator.set({
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* "frequency" : 220
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* }, 3);
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*/
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Tone.prototype.set = function (params, value, rampTime) {
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if (typeof params === 'object') {
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rampTime = value;
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} else if (typeof params === 'string') {
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var tmpObj = {};
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tmpObj[params] = value;
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params = tmpObj;
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}
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for (var attr in params) {
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value = params[attr];
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var parent = this;
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if (attr.indexOf('.') !== -1) {
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var attrSplit = attr.split('.');
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for (var i = 0; i < attrSplit.length - 1; i++) {
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parent = parent[attrSplit[i]];
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}
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attr = attrSplit[attrSplit.length - 1];
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}
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var param = parent[attr];
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if (isUndef(param)) {
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continue;
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}
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if (Tone.Signal && param instanceof Tone.Signal || Tone.Param && param instanceof Tone.Param) {
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if (param.value !== value) {
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if (isUndef(rampTime)) {
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param.value = value;
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} else {
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param.rampTo(value, rampTime);
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}
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}
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} else if (param instanceof AudioParam) {
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if (param.value !== value) {
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param.value = value;
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}
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} else if (param instanceof Tone) {
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param.set(value);
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} else if (param !== value) {
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parent[attr] = value;
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}
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}
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return this;
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};
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/**
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* Get the object's attributes. Given no arguments get
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* will return all available object properties and their corresponding
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* values. Pass in a single attribute to retrieve or an array
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* of attributes. The attribute strings can also include a "."
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* to access deeper properties.
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* @example
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* osc.get();
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* //returns {"type" : "sine", "frequency" : 440, ...etc}
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* @example
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* osc.get("type");
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* //returns { "type" : "sine"}
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* @example
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* //use dot notation to access deep properties
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* synth.get(["envelope.attack", "envelope.release"]);
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* //returns {"envelope" : {"attack" : 0.2, "release" : 0.4}}
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* @param {Array=|string|undefined} params the parameters to get, otherwise will return
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* all available.
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* @returns {Object}
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*/
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Tone.prototype.get = function (params) {
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if (isUndef(params)) {
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params = this._collectDefaults(this.constructor);
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} else if (typeof params === 'string') {
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params = [params];
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}
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var ret = {};
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for (var i = 0; i < params.length; i++) {
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var attr = params[i];
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var parent = this;
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var subRet = ret;
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if (attr.indexOf('.') !== -1) {
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var attrSplit = attr.split('.');
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for (var j = 0; j < attrSplit.length - 1; j++) {
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var subAttr = attrSplit[j];
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subRet[subAttr] = subRet[subAttr] || {};
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subRet = subRet[subAttr];
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parent = parent[subAttr];
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}
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attr = attrSplit[attrSplit.length - 1];
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}
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var param = parent[attr];
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if (typeof params[attr] === 'object') {
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subRet[attr] = param.get();
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} else if (Tone.Signal && param instanceof Tone.Signal) {
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subRet[attr] = param.value;
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} else if (Tone.Param && param instanceof Tone.Param) {
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subRet[attr] = param.value;
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} else if (param instanceof AudioParam) {
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subRet[attr] = param.value;
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} else if (param instanceof Tone) {
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subRet[attr] = param.get();
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} else if (!isFunction(param) && !isUndef(param)) {
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subRet[attr] = param;
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}
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}
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return ret;
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};
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/**
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* collect all of the default attributes in one
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* @private
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* @param {function} constr the constructor to find the defaults from
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* @return {Array} all of the attributes which belong to the class
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*/
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Tone.prototype._collectDefaults = function (constr) {
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var ret = [];
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if (!isUndef(constr.defaults)) {
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ret = Object.keys(constr.defaults);
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}
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if (!isUndef(constr._super)) {
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var superDefs = this._collectDefaults(constr._super);
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//filter out repeats
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for (var i = 0; i < superDefs.length; i++) {
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if (ret.indexOf(superDefs[i]) === -1) {
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ret.push(superDefs[i]);
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}
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}
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}
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return ret;
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};
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/**
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* Set the preset if it exists.
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* @param {string} presetName the name of the preset
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* @returns {Tone} this
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*/
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Tone.prototype.setPreset = function (presetName) {
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if (!this.isUndef(this.preset) && this.preset.hasOwnProperty(presetName)) {
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this.set(this.preset[presetName]);
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}
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return this;
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};
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/**
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* @returns {string} returns the name of the class as a string
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*/
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Tone.prototype.toString = function () {
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for (var className in Tone) {
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var isLetter = className[0].match(/^[A-Z]$/);
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var sameConstructor = Tone[className] === this.constructor;
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if (isFunction(Tone[className]) && isLetter && sameConstructor) {
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return className;
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}
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}
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return 'Tone';
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};
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///////////////////////////////////////////////////////////////////////////
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// CLASS VARS
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///////////////////////////////////////////////////////////////////////////
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/**
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* A static pointer to the audio context accessible as Tone.context.
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* @type {AudioContext}
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*/
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Tone.context = audioContext;
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/**
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* The audio context.
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* @type {AudioContext}
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*/
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Tone.prototype.context = Tone.context;
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/**
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* the default buffer size
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* @type {number}
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* @static
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* @const
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*/
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Tone.prototype.bufferSize = 2048;
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/**
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* The delay time of a single frame (128 samples according to the spec).
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* @type {number}
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* @static
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* @const
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*/
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Tone.prototype.blockTime = 128 / Tone.context.sampleRate;
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///////////////////////////////////////////////////////////////////////////
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// CONNECTIONS
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///////////////////////////////////////////////////////////////////////////
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/**
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* disconnect and dispose
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* @returns {Tone} this
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*/
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Tone.prototype.dispose = function () {
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if (!this.isUndef(this.input)) {
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if (this.input instanceof AudioNode) {
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this.input.disconnect();
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}
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this.input = null;
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}
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if (!this.isUndef(this.output)) {
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if (this.output instanceof AudioNode) {
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this.output.disconnect();
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}
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this.output = null;
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}
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return this;
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};
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/**
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* a silent connection to the DesinationNode
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* which will ensure that anything connected to it
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* will not be garbage collected
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*
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* @private
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*/
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var _silentNode = null;
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/**
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* makes a connection to ensure that the node will not be garbage collected
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* until 'dispose' is explicitly called
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*
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* use carefully. circumvents JS and WebAudio's normal Garbage Collection behavior
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* @returns {Tone} this
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*/
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Tone.prototype.noGC = function () {
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this.output.connect(_silentNode);
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return this;
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};
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AudioNode.prototype.noGC = function () {
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this.connect(_silentNode);
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return this;
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};
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/**
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* connect the output of a ToneNode to an AudioParam, AudioNode, or ToneNode
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* @param {Tone | AudioParam | AudioNode} unit
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* @param {number} [outputNum=0] optionally which output to connect from
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* @param {number} [inputNum=0] optionally which input to connect to
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* @returns {Tone} this
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*/
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Tone.prototype.connect = function (unit, outputNum, inputNum) {
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if (Array.isArray(this.output)) {
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outputNum = this.defaultArg(outputNum, 0);
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this.output[outputNum].connect(unit, 0, inputNum);
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} else {
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this.output.connect(unit, outputNum, inputNum);
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}
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return this;
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};
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/**
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* disconnect the output
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* @returns {Tone} this
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*/
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Tone.prototype.disconnect = function (outputNum) {
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if (Array.isArray(this.output)) {
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outputNum = this.defaultArg(outputNum, 0);
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this.output[outputNum].disconnect();
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} else {
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this.output.disconnect();
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}
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return this;
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};
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/**
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* connect together all of the arguments in series
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* @param {...AudioParam|Tone|AudioNode}
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* @returns {Tone} this
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*/
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Tone.prototype.connectSeries = function () {
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if (arguments.length > 1) {
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var currentUnit = arguments[0];
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for (var i = 1; i < arguments.length; i++) {
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var toUnit = arguments[i];
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currentUnit.connect(toUnit);
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currentUnit = toUnit;
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}
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}
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return this;
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};
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/**
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* fan out the connection from the first argument to the rest of the arguments
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* @param {...AudioParam|Tone|AudioNode}
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* @returns {Tone} this
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*/
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Tone.prototype.connectParallel = function () {
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var connectFrom = arguments[0];
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if (arguments.length > 1) {
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for (var i = 1; i < arguments.length; i++) {
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var connectTo = arguments[i];
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connectFrom.connect(connectTo);
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}
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}
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return this;
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};
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/**
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* Connect the output of this node to the rest of the nodes in series.
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* @example
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* //connect a node to an effect, panVol and then to the master output
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* node.chain(effect, panVol, Tone.Master);
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* @param {...AudioParam|Tone|AudioNode} nodes
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* @returns {Tone} this
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*/
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Tone.prototype.chain = function () {
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if (arguments.length > 0) {
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var currentUnit = this;
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for (var i = 0; i < arguments.length; i++) {
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var toUnit = arguments[i];
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currentUnit.connect(toUnit);
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currentUnit = toUnit;
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}
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}
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return this;
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};
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/**
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* connect the output of this node to the rest of the nodes in parallel.
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* @param {...AudioParam|Tone|AudioNode}
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* @returns {Tone} this
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*/
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Tone.prototype.fan = function () {
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if (arguments.length > 0) {
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for (var i = 0; i < arguments.length; i++) {
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this.connect(arguments[i]);
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}
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}
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return this;
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};
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//give native nodes chain and fan methods
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AudioNode.prototype.chain = Tone.prototype.chain;
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AudioNode.prototype.fan = Tone.prototype.fan;
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///////////////////////////////////////////////////////////////////////////
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// UTILITIES / HELPERS / MATHS
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///////////////////////////////////////////////////////////////////////////
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/**
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* If a the given is undefined, use the fallback.
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* If both given and fallback are objects, given
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* will be augmented with whatever properties it's
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* missing which are in fallback. It will recurse nested
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* objects unless shallowCopy is true.
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* <br><br>
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* WARNING: if object is self referential, it will go into an an
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* infinite recursive loop if shallowCopy is set to true.
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*
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* @param {*} given
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* @param {*} fallback
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* @param {Boolean} [shallowCopy=false] Shallow copies avoid recursively
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* accessing nested objects.
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* @return {*}
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*/
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Tone.prototype.defaultArg = function (given, fallback, shallowCopy) {
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shallowCopy = isUndef(shallowCopy) ? false : shallowCopy;
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if (typeof given === 'object' && typeof fallback === 'object' && !Array.isArray(given) && !Array.isArray(fallback)) {
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var ret = {};
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|
//make a deep copy of the given object
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for (var givenProp in given) {
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if (shallowCopy) {
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ret[givenProp] = isUndef(fallback[givenProp]) ? given[givenProp] : fallback[givenProp];
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} else {
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ret[givenProp] = this.defaultArg(fallback[givenProp], given[givenProp]);
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}
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}
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for (var fallbackProp in fallback) {
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if (shallowCopy) {
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ret[fallbackProp] = isUndef(given[fallbackProp]) ? fallback[fallbackProp] : given[fallbackProp];
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} else {
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ret[fallbackProp] = this.defaultArg(given[fallbackProp], fallback[fallbackProp]);
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}
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}
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return ret;
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} else {
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return isUndef(given) ? fallback : given;
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}
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};
|
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/**
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* returns the args as an options object with given arguments
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* mapped to the names provided.
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*
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* if the args given is an array containing only one object, it is assumed
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* that that's already the options object and will just return it.
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*
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* @param {Array} values the 'arguments' object of the function
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* @param {Array} keys the names of the arguments as they
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* should appear in the options object
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* @param {Object=} defaults optional defaults to mixin to the returned
|
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* options object
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|
* @param {Boolean} [shallowCopy=false] Shallow copies avoid recursively
|
|
* accessing nested objects.
|
|
* @return {Object} the options object with the names mapped to the arguments
|
|
*/
|
|
Tone.prototype.optionsObject = function (values, keys, defaults, shallowCopy) {
|
|
var options = {};
|
|
if (values.length === 1 && Object.prototype.toString.call(values[0]) === '[object Object]') {
|
|
options = values[0];
|
|
} else {
|
|
for (var i = 0; i < keys.length; i++) {
|
|
options[keys[i]] = values[i];
|
|
}
|
|
}
|
|
if (!this.isUndef(defaults)) {
|
|
return this.defaultArg(options, defaults, shallowCopy);
|
|
} else {
|
|
return options;
|
|
}
|
|
};
|
|
/**
|
|
* test if the arg is undefined
|
|
* @param {*} arg the argument to test
|
|
* @returns {boolean} true if the arg is undefined
|
|
* @function
|
|
*/
|
|
Tone.prototype.isUndef = isUndef;
|
|
/**
|
|
* test if the arg is a function
|
|
* @param {*} arg the argument to test
|
|
* @returns {boolean} true if the arg is a function
|
|
* @function
|
|
*/
|
|
Tone.prototype.isFunction = isFunction;
|
|
/**
|
|
* Test if the argument is a number.
|
|
* @param {*} arg the argument to test
|
|
* @returns {boolean} true if the arg is a number
|
|
*/
|
|
Tone.prototype.isNumber = function (arg) {
|
|
return typeof arg === 'number';
|
|
};
|
|
/**
|
|
* Test if the argument is a boolean.
|
|
* @param {*} arg the argument to test
|
|
* @returns {boolean} true if the arg is a boolean
|
|
*/
|
|
Tone.prototype.isBoolean = function (arg) {
|
|
return typeof arg === 'boolean';
|
|
};
|
|
/**
|
|
* An empty function.
|
|
* @static
|
|
*/
|
|
Tone.noOp = function () {
|
|
};
|
|
/**
|
|
* Make the property not writable. Internal use only.
|
|
* @private
|
|
* @param {string} property the property to make not writable
|
|
*/
|
|
Tone.prototype._readOnly = function (property) {
|
|
if (Array.isArray(property)) {
|
|
for (var i = 0; i < property.length; i++) {
|
|
this._readOnly(property[i]);
|
|
}
|
|
} else {
|
|
Object.defineProperty(this, property, {
|
|
writable: false,
|
|
enumerable: true
|
|
});
|
|
}
|
|
};
|
|
/**
|
|
* Make an attribute writeable. Interal use only.
|
|
* @private
|
|
* @param {string} property the property to make writable
|
|
*/
|
|
Tone.prototype._writable = function (property) {
|
|
if (Array.isArray(property)) {
|
|
for (var i = 0; i < property.length; i++) {
|
|
this._writable(property[i]);
|
|
}
|
|
} else {
|
|
Object.defineProperty(this, property, { writable: true });
|
|
}
|
|
};
|
|
/**
|
|
* Possible play states.
|
|
* @enum {string}
|
|
*/
|
|
Tone.State = {
|
|
Started: 'started',
|
|
Stopped: 'stopped',
|
|
Paused: 'paused'
|
|
};
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// GAIN CONVERSIONS
|
|
///////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Equal power gain scale. Good for cross-fading.
|
|
* @param {NormalRange} percent (0-1)
|
|
* @return {Gain} output gain (0-1)
|
|
*/
|
|
Tone.prototype.equalPowerScale = function (percent) {
|
|
var piFactor = 0.5 * Math.PI;
|
|
return Math.sin(percent * piFactor);
|
|
};
|
|
/**
|
|
* Convert decibels into gain.
|
|
* @param {Decibels} db
|
|
* @return {Gain}
|
|
*/
|
|
Tone.prototype.dbToGain = function (db) {
|
|
return Math.pow(2, db / 6);
|
|
};
|
|
/**
|
|
* Convert gain to decibels.
|
|
* @param {Gain} gain (0-1)
|
|
* @return {Decibels}
|
|
*/
|
|
Tone.prototype.gainToDb = function (gain) {
|
|
return 20 * (Math.log(gain) / Math.LN10);
|
|
};
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// TIMING
|
|
///////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Return the current time of the clock + a single buffer frame.
|
|
* If this value is used to schedule a value to change, the earliest
|
|
* it could be scheduled is the following frame.
|
|
* @return {number} the currentTime from the AudioContext
|
|
*/
|
|
Tone.prototype.now = function () {
|
|
return this.context.currentTime;
|
|
};
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// INHERITANCE
|
|
///////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* have a child inherit all of Tone's (or a parent's) prototype
|
|
* to inherit the parent's properties, make sure to call
|
|
* Parent.call(this) in the child's constructor
|
|
*
|
|
* based on closure library's inherit function
|
|
*
|
|
* @static
|
|
* @param {function} child
|
|
* @param {function=} parent (optional) parent to inherit from
|
|
* if no parent is supplied, the child
|
|
* will inherit from Tone
|
|
*/
|
|
Tone.extend = function (child, parent) {
|
|
if (isUndef(parent)) {
|
|
parent = Tone;
|
|
}
|
|
function TempConstructor() {
|
|
}
|
|
TempConstructor.prototype = parent.prototype;
|
|
child.prototype = new TempConstructor();
|
|
/** @override */
|
|
child.prototype.constructor = child;
|
|
child._super = parent;
|
|
};
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// CONTEXT
|
|
///////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* array of callbacks to be invoked when a new context is added
|
|
* @private
|
|
* @private
|
|
*/
|
|
var newContextCallbacks = [];
|
|
/**
|
|
* invoke this callback when a new context is added
|
|
* will be invoked initially with the first context
|
|
* @private
|
|
* @static
|
|
* @param {function(AudioContext)} callback the callback to be invoked
|
|
* with the audio context
|
|
*/
|
|
Tone._initAudioContext = function (callback) {
|
|
//invoke the callback with the existing AudioContext
|
|
callback(Tone.context);
|
|
//add it to the array
|
|
newContextCallbacks.push(callback);
|
|
};
|
|
/**
|
|
* Tone automatically creates a context on init, but if you are working
|
|
* with other libraries which also create an AudioContext, it can be
|
|
* useful to set your own. If you are going to set your own context,
|
|
* be sure to do it at the start of your code, before creating any objects.
|
|
* @static
|
|
* @param {AudioContext} ctx The new audio context to set
|
|
*/
|
|
Tone.setContext = function (ctx) {
|
|
//set the prototypes
|
|
Tone.prototype.context = ctx;
|
|
Tone.context = ctx;
|
|
//invoke all the callbacks
|
|
for (var i = 0; i < newContextCallbacks.length; i++) {
|
|
newContextCallbacks[i](ctx);
|
|
}
|
|
};
|
|
/**
|
|
* Bind this to a touchstart event to start the audio on mobile devices.
|
|
* <br>
|
|
* http://stackoverflow.com/questions/12517000/no-sound-on-ios-6-web-audio-api/12569290#12569290
|
|
* @static
|
|
*/
|
|
Tone.startMobile = function () {
|
|
var osc = Tone.context.createOscillator();
|
|
var silent = Tone.context.createGain();
|
|
silent.gain.value = 0;
|
|
osc.connect(silent);
|
|
silent.connect(Tone.context.destination);
|
|
var now = Tone.context.currentTime;
|
|
osc.start(now);
|
|
osc.stop(now + 1);
|
|
};
|
|
//setup the context
|
|
Tone._initAudioContext(function (audioContext) {
|
|
//set the blockTime
|
|
Tone.prototype.blockTime = 128 / audioContext.sampleRate;
|
|
_silentNode = audioContext.createGain();
|
|
_silentNode.gain.value = 0;
|
|
_silentNode.connect(audioContext.destination);
|
|
});
|
|
Tone.version = 'r6-dev';
|
|
console.log('%c * Tone.js ' + Tone.version + ' * ', 'background: #000; color: #fff');
|
|
return Tone;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Base class for all Signals. Used Internally.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone}
|
|
*/
|
|
Tone.SignalBase = function () {
|
|
};
|
|
Tone.extend(Tone.SignalBase);
|
|
/**
|
|
* When signals connect to other signals or AudioParams,
|
|
* they take over the output value of that signal or AudioParam.
|
|
* For all other nodes, the behavior is the same as a default <code>connect</code>.
|
|
*
|
|
* @override
|
|
* @param {AudioParam|AudioNode|Tone.Signal|Tone} node
|
|
* @param {number} [outputNumber=0] The output number to connect from.
|
|
* @param {number} [inputNumber=0] The input number to connect to.
|
|
* @returns {Tone.SignalBase} this
|
|
*/
|
|
Tone.SignalBase.prototype.connect = function (node, outputNumber, inputNumber) {
|
|
//zero it out so that the signal can have full control
|
|
if (Tone.Signal && Tone.Signal === node.constructor || Tone.Param && Tone.Param === node.constructor || Tone.TimelineSignal && Tone.TimelineSignal === node.constructor) {
|
|
//cancel changes
|
|
node._param.cancelScheduledValues(0);
|
|
//reset the value
|
|
node._param.value = 0;
|
|
//mark the value as overridden
|
|
node.overridden = true;
|
|
} else if (node instanceof AudioParam) {
|
|
node.cancelScheduledValues(0);
|
|
node.value = 0;
|
|
}
|
|
Tone.prototype.connect.call(this, node, outputNumber, inputNumber);
|
|
return this;
|
|
};
|
|
return Tone.SignalBase;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Wraps the native Web Audio API
|
|
* [WaveShaperNode](http://webaudio.github.io/web-audio-api/#the-waveshapernode-interface).
|
|
*
|
|
* @extends {Tone.SignalBase}
|
|
* @constructor
|
|
* @param {function|Array|Number} mapping The function used to define the values.
|
|
* The mapping function should take two arguments:
|
|
* the first is the value at the current position
|
|
* and the second is the array position.
|
|
* If the argument is an array, that array will be
|
|
* set as the wave shaping function. The input
|
|
* signal is an AudioRange [-1, 1] value and the output
|
|
* signal can take on any numerical values.
|
|
*
|
|
* @param {Number} [bufferLen=1024] The length of the WaveShaperNode buffer.
|
|
* @example
|
|
* var timesTwo = new Tone.WaveShaper(function(val){
|
|
* return val * 2;
|
|
* }, 2048);
|
|
* @example
|
|
* //a waveshaper can also be constructed with an array of values
|
|
* var invert = new Tone.WaveShaper([1, -1]);
|
|
*/
|
|
Tone.WaveShaper = function (mapping, bufferLen) {
|
|
/**
|
|
* the waveshaper
|
|
* @type {WaveShaperNode}
|
|
* @private
|
|
*/
|
|
this._shaper = this.input = this.output = this.context.createWaveShaper();
|
|
/**
|
|
* the waveshapers curve
|
|
* @type {Float32Array}
|
|
* @private
|
|
*/
|
|
this._curve = null;
|
|
if (Array.isArray(mapping)) {
|
|
this.curve = mapping;
|
|
} else if (isFinite(mapping) || this.isUndef(mapping)) {
|
|
this._curve = new Float32Array(this.defaultArg(mapping, 1024));
|
|
} else if (this.isFunction(mapping)) {
|
|
this._curve = new Float32Array(this.defaultArg(bufferLen, 1024));
|
|
this.setMap(mapping);
|
|
}
|
|
};
|
|
Tone.extend(Tone.WaveShaper, Tone.SignalBase);
|
|
/**
|
|
* Uses a mapping function to set the value of the curve.
|
|
* @param {function} mapping The function used to define the values.
|
|
* The mapping function take two arguments:
|
|
* the first is the value at the current position
|
|
* which goes from -1 to 1 over the number of elements
|
|
* in the curve array. The second argument is the array position.
|
|
* @returns {Tone.WaveShaper} this
|
|
* @example
|
|
* //map the input signal from [-1, 1] to [0, 10]
|
|
* shaper.setMap(function(val, index){
|
|
* return (val + 1) * 5;
|
|
* })
|
|
*/
|
|
Tone.WaveShaper.prototype.setMap = function (mapping) {
|
|
for (var i = 0, len = this._curve.length; i < len; i++) {
|
|
var normalized = i / len * 2 - 1;
|
|
this._curve[i] = mapping(normalized, i);
|
|
}
|
|
this._shaper.curve = this._curve;
|
|
return this;
|
|
};
|
|
/**
|
|
* The array to set as the waveshaper curve. For linear curves
|
|
* array length does not make much difference, but for complex curves
|
|
* longer arrays will provide smoother interpolation.
|
|
* @memberOf Tone.WaveShaper#
|
|
* @type {Array}
|
|
* @name curve
|
|
*/
|
|
Object.defineProperty(Tone.WaveShaper.prototype, 'curve', {
|
|
get: function () {
|
|
return this._shaper.curve;
|
|
},
|
|
set: function (mapping) {
|
|
this._curve = new Float32Array(mapping);
|
|
this._shaper.curve = this._curve;
|
|
}
|
|
});
|
|
/**
|
|
* Specifies what type of oversampling (if any) should be used when
|
|
* applying the shaping curve. Can either be "none", "2x" or "4x".
|
|
* @memberOf Tone.WaveShaper#
|
|
* @type {string}
|
|
* @name oversample
|
|
*/
|
|
Object.defineProperty(Tone.WaveShaper.prototype, 'oversample', {
|
|
get: function () {
|
|
return this._shaper.oversample;
|
|
},
|
|
set: function (oversampling) {
|
|
if ([
|
|
'none',
|
|
'2x',
|
|
'4x'
|
|
].indexOf(oversampling) !== -1) {
|
|
this._shaper.oversample = oversampling;
|
|
} else {
|
|
throw new Error('invalid oversampling: ' + oversampling);
|
|
}
|
|
}
|
|
});
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.WaveShaper} this
|
|
*/
|
|
Tone.WaveShaper.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._shaper.disconnect();
|
|
this._shaper = null;
|
|
this._curve = null;
|
|
return this;
|
|
};
|
|
return Tone.WaveShaper;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// TYPES
|
|
///////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Units which a value can take on.
|
|
* @enum {String}
|
|
*/
|
|
Tone.Type = {
|
|
/**
|
|
* The default value is a number which can take on any value between [-Infinity, Infinity]
|
|
*/
|
|
Default: 'number',
|
|
/**
|
|
* Time can be described in a number of ways. Read more [Time](https://github.com/Tonejs/Tone.js/wiki/Time).
|
|
*
|
|
* <ul>
|
|
* <li>Numbers, which will be taken literally as the time (in seconds).</li>
|
|
* <li>Notation, ("4n", "8t") describes time in BPM and time signature relative values.</li>
|
|
* <li>TransportTime, ("4:3:2") will also provide tempo and time signature relative times
|
|
* in the form BARS:QUARTERS:SIXTEENTHS.</li>
|
|
* <li>Frequency, ("8hz") is converted to the length of the cycle in seconds.</li>
|
|
* <li>Now-Relative, ("+1") prefix any of the above with "+" and it will be interpreted as
|
|
* "the current time plus whatever expression follows".</li>
|
|
* <li>Expressions, ("3:0 + 2 - (1m / 7)") any of the above can also be combined
|
|
* into a mathematical expression which will be evaluated to compute the desired time.</li>
|
|
* <li>No Argument, for methods which accept time, no argument will be interpreted as
|
|
* "now" (i.e. the currentTime).</li>
|
|
* </ul>
|
|
*
|
|
* @typedef {Time}
|
|
*/
|
|
Time: 'time',
|
|
/**
|
|
* Frequency can be described similar to time, except ultimately the
|
|
* values are converted to frequency instead of seconds. A number
|
|
* is taken literally as the value in hertz. Additionally any of the
|
|
* Time encodings can be used. Note names in the form
|
|
* of NOTE OCTAVE (i.e. C4) are also accepted and converted to their
|
|
* frequency value.
|
|
* @typedef {Frequency}
|
|
*/
|
|
Frequency: 'frequency',
|
|
/**
|
|
* Gain is the ratio between the input and the output value of a signal.
|
|
* @typedef {Gain}
|
|
*/
|
|
Gain: 'gain',
|
|
/**
|
|
* Normal values are within the range [0, 1].
|
|
* @typedef {NormalRange}
|
|
*/
|
|
NormalRange: 'normalRange',
|
|
/**
|
|
* AudioRange values are between [-1, 1].
|
|
* @typedef {AudioRange}
|
|
*/
|
|
AudioRange: 'audioRange',
|
|
/**
|
|
* Decibels are a logarithmic unit of measurement which is useful for volume
|
|
* because of the logarithmic way that we perceive loudness. 0 decibels
|
|
* means no change in volume. -10db is approximately half as loud and 10db
|
|
* is twice is loud.
|
|
* @typedef {Decibels}
|
|
*/
|
|
Decibels: 'db',
|
|
/**
|
|
* Half-step note increments, i.e. 12 is an octave above the root. and 1 is a half-step up.
|
|
* @typedef {Interval}
|
|
*/
|
|
Interval: 'interval',
|
|
/**
|
|
* Beats per minute.
|
|
* @typedef {BPM}
|
|
*/
|
|
BPM: 'bpm',
|
|
/**
|
|
* The value must be greater than 0.
|
|
* @typedef {Positive}
|
|
*/
|
|
Positive: 'positive',
|
|
/**
|
|
* A cent is a hundredth of a semitone.
|
|
* @typedef {Cents}
|
|
*/
|
|
Cents: 'cents',
|
|
/**
|
|
* Angle between 0 and 360.
|
|
* @typedef {Degrees}
|
|
*/
|
|
Degrees: 'degrees',
|
|
/**
|
|
* A number representing a midi note.
|
|
* @typedef {MIDI}
|
|
*/
|
|
MIDI: 'midi',
|
|
/**
|
|
* A colon-separated representation of time in the form of
|
|
* BARS:QUARTERS:SIXTEENTHS.
|
|
* @typedef {TransportTime}
|
|
*/
|
|
TransportTime: 'transportTime',
|
|
/**
|
|
* Ticks are the basic subunit of the Transport. They are
|
|
* the smallest unit of time that the Transport supports.
|
|
* @typedef {Ticks}
|
|
*/
|
|
Ticks: 'tick',
|
|
/**
|
|
* A frequency represented by a letter name,
|
|
* accidental and octave. This system is known as
|
|
* [Scientific Pitch Notation](https://en.wikipedia.org/wiki/Scientific_pitch_notation).
|
|
* @typedef {Note}
|
|
*/
|
|
Note: 'note',
|
|
/**
|
|
* One millisecond is a thousandth of a second.
|
|
* @typedef {Milliseconds}
|
|
*/
|
|
Milliseconds: 'milliseconds',
|
|
/**
|
|
* A string representing a duration relative to a measure.
|
|
* <ul>
|
|
* <li>"4n" = quarter note</li>
|
|
* <li>"2m" = two measures</li>
|
|
* <li>"8t" = eighth-note triplet</li>
|
|
* </ul>
|
|
* @typedef {Notation}
|
|
*/
|
|
Notation: 'notation'
|
|
};
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// MATCHING TESTS
|
|
///////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Test if a function is "now-relative", i.e. starts with "+".
|
|
*
|
|
* @param {String} str The string to test
|
|
* @return {boolean}
|
|
* @method isNowRelative
|
|
* @lends Tone.prototype.isNowRelative
|
|
*/
|
|
Tone.prototype.isNowRelative = function () {
|
|
var nowRelative = new RegExp(/^\W*\+(.)+/i);
|
|
return function (note) {
|
|
return nowRelative.test(note);
|
|
};
|
|
}();
|
|
/**
|
|
* Tests if a string is in Ticks notation.
|
|
*
|
|
* @param {String} str The string to test
|
|
* @return {boolean}
|
|
* @method isTicks
|
|
* @lends Tone.prototype.isTicks
|
|
*/
|
|
Tone.prototype.isTicks = function () {
|
|
var tickFormat = new RegExp(/^\d+i$/i);
|
|
return function (note) {
|
|
return tickFormat.test(note);
|
|
};
|
|
}();
|
|
/**
|
|
* Tests if a string is musical notation.
|
|
* i.e.:
|
|
* <ul>
|
|
* <li>4n = quarter note</li>
|
|
* <li>2m = two measures</li>
|
|
* <li>8t = eighth-note triplet</li>
|
|
* </ul>
|
|
*
|
|
* @param {String} str The string to test
|
|
* @return {boolean}
|
|
* @method isNotation
|
|
* @lends Tone.prototype.isNotation
|
|
*/
|
|
Tone.prototype.isNotation = function () {
|
|
var notationFormat = new RegExp(/^[0-9]+[mnt]$/i);
|
|
return function (note) {
|
|
return notationFormat.test(note);
|
|
};
|
|
}();
|
|
/**
|
|
* Test if a string is in the transportTime format.
|
|
* "Bars:Beats:Sixteenths"
|
|
* @param {String} transportTime
|
|
* @return {boolean}
|
|
* @method isTransportTime
|
|
* @lends Tone.prototype.isTransportTime
|
|
*/
|
|
Tone.prototype.isTransportTime = function () {
|
|
var transportTimeFormat = new RegExp(/^(\d+(\.\d+)?\:){1,2}(\d+(\.\d+)?)?$/i);
|
|
return function (transportTime) {
|
|
return transportTimeFormat.test(transportTime);
|
|
};
|
|
}();
|
|
/**
|
|
* Test if a string is in Scientific Pitch Notation: i.e. "C4".
|
|
* @param {String} note The note to test
|
|
* @return {boolean} true if it's in the form of a note
|
|
* @method isNote
|
|
* @lends Tone.prototype.isNote
|
|
* @function
|
|
*/
|
|
Tone.prototype.isNote = function () {
|
|
var noteFormat = new RegExp(/^[a-g]{1}(b|#|x|bb)?-?[0-9]+$/i);
|
|
return function (note) {
|
|
return noteFormat.test(note);
|
|
};
|
|
}();
|
|
/**
|
|
* Test if the input is in the format of number + hz
|
|
* i.e.: 10hz
|
|
*
|
|
* @param {String} freq
|
|
* @return {boolean}
|
|
* @function
|
|
*/
|
|
Tone.prototype.isFrequency = function () {
|
|
var freqFormat = new RegExp(/^\d*\.?\d+hz$/i);
|
|
return function (freq) {
|
|
return freqFormat.test(freq);
|
|
};
|
|
}();
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// TO SECOND CONVERSIONS
|
|
///////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* @private
|
|
* @return {Object} The Transport's BPM if the Transport exists,
|
|
* otherwise returns reasonable defaults.
|
|
*/
|
|
function getTransportBpm() {
|
|
if (Tone.Transport && Tone.Transport.bpm) {
|
|
return Tone.Transport.bpm.value;
|
|
} else {
|
|
return 120;
|
|
}
|
|
}
|
|
/**
|
|
* @private
|
|
* @return {Object} The Transport's Time Signature if the Transport exists,
|
|
* otherwise returns reasonable defaults.
|
|
*/
|
|
function getTransportTimeSignature() {
|
|
if (Tone.Transport && Tone.Transport.timeSignature) {
|
|
return Tone.Transport.timeSignature;
|
|
} else {
|
|
return 4;
|
|
}
|
|
}
|
|
/**
|
|
*
|
|
* convert notation format strings to seconds
|
|
*
|
|
* @param {String} notation
|
|
* @param {BPM=} bpm
|
|
* @param {number=} timeSignature
|
|
* @return {number}
|
|
*
|
|
*/
|
|
Tone.prototype.notationToSeconds = function (notation, bpm, timeSignature) {
|
|
bpm = this.defaultArg(bpm, getTransportBpm());
|
|
timeSignature = this.defaultArg(timeSignature, getTransportTimeSignature());
|
|
var beatTime = 60 / bpm;
|
|
//special case: 1n = 1m
|
|
if (notation === '1n') {
|
|
notation = '1m';
|
|
}
|
|
var subdivision = parseInt(notation, 10);
|
|
var beats = 0;
|
|
if (subdivision === 0) {
|
|
beats = 0;
|
|
}
|
|
var lastLetter = notation.slice(-1);
|
|
if (lastLetter === 't') {
|
|
beats = 4 / subdivision * 2 / 3;
|
|
} else if (lastLetter === 'n') {
|
|
beats = 4 / subdivision;
|
|
} else if (lastLetter === 'm') {
|
|
beats = subdivision * timeSignature;
|
|
} else {
|
|
beats = 0;
|
|
}
|
|
return beatTime * beats;
|
|
};
|
|
/**
|
|
* convert transportTime into seconds.
|
|
*
|
|
* ie: 4:2:3 == 4 measures + 2 quarters + 3 sixteenths
|
|
*
|
|
* @param {TransportTime} transportTime
|
|
* @param {BPM=} bpm
|
|
* @param {number=} timeSignature
|
|
* @return {number} seconds
|
|
*
|
|
* @lends Tone.prototype.transportTimeToSeconds
|
|
*/
|
|
Tone.prototype.transportTimeToSeconds = function (transportTime, bpm, timeSignature) {
|
|
bpm = this.defaultArg(bpm, getTransportBpm());
|
|
timeSignature = this.defaultArg(timeSignature, getTransportTimeSignature());
|
|
var measures = 0;
|
|
var quarters = 0;
|
|
var sixteenths = 0;
|
|
var split = transportTime.split(':');
|
|
if (split.length === 2) {
|
|
measures = parseFloat(split[0]);
|
|
quarters = parseFloat(split[1]);
|
|
} else if (split.length === 1) {
|
|
quarters = parseFloat(split[0]);
|
|
} else if (split.length === 3) {
|
|
measures = parseFloat(split[0]);
|
|
quarters = parseFloat(split[1]);
|
|
sixteenths = parseFloat(split[2]);
|
|
}
|
|
var beats = measures * timeSignature + quarters + sixteenths / 4;
|
|
return beats * this.notationToSeconds('4n', bpm, timeSignature);
|
|
};
|
|
/**
|
|
* convert ticks into seconds
|
|
*
|
|
* @param {Ticks} ticks
|
|
* @param {BPM=} bpm
|
|
* @param {number=} timeSignature
|
|
* @return {number} seconds
|
|
* @private
|
|
*/
|
|
Tone.prototype.ticksToSeconds = function (ticks, bpm, timeSignature) {
|
|
if (this.isUndef(Tone.Transport)) {
|
|
return 0;
|
|
}
|
|
ticks = parseInt(ticks);
|
|
var quater = this.notationToSeconds('4n', bpm, timeSignature);
|
|
return quater * ticks / Tone.Transport.PPQ;
|
|
};
|
|
/**
|
|
* Convert a frequency into seconds.
|
|
* Accepts numbers and strings: i.e. "10hz" or
|
|
* 10 both return 0.1.
|
|
*
|
|
* @param {Frequency} freq
|
|
* @return {number}
|
|
*/
|
|
Tone.prototype.frequencyToSeconds = function (freq) {
|
|
return 1 / parseFloat(freq);
|
|
};
|
|
/**
|
|
* Convert a sample count to seconds.
|
|
* @param {number} samples
|
|
* @return {number}
|
|
*/
|
|
Tone.prototype.samplesToSeconds = function (samples) {
|
|
return samples / this.context.sampleRate;
|
|
};
|
|
/**
|
|
* Convert from seconds to samples.
|
|
* @param {number} seconds
|
|
* @return {number} The number of samples
|
|
*/
|
|
Tone.prototype.secondsToSamples = function (seconds) {
|
|
return seconds * this.context.sampleRate;
|
|
};
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// FROM SECOND CONVERSIONS
|
|
///////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Convert seconds to transportTime in the form
|
|
* "measures:quarters:sixteenths"
|
|
*
|
|
* @param {Number} seconds
|
|
* @param {BPM=} bpm
|
|
* @param {Number=} timeSignature
|
|
* @return {TransportTime}
|
|
*/
|
|
Tone.prototype.secondsToTransportTime = function (seconds, bpm, timeSignature) {
|
|
bpm = this.defaultArg(bpm, getTransportBpm());
|
|
timeSignature = this.defaultArg(timeSignature, getTransportTimeSignature());
|
|
var quarterTime = this.notationToSeconds('4n', bpm, timeSignature);
|
|
var quarters = seconds / quarterTime;
|
|
var measures = Math.floor(quarters / timeSignature);
|
|
var sixteenths = quarters % 1 * 4;
|
|
quarters = Math.floor(quarters) % timeSignature;
|
|
var progress = [
|
|
measures,
|
|
quarters,
|
|
sixteenths
|
|
];
|
|
return progress.join(':');
|
|
};
|
|
/**
|
|
* Convert a number in seconds to a frequency.
|
|
* @param {number} seconds
|
|
* @return {number}
|
|
*/
|
|
Tone.prototype.secondsToFrequency = function (seconds) {
|
|
return 1 / seconds;
|
|
};
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// GENERALIZED CONVERSIONS
|
|
///////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Convert seconds to the closest transportTime in the form
|
|
* measures:quarters:sixteenths
|
|
*
|
|
* @method toTransportTime
|
|
*
|
|
* @param {Time} time
|
|
* @param {BPM=} bpm
|
|
* @param {number=} timeSignature
|
|
* @return {TransportTime}
|
|
*
|
|
* @lends Tone.prototype.toTransportTime
|
|
*/
|
|
Tone.prototype.toTransportTime = function (time, bpm, timeSignature) {
|
|
var seconds = this.toSeconds(time, bpm, timeSignature);
|
|
return this.secondsToTransportTime(seconds, bpm, timeSignature);
|
|
};
|
|
/**
|
|
* Convert a frequency representation into a number.
|
|
*
|
|
* @param {Frequency} freq
|
|
* @param {number=} now if passed in, this number will be
|
|
* used for all 'now' relative timings
|
|
* @return {number} the frequency in hertz
|
|
*/
|
|
Tone.prototype.toFrequency = function (freq, now) {
|
|
if (this.isFrequency(freq)) {
|
|
return parseFloat(freq);
|
|
} else if (this.isNotation(freq) || this.isTransportTime(freq)) {
|
|
return this.secondsToFrequency(this.toSeconds(freq, now));
|
|
} else if (this.isNote(freq)) {
|
|
return this.noteToFrequency(freq);
|
|
} else {
|
|
return freq;
|
|
}
|
|
};
|
|
/**
|
|
* Convert the time representation into ticks.
|
|
* Now-Relative timing will be relative to the current
|
|
* Tone.Transport.ticks.
|
|
* @param {Time} time
|
|
* @return {Ticks}
|
|
* @private
|
|
*/
|
|
Tone.prototype.toTicks = function (time, bpm, timeSignature) {
|
|
if (this.isUndef(Tone.Transport)) {
|
|
return 0;
|
|
}
|
|
//get the seconds
|
|
var plusNow = 0;
|
|
if (this.isNowRelative(time)) {
|
|
time = time.replace(/^\W*/, '');
|
|
plusNow = Tone.Transport.ticks;
|
|
} else if (this.isUndef(time)) {
|
|
return Tone.Transport.ticks;
|
|
}
|
|
var seconds = this.toSeconds(time);
|
|
var quarter = this.notationToSeconds('4n', bpm, timeSignature);
|
|
var quarters = seconds / quarter;
|
|
var tickNum = quarters * Tone.Transport.PPQ;
|
|
//quantize to tick value
|
|
return Math.round(tickNum) + plusNow;
|
|
};
|
|
/**
|
|
* convert a time into samples
|
|
*
|
|
* @param {Time} time
|
|
* @return {number}
|
|
*/
|
|
Tone.prototype.toSamples = function (time) {
|
|
var seconds = this.toSeconds(time);
|
|
return Math.round(seconds * this.context.sampleRate);
|
|
};
|
|
/**
|
|
* Convert Time into seconds.
|
|
*
|
|
* Unlike the method which it overrides, this takes into account
|
|
* transporttime and musical notation.
|
|
*
|
|
* Time : 1.40
|
|
* Notation: 4n|1m|2t
|
|
* TransportTime: 2:4:1 (measure:quarters:sixteens)
|
|
* Now Relative: +3n
|
|
* Math: 3n+16n or even very complicated expressions ((3n*2)/6 + 1)
|
|
*
|
|
* @override
|
|
* @param {Time} time
|
|
* @param {number=} now if passed in, this number will be
|
|
* used for all 'now' relative timings
|
|
* @return {number}
|
|
*/
|
|
Tone.prototype.toSeconds = function (time, now) {
|
|
now = this.defaultArg(now, this.now());
|
|
if (typeof time === 'number') {
|
|
return time; //assuming that it's seconds
|
|
} else if (typeof time === 'string') {
|
|
var plusTime = 0;
|
|
if (this.isNowRelative(time)) {
|
|
time = time.replace(/^\W*/, '');
|
|
plusTime = now;
|
|
}
|
|
var components = time.split(/[\(\)\-\+\/\*]/);
|
|
if (components.length > 1) {
|
|
var originalTime = time;
|
|
for (var i = 0; i < components.length; i++) {
|
|
var symb = components[i].trim();
|
|
if (symb !== '') {
|
|
var val = this.toSeconds(symb);
|
|
time = time.replace(symb, val);
|
|
}
|
|
}
|
|
try {
|
|
//eval is evil, but i think it's safe here
|
|
time = eval(time); // jshint ignore:line
|
|
} catch (e) {
|
|
throw new EvalError('problem evaluating Time: ' + originalTime);
|
|
}
|
|
} else if (this.isNotation(time)) {
|
|
time = this.notationToSeconds(time);
|
|
} else if (this.isTransportTime(time)) {
|
|
time = this.transportTimeToSeconds(time);
|
|
} else if (this.isFrequency(time)) {
|
|
time = this.frequencyToSeconds(time);
|
|
} else if (this.isTicks(time)) {
|
|
time = this.ticksToSeconds(time);
|
|
} else {
|
|
time = parseFloat(time);
|
|
}
|
|
return time + plusTime;
|
|
} else {
|
|
return now;
|
|
}
|
|
};
|
|
/**
|
|
* Convert a Time to Notation. Values will be thresholded to the nearest 128th note.
|
|
* @param {Time} time
|
|
* @param {BPM=} bpm
|
|
* @param {number=} timeSignature
|
|
* @return {Notation}
|
|
*/
|
|
Tone.prototype.toNotation = function (time, bpm, timeSignature) {
|
|
var testNotations = [
|
|
'1m',
|
|
'2n',
|
|
'4n',
|
|
'8n',
|
|
'16n',
|
|
'32n',
|
|
'64n',
|
|
'128n'
|
|
];
|
|
var retNotation = toNotationHelper.call(this, time, bpm, timeSignature, testNotations);
|
|
//try the same thing but with tripelets
|
|
var testTripletNotations = [
|
|
'1m',
|
|
'2n',
|
|
'2t',
|
|
'4n',
|
|
'4t',
|
|
'8n',
|
|
'8t',
|
|
'16n',
|
|
'16t',
|
|
'32n',
|
|
'32t',
|
|
'64n',
|
|
'64t',
|
|
'128n'
|
|
];
|
|
var retTripletNotation = toNotationHelper.call(this, time, bpm, timeSignature, testTripletNotations);
|
|
//choose the simpler expression of the two
|
|
if (retTripletNotation.split('+').length < retNotation.split('+').length) {
|
|
return retTripletNotation;
|
|
} else {
|
|
return retNotation;
|
|
}
|
|
};
|
|
/**
|
|
* Helper method for Tone.toNotation
|
|
* @private
|
|
*/
|
|
function toNotationHelper(time, bpm, timeSignature, testNotations) {
|
|
var seconds = this.toSeconds(time);
|
|
var threshold = this.notationToSeconds(testNotations[testNotations.length - 1], bpm, timeSignature);
|
|
var retNotation = '';
|
|
for (var i = 0; i < testNotations.length; i++) {
|
|
var notationTime = this.notationToSeconds(testNotations[i], bpm, timeSignature);
|
|
//account for floating point errors (i.e. round up if the value is 0.999999)
|
|
var multiple = seconds / notationTime;
|
|
var floatingPointError = 0.000001;
|
|
if (1 - multiple % 1 < floatingPointError) {
|
|
multiple += floatingPointError;
|
|
}
|
|
multiple = Math.floor(multiple);
|
|
if (multiple > 0) {
|
|
if (multiple === 1) {
|
|
retNotation += testNotations[i];
|
|
} else {
|
|
retNotation += multiple.toString() + '*' + testNotations[i];
|
|
}
|
|
seconds -= multiple * notationTime;
|
|
if (seconds < threshold) {
|
|
break;
|
|
} else {
|
|
retNotation += ' + ';
|
|
}
|
|
}
|
|
}
|
|
return retNotation;
|
|
}
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// FREQUENCY CONVERSIONS
|
|
///////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Note to scale index
|
|
* @type {Object}
|
|
*/
|
|
var noteToScaleIndex = {
|
|
'cbb': -2,
|
|
'cb': -1,
|
|
'c': 0,
|
|
'c#': 1,
|
|
'cx': 2,
|
|
'dbb': 0,
|
|
'db': 1,
|
|
'd': 2,
|
|
'd#': 3,
|
|
'dx': 4,
|
|
'ebb': 2,
|
|
'eb': 3,
|
|
'e': 4,
|
|
'e#': 5,
|
|
'ex': 6,
|
|
'fbb': 3,
|
|
'fb': 4,
|
|
'f': 5,
|
|
'f#': 6,
|
|
'fx': 7,
|
|
'gbb': 5,
|
|
'gb': 6,
|
|
'g': 7,
|
|
'g#': 8,
|
|
'gx': 9,
|
|
'abb': 7,
|
|
'ab': 8,
|
|
'a': 9,
|
|
'a#': 10,
|
|
'ax': 11,
|
|
'bbb': 9,
|
|
'bb': 10,
|
|
'b': 11,
|
|
'b#': 12,
|
|
'bx': 13
|
|
};
|
|
/**
|
|
* scale index to note (sharps)
|
|
* @type {Array}
|
|
*/
|
|
var scaleIndexToNote = [
|
|
'C',
|
|
'C#',
|
|
'D',
|
|
'D#',
|
|
'E',
|
|
'F',
|
|
'F#',
|
|
'G',
|
|
'G#',
|
|
'A',
|
|
'A#',
|
|
'B'
|
|
];
|
|
/**
|
|
* The [concert pitch](https://en.wikipedia.org/wiki/Concert_pitch,
|
|
* A4's values in Hertz.
|
|
* @type {Frequency}
|
|
* @static
|
|
*/
|
|
Tone.A4 = 440;
|
|
/**
|
|
* Convert a note name to frequency.
|
|
* @param {String} note
|
|
* @return {number}
|
|
* @example
|
|
* var freq = tone.noteToFrequency("A4"); //returns 440
|
|
*/
|
|
Tone.prototype.noteToFrequency = function (note) {
|
|
//break apart the note by frequency and octave
|
|
var parts = note.split(/(-?\d+)/);
|
|
if (parts.length === 3) {
|
|
var index = noteToScaleIndex[parts[0].toLowerCase()];
|
|
var octave = parts[1];
|
|
var noteNumber = index + (parseInt(octave, 10) + 1) * 12;
|
|
return this.midiToFrequency(noteNumber);
|
|
} else {
|
|
return 0;
|
|
}
|
|
};
|
|
/**
|
|
* Convert a frequency to a note name (i.e. A4, C#5).
|
|
* @param {number} freq
|
|
* @return {String}
|
|
*/
|
|
Tone.prototype.frequencyToNote = function (freq) {
|
|
var log = Math.log(freq / Tone.A4) / Math.LN2;
|
|
var noteNumber = Math.round(12 * log) + 57;
|
|
var octave = Math.floor(noteNumber / 12);
|
|
if (octave < 0) {
|
|
noteNumber += -12 * octave;
|
|
}
|
|
var noteName = scaleIndexToNote[noteNumber % 12];
|
|
return noteName + octave.toString();
|
|
};
|
|
/**
|
|
* Convert an interval (in semitones) to a frequency ratio.
|
|
*
|
|
* @param {Interval} interval the number of semitones above the base note
|
|
* @return {number} the frequency ratio
|
|
* @example
|
|
* tone.intervalToFrequencyRatio(0); // returns 1
|
|
* tone.intervalToFrequencyRatio(12); // returns 2
|
|
*/
|
|
Tone.prototype.intervalToFrequencyRatio = function (interval) {
|
|
return Math.pow(2, interval / 12);
|
|
};
|
|
/**
|
|
* Convert a midi note number into a note name.
|
|
*
|
|
* @param {MIDI} midiNumber the midi note number
|
|
* @return {String} the note's name and octave
|
|
* @example
|
|
* tone.midiToNote(60); // returns "C3"
|
|
*/
|
|
Tone.prototype.midiToNote = function (midiNumber) {
|
|
var octave = Math.floor(midiNumber / 12) - 1;
|
|
var note = midiNumber % 12;
|
|
return scaleIndexToNote[note] + octave;
|
|
};
|
|
/**
|
|
* Convert a note to it's midi value.
|
|
*
|
|
* @param {String} note the note name (i.e. "C3")
|
|
* @return {MIDI} the midi value of that note
|
|
* @example
|
|
* tone.noteToMidi("C3"); // returns 60
|
|
*/
|
|
Tone.prototype.noteToMidi = function (note) {
|
|
//break apart the note by frequency and octave
|
|
var parts = note.split(/(\d+)/);
|
|
if (parts.length === 3) {
|
|
var index = noteToScaleIndex[parts[0].toLowerCase()];
|
|
var octave = parts[1];
|
|
return index + (parseInt(octave, 10) + 1) * 12;
|
|
} else {
|
|
return 0;
|
|
}
|
|
};
|
|
/**
|
|
* Convert a MIDI note to frequency value.
|
|
*
|
|
* @param {MIDI} midi The midi number to convert.
|
|
* @return {Frequency} the corresponding frequency value
|
|
* @example
|
|
* tone.midiToFrequency(57); // returns 440
|
|
*/
|
|
Tone.prototype.midiToFrequency = function (midi) {
|
|
return Tone.A4 * Math.pow(2, (midi - 69) / 12);
|
|
};
|
|
return Tone;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Param wraps the native Web Audio's AudioParam to provide
|
|
* additional unit conversion functionality. It also
|
|
* serves as a base-class for classes which have a single,
|
|
* automatable parameter.
|
|
* @extends {Tone}
|
|
* @param {AudioParam} param The parameter to wrap.
|
|
* @param {Tone.Type} units The units of the audio param.
|
|
* @param {Boolean} convert If the param should be converted.
|
|
*/
|
|
Tone.Param = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'param',
|
|
'units',
|
|
'convert'
|
|
], Tone.Param.defaults);
|
|
/**
|
|
* The native parameter to control
|
|
* @type {AudioParam}
|
|
* @private
|
|
*/
|
|
this._param = this.input = options.param;
|
|
/**
|
|
* The units of the parameter
|
|
* @type {Tone.Type}
|
|
*/
|
|
this.units = options.units;
|
|
/**
|
|
* If the value should be converted or not
|
|
* @type {Boolean}
|
|
*/
|
|
this.convert = options.convert;
|
|
/**
|
|
* True if the signal value is being overridden by
|
|
* a connected signal.
|
|
* @readOnly
|
|
* @type {boolean}
|
|
* @private
|
|
*/
|
|
this.overridden = false;
|
|
if (!this.isUndef(options.value)) {
|
|
this.value = options.value;
|
|
}
|
|
};
|
|
Tone.extend(Tone.Param);
|
|
/**
|
|
* Defaults
|
|
* @type {Object}
|
|
* @const
|
|
*/
|
|
Tone.Param.defaults = {
|
|
'units': Tone.Type.Default,
|
|
'convert': true,
|
|
'param': undefined
|
|
};
|
|
/**
|
|
* The current value of the parameter.
|
|
* @memberOf Tone.Param#
|
|
* @type {Number}
|
|
* @name value
|
|
*/
|
|
Object.defineProperty(Tone.Param.prototype, 'value', {
|
|
get: function () {
|
|
return this._toUnits(this._param.value);
|
|
},
|
|
set: function (value) {
|
|
var convertedVal = this._fromUnits(value);
|
|
this._param.value = convertedVal;
|
|
}
|
|
});
|
|
/**
|
|
* Convert the given value from the type specified by Tone.Param.units
|
|
* into the destination value (such as Gain or Frequency).
|
|
* @private
|
|
* @param {*} val the value to convert
|
|
* @return {number} the number which the value should be set to
|
|
*/
|
|
Tone.Param.prototype._fromUnits = function (val) {
|
|
if (this.convert || this.isUndef(this.convert)) {
|
|
switch (this.units) {
|
|
case Tone.Type.Time:
|
|
return this.toSeconds(val);
|
|
case Tone.Type.Frequency:
|
|
return this.toFrequency(val);
|
|
case Tone.Type.Decibels:
|
|
return this.dbToGain(val);
|
|
case Tone.Type.NormalRange:
|
|
return Math.min(Math.max(val, 0), 1);
|
|
case Tone.Type.AudioRange:
|
|
return Math.min(Math.max(val, -1), 1);
|
|
case Tone.Type.Positive:
|
|
return Math.max(val, 0);
|
|
default:
|
|
return val;
|
|
}
|
|
} else {
|
|
return val;
|
|
}
|
|
};
|
|
/**
|
|
* Convert the parameters value into the units specified by Tone.Param.units.
|
|
* @private
|
|
* @param {number} val the value to convert
|
|
* @return {number}
|
|
*/
|
|
Tone.Param.prototype._toUnits = function (val) {
|
|
if (this.convert || this.isUndef(this.convert)) {
|
|
switch (this.units) {
|
|
case Tone.Type.Decibels:
|
|
return this.gainToDb(val);
|
|
default:
|
|
return val;
|
|
}
|
|
} else {
|
|
return val;
|
|
}
|
|
};
|
|
/**
|
|
* the minimum output value
|
|
* @type {Number}
|
|
* @private
|
|
*/
|
|
Tone.Param.prototype._minOutput = 0.00001;
|
|
/**
|
|
* Schedules a parameter value change at the given time.
|
|
* @param {*} value The value to set the signal.
|
|
* @param {Time} time The time when the change should occur.
|
|
* @returns {Tone.Param} this
|
|
* @example
|
|
* //set the frequency to "G4" in exactly 1 second from now.
|
|
* freq.setValueAtTime("G4", "+1");
|
|
*/
|
|
Tone.Param.prototype.setValueAtTime = function (value, time) {
|
|
value = this._fromUnits(value);
|
|
this._param.setValueAtTime(value, this.toSeconds(time));
|
|
return this;
|
|
};
|
|
/**
|
|
* Creates a schedule point with the current value at the current time.
|
|
* This is useful for creating an automation anchor point in order to
|
|
* schedule changes from the current value.
|
|
*
|
|
* @param {number=} now (Optionally) pass the now value in.
|
|
* @returns {Tone.Param} this
|
|
*/
|
|
Tone.Param.prototype.setRampPoint = function (now) {
|
|
now = this.defaultArg(now, this.now());
|
|
var currentVal = this._param.value;
|
|
this._param.setValueAtTime(currentVal, now);
|
|
return this;
|
|
};
|
|
/**
|
|
* Schedules a linear continuous change in parameter value from the
|
|
* previous scheduled parameter value to the given value.
|
|
*
|
|
* @param {number} value
|
|
* @param {Time} endTime
|
|
* @returns {Tone.Param} this
|
|
*/
|
|
Tone.Param.prototype.linearRampToValueAtTime = function (value, endTime) {
|
|
value = this._fromUnits(value);
|
|
this._param.linearRampToValueAtTime(value, this.toSeconds(endTime));
|
|
return this;
|
|
};
|
|
/**
|
|
* Schedules an exponential continuous change in parameter value from
|
|
* the previous scheduled parameter value to the given value.
|
|
*
|
|
* @param {number} value
|
|
* @param {Time} endTime
|
|
* @returns {Tone.Param} this
|
|
*/
|
|
Tone.Param.prototype.exponentialRampToValueAtTime = function (value, endTime) {
|
|
value = this._fromUnits(value);
|
|
value = Math.max(this._minOutput, value);
|
|
this._param.exponentialRampToValueAtTime(value, this.toSeconds(endTime));
|
|
return this;
|
|
};
|
|
/**
|
|
* Schedules an exponential continuous change in parameter value from
|
|
* the current time and current value to the given value over the
|
|
* duration of the rampTime.
|
|
*
|
|
* @param {number} value The value to ramp to.
|
|
* @param {Time} rampTime the time that it takes the
|
|
* value to ramp from it's current value
|
|
* @returns {Tone.Param} this
|
|
* @example
|
|
* //exponentially ramp to the value 2 over 4 seconds.
|
|
* signal.exponentialRampToValue(2, 4);
|
|
*/
|
|
Tone.Param.prototype.exponentialRampToValue = function (value, rampTime) {
|
|
var now = this.now();
|
|
// exponentialRampToValueAt cannot ever ramp from 0, apparently.
|
|
// More info: https://bugzilla.mozilla.org/show_bug.cgi?id=1125600#c2
|
|
var currentVal = this.value;
|
|
this.setValueAtTime(Math.max(currentVal, this._minOutput), now);
|
|
this.exponentialRampToValueAtTime(value, now + this.toSeconds(rampTime));
|
|
return this;
|
|
};
|
|
/**
|
|
* Schedules an linear continuous change in parameter value from
|
|
* the current time and current value to the given value over the
|
|
* duration of the rampTime.
|
|
*
|
|
* @param {number} value The value to ramp to.
|
|
* @param {Time} rampTime the time that it takes the
|
|
* value to ramp from it's current value
|
|
* @returns {Tone.Param} this
|
|
* @example
|
|
* //linearly ramp to the value 4 over 3 seconds.
|
|
* signal.linearRampToValue(4, 3);
|
|
*/
|
|
Tone.Param.prototype.linearRampToValue = function (value, rampTime) {
|
|
var now = this.now();
|
|
this.setRampPoint(now);
|
|
this.linearRampToValueAtTime(value, now + this.toSeconds(rampTime));
|
|
return this;
|
|
};
|
|
/**
|
|
* Start exponentially approaching the target value at the given time with
|
|
* a rate having the given time constant.
|
|
* @param {number} value
|
|
* @param {Time} startTime
|
|
* @param {number} timeConstant
|
|
* @returns {Tone.Param} this
|
|
*/
|
|
Tone.Param.prototype.setTargetAtTime = function (value, startTime, timeConstant) {
|
|
value = this._fromUnits(value);
|
|
// The value will never be able to approach without timeConstant > 0.
|
|
// http://www.w3.org/TR/webaudio/#dfn-setTargetAtTime, where the equation
|
|
// is described. 0 results in a division by 0.
|
|
value = Math.max(this._minOutput, value);
|
|
timeConstant = Math.max(this._minOutput, timeConstant);
|
|
this._param.setTargetAtTime(value, this.toSeconds(startTime), timeConstant);
|
|
return this;
|
|
};
|
|
/**
|
|
* Sets an array of arbitrary parameter values starting at the given time
|
|
* for the given duration.
|
|
*
|
|
* @param {Array} values
|
|
* @param {Time} startTime
|
|
* @param {Time} duration
|
|
* @returns {Tone.Param} this
|
|
*/
|
|
Tone.Param.prototype.setValueCurveAtTime = function (values, startTime, duration) {
|
|
for (var i = 0; i < values.length; i++) {
|
|
values[i] = this._fromUnits(values[i]);
|
|
}
|
|
this._param.setValueCurveAtTime(values, this.toSeconds(startTime), this.toSeconds(duration));
|
|
return this;
|
|
};
|
|
/**
|
|
* Cancels all scheduled parameter changes with times greater than or
|
|
* equal to startTime.
|
|
*
|
|
* @param {Time} startTime
|
|
* @returns {Tone.Param} this
|
|
*/
|
|
Tone.Param.prototype.cancelScheduledValues = function (startTime) {
|
|
this._param.cancelScheduledValues(this.toSeconds(startTime));
|
|
return this;
|
|
};
|
|
/**
|
|
* Ramps to the given value over the duration of the rampTime.
|
|
* Automatically selects the best ramp type (exponential or linear)
|
|
* depending on the `units` of the signal
|
|
*
|
|
* @param {number} value
|
|
* @param {Time} rampTime the time that it takes the
|
|
* value to ramp from it's current value
|
|
* @returns {Tone.Param} this
|
|
* @example
|
|
* //ramp to the value either linearly or exponentially
|
|
* //depending on the "units" value of the signal
|
|
* signal.rampTo(0, 10);
|
|
*/
|
|
Tone.Param.prototype.rampTo = function (value, rampTime) {
|
|
rampTime = this.defaultArg(rampTime, 0);
|
|
if (this.units === Tone.Type.Frequency || this.units === Tone.Type.BPM) {
|
|
this.exponentialRampToValue(value, rampTime);
|
|
} else {
|
|
this.linearRampToValue(value, rampTime);
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Clean up
|
|
* @returns {Tone.Param} this
|
|
*/
|
|
Tone.Param.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._param = null;
|
|
return this;
|
|
};
|
|
return Tone.Param;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class A thin wrapper around the Native Web Audio GainNode.
|
|
* The GainNode is a basic building block of the Web Audio
|
|
* API and is useful for routing audio and adjusting gains.
|
|
* @extends {Tone}
|
|
* @param {Number=} value The initial gain of the GainNode
|
|
* @param {Tone.Type=} units The units of the gain parameter.
|
|
*/
|
|
Tone.Gain = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'value',
|
|
'units'
|
|
], Tone.Gain.defaults);
|
|
/**
|
|
* The GainNode
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this._gainNode = this.context.createGain();
|
|
options.param = this._gainNode.gain;
|
|
Tone.Param.call(this, options);
|
|
this.input = this.output = this._gainNode;
|
|
/**
|
|
* The gain parameter of the gain node.
|
|
* @type {AudioParam}
|
|
* @signal
|
|
*/
|
|
this.gain = this._param;
|
|
this._readOnly('gain');
|
|
};
|
|
Tone.extend(Tone.Gain, Tone.Param);
|
|
/**
|
|
* The defaults
|
|
* @const
|
|
* @type {Object}
|
|
*/
|
|
Tone.Gain.defaults = {
|
|
'value': 1,
|
|
'units': Tone.Type.Gain,
|
|
'convert': true
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @return {Tone.Gain} this
|
|
*/
|
|
Tone.Gain.prototype.dispose = function () {
|
|
Tone.Param.prototype.dispose.call(this);
|
|
this._gainNode.disconnect();
|
|
this._gainNode = null;
|
|
this._writable('gain');
|
|
this.gain = null;
|
|
};
|
|
return Tone.Gain;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class A signal is an audio-rate value. Tone.Signal is a core component of the library.
|
|
* Unlike a number, Signals can be scheduled with sample-level accuracy. Tone.Signal
|
|
* has all of the methods available to native Web Audio
|
|
* [AudioParam](http://webaudio.github.io/web-audio-api/#the-audioparam-interface)
|
|
* as well as additional conveniences. Read more about working with signals
|
|
* [here](https://github.com/Tonejs/Tone.js/wiki/Signals).
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.SignalBase}
|
|
* @param {Number|AudioParam} [value] Initial value of the signal. If an AudioParam
|
|
* is passed in, that parameter will be wrapped
|
|
* and controlled by the Signal.
|
|
* @param {string} [units=Number] unit The units the signal is in.
|
|
* @example
|
|
* var signal = new Tone.Signal(10);
|
|
*/
|
|
Tone.Signal = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'value',
|
|
'units'
|
|
], Tone.Signal.defaults);
|
|
/**
|
|
* The node where the constant signal value is scaled.
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this.output = this._gain = new Tone.Gain(options);
|
|
options.param = this._gain.gain;
|
|
Tone.Param.call(this, options);
|
|
/**
|
|
* The node where the value is set.
|
|
* @type {Tone.Param}
|
|
* @private
|
|
*/
|
|
this.input = this._param = this._gain.gain;
|
|
//connect the const output to the node output
|
|
Tone.Signal._constant.chain(this._gain);
|
|
};
|
|
Tone.extend(Tone.Signal, Tone.Param);
|
|
/**
|
|
* The default values
|
|
* @type {Object}
|
|
* @static
|
|
* @const
|
|
*/
|
|
Tone.Signal.defaults = {
|
|
'value': 0,
|
|
'units': Tone.Type.Default,
|
|
'convert': true
|
|
};
|
|
/**
|
|
* When signals connect to other signals or AudioParams,
|
|
* they take over the output value of that signal or AudioParam.
|
|
* For all other nodes, the behavior is the same as a default <code>connect</code>.
|
|
*
|
|
* @override
|
|
* @param {AudioParam|AudioNode|Tone.Signal|Tone} node
|
|
* @param {number} [outputNumber=0] The output number to connect from.
|
|
* @param {number} [inputNumber=0] The input number to connect to.
|
|
* @returns {Tone.SignalBase} this
|
|
* @method
|
|
*/
|
|
Tone.Signal.prototype.connect = Tone.SignalBase.prototype.connect;
|
|
/**
|
|
* dispose and disconnect
|
|
* @returns {Tone.Signal} this
|
|
*/
|
|
Tone.Signal.prototype.dispose = function () {
|
|
Tone.Param.prototype.dispose.call(this);
|
|
this._param = null;
|
|
this._gain.dispose();
|
|
this._gain = null;
|
|
return this;
|
|
};
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// STATIC
|
|
///////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Generates a constant output of 1.
|
|
* @static
|
|
* @private
|
|
* @const
|
|
* @type {AudioBufferSourceNode}
|
|
*/
|
|
Tone.Signal._constant = null;
|
|
/**
|
|
* initializer function
|
|
*/
|
|
Tone._initAudioContext(function (audioContext) {
|
|
var buffer = audioContext.createBuffer(1, 128, audioContext.sampleRate);
|
|
var arr = buffer.getChannelData(0);
|
|
for (var i = 0; i < arr.length; i++) {
|
|
arr[i] = 1;
|
|
}
|
|
Tone.Signal._constant = audioContext.createBufferSource();
|
|
Tone.Signal._constant.channelCount = 1;
|
|
Tone.Signal._constant.channelCountMode = 'explicit';
|
|
Tone.Signal._constant.buffer = buffer;
|
|
Tone.Signal._constant.loop = true;
|
|
Tone.Signal._constant.start(0);
|
|
Tone.Signal._constant.noGC();
|
|
});
|
|
return Tone.Signal;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class A Timeline class for scheduling and maintaining state
|
|
* along a timeline. All events must have a "time" property.
|
|
* Internally, events are stored in time order for fast
|
|
* retrieval.
|
|
* @extends {Tone}
|
|
*/
|
|
Tone.Timeline = function () {
|
|
/**
|
|
* The array of scheduled timeline events
|
|
* @type {Array}
|
|
* @private
|
|
*/
|
|
this._timeline = [];
|
|
};
|
|
Tone.extend(Tone.Timeline);
|
|
/**
|
|
* The number of items in the timeline.
|
|
* @type {Number}
|
|
* @memberOf Tone.Timeline#
|
|
* @name length
|
|
* @readOnly
|
|
*/
|
|
Object.defineProperty(Tone.Timeline.prototype, 'length', {
|
|
get: function () {
|
|
return this._timeline.length;
|
|
}
|
|
});
|
|
/**
|
|
* Insert an event object onto the timeline. Events must have a "time" attribute.
|
|
* @param {Object} event The event object to insert into the
|
|
* timeline.
|
|
* @returns {Tone.Timeline} this
|
|
*/
|
|
Tone.Timeline.prototype.addEvent = function (event) {
|
|
//the event needs to have a time attribute
|
|
if (this.isUndef(event.time)) {
|
|
throw new Error('events must have a time attribute');
|
|
}
|
|
event.time = this.toSeconds(event.time);
|
|
if (this._timeline.length) {
|
|
var index = this._search(event.time);
|
|
this._timeline.splice(index + 1, 0, event);
|
|
} else {
|
|
this._timeline.push(event);
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Remove an event from the timeline.
|
|
* @param {Object} event The event object to remove from the list.
|
|
* @returns {Tone.Timeline} this
|
|
*/
|
|
Tone.Timeline.prototype.removeEvent = function (event) {
|
|
this.forEachAtTime(event.time, function (testEvent, index) {
|
|
if (testEvent === event) {
|
|
this._timeline.splice(index, 1);
|
|
}
|
|
}.bind(this));
|
|
return this;
|
|
};
|
|
/**
|
|
* Get the event whose time is less than or equal to the given time.
|
|
* @param {Number} time The time to query.
|
|
* @returns {Object} The event object set after that time.
|
|
*/
|
|
Tone.Timeline.prototype.getEvent = function (time) {
|
|
time = this.toSeconds(time);
|
|
var index = this._search(time);
|
|
if (index !== -1) {
|
|
return this._timeline[index];
|
|
} else {
|
|
return null;
|
|
}
|
|
};
|
|
/**
|
|
* Get the event which is scheduled after the given time.
|
|
* @param {Number} time The time to query.
|
|
* @returns {Object} The event object after the given time
|
|
*/
|
|
Tone.Timeline.prototype.getEventAfter = function (time) {
|
|
time = this.toSeconds(time);
|
|
var index = this._search(time);
|
|
if (index + 1 < this._timeline.length) {
|
|
return this._timeline[index + 1];
|
|
} else {
|
|
return null;
|
|
}
|
|
};
|
|
/**
|
|
* Get the event before the event at the given time.
|
|
* @param {Number} time The time to query.
|
|
* @returns {Object} The event object before the given time
|
|
*/
|
|
Tone.Timeline.prototype.getEventBefore = function (time) {
|
|
time = this.toSeconds(time);
|
|
var index = this._search(time);
|
|
if (index - 1 >= 0) {
|
|
return this._timeline[index - 1];
|
|
} else {
|
|
return null;
|
|
}
|
|
};
|
|
/**
|
|
* Cancel events after the given time
|
|
* @param {Time} time The time to query.
|
|
* @returns {Tone.Timeline} this
|
|
*/
|
|
Tone.Timeline.prototype.cancel = function (after) {
|
|
if (this._timeline.length) {
|
|
after = this.toSeconds(after);
|
|
var index = this._search(after);
|
|
if (index >= 0) {
|
|
this._timeline = this._timeline.slice(0, index);
|
|
} else {
|
|
this._timeline = [];
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Cancel events before or equal to the given time.
|
|
* @param {Time} time The time to cancel before.
|
|
* @returns {Tone.Timeline} this
|
|
*/
|
|
Tone.Timeline.prototype.cancelBefore = function (time) {
|
|
if (this._timeline.length) {
|
|
time = this.toSeconds(time);
|
|
var index = this._search(time);
|
|
if (index >= 0) {
|
|
this._timeline = this._timeline.slice(index + 1);
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Does a binary serach on the timeline array and returns the
|
|
* event which is after or equal to the time.
|
|
* @param {Number} time
|
|
* @return {Number} the index in the timeline array
|
|
* @private
|
|
*/
|
|
Tone.Timeline.prototype._search = function (time) {
|
|
var beginning = 0;
|
|
var len = this._timeline.length;
|
|
var end = len;
|
|
// continue searching while [imin,imax] is not empty
|
|
while (beginning <= end && beginning < len) {
|
|
// calculate the midpoint for roughly equal partition
|
|
var midPoint = Math.floor(beginning + (end - beginning) / 2);
|
|
var event = this._timeline[midPoint];
|
|
if (event.time === time) {
|
|
//choose the last one that has the same time
|
|
for (var i = midPoint; i < this._timeline.length; i++) {
|
|
var testEvent = this._timeline[i];
|
|
if (testEvent.time === time) {
|
|
midPoint = i;
|
|
}
|
|
}
|
|
return midPoint;
|
|
} else if (event.time > time) {
|
|
//search lower
|
|
end = midPoint - 1;
|
|
} else if (event.time < time) {
|
|
//search upper
|
|
beginning = midPoint + 1;
|
|
}
|
|
}
|
|
return beginning - 1;
|
|
};
|
|
/**
|
|
* Iterate over everything in the array
|
|
* @param {Function} callback The callback to invoke with every item
|
|
* @returns {Tone.Timeline} this
|
|
*/
|
|
Tone.Timeline.prototype.forEach = function (callback) {
|
|
//iterate over the items in reverse so that removing an item doesn't break things
|
|
for (var i = this._timeline.length - 1; i >= 0; i--) {
|
|
callback(this._timeline[i], i);
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Iterate over everything in the array at or before the given time.
|
|
* @param {Time} time The time to check if items are before
|
|
* @param {Function} callback The callback to invoke with every item
|
|
* @returns {Tone.Timeline} this
|
|
*/
|
|
Tone.Timeline.prototype.forEachBefore = function (time, callback) {
|
|
//iterate over the items in reverse so that removing an item doesn't break things
|
|
time = this.toSeconds(time);
|
|
var startIndex = this._search(time);
|
|
if (startIndex !== -1) {
|
|
for (var i = startIndex; i >= 0; i--) {
|
|
callback(this._timeline[i], i);
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Iterate over everything in the array after the given time.
|
|
* @param {Time} time The time to check if items are before
|
|
* @param {Function} callback The callback to invoke with every item
|
|
* @returns {Tone.Timeline} this
|
|
*/
|
|
Tone.Timeline.prototype.forEachAfter = function (time, callback) {
|
|
//iterate over the items in reverse so that removing an item doesn't break things
|
|
time = this.toSeconds(time);
|
|
var endIndex = this._search(time);
|
|
for (var i = this._timeline.length - 1; i > endIndex; i--) {
|
|
callback(this._timeline[i], i);
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Iterate over everything in the array at or after the given time. Similar to
|
|
* forEachAfter, but includes the item(s) at the given time.
|
|
* @param {Time} time The time to check if items are before
|
|
* @param {Function} callback The callback to invoke with every item
|
|
* @returns {Tone.Timeline} this
|
|
*/
|
|
Tone.Timeline.prototype.forEachFrom = function (time, callback) {
|
|
//iterate over the items in reverse so that removing an item doesn't break things
|
|
time = this.toSeconds(time);
|
|
var endIndex = this._search(time);
|
|
//work backwards until the event time is less than time
|
|
while (endIndex >= 0 && this._timeline[endIndex].time >= time) {
|
|
endIndex--;
|
|
}
|
|
for (var i = this._timeline.length - 1; i > endIndex; i--) {
|
|
callback(this._timeline[i], i);
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Iterate over everything in the array at the given time
|
|
* @param {Time} time The time to check if items are before
|
|
* @param {Function} callback The callback to invoke with every item
|
|
* @returns {Tone.Timeline} this
|
|
*/
|
|
Tone.Timeline.prototype.forEachAtTime = function (time, callback) {
|
|
//iterate over the items in reverse so that removing an item doesn't break things
|
|
time = this.toSeconds(time);
|
|
var index = this._search(time);
|
|
if (index !== -1) {
|
|
for (var i = index; i >= 0; i--) {
|
|
var event = this._timeline[i];
|
|
if (event.time === time) {
|
|
callback(event, i);
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @return {Tone.Timeline} this
|
|
*/
|
|
Tone.Timeline.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._timeline = null;
|
|
};
|
|
return Tone.Timeline;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class A signal which adds the method getValueAtTime.
|
|
* Code and inspiration from https://github.com/jsantell/web-audio-automation-timeline
|
|
*/
|
|
Tone.TimelineSignal = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'value',
|
|
'units'
|
|
], Tone.Signal.defaults);
|
|
//constructors
|
|
Tone.Signal.apply(this, options);
|
|
options.param = this._param;
|
|
Tone.Param.call(this, options);
|
|
/**
|
|
* The scheduled events
|
|
* @type {Tone.Timeline}
|
|
* @private
|
|
*/
|
|
this._events = new Tone.Timeline();
|
|
/**
|
|
* The initial scheduled value
|
|
* @type {Number}
|
|
* @private
|
|
*/
|
|
this._initial = this._fromUnits(this._param.value);
|
|
};
|
|
Tone.extend(Tone.TimelineSignal, Tone.Param);
|
|
/**
|
|
* The event types of a schedulable signal.
|
|
* @enum {String}
|
|
*/
|
|
Tone.TimelineSignal.Type = {
|
|
Linear: 'linear',
|
|
Exponential: 'exponential',
|
|
Target: 'target',
|
|
Set: 'set'
|
|
};
|
|
/**
|
|
* The current value of the signal.
|
|
* @memberOf Tone.TimelineSignal#
|
|
* @type {Number}
|
|
* @name value
|
|
*/
|
|
Object.defineProperty(Tone.TimelineSignal.prototype, 'value', {
|
|
get: function () {
|
|
return this._toUnits(this._param.value);
|
|
},
|
|
set: function (value) {
|
|
var convertedVal = this._fromUnits(value);
|
|
this._initial = convertedVal;
|
|
this._param.value = convertedVal;
|
|
}
|
|
});
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// SCHEDULING
|
|
///////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Schedules a parameter value change at the given time.
|
|
* @param {*} value The value to set the signal.
|
|
* @param {Time} time The time when the change should occur.
|
|
* @returns {Tone.TimelineSignal} this
|
|
* @example
|
|
* //set the frequency to "G4" in exactly 1 second from now.
|
|
* freq.setValueAtTime("G4", "+1");
|
|
*/
|
|
Tone.TimelineSignal.prototype.setValueAtTime = function (value, startTime) {
|
|
value = this._fromUnits(value);
|
|
startTime = this.toSeconds(startTime);
|
|
this._events.addEvent({
|
|
'type': Tone.TimelineSignal.Type.Set,
|
|
'value': value,
|
|
'time': startTime
|
|
});
|
|
//invoke the original event
|
|
this._param.setValueAtTime(value, startTime);
|
|
return this;
|
|
};
|
|
/**
|
|
* Schedules a linear continuous change in parameter value from the
|
|
* previous scheduled parameter value to the given value.
|
|
*
|
|
* @param {number} value
|
|
* @param {Time} endTime
|
|
* @returns {Tone.TimelineSignal} this
|
|
*/
|
|
Tone.TimelineSignal.prototype.linearRampToValueAtTime = function (value, endTime) {
|
|
value = this._fromUnits(value);
|
|
endTime = this.toSeconds(endTime);
|
|
this._events.addEvent({
|
|
'type': Tone.TimelineSignal.Type.Linear,
|
|
'value': value,
|
|
'time': endTime
|
|
});
|
|
this._param.linearRampToValueAtTime(value, endTime);
|
|
return this;
|
|
};
|
|
/**
|
|
* Schedules an exponential continuous change in parameter value from
|
|
* the previous scheduled parameter value to the given value.
|
|
*
|
|
* @param {number} value
|
|
* @param {Time} endTime
|
|
* @returns {Tone.TimelineSignal} this
|
|
*/
|
|
Tone.TimelineSignal.prototype.exponentialRampToValueAtTime = function (value, endTime) {
|
|
value = this._fromUnits(value);
|
|
value = Math.max(this._minOutput, value);
|
|
endTime = this.toSeconds(endTime);
|
|
this._events.addEvent({
|
|
'type': Tone.TimelineSignal.Type.Exponential,
|
|
'value': value,
|
|
'time': endTime
|
|
});
|
|
this._param.exponentialRampToValueAtTime(value, endTime);
|
|
return this;
|
|
};
|
|
/**
|
|
* Start exponentially approaching the target value at the given time with
|
|
* a rate having the given time constant.
|
|
* @param {number} value
|
|
* @param {Time} startTime
|
|
* @param {number} timeConstant
|
|
* @returns {Tone.TimelineSignal} this
|
|
*/
|
|
Tone.TimelineSignal.prototype.setTargetAtTime = function (value, startTime, timeConstant) {
|
|
value = this._fromUnits(value);
|
|
value = Math.max(this._minOutput, value);
|
|
startTime = this.toSeconds(startTime);
|
|
this._events.addEvent({
|
|
'type': Tone.TimelineSignal.Type.Target,
|
|
'value': value,
|
|
'time': startTime,
|
|
'constant': timeConstant
|
|
});
|
|
this._param.setTargetAtTime(value, startTime, timeConstant);
|
|
return this;
|
|
};
|
|
/**
|
|
* Cancels all scheduled parameter changes with times greater than or
|
|
* equal to startTime.
|
|
*
|
|
* @param {Time} startTime
|
|
* @returns {Tone.TimelineSignal} this
|
|
*/
|
|
Tone.TimelineSignal.prototype.cancelScheduledValues = function (after) {
|
|
this._events.clear(after);
|
|
this._param.cancelScheduledValues(this.toSeconds(after));
|
|
return this;
|
|
};
|
|
/**
|
|
* Sets the computed value at the given time. This provides
|
|
* a point from which a linear or exponential curve
|
|
* can be scheduled after.
|
|
* @param {Time} time When to set the ramp point
|
|
* @returns {Tone.TimelineSignal} this
|
|
*/
|
|
Tone.TimelineSignal.prototype.setRampPoint = function (time) {
|
|
time = this.toSeconds(time);
|
|
//get the value at the given time
|
|
var val = this.getValueAtTime(time);
|
|
this.setValueAtTime(val, time);
|
|
return this;
|
|
};
|
|
/**
|
|
* Do a linear ramp to the given value between the start and finish times.
|
|
* @param {Number} value The value to ramp to.
|
|
* @param {Time} start The beginning anchor point to do the linear ramp
|
|
* @param {Time} finish The ending anchor point by which the value of
|
|
* the signal will equal the given value.
|
|
* @returns {Tone.TimelineSignal} this
|
|
*/
|
|
Tone.TimelineSignal.prototype.linearRampToValueBetween = function (value, start, finish) {
|
|
this.setRampPoint(start);
|
|
this.linearRampToValueAtTime(value, finish);
|
|
return this;
|
|
};
|
|
/**
|
|
* Do a exponential ramp to the given value between the start and finish times.
|
|
* @param {Number} value The value to ramp to.
|
|
* @param {Time} start The beginning anchor point to do the exponential ramp
|
|
* @param {Time} finish The ending anchor point by which the value of
|
|
* the signal will equal the given value.
|
|
* @returns {Tone.TimelineSignal} this
|
|
*/
|
|
Tone.TimelineSignal.prototype.exponentialRampToValueBetween = function (value, start, finish) {
|
|
this.setRampPoint(start);
|
|
this.exponentialRampToValueAtTime(value, finish);
|
|
return this;
|
|
};
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// GETTING SCHEDULED VALUES
|
|
///////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Returns the value before or equal to the given time
|
|
* @param {Number} time The time to query
|
|
* @return {Object} The event at or before the given time.
|
|
* @private
|
|
*/
|
|
Tone.TimelineSignal.prototype._searchBefore = function (time) {
|
|
return this._events.getEvent(time);
|
|
};
|
|
/**
|
|
* The event after the given time
|
|
* @param {Number} time The time to query.
|
|
* @return {Object} The next event after the given time
|
|
* @private
|
|
*/
|
|
Tone.TimelineSignal.prototype._searchAfter = function (time) {
|
|
return this._events.getEventAfter(time);
|
|
};
|
|
/**
|
|
* Get the scheduled value at the given time.
|
|
* @param {Number} time The time in seconds.
|
|
* @return {Number} The scheduled value at the given time.
|
|
*/
|
|
Tone.TimelineSignal.prototype.getValueAtTime = function (time) {
|
|
var after = this._searchAfter(time);
|
|
var before = this._searchBefore(time);
|
|
//if it was set by
|
|
if (before === null) {
|
|
return this._initial;
|
|
} else if (before.type === Tone.TimelineSignal.Type.Target) {
|
|
var previous = this._searchBefore(before.time - 0.0001);
|
|
var previouVal;
|
|
if (previous === null) {
|
|
previouVal = this._initial;
|
|
} else {
|
|
previouVal = previous.value;
|
|
}
|
|
return this._exponentialApproach(before.time, previouVal, before.value, before.constant, time);
|
|
} else if (after === null) {
|
|
return before.value;
|
|
} else if (after.type === Tone.TimelineSignal.Type.Linear) {
|
|
return this._linearInterpolate(before.time, before.value, after.time, after.value, time);
|
|
} else if (after.type === Tone.TimelineSignal.Type.Exponential) {
|
|
return this._exponentialInterpolate(before.time, before.value, after.time, after.value, time);
|
|
} else {
|
|
return before.value;
|
|
}
|
|
return this._param.getValueAtTime(time);
|
|
};
|
|
/**
|
|
* When signals connect to other signals or AudioParams,
|
|
* they take over the output value of that signal or AudioParam.
|
|
* For all other nodes, the behavior is the same as a default <code>connect</code>.
|
|
*
|
|
* @override
|
|
* @param {AudioParam|AudioNode|Tone.Signal|Tone} node
|
|
* @param {number} [outputNumber=0] The output number to connect from.
|
|
* @param {number} [inputNumber=0] The input number to connect to.
|
|
* @returns {Tone.TimelineSignal} this
|
|
* @method
|
|
*/
|
|
Tone.TimelineSignal.prototype.connect = Tone.SignalBase.prototype.connect;
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// AUTOMATION CURVE CALCULATIONS
|
|
// MIT License, copyright (c) 2014 Jordan Santell
|
|
///////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Calculates the the value along the curve produced by setTargetAtTime
|
|
* @private
|
|
*/
|
|
Tone.TimelineSignal.prototype._exponentialApproach = function (t0, v0, v1, timeConstant, t) {
|
|
return v1 + (v0 - v1) * Math.exp(-(t - t0) / timeConstant);
|
|
};
|
|
/**
|
|
* Calculates the the value along the curve produced by linearRampToValueAtTime
|
|
* @private
|
|
*/
|
|
Tone.TimelineSignal.prototype._linearInterpolate = function (t0, v0, t1, v1, t) {
|
|
return v0 + (v1 - v0) * ((t - t0) / (t1 - t0));
|
|
};
|
|
/**
|
|
* Calculates the the value along the curve produced by exponentialRampToValueAtTime
|
|
* @private
|
|
*/
|
|
Tone.TimelineSignal.prototype._exponentialInterpolate = function (t0, v0, t1, v1, t) {
|
|
v0 = Math.max(this._minOutput, v0);
|
|
return v0 * Math.pow(v1 / v0, (t - t0) / (t1 - t0));
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @return {Tone.TimelineSignal} this
|
|
*/
|
|
Tone.TimelineSignal.prototype.dispose = function () {
|
|
Tone.Signal.prototype.dispose.call(this);
|
|
Tone.Param.prototype.dispose.call(this);
|
|
this._events.dispose();
|
|
this._events = null;
|
|
};
|
|
return Tone.TimelineSignal;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Pow applies an exponent to the incoming signal. The incoming signal
|
|
* must be AudioRange.
|
|
*
|
|
* @extends {Tone.SignalBase}
|
|
* @constructor
|
|
* @param {Positive} exp The exponent to apply to the incoming signal, must be at least 2.
|
|
* @example
|
|
* var pow = new Tone.Pow(2);
|
|
* var sig = new Tone.Signal(0.5).connect(pow);
|
|
* //output of pow is 0.25.
|
|
*/
|
|
Tone.Pow = function (exp) {
|
|
/**
|
|
* the exponent
|
|
* @private
|
|
* @type {number}
|
|
*/
|
|
this._exp = this.defaultArg(exp, 1);
|
|
/**
|
|
* @type {WaveShaperNode}
|
|
* @private
|
|
*/
|
|
this._expScaler = this.input = this.output = new Tone.WaveShaper(this._expFunc(this._exp), 8192);
|
|
};
|
|
Tone.extend(Tone.Pow, Tone.SignalBase);
|
|
/**
|
|
* The value of the exponent.
|
|
* @memberOf Tone.Pow#
|
|
* @type {number}
|
|
* @name value
|
|
*/
|
|
Object.defineProperty(Tone.Pow.prototype, 'value', {
|
|
get: function () {
|
|
return this._exp;
|
|
},
|
|
set: function (exp) {
|
|
this._exp = exp;
|
|
this._expScaler.setMap(this._expFunc(this._exp));
|
|
}
|
|
});
|
|
/**
|
|
* the function which maps the waveshaper
|
|
* @param {number} exp
|
|
* @return {function}
|
|
* @private
|
|
*/
|
|
Tone.Pow.prototype._expFunc = function (exp) {
|
|
return function (val) {
|
|
return Math.pow(Math.abs(val), exp);
|
|
};
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Pow} this
|
|
*/
|
|
Tone.Pow.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._expScaler.dispose();
|
|
this._expScaler = null;
|
|
return this;
|
|
};
|
|
return Tone.Pow;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Envelope is an [ADSR](https://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope)
|
|
* envelope generator. Tone.Envelope outputs a signal which
|
|
* can be connected to an AudioParam or Tone.Signal.
|
|
* <img src="https://upload.wikimedia.org/wikipedia/commons/e/ea/ADSR_parameter.svg">
|
|
*
|
|
* @constructor
|
|
* @extends {Tone}
|
|
* @param {Time} [attack] The amount of time it takes for the envelope to go from
|
|
* 0 to it's maximum value.
|
|
* @param {Time} [decay] The period of time after the attack that it takes for the envelope
|
|
* to fall to the sustain value.
|
|
* @param {NormalRange} [sustain] The percent of the maximum value that the envelope rests at until
|
|
* the release is triggered.
|
|
* @param {Time} [release] The amount of time after the release is triggered it takes to reach 0.
|
|
* @example
|
|
* //an amplitude envelope
|
|
* var gainNode = Tone.context.createGain();
|
|
* var env = new Tone.Envelope({
|
|
* "attack" : 0.1,
|
|
* "decay" : 0.2,
|
|
* "sustain" : 1,
|
|
* "release" : 0.8,
|
|
* });
|
|
* env.connect(gainNode.gain);
|
|
*/
|
|
Tone.Envelope = function () {
|
|
//get all of the defaults
|
|
var options = this.optionsObject(arguments, [
|
|
'attack',
|
|
'decay',
|
|
'sustain',
|
|
'release'
|
|
], Tone.Envelope.defaults);
|
|
/**
|
|
* When triggerAttack is called, the attack time is the amount of
|
|
* time it takes for the envelope to reach it's maximum value.
|
|
* @type {Time}
|
|
*/
|
|
this.attack = options.attack;
|
|
/**
|
|
* After the attack portion of the envelope, the value will fall
|
|
* over the duration of the decay time to it's sustain value.
|
|
* @type {Time}
|
|
*/
|
|
this.decay = options.decay;
|
|
/**
|
|
* The sustain value is the value
|
|
* which the envelope rests at after triggerAttack is
|
|
* called, but before triggerRelease is invoked.
|
|
* @type {NormalRange}
|
|
*/
|
|
this.sustain = options.sustain;
|
|
/**
|
|
* After triggerRelease is called, the envelope's
|
|
* value will fall to it's miminum value over the
|
|
* duration of the release time.
|
|
* @type {Time}
|
|
*/
|
|
this.release = options.release;
|
|
/**
|
|
* the next time the envelope is at standby
|
|
* @type {number}
|
|
* @private
|
|
*/
|
|
this._attackCurve = Tone.Envelope.Type.Linear;
|
|
/**
|
|
* the next time the envelope is at standby
|
|
* @type {number}
|
|
* @private
|
|
*/
|
|
this._releaseCurve = Tone.Envelope.Type.Exponential;
|
|
/**
|
|
* the minimum output value
|
|
* @type {number}
|
|
* @private
|
|
*/
|
|
this._minOutput = 0.00001;
|
|
/**
|
|
* the signal
|
|
* @type {Tone.TimelineSignal}
|
|
* @private
|
|
*/
|
|
this._sig = this.output = new Tone.TimelineSignal();
|
|
this._sig.setValueAtTime(0, 0);
|
|
//set the attackCurve initially
|
|
this.attackCurve = options.attackCurve;
|
|
this.releaseCurve = options.releaseCurve;
|
|
};
|
|
Tone.extend(Tone.Envelope);
|
|
/**
|
|
* the default parameters
|
|
* @static
|
|
* @const
|
|
*/
|
|
Tone.Envelope.defaults = {
|
|
'attack': 0.01,
|
|
'decay': 0.1,
|
|
'sustain': 0.5,
|
|
'release': 1,
|
|
'attackCurve': 'linear',
|
|
'releaseCurve': 'exponential'
|
|
};
|
|
/**
|
|
* the envelope time multipler
|
|
* @type {number}
|
|
* @private
|
|
*/
|
|
Tone.Envelope.prototype._timeMult = 0.25;
|
|
/**
|
|
* Read the current value of the envelope. Useful for
|
|
* syncronizing visual output to the envelope.
|
|
* @memberOf Tone.Envelope#
|
|
* @type {Number}
|
|
* @name value
|
|
* @readOnly
|
|
*/
|
|
Object.defineProperty(Tone.Envelope.prototype, 'value', {
|
|
get: function () {
|
|
return this._sig.value;
|
|
}
|
|
});
|
|
/**
|
|
* The slope of the attack. Either "linear" or "exponential".
|
|
* @memberOf Tone.Envelope#
|
|
* @type {string}
|
|
* @name attackCurve
|
|
* @example
|
|
* env.attackCurve = "linear";
|
|
*/
|
|
Object.defineProperty(Tone.Envelope.prototype, 'attackCurve', {
|
|
get: function () {
|
|
return this._attackCurve;
|
|
},
|
|
set: function (type) {
|
|
if (type === Tone.Envelope.Type.Linear || type === Tone.Envelope.Type.Exponential) {
|
|
this._attackCurve = type;
|
|
} else {
|
|
throw Error('attackCurve must be either "linear" or "exponential". Invalid type: ', type);
|
|
}
|
|
}
|
|
});
|
|
/**
|
|
* The slope of the Release. Either "linear" or "exponential".
|
|
* @memberOf Tone.Envelope#
|
|
* @type {string}
|
|
* @name releaseCurve
|
|
* @example
|
|
* env.releaseCurve = "linear";
|
|
*/
|
|
Object.defineProperty(Tone.Envelope.prototype, 'releaseCurve', {
|
|
get: function () {
|
|
return this._releaseCurve;
|
|
},
|
|
set: function (type) {
|
|
if (type === Tone.Envelope.Type.Linear || type === Tone.Envelope.Type.Exponential) {
|
|
this._releaseCurve = type;
|
|
} else {
|
|
throw Error('releaseCurve must be either "linear" or "exponential". Invalid type: ', type);
|
|
}
|
|
}
|
|
});
|
|
/**
|
|
* Trigger the attack/decay portion of the ADSR envelope.
|
|
* @param {Time} [time=now] When the attack should start.
|
|
* @param {NormalRange} [velocity=1] The velocity of the envelope scales the vales.
|
|
* number between 0-1
|
|
* @returns {Tone.Envelope} this
|
|
* @example
|
|
* //trigger the attack 0.5 seconds from now with a velocity of 0.2
|
|
* env.triggerAttack("+0.5", 0.2);
|
|
*/
|
|
Tone.Envelope.prototype.triggerAttack = function (time, velocity) {
|
|
//to seconds
|
|
var now = this.now() + this.blockTime;
|
|
time = this.toSeconds(time, now);
|
|
var attack = this.toSeconds(this.attack) + time;
|
|
var decay = this.toSeconds(this.decay);
|
|
velocity = this.defaultArg(velocity, 1);
|
|
//attack
|
|
if (this._attackCurve === Tone.Envelope.Type.Linear) {
|
|
this._sig.linearRampToValueBetween(velocity, time, attack);
|
|
} else {
|
|
this._sig.exponentialRampToValueBetween(velocity, time, attack);
|
|
}
|
|
//decay
|
|
this._sig.setTargetAtTime(this.sustain * velocity, attack, decay * this._timeMult);
|
|
return this;
|
|
};
|
|
/**
|
|
* Triggers the release of the envelope.
|
|
* @param {Time} [time=now] When the release portion of the envelope should start.
|
|
* @returns {Tone.Envelope} this
|
|
* @example
|
|
* //trigger release immediately
|
|
* env.triggerRelease();
|
|
*/
|
|
Tone.Envelope.prototype.triggerRelease = function (time) {
|
|
var now = this.now() + this.blockTime;
|
|
time = this.toSeconds(time, now);
|
|
var release = this.toSeconds(this.release);
|
|
if (this._releaseCurve === Tone.Envelope.Type.Linear) {
|
|
this._sig.linearRampToValueBetween(this._minOutput, time, time + release);
|
|
} else {
|
|
this._sig.setTargetAtTime(this._minOutput, time, release * this._timeMult);
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* triggerAttackRelease is shorthand for triggerAttack, then waiting
|
|
* some duration, then triggerRelease.
|
|
* @param {Time} duration The duration of the sustain.
|
|
* @param {Time} [time=now] When the attack should be triggered.
|
|
* @param {number} [velocity=1] The velocity of the envelope.
|
|
* @returns {Tone.Envelope} this
|
|
* @example
|
|
* //trigger the attack and then the release after 0.6 seconds.
|
|
* env.triggerAttackRelease(0.6);
|
|
*/
|
|
Tone.Envelope.prototype.triggerAttackRelease = function (duration, time, velocity) {
|
|
time = this.toSeconds(time);
|
|
this.triggerAttack(time, velocity);
|
|
this.triggerRelease(time + this.toSeconds(duration));
|
|
return this;
|
|
};
|
|
/**
|
|
* Borrows the connect method from Tone.Signal.
|
|
* @function
|
|
* @private
|
|
*/
|
|
Tone.Envelope.prototype.connect = Tone.Signal.prototype.connect;
|
|
/**
|
|
* Disconnect and dispose.
|
|
* @returns {Tone.Envelope} this
|
|
*/
|
|
Tone.Envelope.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._sig.dispose();
|
|
this._sig = null;
|
|
return this;
|
|
};
|
|
/**
|
|
* The phase of the envelope.
|
|
* @enum {string}
|
|
*/
|
|
Tone.Envelope.Phase = {
|
|
Attack: 'attack',
|
|
Decay: 'decay',
|
|
Sustain: 'sustain',
|
|
Release: 'release',
|
|
Standby: 'standby'
|
|
};
|
|
/**
|
|
* The phase of the envelope.
|
|
* @enum {string}
|
|
*/
|
|
Tone.Envelope.Type = {
|
|
Linear: 'linear',
|
|
Exponential: 'exponential'
|
|
};
|
|
return Tone.Envelope;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.AmplitudeEnvelope is a Tone.Envelope connected to a gain node.
|
|
* Unlike Tone.Envelope, which outputs the envelope's value, Tone.AmplitudeEnvelope accepts
|
|
* an audio signal as the input and will apply the envelope to the amplitude
|
|
* of the signal. Read more about ADSR Envelopes on [Wikipedia](https://en.wikipedia.org/wiki/Synthesizer#ADSR_envelope).
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Envelope}
|
|
* @param {Time|Object} [attack] The amount of time it takes for the envelope to go from
|
|
* 0 to it's maximum value.
|
|
* @param {Time} [decay] The period of time after the attack that it takes for the envelope
|
|
* to fall to the sustain value.
|
|
* @param {NormalRange} [sustain] The percent of the maximum value that the envelope rests at until
|
|
* the release is triggered.
|
|
* @param {Time} [release] The amount of time after the release is triggered it takes to reach 0.
|
|
* @example
|
|
* var ampEnv = new Tone.AmplitudeEnvelope({
|
|
* "attack": 0.1,
|
|
* "decay": 0.2,
|
|
* "sustain": 1.0,
|
|
* "release": 0.8
|
|
* }).toMaster();
|
|
* //create an oscillator and connect it
|
|
* var osc = new Tone.Oscillator().connect(ampEnv).start();
|
|
* //trigger the envelopes attack and release "8t" apart
|
|
* ampEnv.triggerAttackRelease("8t");
|
|
*/
|
|
Tone.AmplitudeEnvelope = function () {
|
|
Tone.Envelope.apply(this, arguments);
|
|
/**
|
|
* the input node
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this.input = this.output = new Tone.Gain();
|
|
this._sig.connect(this.output.gain);
|
|
};
|
|
Tone.extend(Tone.AmplitudeEnvelope, Tone.Envelope);
|
|
/**
|
|
* Clean up
|
|
* @return {Tone.AmplitudeEnvelope} this
|
|
*/
|
|
Tone.AmplitudeEnvelope.prototype.dispose = function () {
|
|
this.input.dispose();
|
|
this.input = null;
|
|
Tone.Envelope.prototype.dispose.call(this);
|
|
return this;
|
|
};
|
|
return Tone.AmplitudeEnvelope;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Wrapper around the native Web Audio's
|
|
* [AnalyserNode](http://webaudio.github.io/web-audio-api/#idl-def-AnalyserNode).
|
|
* Extracts FFT or Waveform data from the incoming signal.
|
|
* @extends {Tone}
|
|
* @param {Number=} size The size of the FFT. Value must be a power of
|
|
* two in the range 32 to 32768.
|
|
* @param {String=} type The return type of the analysis, either "fft", or "waveform".
|
|
*/
|
|
Tone.Analyser = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'size',
|
|
'type'
|
|
], Tone.Analyser.defaults);
|
|
/**
|
|
* The analyser node.
|
|
* @private
|
|
* @type {AnalyserNode}
|
|
*/
|
|
this._analyser = this.input = this.context.createAnalyser();
|
|
/**
|
|
* The analysis type
|
|
* @type {String}
|
|
* @private
|
|
*/
|
|
this._type = options.type;
|
|
/**
|
|
* The return type of the analysis
|
|
* @type {String}
|
|
* @private
|
|
*/
|
|
this._returnType = options.returnType;
|
|
/**
|
|
* The buffer that the FFT data is written to
|
|
* @type {TypedArray}
|
|
* @private
|
|
*/
|
|
this._buffer = null;
|
|
//set the values initially
|
|
this.size = options.size;
|
|
this.type = options.type;
|
|
this.returnType = options.returnType;
|
|
this.minDecibels = options.minDecibels;
|
|
this.maxDecibels = options.maxDecibels;
|
|
};
|
|
Tone.extend(Tone.Analyser);
|
|
/**
|
|
* The default values.
|
|
* @type {Object}
|
|
* @const
|
|
*/
|
|
Tone.Analyser.defaults = {
|
|
'size': 2048,
|
|
'returnType': 'byte',
|
|
'type': 'fft',
|
|
'smoothing': 0.8,
|
|
'maxDecibels': -30,
|
|
'minDecibels': -100
|
|
};
|
|
/**
|
|
* Possible return types of Tone.Analyser.value
|
|
* @enum {String}
|
|
*/
|
|
Tone.Analyser.Type = {
|
|
Waveform: 'waveform',
|
|
FFT: 'fft'
|
|
};
|
|
/**
|
|
* Possible return types of Tone.Analyser.value
|
|
* @enum {String}
|
|
*/
|
|
Tone.Analyser.ReturnType = {
|
|
Byte: 'byte',
|
|
Float: 'float'
|
|
};
|
|
/**
|
|
* Run the analysis given the current settings and return the
|
|
* result as a TypedArray.
|
|
* @returns {TypedArray}
|
|
*/
|
|
Tone.Analyser.prototype.analyse = function () {
|
|
if (this._type === Tone.Analyser.Type.FFT) {
|
|
if (this._returnType === Tone.Analyser.ReturnType.Byte) {
|
|
this._analyser.getByteFrequencyData(this._buffer);
|
|
} else {
|
|
this._analyser.getFloatFrequencyData(this._buffer);
|
|
}
|
|
} else if (this._type === Tone.Analyser.Type.Waveform) {
|
|
if (this._returnType === Tone.Analyser.ReturnType.Byte) {
|
|
this._analyser.getByteTimeDomainData(this._buffer);
|
|
} else {
|
|
this._analyser.getFloatTimeDomainData(this._buffer);
|
|
}
|
|
}
|
|
return this._buffer;
|
|
};
|
|
/**
|
|
* The size of analysis. This must be a power of two in the range 32 to 32768.
|
|
* @memberOf Tone.Analyser#
|
|
* @type {Number}
|
|
* @name size
|
|
*/
|
|
Object.defineProperty(Tone.Analyser.prototype, 'size', {
|
|
get: function () {
|
|
return this._analyser.frequencyBinCount;
|
|
},
|
|
set: function (size) {
|
|
this._analyser.fftSize = size * 2;
|
|
this.type = this._type;
|
|
}
|
|
});
|
|
/**
|
|
* The return type of Tone.Analyser.value, either "byte" or "float".
|
|
* When the type is set to "byte" the range of values returned in the array
|
|
* are between 0-255, when set to "float" the values are between 0-1.
|
|
* @memberOf Tone.Analyser#
|
|
* @type {String}
|
|
* @name type
|
|
*/
|
|
Object.defineProperty(Tone.Analyser.prototype, 'returnType', {
|
|
get: function () {
|
|
return this._returnType;
|
|
},
|
|
set: function (type) {
|
|
if (type === Tone.Analyser.ReturnType.Byte) {
|
|
this._buffer = new Uint8Array(this._analyser.frequencyBinCount);
|
|
} else if (type === Tone.Analyser.ReturnType.Float) {
|
|
this._buffer = new Float32Array(this._analyser.frequencyBinCount);
|
|
} else {
|
|
throw new Error('Invalid Return Type: ' + type);
|
|
}
|
|
this._returnType = type;
|
|
}
|
|
});
|
|
/**
|
|
* The analysis function returned by Tone.Analyser.value, either "fft" or "waveform".
|
|
* @memberOf Tone.Analyser#
|
|
* @type {String}
|
|
* @name type
|
|
*/
|
|
Object.defineProperty(Tone.Analyser.prototype, 'type', {
|
|
get: function () {
|
|
return this._type;
|
|
},
|
|
set: function (type) {
|
|
if (type !== Tone.Analyser.Type.Waveform && type !== Tone.Analyser.Type.FFT) {
|
|
throw new Error('Invalid Type: ' + type);
|
|
}
|
|
this._type = type;
|
|
}
|
|
});
|
|
/**
|
|
* 0 represents no time averaging with the last analysis frame.
|
|
* @memberOf Tone.Analyser#
|
|
* @type {NormalRange}
|
|
* @name smoothing
|
|
*/
|
|
Object.defineProperty(Tone.Analyser.prototype, 'smoothing', {
|
|
get: function () {
|
|
return this._analyser.smoothingTimeConstant;
|
|
},
|
|
set: function (val) {
|
|
this._analyser.smoothingTimeConstant = val;
|
|
}
|
|
});
|
|
/**
|
|
* The smallest decibel value which is analysed by the FFT.
|
|
* @memberOf Tone.Analyser#
|
|
* @type {Decibels}
|
|
* @name minDecibels
|
|
*/
|
|
Object.defineProperty(Tone.Analyser.prototype, 'minDecibels', {
|
|
get: function () {
|
|
return this._analyser.minDecibels;
|
|
},
|
|
set: function (val) {
|
|
this._analyser.minDecibels = val;
|
|
}
|
|
});
|
|
/**
|
|
* The largest decibel value which is analysed by the FFT.
|
|
* @memberOf Tone.Analyser#
|
|
* @type {Decibels}
|
|
* @name maxDecibels
|
|
*/
|
|
Object.defineProperty(Tone.Analyser.prototype, 'maxDecibels', {
|
|
get: function () {
|
|
return this._analyser.maxDecibels;
|
|
},
|
|
set: function (val) {
|
|
this._analyser.maxDecibels = val;
|
|
}
|
|
});
|
|
/**
|
|
* Clean up.
|
|
* @return {Tone.Analyser} this
|
|
*/
|
|
Tone.Analyser.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._analyser.disconnect();
|
|
this._analyser = null;
|
|
this._buffer = null;
|
|
};
|
|
return Tone.Analyser;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Compressor is a thin wrapper around the Web Audio
|
|
* [DynamicsCompressorNode](http://webaudio.github.io/web-audio-api/#the-dynamicscompressornode-interface).
|
|
* Compression reduces the volume of loud sounds or amplifies quiet sounds
|
|
* by narrowing or "compressing" an audio signal's dynamic range.
|
|
* Read more on [Wikipedia](https://en.wikipedia.org/wiki/Dynamic_range_compression).
|
|
*
|
|
* @extends {Tone}
|
|
* @constructor
|
|
* @param {Decibels|Object} [threshold] The value above which the compression starts to be applied.
|
|
* @param {Positive} [ratio] The gain reduction ratio.
|
|
* @example
|
|
* var comp = new Tone.Compressor(-30, 3);
|
|
*/
|
|
Tone.Compressor = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'threshold',
|
|
'ratio'
|
|
], Tone.Compressor.defaults);
|
|
/**
|
|
* the compressor node
|
|
* @type {DynamicsCompressorNode}
|
|
* @private
|
|
*/
|
|
this._compressor = this.input = this.output = this.context.createDynamicsCompressor();
|
|
/**
|
|
* the threshold vaue
|
|
* @type {Decibels}
|
|
* @signal
|
|
*/
|
|
this.threshold = this._compressor.threshold;
|
|
/**
|
|
* The attack parameter
|
|
* @type {Time}
|
|
* @signal
|
|
*/
|
|
this.attack = new Tone.Param(this._compressor.attack, Tone.Type.Time);
|
|
/**
|
|
* The release parameter
|
|
* @type {Time}
|
|
* @signal
|
|
*/
|
|
this.release = new Tone.Param(this._compressor.release, Tone.Type.Time);
|
|
/**
|
|
* The knee parameter
|
|
* @type {Decibels}
|
|
* @signal
|
|
*/
|
|
this.knee = this._compressor.knee;
|
|
/**
|
|
* The ratio value
|
|
* @type {Number}
|
|
* @signal
|
|
*/
|
|
this.ratio = this._compressor.ratio;
|
|
//set the defaults
|
|
this._readOnly([
|
|
'knee',
|
|
'release',
|
|
'attack',
|
|
'ratio',
|
|
'threshold'
|
|
]);
|
|
this.set(options);
|
|
};
|
|
Tone.extend(Tone.Compressor);
|
|
/**
|
|
* @static
|
|
* @const
|
|
* @type {Object}
|
|
*/
|
|
Tone.Compressor.defaults = {
|
|
'ratio': 12,
|
|
'threshold': -24,
|
|
'release': 0.25,
|
|
'attack': 0.003,
|
|
'knee': 30
|
|
};
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.Compressor} this
|
|
*/
|
|
Tone.Compressor.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._writable([
|
|
'knee',
|
|
'release',
|
|
'attack',
|
|
'ratio',
|
|
'threshold'
|
|
]);
|
|
this._compressor.disconnect();
|
|
this._compressor = null;
|
|
this.attack.dispose();
|
|
this.attack = null;
|
|
this.release.dispose();
|
|
this.release = null;
|
|
this.threshold = null;
|
|
this.ratio = null;
|
|
this.knee = null;
|
|
return this;
|
|
};
|
|
return Tone.Compressor;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Add a signal and a number or two signals. When no value is
|
|
* passed into the constructor, Tone.Add will sum <code>input[0]</code>
|
|
* and <code>input[1]</code>. If a value is passed into the constructor,
|
|
* the it will be added to the input.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Signal}
|
|
* @param {number=} value If no value is provided, Tone.Add will sum the first
|
|
* and second inputs.
|
|
* @example
|
|
* var signal = new Tone.Signal(2);
|
|
* var add = new Tone.Add(2);
|
|
* signal.connect(add);
|
|
* //the output of add equals 4
|
|
* @example
|
|
* //if constructed with no arguments
|
|
* //it will add the first and second inputs
|
|
* var add = new Tone.Add();
|
|
* var sig0 = new Tone.Signal(3).connect(add, 0, 0);
|
|
* var sig1 = new Tone.Signal(4).connect(add, 0, 1);
|
|
* //the output of add equals 7.
|
|
*/
|
|
Tone.Add = function (value) {
|
|
Tone.call(this, 2, 0);
|
|
/**
|
|
* the summing node
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this._sum = this.input[0] = this.input[1] = this.output = this.context.createGain();
|
|
/**
|
|
* @private
|
|
* @type {Tone.Signal}
|
|
*/
|
|
this._param = this.input[1] = new Tone.Signal(value);
|
|
this._param.connect(this._sum);
|
|
};
|
|
Tone.extend(Tone.Add, Tone.Signal);
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Add} this
|
|
*/
|
|
Tone.Add.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._sum.disconnect();
|
|
this._sum = null;
|
|
this._param.dispose();
|
|
this._param = null;
|
|
return this;
|
|
};
|
|
return Tone.Add;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Multiply two incoming signals. Or, if a number is given in the constructor,
|
|
* multiplies the incoming signal by that value.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Signal}
|
|
* @param {number=} value Constant value to multiple. If no value is provided,
|
|
* it will return the product of the first and second inputs
|
|
* @example
|
|
* var mult = new Tone.Multiply();
|
|
* var sigA = new Tone.Signal(3);
|
|
* var sigB = new Tone.Signal(4);
|
|
* sigA.connect(mult, 0, 0);
|
|
* sigB.connect(mult, 0, 1);
|
|
* //output of mult is 12.
|
|
* @example
|
|
* var mult = new Tone.Multiply(10);
|
|
* var sig = new Tone.Signal(2).connect(mult);
|
|
* //the output of mult is 20.
|
|
*/
|
|
Tone.Multiply = function (value) {
|
|
Tone.call(this, 2, 0);
|
|
/**
|
|
* the input node is the same as the output node
|
|
* it is also the GainNode which handles the scaling of incoming signal
|
|
*
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this._mult = this.input[0] = this.output = this.context.createGain();
|
|
/**
|
|
* the scaling parameter
|
|
* @type {AudioParam}
|
|
* @private
|
|
*/
|
|
this._param = this.input[1] = this.output.gain;
|
|
this._param.value = this.defaultArg(value, 0);
|
|
};
|
|
Tone.extend(Tone.Multiply, Tone.Signal);
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.Multiply} this
|
|
*/
|
|
Tone.Multiply.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._mult.disconnect();
|
|
this._mult = null;
|
|
this._param = null;
|
|
return this;
|
|
};
|
|
return Tone.Multiply;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Negate the incoming signal. i.e. an input signal of 10 will output -10
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.SignalBase}
|
|
* @example
|
|
* var neg = new Tone.Negate();
|
|
* var sig = new Tone.Signal(-2).connect(neg);
|
|
* //output of neg is positive 2.
|
|
*/
|
|
Tone.Negate = function () {
|
|
/**
|
|
* negation is done by multiplying by -1
|
|
* @type {Tone.Multiply}
|
|
* @private
|
|
*/
|
|
this._multiply = this.input = this.output = new Tone.Multiply(-1);
|
|
};
|
|
Tone.extend(Tone.Negate, Tone.SignalBase);
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.Negate} this
|
|
*/
|
|
Tone.Negate.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._multiply.dispose();
|
|
this._multiply = null;
|
|
return this;
|
|
};
|
|
return Tone.Negate;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Subtract the signal connected to <code>input[1]</code> from the signal connected
|
|
* to <code>input[0]</code>. If an argument is provided in the constructor, the
|
|
* signals <code>.value</code> will be subtracted from the incoming signal.
|
|
*
|
|
* @extends {Tone.Signal}
|
|
* @constructor
|
|
* @param {number=} value The value to subtract from the incoming signal. If the value
|
|
* is omitted, it will subtract the second signal from the first.
|
|
* @example
|
|
* var sub = new Tone.Subtract(1);
|
|
* var sig = new Tone.Signal(4).connect(sub);
|
|
* //the output of sub is 3.
|
|
* @example
|
|
* var sub = new Tone.Subtract();
|
|
* var sigA = new Tone.Signal(10);
|
|
* var sigB = new Tone.Signal(2.5);
|
|
* sigA.connect(sub, 0, 0);
|
|
* sigB.connect(sub, 0, 1);
|
|
* //output of sub is 7.5
|
|
*/
|
|
Tone.Subtract = function (value) {
|
|
Tone.call(this, 2, 0);
|
|
/**
|
|
* the summing node
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this._sum = this.input[0] = this.output = this.context.createGain();
|
|
/**
|
|
* negate the input of the second input before connecting it
|
|
* to the summing node.
|
|
* @type {Tone.Negate}
|
|
* @private
|
|
*/
|
|
this._neg = new Tone.Negate();
|
|
/**
|
|
* the node where the value is set
|
|
* @private
|
|
* @type {Tone.Signal}
|
|
*/
|
|
this._param = this.input[1] = new Tone.Signal(value);
|
|
this._param.chain(this._neg, this._sum);
|
|
};
|
|
Tone.extend(Tone.Subtract, Tone.Signal);
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.SignalBase} this
|
|
*/
|
|
Tone.Subtract.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._neg.dispose();
|
|
this._neg = null;
|
|
this._sum.disconnect();
|
|
this._sum = null;
|
|
this._param.dispose();
|
|
this._param = null;
|
|
return this;
|
|
};
|
|
return Tone.Subtract;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class GreaterThanZero outputs 1 when the input is strictly greater than zero
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.SignalBase}
|
|
* @example
|
|
* var gt0 = new Tone.GreaterThanZero();
|
|
* var sig = new Tone.Signal(0.01).connect(gt0);
|
|
* //the output of gt0 is 1.
|
|
* sig.value = 0;
|
|
* //the output of gt0 is 0.
|
|
*/
|
|
Tone.GreaterThanZero = function () {
|
|
/**
|
|
* @type {Tone.WaveShaper}
|
|
* @private
|
|
*/
|
|
this._thresh = this.output = new Tone.WaveShaper(function (val) {
|
|
if (val <= 0) {
|
|
return 0;
|
|
} else {
|
|
return 1;
|
|
}
|
|
});
|
|
/**
|
|
* scale the first thresholded signal by a large value.
|
|
* this will help with values which are very close to 0
|
|
* @type {Tone.Multiply}
|
|
* @private
|
|
*/
|
|
this._scale = this.input = new Tone.Multiply(10000);
|
|
//connections
|
|
this._scale.connect(this._thresh);
|
|
};
|
|
Tone.extend(Tone.GreaterThanZero, Tone.SignalBase);
|
|
/**
|
|
* dispose method
|
|
* @returns {Tone.GreaterThanZero} this
|
|
*/
|
|
Tone.GreaterThanZero.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._scale.dispose();
|
|
this._scale = null;
|
|
this._thresh.dispose();
|
|
this._thresh = null;
|
|
return this;
|
|
};
|
|
return Tone.GreaterThanZero;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class EqualZero outputs 1 when the input is equal to
|
|
* 0 and outputs 0 otherwise.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.SignalBase}
|
|
* @example
|
|
* var eq0 = new Tone.EqualZero();
|
|
* var sig = new Tone.Signal(0).connect(eq0);
|
|
* //the output of eq0 is 1.
|
|
*/
|
|
Tone.EqualZero = function () {
|
|
/**
|
|
* scale the incoming signal by a large factor
|
|
* @private
|
|
* @type {Tone.Multiply}
|
|
*/
|
|
this._scale = this.input = new Tone.Multiply(10000);
|
|
/**
|
|
* @type {Tone.WaveShaper}
|
|
* @private
|
|
*/
|
|
this._thresh = new Tone.WaveShaper(function (val) {
|
|
if (val === 0) {
|
|
return 1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}, 128);
|
|
/**
|
|
* threshold the output so that it's 0 or 1
|
|
* @type {Tone.GreaterThanZero}
|
|
* @private
|
|
*/
|
|
this._gtz = this.output = new Tone.GreaterThanZero();
|
|
//connections
|
|
this._scale.chain(this._thresh, this._gtz);
|
|
};
|
|
Tone.extend(Tone.EqualZero, Tone.SignalBase);
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.EqualZero} this
|
|
*/
|
|
Tone.EqualZero.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._gtz.dispose();
|
|
this._gtz = null;
|
|
this._scale.dispose();
|
|
this._scale = null;
|
|
this._thresh.dispose();
|
|
this._thresh = null;
|
|
return this;
|
|
};
|
|
return Tone.EqualZero;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Output 1 if the signal is equal to the value, otherwise outputs 0.
|
|
* Can accept two signals if connected to inputs 0 and 1.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.SignalBase}
|
|
* @param {number=} value The number to compare the incoming signal to
|
|
* @example
|
|
* var eq = new Tone.Equal(3);
|
|
* var sig = new Tone.Signal(3).connect(eq);
|
|
* //the output of eq is 1.
|
|
*/
|
|
Tone.Equal = function (value) {
|
|
Tone.call(this, 2, 0);
|
|
/**
|
|
* subtract the value from the incoming signal
|
|
*
|
|
* @type {Tone.Add}
|
|
* @private
|
|
*/
|
|
this._sub = this.input[0] = new Tone.Subtract(value);
|
|
/**
|
|
* @type {Tone.EqualZero}
|
|
* @private
|
|
*/
|
|
this._equals = this.output = new Tone.EqualZero();
|
|
this._sub.connect(this._equals);
|
|
this.input[1] = this._sub.input[1];
|
|
};
|
|
Tone.extend(Tone.Equal, Tone.SignalBase);
|
|
/**
|
|
* The value to compare to the incoming signal.
|
|
* @memberOf Tone.Equal#
|
|
* @type {number}
|
|
* @name value
|
|
*/
|
|
Object.defineProperty(Tone.Equal.prototype, 'value', {
|
|
get: function () {
|
|
return this._sub.value;
|
|
},
|
|
set: function (value) {
|
|
this._sub.value = value;
|
|
}
|
|
});
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Equal} this
|
|
*/
|
|
Tone.Equal.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._equals.dispose();
|
|
this._equals = null;
|
|
this._sub.dispose();
|
|
this._sub = null;
|
|
return this;
|
|
};
|
|
return Tone.Equal;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Select between any number of inputs, sending the one
|
|
* selected by the gate signal to the output
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.SignalBase}
|
|
* @param {number} [sourceCount=2] the number of inputs the switch accepts
|
|
* @example
|
|
* var sel = new Tone.Select(2);
|
|
* var sigA = new Tone.Signal(10).connect(sel, 0, 0);
|
|
* var sigB = new Tone.Signal(20).connect(sel, 0, 1);
|
|
* sel.gate.value = 0;
|
|
* //sel outputs 10 (the value of sigA);
|
|
* sel.gate.value = 1;
|
|
* //sel outputs 20 (the value of sigB);
|
|
*/
|
|
Tone.Select = function (sourceCount) {
|
|
sourceCount = this.defaultArg(sourceCount, 2);
|
|
Tone.call(this, sourceCount, 1);
|
|
/**
|
|
* the control signal
|
|
* @type {Number}
|
|
* @signal
|
|
*/
|
|
this.gate = new Tone.Signal(0);
|
|
this._readOnly('gate');
|
|
//make all the inputs and connect them
|
|
for (var i = 0; i < sourceCount; i++) {
|
|
var switchGate = new SelectGate(i);
|
|
this.input[i] = switchGate;
|
|
this.gate.connect(switchGate.selecter);
|
|
switchGate.connect(this.output);
|
|
}
|
|
};
|
|
Tone.extend(Tone.Select, Tone.SignalBase);
|
|
/**
|
|
* Open a specific input and close the others.
|
|
* @param {number} which The gate to open.
|
|
* @param {Time} [time=now] The time when the switch will open
|
|
* @returns {Tone.Select} this
|
|
* @example
|
|
* //open input 1 in a half second from now
|
|
* sel.select(1, "+0.5");
|
|
*/
|
|
Tone.Select.prototype.select = function (which, time) {
|
|
//make sure it's an integer
|
|
which = Math.floor(which);
|
|
this.gate.setValueAtTime(which, this.toSeconds(time));
|
|
return this;
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Select} this
|
|
*/
|
|
Tone.Select.prototype.dispose = function () {
|
|
this._writable('gate');
|
|
this.gate.dispose();
|
|
this.gate = null;
|
|
for (var i = 0; i < this.input.length; i++) {
|
|
this.input[i].dispose();
|
|
this.input[i] = null;
|
|
}
|
|
Tone.prototype.dispose.call(this);
|
|
return this;
|
|
};
|
|
////////////START HELPER////////////
|
|
/**
|
|
* helper class for Tone.Select representing a single gate
|
|
* @constructor
|
|
* @extends {Tone}
|
|
* @private
|
|
*/
|
|
var SelectGate = function (num) {
|
|
/**
|
|
* the selector
|
|
* @type {Tone.Equal}
|
|
*/
|
|
this.selecter = new Tone.Equal(num);
|
|
/**
|
|
* the gate
|
|
* @type {GainNode}
|
|
*/
|
|
this.gate = this.input = this.output = this.context.createGain();
|
|
//connect the selecter to the gate gain
|
|
this.selecter.connect(this.gate.gain);
|
|
};
|
|
Tone.extend(SelectGate);
|
|
/**
|
|
* clean up
|
|
* @private
|
|
*/
|
|
SelectGate.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this.selecter.dispose();
|
|
this.gate.disconnect();
|
|
this.selecter = null;
|
|
this.gate = null;
|
|
};
|
|
////////////END HELPER////////////
|
|
//return Tone.Select
|
|
return Tone.Select;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class IfThenElse has three inputs. When the first input (if) is true (i.e. === 1),
|
|
* then it will pass the second input (then) through to the output, otherwise,
|
|
* if it's not true (i.e. === 0) then it will pass the third input (else)
|
|
* through to the output.
|
|
*
|
|
* @extends {Tone.SignalBase}
|
|
* @constructor
|
|
* @example
|
|
* var ifThenElse = new Tone.IfThenElse();
|
|
* var ifSignal = new Tone.Signal(1).connect(ifThenElse.if);
|
|
* var pwmOsc = new Tone.PWMOscillator().connect(ifThenElse.then);
|
|
* var pulseOsc = new Tone.PulseOscillator().connect(ifThenElse.else);
|
|
* //ifThenElse outputs pwmOsc
|
|
* signal.value = 0;
|
|
* //now ifThenElse outputs pulseOsc
|
|
*/
|
|
Tone.IfThenElse = function () {
|
|
Tone.call(this, 3, 0);
|
|
/**
|
|
* the selector node which is responsible for the routing
|
|
* @type {Tone.Select}
|
|
* @private
|
|
*/
|
|
this._selector = this.output = new Tone.Select(2);
|
|
//the input mapping
|
|
this.if = this.input[0] = this._selector.gate;
|
|
this.then = this.input[1] = this._selector.input[1];
|
|
this.else = this.input[2] = this._selector.input[0];
|
|
};
|
|
Tone.extend(Tone.IfThenElse, Tone.SignalBase);
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.IfThenElse} this
|
|
*/
|
|
Tone.IfThenElse.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._selector.dispose();
|
|
this._selector = null;
|
|
this.if = null;
|
|
this.then = null;
|
|
this.else = null;
|
|
return this;
|
|
};
|
|
return Tone.IfThenElse;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class [OR](https://en.wikipedia.org/wiki/OR_gate)
|
|
* the inputs together. True if at least one of the inputs is true.
|
|
*
|
|
* @extends {Tone.SignalBase}
|
|
* @constructor
|
|
* @param {number} [inputCount=2] the input count
|
|
* @example
|
|
* var or = new Tone.OR(2);
|
|
* var sigA = new Tone.Signal(0)connect(or, 0, 0);
|
|
* var sigB = new Tone.Signal(1)connect(or, 0, 1);
|
|
* //output of or is 1 because at least
|
|
* //one of the inputs is equal to 1.
|
|
*/
|
|
Tone.OR = function (inputCount) {
|
|
inputCount = this.defaultArg(inputCount, 2);
|
|
Tone.call(this, inputCount, 0);
|
|
/**
|
|
* a private summing node
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this._sum = this.context.createGain();
|
|
/**
|
|
* @type {Tone.Equal}
|
|
* @private
|
|
*/
|
|
this._gtz = this.output = new Tone.GreaterThanZero();
|
|
//make each of the inputs an alias
|
|
for (var i = 0; i < inputCount; i++) {
|
|
this.input[i] = this._sum;
|
|
}
|
|
this._sum.connect(this._gtz);
|
|
};
|
|
Tone.extend(Tone.OR, Tone.SignalBase);
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.OR} this
|
|
*/
|
|
Tone.OR.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._gtz.dispose();
|
|
this._gtz = null;
|
|
this._sum.disconnect();
|
|
this._sum = null;
|
|
return this;
|
|
};
|
|
return Tone.OR;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class [AND](https://en.wikipedia.org/wiki/Logical_conjunction)
|
|
* returns 1 when all the inputs are equal to 1 and returns 0 otherwise.
|
|
*
|
|
* @extends {Tone.SignalBase}
|
|
* @constructor
|
|
* @param {number} [inputCount=2] the number of inputs. NOTE: all inputs are
|
|
* connected to the single AND input node
|
|
* @example
|
|
* var and = new Tone.AND(2);
|
|
* var sigA = new Tone.Signal(0).connect(and, 0, 0);
|
|
* var sigB = new Tone.Signal(1).connect(and, 0, 1);
|
|
* //the output of and is 0.
|
|
*/
|
|
Tone.AND = function (inputCount) {
|
|
inputCount = this.defaultArg(inputCount, 2);
|
|
Tone.call(this, inputCount, 0);
|
|
/**
|
|
* @type {Tone.Equal}
|
|
* @private
|
|
*/
|
|
this._equals = this.output = new Tone.Equal(inputCount);
|
|
//make each of the inputs an alias
|
|
for (var i = 0; i < inputCount; i++) {
|
|
this.input[i] = this._equals;
|
|
}
|
|
};
|
|
Tone.extend(Tone.AND, Tone.SignalBase);
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.AND} this
|
|
*/
|
|
Tone.AND.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._equals.dispose();
|
|
this._equals = null;
|
|
return this;
|
|
};
|
|
return Tone.AND;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Just an alias for Tone.EqualZero, but has the same effect as a NOT operator.
|
|
* Outputs 1 when input equals 0.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.SignalBase}
|
|
* @example
|
|
* var not = new Tone.NOT();
|
|
* var sig = new Tone.Signal(1).connect(not);
|
|
* //output of not equals 0.
|
|
* sig.value = 0;
|
|
* //output of not equals 1.
|
|
*/
|
|
Tone.NOT = Tone.EqualZero;
|
|
return Tone.NOT;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Output 1 if the signal is greater than the value, otherwise outputs 0.
|
|
* can compare two signals or a signal and a number.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Signal}
|
|
* @param {number} [value=0] the value to compare to the incoming signal
|
|
* @example
|
|
* var gt = new Tone.GreaterThan(2);
|
|
* var sig = new Tone.Signal(4).connect(gt);
|
|
* //output of gt is equal 1.
|
|
*/
|
|
Tone.GreaterThan = function (value) {
|
|
Tone.call(this, 2, 0);
|
|
/**
|
|
* subtract the amount from the incoming signal
|
|
* @type {Tone.Subtract}
|
|
* @private
|
|
*/
|
|
this._param = this.input[0] = new Tone.Subtract(value);
|
|
this.input[1] = this._param.input[1];
|
|
/**
|
|
* compare that amount to zero
|
|
* @type {Tone.GreaterThanZero}
|
|
* @private
|
|
*/
|
|
this._gtz = this.output = new Tone.GreaterThanZero();
|
|
//connect
|
|
this._param.connect(this._gtz);
|
|
};
|
|
Tone.extend(Tone.GreaterThan, Tone.Signal);
|
|
/**
|
|
* dispose method
|
|
* @returns {Tone.GreaterThan} this
|
|
*/
|
|
Tone.GreaterThan.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._param.dispose();
|
|
this._param = null;
|
|
this._gtz.dispose();
|
|
this._gtz = null;
|
|
return this;
|
|
};
|
|
return Tone.GreaterThan;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Output 1 if the signal is less than the value, otherwise outputs 0.
|
|
* Can compare two signals or a signal and a number.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Signal}
|
|
* @param {number=} value The value to compare to the incoming signal.
|
|
* If no value is provided, it will compare
|
|
* <code>input[0]</code> and <code>input[1]</code>
|
|
* @example
|
|
* var lt = new Tone.LessThan(2);
|
|
* var sig = new Tone.Signal(-1).connect(lt);
|
|
* //if (sig < 2) lt outputs 1
|
|
*/
|
|
Tone.LessThan = function (value) {
|
|
Tone.call(this, 2, 0);
|
|
/**
|
|
* negate the incoming signal
|
|
* @type {Tone.Negate}
|
|
* @private
|
|
*/
|
|
this._neg = this.input[0] = new Tone.Negate();
|
|
/**
|
|
* input < value === -input > -value
|
|
* @type {Tone.GreaterThan}
|
|
* @private
|
|
*/
|
|
this._gt = this.output = new Tone.GreaterThan();
|
|
/**
|
|
* negate the signal coming from the second input
|
|
* @private
|
|
* @type {Tone.Negate}
|
|
*/
|
|
this._rhNeg = new Tone.Negate();
|
|
/**
|
|
* the node where the value is set
|
|
* @private
|
|
* @type {Tone.Signal}
|
|
*/
|
|
this._param = this.input[1] = new Tone.Signal(value);
|
|
//connect
|
|
this._neg.connect(this._gt);
|
|
this._param.connect(this._rhNeg);
|
|
this._rhNeg.connect(this._gt, 0, 1);
|
|
};
|
|
Tone.extend(Tone.LessThan, Tone.Signal);
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.LessThan} this
|
|
*/
|
|
Tone.LessThan.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._neg.dispose();
|
|
this._neg = null;
|
|
this._gt.dispose();
|
|
this._gt = null;
|
|
this._rhNeg.dispose();
|
|
this._rhNeg = null;
|
|
this._param.dispose();
|
|
this._param = null;
|
|
return this;
|
|
};
|
|
return Tone.LessThan;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Return the absolute value of an incoming signal.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.SignalBase}
|
|
* @example
|
|
* var signal = new Tone.Signal(-1);
|
|
* var abs = new Tone.Abs();
|
|
* signal.connect(abs);
|
|
* //the output of abs is 1.
|
|
*/
|
|
Tone.Abs = function () {
|
|
Tone.call(this, 1, 0);
|
|
/**
|
|
* @type {Tone.LessThan}
|
|
* @private
|
|
*/
|
|
this._ltz = new Tone.LessThan(0);
|
|
/**
|
|
* @type {Tone.Select}
|
|
* @private
|
|
*/
|
|
this._switch = this.output = new Tone.Select(2);
|
|
/**
|
|
* @type {Tone.Negate}
|
|
* @private
|
|
*/
|
|
this._negate = new Tone.Negate();
|
|
//two signal paths, positive and negative
|
|
this.input.connect(this._switch, 0, 0);
|
|
this.input.connect(this._negate);
|
|
this._negate.connect(this._switch, 0, 1);
|
|
//the control signal
|
|
this.input.chain(this._ltz, this._switch.gate);
|
|
};
|
|
Tone.extend(Tone.Abs, Tone.SignalBase);
|
|
/**
|
|
* dispose method
|
|
* @returns {Tone.Abs} this
|
|
*/
|
|
Tone.Abs.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._switch.dispose();
|
|
this._switch = null;
|
|
this._ltz.dispose();
|
|
this._ltz = null;
|
|
this._negate.dispose();
|
|
this._negate = null;
|
|
return this;
|
|
};
|
|
return Tone.Abs;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Outputs the greater of two signals. If a number is provided in the constructor
|
|
* it will use that instead of the signal.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Signal}
|
|
* @param {number=} max Max value if provided. if not provided, it will use the
|
|
* signal value from input 1.
|
|
* @example
|
|
* var max = new Tone.Max(2);
|
|
* var sig = new Tone.Signal(3).connect(max);
|
|
* //max outputs 3
|
|
* sig.value = 1;
|
|
* //max outputs 2
|
|
* @example
|
|
* var max = new Tone.Max();
|
|
* var sigA = new Tone.Signal(3);
|
|
* var sigB = new Tone.Signal(4);
|
|
* sigA.connect(max, 0, 0);
|
|
* sigB.connect(max, 0, 1);
|
|
* //output of max is 4.
|
|
*/
|
|
Tone.Max = function (max) {
|
|
Tone.call(this, 2, 0);
|
|
this.input[0] = this.context.createGain();
|
|
/**
|
|
* the max signal
|
|
* @type {Tone.Signal}
|
|
* @private
|
|
*/
|
|
this._param = this.input[1] = new Tone.Signal(max);
|
|
/**
|
|
* @type {Tone.Select}
|
|
* @private
|
|
*/
|
|
this._ifThenElse = this.output = new Tone.IfThenElse();
|
|
/**
|
|
* @type {Tone.Select}
|
|
* @private
|
|
*/
|
|
this._gt = new Tone.GreaterThan();
|
|
//connections
|
|
this.input[0].chain(this._gt, this._ifThenElse.if);
|
|
this.input[0].connect(this._ifThenElse.then);
|
|
this._param.connect(this._ifThenElse.else);
|
|
this._param.connect(this._gt, 0, 1);
|
|
};
|
|
Tone.extend(Tone.Max, Tone.Signal);
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Max} this
|
|
*/
|
|
Tone.Max.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._param.dispose();
|
|
this._ifThenElse.dispose();
|
|
this._gt.dispose();
|
|
this._param = null;
|
|
this._ifThenElse = null;
|
|
this._gt = null;
|
|
return this;
|
|
};
|
|
return Tone.Max;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Outputs the lesser of two signals. If a number is given
|
|
* in the constructor, it will use a signal and a number.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Signal}
|
|
* @param {number} min The minimum to compare to the incoming signal
|
|
* @example
|
|
* var min = new Tone.Min(2);
|
|
* var sig = new Tone.Signal(3).connect(min);
|
|
* //min outputs 2
|
|
* sig.value = 1;
|
|
* //min outputs 1
|
|
* @example
|
|
* var min = new Tone.Min();
|
|
* var sigA = new Tone.Signal(3);
|
|
* var sigB = new Tone.Signal(4);
|
|
* sigA.connect(min, 0, 0);
|
|
* sigB.connect(min, 0, 1);
|
|
* //output of min is 3.
|
|
*/
|
|
Tone.Min = function (min) {
|
|
Tone.call(this, 2, 0);
|
|
this.input[0] = this.context.createGain();
|
|
/**
|
|
* @type {Tone.Select}
|
|
* @private
|
|
*/
|
|
this._ifThenElse = this.output = new Tone.IfThenElse();
|
|
/**
|
|
* @type {Tone.Select}
|
|
* @private
|
|
*/
|
|
this._lt = new Tone.LessThan();
|
|
/**
|
|
* the min signal
|
|
* @type {Tone.Signal}
|
|
* @private
|
|
*/
|
|
this._param = this.input[1] = new Tone.Signal(min);
|
|
//connections
|
|
this.input[0].chain(this._lt, this._ifThenElse.if);
|
|
this.input[0].connect(this._ifThenElse.then);
|
|
this._param.connect(this._ifThenElse.else);
|
|
this._param.connect(this._lt, 0, 1);
|
|
};
|
|
Tone.extend(Tone.Min, Tone.Signal);
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.Min} this
|
|
*/
|
|
Tone.Min.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._param.dispose();
|
|
this._ifThenElse.dispose();
|
|
this._lt.dispose();
|
|
this._param = null;
|
|
this._ifThenElse = null;
|
|
this._lt = null;
|
|
return this;
|
|
};
|
|
return Tone.Min;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Signal-rate modulo operator. Only works in AudioRange [-1, 1] and for modulus
|
|
* values in the NormalRange.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.SignalBase}
|
|
* @param {NormalRange} modulus The modulus to apply.
|
|
* @example
|
|
* var mod = new Tone.Modulo(0.2)
|
|
* var sig = new Tone.Signal(0.5).connect(mod);
|
|
* //mod outputs 0.1
|
|
*/
|
|
Tone.Modulo = function (modulus) {
|
|
Tone.call(this, 1, 1);
|
|
/**
|
|
* A waveshaper gets the integer multiple of
|
|
* the input signal and the modulus.
|
|
* @private
|
|
* @type {Tone.WaveShaper}
|
|
*/
|
|
this._shaper = new Tone.WaveShaper(Math.pow(2, 16));
|
|
/**
|
|
* the integer multiple is multiplied by the modulus
|
|
* @type {Tone.Multiply}
|
|
* @private
|
|
*/
|
|
this._multiply = new Tone.Multiply();
|
|
/**
|
|
* and subtracted from the input signal
|
|
* @type {Tone.Subtract}
|
|
* @private
|
|
*/
|
|
this._subtract = this.output = new Tone.Subtract();
|
|
/**
|
|
* the modulus signal
|
|
* @type {Tone.Signal}
|
|
* @private
|
|
*/
|
|
this._modSignal = new Tone.Signal(modulus);
|
|
//connections
|
|
this.input.fan(this._shaper, this._subtract);
|
|
this._modSignal.connect(this._multiply, 0, 0);
|
|
this._shaper.connect(this._multiply, 0, 1);
|
|
this._multiply.connect(this._subtract, 0, 1);
|
|
this._setWaveShaper(modulus);
|
|
};
|
|
Tone.extend(Tone.Modulo, Tone.SignalBase);
|
|
/**
|
|
* @param {number} mod the modulus to apply
|
|
* @private
|
|
*/
|
|
Tone.Modulo.prototype._setWaveShaper = function (mod) {
|
|
this._shaper.setMap(function (val) {
|
|
var multiple = Math.floor((val + 0.0001) / mod);
|
|
return multiple;
|
|
});
|
|
};
|
|
/**
|
|
* The modulus value.
|
|
* @memberOf Tone.Modulo#
|
|
* @type {NormalRange}
|
|
* @name value
|
|
*/
|
|
Object.defineProperty(Tone.Modulo.prototype, 'value', {
|
|
get: function () {
|
|
return this._modSignal.value;
|
|
},
|
|
set: function (mod) {
|
|
this._modSignal.value = mod;
|
|
this._setWaveShaper(mod);
|
|
}
|
|
});
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.Modulo} this
|
|
*/
|
|
Tone.Modulo.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._shaper.dispose();
|
|
this._shaper = null;
|
|
this._multiply.dispose();
|
|
this._multiply = null;
|
|
this._subtract.dispose();
|
|
this._subtract = null;
|
|
this._modSignal.dispose();
|
|
this._modSignal = null;
|
|
return this;
|
|
};
|
|
return Tone.Modulo;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class AudioToGain converts an input in AudioRange [-1,1] to NormalRange [0,1].
|
|
* See Tone.GainToAudio.
|
|
*
|
|
* @extends {Tone.SignalBase}
|
|
* @constructor
|
|
* @example
|
|
* var a2g = new Tone.AudioToGain();
|
|
*/
|
|
Tone.AudioToGain = function () {
|
|
/**
|
|
* @type {WaveShaperNode}
|
|
* @private
|
|
*/
|
|
this._norm = this.input = this.output = new Tone.WaveShaper(function (x) {
|
|
return (x + 1) / 2;
|
|
});
|
|
};
|
|
Tone.extend(Tone.AudioToGain, Tone.SignalBase);
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.AudioToGain} this
|
|
*/
|
|
Tone.AudioToGain.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._norm.dispose();
|
|
this._norm = null;
|
|
return this;
|
|
};
|
|
return Tone.AudioToGain;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Evaluate an expression at audio rate. <br><br>
|
|
* Parsing code modified from https://code.google.com/p/tapdigit/
|
|
* Copyright 2011 2012 Ariya Hidayat, New BSD License
|
|
*
|
|
* @extends {Tone.SignalBase}
|
|
* @constructor
|
|
* @param {string} expr the expression to generate
|
|
* @example
|
|
* //adds the signals from input[0] and input[1].
|
|
* var expr = new Tone.Expr("$0 + $1");
|
|
*/
|
|
Tone.Expr = function () {
|
|
var expr = this._replacements(Array.prototype.slice.call(arguments));
|
|
var inputCount = this._parseInputs(expr);
|
|
/**
|
|
* hold onto all of the nodes for disposal
|
|
* @type {Array}
|
|
* @private
|
|
*/
|
|
this._nodes = [];
|
|
/**
|
|
* The inputs. The length is determined by the expression.
|
|
* @type {Array}
|
|
*/
|
|
this.input = new Array(inputCount);
|
|
//create a gain for each input
|
|
for (var i = 0; i < inputCount; i++) {
|
|
this.input[i] = this.context.createGain();
|
|
}
|
|
//parse the syntax tree
|
|
var tree = this._parseTree(expr);
|
|
//evaluate the results
|
|
var result;
|
|
try {
|
|
result = this._eval(tree);
|
|
} catch (e) {
|
|
this._disposeNodes();
|
|
throw new Error('Could evaluate expression: ' + expr);
|
|
}
|
|
/**
|
|
* The output node is the result of the expression
|
|
* @type {Tone}
|
|
*/
|
|
this.output = result;
|
|
};
|
|
Tone.extend(Tone.Expr, Tone.SignalBase);
|
|
//some helpers to cut down the amount of code
|
|
function applyBinary(Constructor, args, self) {
|
|
var op = new Constructor();
|
|
self._eval(args[0]).connect(op, 0, 0);
|
|
self._eval(args[1]).connect(op, 0, 1);
|
|
return op;
|
|
}
|
|
function applyUnary(Constructor, args, self) {
|
|
var op = new Constructor();
|
|
self._eval(args[0]).connect(op, 0, 0);
|
|
return op;
|
|
}
|
|
function getNumber(arg) {
|
|
return arg ? parseFloat(arg) : undefined;
|
|
}
|
|
function literalNumber(arg) {
|
|
return arg && arg.args ? parseFloat(arg.args) : undefined;
|
|
}
|
|
/*
|
|
* the Expressions that Tone.Expr can parse.
|
|
*
|
|
* each expression belongs to a group and contains a regexp
|
|
* for selecting the operator as well as that operators method
|
|
*
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
Tone.Expr._Expressions = {
|
|
//values
|
|
'value': {
|
|
'signal': {
|
|
regexp: /^\d+\.\d+|^\d+/,
|
|
method: function (arg) {
|
|
var sig = new Tone.Signal(getNumber(arg));
|
|
return sig;
|
|
}
|
|
},
|
|
'input': {
|
|
regexp: /^\$\d/,
|
|
method: function (arg, self) {
|
|
return self.input[getNumber(arg.substr(1))];
|
|
}
|
|
}
|
|
},
|
|
//syntactic glue
|
|
'glue': {
|
|
'(': { regexp: /^\(/ },
|
|
')': { regexp: /^\)/ },
|
|
',': { regexp: /^,/ }
|
|
},
|
|
//functions
|
|
'func': {
|
|
'abs': {
|
|
regexp: /^abs/,
|
|
method: applyUnary.bind(this, Tone.Abs)
|
|
},
|
|
'min': {
|
|
regexp: /^min/,
|
|
method: applyBinary.bind(this, Tone.Min)
|
|
},
|
|
'max': {
|
|
regexp: /^max/,
|
|
method: applyBinary.bind(this, Tone.Max)
|
|
},
|
|
'if': {
|
|
regexp: /^if/,
|
|
method: function (args, self) {
|
|
var op = new Tone.IfThenElse();
|
|
self._eval(args[0]).connect(op.if);
|
|
self._eval(args[1]).connect(op.then);
|
|
self._eval(args[2]).connect(op.else);
|
|
return op;
|
|
}
|
|
},
|
|
'gt0': {
|
|
regexp: /^gt0/,
|
|
method: applyUnary.bind(this, Tone.GreaterThanZero)
|
|
},
|
|
'eq0': {
|
|
regexp: /^eq0/,
|
|
method: applyUnary.bind(this, Tone.EqualZero)
|
|
},
|
|
'mod': {
|
|
regexp: /^mod/,
|
|
method: function (args, self) {
|
|
var modulus = literalNumber(args[1]);
|
|
var op = new Tone.Modulo(modulus);
|
|
self._eval(args[0]).connect(op);
|
|
return op;
|
|
}
|
|
},
|
|
'pow': {
|
|
regexp: /^pow/,
|
|
method: function (args, self) {
|
|
var exp = literalNumber(args[1]);
|
|
var op = new Tone.Pow(exp);
|
|
self._eval(args[0]).connect(op);
|
|
return op;
|
|
}
|
|
},
|
|
'a2g': {
|
|
regexp: /^a2g/,
|
|
method: function (args, self) {
|
|
var op = new Tone.AudioToGain();
|
|
self._eval(args[0]).connect(op);
|
|
return op;
|
|
}
|
|
}
|
|
},
|
|
//binary expressions
|
|
'binary': {
|
|
'+': {
|
|
regexp: /^\+/,
|
|
precedence: 1,
|
|
method: applyBinary.bind(this, Tone.Add)
|
|
},
|
|
'-': {
|
|
regexp: /^\-/,
|
|
precedence: 1,
|
|
method: function (args, self) {
|
|
//both unary and binary op
|
|
if (args.length === 1) {
|
|
return applyUnary(Tone.Negate, args, self);
|
|
} else {
|
|
return applyBinary(Tone.Subtract, args, self);
|
|
}
|
|
}
|
|
},
|
|
'*': {
|
|
regexp: /^\*/,
|
|
precedence: 0,
|
|
method: applyBinary.bind(this, Tone.Multiply)
|
|
},
|
|
'>': {
|
|
regexp: /^\>/,
|
|
precedence: 2,
|
|
method: applyBinary.bind(this, Tone.GreaterThan)
|
|
},
|
|
'<': {
|
|
regexp: /^</,
|
|
precedence: 2,
|
|
method: applyBinary.bind(this, Tone.LessThan)
|
|
},
|
|
'==': {
|
|
regexp: /^==/,
|
|
precedence: 3,
|
|
method: applyBinary.bind(this, Tone.Equal)
|
|
},
|
|
'&&': {
|
|
regexp: /^&&/,
|
|
precedence: 4,
|
|
method: applyBinary.bind(this, Tone.AND)
|
|
},
|
|
'||': {
|
|
regexp: /^\|\|/,
|
|
precedence: 5,
|
|
method: applyBinary.bind(this, Tone.OR)
|
|
}
|
|
},
|
|
//unary expressions
|
|
'unary': {
|
|
'-': {
|
|
regexp: /^\-/,
|
|
method: applyUnary.bind(this, Tone.Negate)
|
|
},
|
|
'!': {
|
|
regexp: /^\!/,
|
|
method: applyUnary.bind(this, Tone.NOT)
|
|
}
|
|
}
|
|
};
|
|
/**
|
|
* @param {string} expr the expression string
|
|
* @return {number} the input count
|
|
* @private
|
|
*/
|
|
Tone.Expr.prototype._parseInputs = function (expr) {
|
|
var inputArray = expr.match(/\$\d/g);
|
|
var inputMax = 0;
|
|
if (inputArray !== null) {
|
|
for (var i = 0; i < inputArray.length; i++) {
|
|
var inputNum = parseInt(inputArray[i].substr(1)) + 1;
|
|
inputMax = Math.max(inputMax, inputNum);
|
|
}
|
|
}
|
|
return inputMax;
|
|
};
|
|
/**
|
|
* @param {Array} args an array of arguments
|
|
* @return {string} the results of the replacements being replaced
|
|
* @private
|
|
*/
|
|
Tone.Expr.prototype._replacements = function (args) {
|
|
var expr = args.shift();
|
|
for (var i = 0; i < args.length; i++) {
|
|
expr = expr.replace(/\%/i, args[i]);
|
|
}
|
|
return expr;
|
|
};
|
|
/**
|
|
* tokenize the expression based on the Expressions object
|
|
* @param {string} expr
|
|
* @return {Object} returns two methods on the tokenized list, next and peek
|
|
* @private
|
|
*/
|
|
Tone.Expr.prototype._tokenize = function (expr) {
|
|
var position = -1;
|
|
var tokens = [];
|
|
while (expr.length > 0) {
|
|
expr = expr.trim();
|
|
var token = getNextToken(expr);
|
|
tokens.push(token);
|
|
expr = expr.substr(token.value.length);
|
|
}
|
|
function getNextToken(expr) {
|
|
for (var type in Tone.Expr._Expressions) {
|
|
var group = Tone.Expr._Expressions[type];
|
|
for (var opName in group) {
|
|
var op = group[opName];
|
|
var reg = op.regexp;
|
|
var match = expr.match(reg);
|
|
if (match !== null) {
|
|
return {
|
|
type: type,
|
|
value: match[0],
|
|
method: op.method
|
|
};
|
|
}
|
|
}
|
|
}
|
|
throw new SyntaxError('Unexpected token ' + expr);
|
|
}
|
|
return {
|
|
next: function () {
|
|
return tokens[++position];
|
|
},
|
|
peek: function () {
|
|
return tokens[position + 1];
|
|
}
|
|
};
|
|
};
|
|
/**
|
|
* recursively parse the string expression into a syntax tree
|
|
*
|
|
* @param {string} expr
|
|
* @return {Object}
|
|
* @private
|
|
*/
|
|
Tone.Expr.prototype._parseTree = function (expr) {
|
|
var lexer = this._tokenize(expr);
|
|
var isUndef = this.isUndef.bind(this);
|
|
function matchSyntax(token, syn) {
|
|
return !isUndef(token) && token.type === 'glue' && token.value === syn;
|
|
}
|
|
function matchGroup(token, groupName, prec) {
|
|
var ret = false;
|
|
var group = Tone.Expr._Expressions[groupName];
|
|
if (!isUndef(token)) {
|
|
for (var opName in group) {
|
|
var op = group[opName];
|
|
if (op.regexp.test(token.value)) {
|
|
if (!isUndef(prec)) {
|
|
if (op.precedence === prec) {
|
|
return true;
|
|
}
|
|
} else {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
function parseExpression(precedence) {
|
|
if (isUndef(precedence)) {
|
|
precedence = 5;
|
|
}
|
|
var expr;
|
|
if (precedence < 0) {
|
|
expr = parseUnary();
|
|
} else {
|
|
expr = parseExpression(precedence - 1);
|
|
}
|
|
var token = lexer.peek();
|
|
while (matchGroup(token, 'binary', precedence)) {
|
|
token = lexer.next();
|
|
expr = {
|
|
operator: token.value,
|
|
method: token.method,
|
|
args: [
|
|
expr,
|
|
parseExpression(precedence)
|
|
]
|
|
};
|
|
token = lexer.peek();
|
|
}
|
|
return expr;
|
|
}
|
|
function parseUnary() {
|
|
var token, expr;
|
|
token = lexer.peek();
|
|
if (matchGroup(token, 'unary')) {
|
|
token = lexer.next();
|
|
expr = parseUnary();
|
|
return {
|
|
operator: token.value,
|
|
method: token.method,
|
|
args: [expr]
|
|
};
|
|
}
|
|
return parsePrimary();
|
|
}
|
|
function parsePrimary() {
|
|
var token, expr;
|
|
token = lexer.peek();
|
|
if (isUndef(token)) {
|
|
throw new SyntaxError('Unexpected termination of expression');
|
|
}
|
|
if (token.type === 'func') {
|
|
token = lexer.next();
|
|
return parseFunctionCall(token);
|
|
}
|
|
if (token.type === 'value') {
|
|
token = lexer.next();
|
|
return {
|
|
method: token.method,
|
|
args: token.value
|
|
};
|
|
}
|
|
if (matchSyntax(token, '(')) {
|
|
lexer.next();
|
|
expr = parseExpression();
|
|
token = lexer.next();
|
|
if (!matchSyntax(token, ')')) {
|
|
throw new SyntaxError('Expected )');
|
|
}
|
|
return expr;
|
|
}
|
|
throw new SyntaxError('Parse error, cannot process token ' + token.value);
|
|
}
|
|
function parseFunctionCall(func) {
|
|
var token, args = [];
|
|
token = lexer.next();
|
|
if (!matchSyntax(token, '(')) {
|
|
throw new SyntaxError('Expected ( in a function call "' + func.value + '"');
|
|
}
|
|
token = lexer.peek();
|
|
if (!matchSyntax(token, ')')) {
|
|
args = parseArgumentList();
|
|
}
|
|
token = lexer.next();
|
|
if (!matchSyntax(token, ')')) {
|
|
throw new SyntaxError('Expected ) in a function call "' + func.value + '"');
|
|
}
|
|
return {
|
|
method: func.method,
|
|
args: args,
|
|
name: name
|
|
};
|
|
}
|
|
function parseArgumentList() {
|
|
var token, expr, args = [];
|
|
while (true) {
|
|
expr = parseExpression();
|
|
if (isUndef(expr)) {
|
|
// TODO maybe throw exception?
|
|
break;
|
|
}
|
|
args.push(expr);
|
|
token = lexer.peek();
|
|
if (!matchSyntax(token, ',')) {
|
|
break;
|
|
}
|
|
lexer.next();
|
|
}
|
|
return args;
|
|
}
|
|
return parseExpression();
|
|
};
|
|
/**
|
|
* recursively evaluate the expression tree
|
|
* @param {Object} tree
|
|
* @return {AudioNode} the resulting audio node from the expression
|
|
* @private
|
|
*/
|
|
Tone.Expr.prototype._eval = function (tree) {
|
|
if (!this.isUndef(tree)) {
|
|
var node = tree.method(tree.args, this);
|
|
this._nodes.push(node);
|
|
return node;
|
|
}
|
|
};
|
|
/**
|
|
* dispose all the nodes
|
|
* @private
|
|
*/
|
|
Tone.Expr.prototype._disposeNodes = function () {
|
|
for (var i = 0; i < this._nodes.length; i++) {
|
|
var node = this._nodes[i];
|
|
if (this.isFunction(node.dispose)) {
|
|
node.dispose();
|
|
} else if (this.isFunction(node.disconnect)) {
|
|
node.disconnect();
|
|
}
|
|
node = null;
|
|
this._nodes[i] = null;
|
|
}
|
|
this._nodes = null;
|
|
};
|
|
/**
|
|
* clean up
|
|
*/
|
|
Tone.Expr.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._disposeNodes();
|
|
};
|
|
return Tone.Expr;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Convert an incoming signal between 0, 1 to an equal power gain scale.
|
|
*
|
|
* @extends {Tone.SignalBase}
|
|
* @constructor
|
|
* @example
|
|
* var eqPowGain = new Tone.EqualPowerGain();
|
|
*/
|
|
Tone.EqualPowerGain = function () {
|
|
/**
|
|
* @type {Tone.WaveShaper}
|
|
* @private
|
|
*/
|
|
this._eqPower = this.input = this.output = new Tone.WaveShaper(function (val) {
|
|
if (Math.abs(val) < 0.001) {
|
|
//should output 0 when input is 0
|
|
return 0;
|
|
} else {
|
|
return this.equalPowerScale(val);
|
|
}
|
|
}.bind(this), 4096);
|
|
};
|
|
Tone.extend(Tone.EqualPowerGain, Tone.SignalBase);
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.EqualPowerGain} this
|
|
*/
|
|
Tone.EqualPowerGain.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._eqPower.dispose();
|
|
this._eqPower = null;
|
|
return this;
|
|
};
|
|
return Tone.EqualPowerGain;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Crossfade provides equal power fading between two inputs.
|
|
* More on crossfading technique [here](https://en.wikipedia.org/wiki/Fade_(audio_engineering)#Crossfading).
|
|
*
|
|
* @constructor
|
|
* @extends {Tone}
|
|
* @param {NormalRange} [initialFade=0.5]
|
|
* @example
|
|
* var crossFade = new Tone.CrossFade(0.5);
|
|
* //connect effect A to crossfade from
|
|
* //effect output 0 to crossfade input 0
|
|
* effectA.connect(crossFade, 0, 0);
|
|
* //connect effect B to crossfade from
|
|
* //effect output 0 to crossfade input 1
|
|
* effectB.connect(crossFade, 0, 1);
|
|
* crossFade.fade.value = 0;
|
|
* // ^ only effectA is output
|
|
* crossFade.fade.value = 1;
|
|
* // ^ only effectB is output
|
|
* crossFade.fade.value = 0.5;
|
|
* // ^ the two signals are mixed equally.
|
|
*/
|
|
Tone.CrossFade = function (initialFade) {
|
|
Tone.call(this, 2, 1);
|
|
/**
|
|
* Alias for <code>input[0]</code>.
|
|
* @type {GainNode}
|
|
*/
|
|
this.a = this.input[0] = this.context.createGain();
|
|
/**
|
|
* Alias for <code>input[1]</code>.
|
|
* @type {GainNode}
|
|
*/
|
|
this.b = this.input[1] = this.context.createGain();
|
|
/**
|
|
* The mix between the two inputs. A fade value of 0
|
|
* will output 100% <code>input[0]</code> and
|
|
* a value of 1 will output 100% <code>input[1]</code>.
|
|
* @type {NormalRange}
|
|
* @signal
|
|
*/
|
|
this.fade = new Tone.Signal(this.defaultArg(initialFade, 0.5), Tone.Type.NormalRange);
|
|
/**
|
|
* equal power gain cross fade
|
|
* @private
|
|
* @type {Tone.EqualPowerGain}
|
|
*/
|
|
this._equalPowerA = new Tone.EqualPowerGain();
|
|
/**
|
|
* equal power gain cross fade
|
|
* @private
|
|
* @type {Tone.EqualPowerGain}
|
|
*/
|
|
this._equalPowerB = new Tone.EqualPowerGain();
|
|
/**
|
|
* invert the incoming signal
|
|
* @private
|
|
* @type {Tone}
|
|
*/
|
|
this._invert = new Tone.Expr('1 - $0');
|
|
//connections
|
|
this.a.connect(this.output);
|
|
this.b.connect(this.output);
|
|
this.fade.chain(this._equalPowerB, this.b.gain);
|
|
this.fade.chain(this._invert, this._equalPowerA, this.a.gain);
|
|
this._readOnly('fade');
|
|
};
|
|
Tone.extend(Tone.CrossFade);
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.CrossFade} this
|
|
*/
|
|
Tone.CrossFade.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._writable('fade');
|
|
this._equalPowerA.dispose();
|
|
this._equalPowerA = null;
|
|
this._equalPowerB.dispose();
|
|
this._equalPowerB = null;
|
|
this.fade.dispose();
|
|
this.fade = null;
|
|
this._invert.dispose();
|
|
this._invert = null;
|
|
this.a.disconnect();
|
|
this.a = null;
|
|
this.b.disconnect();
|
|
this.b = null;
|
|
return this;
|
|
};
|
|
return Tone.CrossFade;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Filter is a filter which allows for all of the same native methods
|
|
* as the [BiquadFilterNode](http://webaudio.github.io/web-audio-api/#the-biquadfilternode-interface).
|
|
* Tone.Filter has the added ability to set the filter rolloff at -12
|
|
* (default), -24 and -48.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone}
|
|
* @param {Frequency|Object} [frequency] The cutoff frequency of the filter.
|
|
* @param {string=} type The type of filter.
|
|
* @param {number=} rolloff The drop in decibels per octave after the cutoff frequency.
|
|
* 3 choices: -12, -24, and -48
|
|
* @example
|
|
* var filter = new Tone.Filter(200, "highpass");
|
|
*/
|
|
Tone.Filter = function () {
|
|
Tone.call(this);
|
|
var options = this.optionsObject(arguments, [
|
|
'frequency',
|
|
'type',
|
|
'rolloff'
|
|
], Tone.Filter.defaults);
|
|
/**
|
|
* the filter(s)
|
|
* @type {Array}
|
|
* @private
|
|
*/
|
|
this._filters = [];
|
|
/**
|
|
* The cutoff frequency of the filter.
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.frequency = new Tone.Signal(options.frequency, Tone.Type.Frequency);
|
|
/**
|
|
* The detune parameter
|
|
* @type {Cents}
|
|
* @signal
|
|
*/
|
|
this.detune = new Tone.Signal(0, Tone.Type.Cents);
|
|
/**
|
|
* The gain of the filter, only used in certain filter types
|
|
* @type {Gain}
|
|
* @signal
|
|
*/
|
|
this.gain = new Tone.Signal({
|
|
'value': options.gain,
|
|
'units': Tone.Type.Gain,
|
|
'convert': false
|
|
});
|
|
/**
|
|
* The Q or Quality of the filter
|
|
* @type {Positive}
|
|
* @signal
|
|
*/
|
|
this.Q = new Tone.Signal(options.Q);
|
|
/**
|
|
* the type of the filter
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
this._type = options.type;
|
|
/**
|
|
* the rolloff value of the filter
|
|
* @type {number}
|
|
* @private
|
|
*/
|
|
this._rolloff = options.rolloff;
|
|
//set the rolloff;
|
|
this.rolloff = options.rolloff;
|
|
this._readOnly([
|
|
'detune',
|
|
'frequency',
|
|
'gain',
|
|
'Q'
|
|
]);
|
|
};
|
|
Tone.extend(Tone.Filter);
|
|
/**
|
|
* the default parameters
|
|
*
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.Filter.defaults = {
|
|
'type': 'lowpass',
|
|
'frequency': 350,
|
|
'rolloff': -12,
|
|
'Q': 1,
|
|
'gain': 0
|
|
};
|
|
/**
|
|
* The type of the filter. Types: "lowpass", "highpass",
|
|
* "bandpass", "lowshelf", "highshelf", "notch", "allpass", or "peaking".
|
|
* @memberOf Tone.Filter#
|
|
* @type {string}
|
|
* @name type
|
|
*/
|
|
Object.defineProperty(Tone.Filter.prototype, 'type', {
|
|
get: function () {
|
|
return this._type;
|
|
},
|
|
set: function (type) {
|
|
var types = [
|
|
'lowpass',
|
|
'highpass',
|
|
'bandpass',
|
|
'lowshelf',
|
|
'highshelf',
|
|
'notch',
|
|
'allpass',
|
|
'peaking'
|
|
];
|
|
if (types.indexOf(type) === -1) {
|
|
throw new Error('Tone.Filter does not have filter type ' + type);
|
|
}
|
|
this._type = type;
|
|
for (var i = 0; i < this._filters.length; i++) {
|
|
this._filters[i].type = type;
|
|
}
|
|
}
|
|
});
|
|
/**
|
|
* The rolloff of the filter which is the drop in db
|
|
* per octave. Implemented internally by cascading filters.
|
|
* Only accepts the values -12, -24, -48 and -96.
|
|
* @memberOf Tone.Filter#
|
|
* @type {number}
|
|
* @name rolloff
|
|
*/
|
|
Object.defineProperty(Tone.Filter.prototype, 'rolloff', {
|
|
get: function () {
|
|
return this._rolloff;
|
|
},
|
|
set: function (rolloff) {
|
|
rolloff = parseInt(rolloff, 10);
|
|
var possibilities = [
|
|
-12,
|
|
-24,
|
|
-48,
|
|
-96
|
|
];
|
|
var cascadingCount = possibilities.indexOf(rolloff);
|
|
//check the rolloff is valid
|
|
if (cascadingCount === -1) {
|
|
throw new Error('Filter rolloff can only be -12, -24, -48 or -96');
|
|
}
|
|
cascadingCount += 1;
|
|
this._rolloff = rolloff;
|
|
//first disconnect the filters and throw them away
|
|
this.input.disconnect();
|
|
for (var i = 0; i < this._filters.length; i++) {
|
|
this._filters[i].disconnect();
|
|
this._filters[i] = null;
|
|
}
|
|
this._filters = new Array(cascadingCount);
|
|
for (var count = 0; count < cascadingCount; count++) {
|
|
var filter = this.context.createBiquadFilter();
|
|
filter.type = this._type;
|
|
this.frequency.connect(filter.frequency);
|
|
this.detune.connect(filter.detune);
|
|
this.Q.connect(filter.Q);
|
|
this.gain.connect(filter.gain);
|
|
this._filters[count] = filter;
|
|
}
|
|
//connect them up
|
|
var connectionChain = [this.input].concat(this._filters).concat([this.output]);
|
|
this.connectSeries.apply(this, connectionChain);
|
|
}
|
|
});
|
|
/**
|
|
* Clean up.
|
|
* @return {Tone.Filter} this
|
|
*/
|
|
Tone.Filter.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
for (var i = 0; i < this._filters.length; i++) {
|
|
this._filters[i].disconnect();
|
|
this._filters[i] = null;
|
|
}
|
|
this._filters = null;
|
|
this._writable([
|
|
'detune',
|
|
'frequency',
|
|
'gain',
|
|
'Q'
|
|
]);
|
|
this.frequency.dispose();
|
|
this.Q.dispose();
|
|
this.frequency = null;
|
|
this.Q = null;
|
|
this.detune.dispose();
|
|
this.detune = null;
|
|
this.gain.dispose();
|
|
this.gain = null;
|
|
return this;
|
|
};
|
|
return Tone.Filter;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Split the incoming signal into three bands (low, mid, high)
|
|
* with two crossover frequency controls.
|
|
*
|
|
* @extends {Tone}
|
|
* @constructor
|
|
* @param {Frequency|Object} [lowFrequency] the low/mid crossover frequency
|
|
* @param {Frequency} [highFrequency] the mid/high crossover frequency
|
|
*/
|
|
Tone.MultibandSplit = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'lowFrequency',
|
|
'highFrequency'
|
|
], Tone.MultibandSplit.defaults);
|
|
/**
|
|
* the input
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this.input = this.context.createGain();
|
|
/**
|
|
* the outputs
|
|
* @type {Array}
|
|
* @private
|
|
*/
|
|
this.output = new Array(3);
|
|
/**
|
|
* The low band. Alias for <code>output[0]</code>
|
|
* @type {Tone.Filter}
|
|
*/
|
|
this.low = this.output[0] = new Tone.Filter(0, 'lowpass');
|
|
/**
|
|
* the lower filter of the mid band
|
|
* @type {Tone.Filter}
|
|
* @private
|
|
*/
|
|
this._lowMidFilter = new Tone.Filter(0, 'highpass');
|
|
/**
|
|
* The mid band output. Alias for <code>output[1]</code>
|
|
* @type {Tone.Filter}
|
|
*/
|
|
this.mid = this.output[1] = new Tone.Filter(0, 'lowpass');
|
|
/**
|
|
* The high band output. Alias for <code>output[2]</code>
|
|
* @type {Tone.Filter}
|
|
*/
|
|
this.high = this.output[2] = new Tone.Filter(0, 'highpass');
|
|
/**
|
|
* The low/mid crossover frequency.
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.lowFrequency = new Tone.Signal(options.lowFrequency, Tone.Type.Frequency);
|
|
/**
|
|
* The mid/high crossover frequency.
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.highFrequency = new Tone.Signal(options.highFrequency, Tone.Type.Frequency);
|
|
/**
|
|
* The quality of all the filters
|
|
* @type {Number}
|
|
* @signal
|
|
*/
|
|
this.Q = new Tone.Signal(options.Q);
|
|
this.input.fan(this.low, this.high);
|
|
this.input.chain(this._lowMidFilter, this.mid);
|
|
//the frequency control signal
|
|
this.lowFrequency.connect(this.low.frequency);
|
|
this.lowFrequency.connect(this._lowMidFilter.frequency);
|
|
this.highFrequency.connect(this.mid.frequency);
|
|
this.highFrequency.connect(this.high.frequency);
|
|
//the Q value
|
|
this.Q.connect(this.low.Q);
|
|
this.Q.connect(this._lowMidFilter.Q);
|
|
this.Q.connect(this.mid.Q);
|
|
this.Q.connect(this.high.Q);
|
|
this._readOnly([
|
|
'high',
|
|
'mid',
|
|
'low',
|
|
'highFrequency',
|
|
'lowFrequency'
|
|
]);
|
|
};
|
|
Tone.extend(Tone.MultibandSplit);
|
|
/**
|
|
* @private
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.MultibandSplit.defaults = {
|
|
'lowFrequency': 400,
|
|
'highFrequency': 2500,
|
|
'Q': 1
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.MultibandSplit} this
|
|
*/
|
|
Tone.MultibandSplit.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._writable([
|
|
'high',
|
|
'mid',
|
|
'low',
|
|
'highFrequency',
|
|
'lowFrequency'
|
|
]);
|
|
this.low.dispose();
|
|
this.low = null;
|
|
this._lowMidFilter.dispose();
|
|
this._lowMidFilter = null;
|
|
this.mid.dispose();
|
|
this.mid = null;
|
|
this.high.dispose();
|
|
this.high = null;
|
|
this.lowFrequency.dispose();
|
|
this.lowFrequency = null;
|
|
this.highFrequency.dispose();
|
|
this.highFrequency = null;
|
|
this.Q.dispose();
|
|
this.Q = null;
|
|
return this;
|
|
};
|
|
return Tone.MultibandSplit;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.EQ3 is a three band EQ with control over low, mid, and high gain as
|
|
* well as the low and high crossover frequencies.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone}
|
|
*
|
|
* @param {Decibels|Object} [lowLevel] The gain applied to the lows.
|
|
* @param {Decibels} [midLevel] The gain applied to the mid.
|
|
* @param {Decibels} [highLevel] The gain applied to the high.
|
|
* @example
|
|
* var eq = new Tone.EQ3(-10, 3, -20);
|
|
*/
|
|
Tone.EQ3 = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'low',
|
|
'mid',
|
|
'high'
|
|
], Tone.EQ3.defaults);
|
|
/**
|
|
* the output node
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this.output = this.context.createGain();
|
|
/**
|
|
* the multiband split
|
|
* @type {Tone.MultibandSplit}
|
|
* @private
|
|
*/
|
|
this._multibandSplit = this.input = new Tone.MultibandSplit({
|
|
'lowFrequency': options.lowFrequency,
|
|
'highFrequency': options.highFrequency
|
|
});
|
|
/**
|
|
* The gain in decibels of the low part
|
|
* @type {Decibels}
|
|
* @signal
|
|
*/
|
|
this.low = new Tone.Gain(options.low, Tone.Type.Decibels);
|
|
/**
|
|
* The gain in decibels of the mid part
|
|
* @type {Decibels}
|
|
* @signal
|
|
*/
|
|
this.mid = new Tone.Gain(options.mid, Tone.Type.Decibels);
|
|
/**
|
|
* The gain in decibels of the high part
|
|
* @type {Decibels}
|
|
* @signal
|
|
*/
|
|
this.high = new Tone.Gain(options.high, Tone.Type.Decibels);
|
|
/**
|
|
* The Q value for all of the filters.
|
|
* @type {Positive}
|
|
* @signal
|
|
*/
|
|
this.Q = this._multibandSplit.Q;
|
|
/**
|
|
* The low/mid crossover frequency.
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.lowFrequency = this._multibandSplit.lowFrequency;
|
|
/**
|
|
* The mid/high crossover frequency.
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.highFrequency = this._multibandSplit.highFrequency;
|
|
//the frequency bands
|
|
this._multibandSplit.low.chain(this.low, this.output);
|
|
this._multibandSplit.mid.chain(this.mid, this.output);
|
|
this._multibandSplit.high.chain(this.high, this.output);
|
|
this._readOnly([
|
|
'low',
|
|
'mid',
|
|
'high',
|
|
'lowFrequency',
|
|
'highFrequency'
|
|
]);
|
|
};
|
|
Tone.extend(Tone.EQ3);
|
|
/**
|
|
* the default values
|
|
*/
|
|
Tone.EQ3.defaults = {
|
|
'low': 0,
|
|
'mid': 0,
|
|
'high': 0,
|
|
'lowFrequency': 400,
|
|
'highFrequency': 2500
|
|
};
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.EQ3} this
|
|
*/
|
|
Tone.EQ3.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._writable([
|
|
'low',
|
|
'mid',
|
|
'high',
|
|
'lowFrequency',
|
|
'highFrequency'
|
|
]);
|
|
this._multibandSplit.dispose();
|
|
this._multibandSplit = null;
|
|
this.lowFrequency = null;
|
|
this.highFrequency = null;
|
|
this.low.dispose();
|
|
this.low = null;
|
|
this.mid.dispose();
|
|
this.mid = null;
|
|
this.high.dispose();
|
|
this.high = null;
|
|
this.Q = null;
|
|
return this;
|
|
};
|
|
return Tone.EQ3;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Performs a linear scaling on an input signal.
|
|
* Scales a NormalRange input to between
|
|
* outputMin and outputMax.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.SignalBase}
|
|
* @param {number} [outputMin=0] The output value when the input is 0.
|
|
* @param {number} [outputMax=1] The output value when the input is 1.
|
|
* @example
|
|
* var scale = new Tone.Scale(50, 100);
|
|
* var signal = new Tone.Signal(0.5).connect(scale);
|
|
* //the output of scale equals 75
|
|
*/
|
|
Tone.Scale = function (outputMin, outputMax) {
|
|
/**
|
|
* @private
|
|
* @type {number}
|
|
*/
|
|
this._outputMin = this.defaultArg(outputMin, 0);
|
|
/**
|
|
* @private
|
|
* @type {number}
|
|
*/
|
|
this._outputMax = this.defaultArg(outputMax, 1);
|
|
/**
|
|
* @private
|
|
* @type {Tone.Multiply}
|
|
* @private
|
|
*/
|
|
this._scale = this.input = new Tone.Multiply(1);
|
|
/**
|
|
* @private
|
|
* @type {Tone.Add}
|
|
* @private
|
|
*/
|
|
this._add = this.output = new Tone.Add(0);
|
|
this._scale.connect(this._add);
|
|
this._setRange();
|
|
};
|
|
Tone.extend(Tone.Scale, Tone.SignalBase);
|
|
/**
|
|
* The minimum output value. This number is output when
|
|
* the value input value is 0.
|
|
* @memberOf Tone.Scale#
|
|
* @type {number}
|
|
* @name min
|
|
*/
|
|
Object.defineProperty(Tone.Scale.prototype, 'min', {
|
|
get: function () {
|
|
return this._outputMin;
|
|
},
|
|
set: function (min) {
|
|
this._outputMin = min;
|
|
this._setRange();
|
|
}
|
|
});
|
|
/**
|
|
* The maximum output value. This number is output when
|
|
* the value input value is 1.
|
|
* @memberOf Tone.Scale#
|
|
* @type {number}
|
|
* @name max
|
|
*/
|
|
Object.defineProperty(Tone.Scale.prototype, 'max', {
|
|
get: function () {
|
|
return this._outputMax;
|
|
},
|
|
set: function (max) {
|
|
this._outputMax = max;
|
|
this._setRange();
|
|
}
|
|
});
|
|
/**
|
|
* set the values
|
|
* @private
|
|
*/
|
|
Tone.Scale.prototype._setRange = function () {
|
|
this._add.value = this._outputMin;
|
|
this._scale.value = this._outputMax - this._outputMin;
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Scale} this
|
|
*/
|
|
Tone.Scale.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._add.dispose();
|
|
this._add = null;
|
|
this._scale.dispose();
|
|
this._scale = null;
|
|
return this;
|
|
};
|
|
return Tone.Scale;
|
|
});
|
|
Module(function (Tone) {
|
|
/**
|
|
* @class Performs an exponential scaling on an input signal.
|
|
* Scales a NormalRange value [0,1] exponentially
|
|
* to the output range of outputMin to outputMax.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.SignalBase}
|
|
* @param {number} [outputMin=0] The output value when the input is 0.
|
|
* @param {number} [outputMax=1] The output value when the input is 1.
|
|
* @param {number} [exponent=2] The exponent which scales the incoming signal.
|
|
* @example
|
|
* var scaleExp = new Tone.ScaleExp(0, 100, 2);
|
|
* var signal = new Tone.Signal(0.5).connect(scaleExp);
|
|
*/
|
|
Tone.ScaleExp = function (outputMin, outputMax, exponent) {
|
|
/**
|
|
* scale the input to the output range
|
|
* @type {Tone.Scale}
|
|
* @private
|
|
*/
|
|
this._scale = this.output = new Tone.Scale(outputMin, outputMax);
|
|
/**
|
|
* @private
|
|
* @type {Tone.Pow}
|
|
* @private
|
|
*/
|
|
this._exp = this.input = new Tone.Pow(this.defaultArg(exponent, 2));
|
|
this._exp.connect(this._scale);
|
|
};
|
|
Tone.extend(Tone.ScaleExp, Tone.SignalBase);
|
|
/**
|
|
* Instead of interpolating linearly between the <code>min</code> and
|
|
* <code>max</code> values, setting the exponent will interpolate between
|
|
* the two values with an exponential curve.
|
|
* @memberOf Tone.ScaleExp#
|
|
* @type {number}
|
|
* @name exponent
|
|
*/
|
|
Object.defineProperty(Tone.ScaleExp.prototype, 'exponent', {
|
|
get: function () {
|
|
return this._exp.value;
|
|
},
|
|
set: function (exp) {
|
|
this._exp.value = exp;
|
|
}
|
|
});
|
|
/**
|
|
* The minimum output value. This number is output when
|
|
* the value input value is 0.
|
|
* @memberOf Tone.ScaleExp#
|
|
* @type {number}
|
|
* @name min
|
|
*/
|
|
Object.defineProperty(Tone.ScaleExp.prototype, 'min', {
|
|
get: function () {
|
|
return this._scale.min;
|
|
},
|
|
set: function (min) {
|
|
this._scale.min = min;
|
|
}
|
|
});
|
|
/**
|
|
* The maximum output value. This number is output when
|
|
* the value input value is 1.
|
|
* @memberOf Tone.ScaleExp#
|
|
* @type {number}
|
|
* @name max
|
|
*/
|
|
Object.defineProperty(Tone.ScaleExp.prototype, 'max', {
|
|
get: function () {
|
|
return this._scale.max;
|
|
},
|
|
set: function (max) {
|
|
this._scale.max = max;
|
|
}
|
|
});
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.ScaleExp} this
|
|
*/
|
|
Tone.ScaleExp.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._scale.dispose();
|
|
this._scale = null;
|
|
this._exp.dispose();
|
|
this._exp = null;
|
|
return this;
|
|
};
|
|
return Tone.ScaleExp;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Comb filters are basic building blocks for physical modeling. Read more
|
|
* about comb filters on [CCRMA's website](https://ccrma.stanford.edu/~jos/pasp/Feedback_Comb_Filters.html).
|
|
*
|
|
* @extends {Tone}
|
|
* @constructor
|
|
* @param {Time|Object} [delayTime] The delay time of the filter.
|
|
* @param {NormalRange=} resonance The amount of feedback the filter has.
|
|
*/
|
|
Tone.FeedbackCombFilter = function () {
|
|
Tone.call(this);
|
|
var options = this.optionsObject(arguments, [
|
|
'delayTime',
|
|
'resonance'
|
|
], Tone.FeedbackCombFilter.defaults);
|
|
/**
|
|
* the delay node
|
|
* @type {DelayNode}
|
|
* @private
|
|
*/
|
|
this._delay = this.input = this.output = this.context.createDelay(1);
|
|
/**
|
|
* The amount of delay of the comb filter.
|
|
* @type {Time}
|
|
* @signal
|
|
*/
|
|
this.delayTime = new Tone.Param({
|
|
'param': this._delay.delayTime,
|
|
'value': options.delayTime,
|
|
'units': Tone.Type.Time
|
|
});
|
|
/**
|
|
* the feedback node
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this._feedback = this.context.createGain();
|
|
/**
|
|
* The amount of feedback of the delayed signal.
|
|
* @type {NormalRange}
|
|
* @signal
|
|
*/
|
|
this.resonance = new Tone.Param({
|
|
'param': this._feedback.gain,
|
|
'value': options.resonance,
|
|
'units': Tone.Type.NormalRange
|
|
});
|
|
this._delay.chain(this._feedback, this._delay);
|
|
this._readOnly([
|
|
'resonance',
|
|
'delayTime'
|
|
]);
|
|
};
|
|
Tone.extend(Tone.FeedbackCombFilter);
|
|
/**
|
|
* the default parameters
|
|
* @static
|
|
* @const
|
|
* @type {Object}
|
|
*/
|
|
Tone.FeedbackCombFilter.defaults = {
|
|
'delayTime': 0.1,
|
|
'resonance': 0.5
|
|
};
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.FeedbackCombFilter} this
|
|
*/
|
|
Tone.FeedbackCombFilter.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._writable([
|
|
'resonance',
|
|
'delayTime'
|
|
]);
|
|
this._delay.disconnect();
|
|
this._delay = null;
|
|
this.delayTime.dispose();
|
|
this.delayTime = null;
|
|
this.resonance.dispose();
|
|
this.resonance = null;
|
|
this._feedback.disconnect();
|
|
this._feedback = null;
|
|
return this;
|
|
};
|
|
return Tone.FeedbackCombFilter;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Follower is a crude envelope follower which will follow
|
|
* the amplitude of an incoming signal.
|
|
* Take care with small (< 0.02) attack or decay values
|
|
* as follower has some ripple which is exaggerated
|
|
* at these values. Read more about envelope followers (also known
|
|
* as envelope detectors) on [Wikipedia](https://en.wikipedia.org/wiki/Envelope_detector).
|
|
*
|
|
* @constructor
|
|
* @extends {Tone}
|
|
* @param {Time|Object} [attack] The rate at which the follower rises.
|
|
* @param {Time=} release The rate at which the folower falls.
|
|
* @example
|
|
* var follower = new Tone.Follower(0.2, 0.4);
|
|
*/
|
|
Tone.Follower = function () {
|
|
Tone.call(this);
|
|
var options = this.optionsObject(arguments, [
|
|
'attack',
|
|
'release'
|
|
], Tone.Follower.defaults);
|
|
/**
|
|
* @type {Tone.Abs}
|
|
* @private
|
|
*/
|
|
this._abs = new Tone.Abs();
|
|
/**
|
|
* the lowpass filter which smooths the input
|
|
* @type {BiquadFilterNode}
|
|
* @private
|
|
*/
|
|
this._filter = this.context.createBiquadFilter();
|
|
this._filter.type = 'lowpass';
|
|
this._filter.frequency.value = 0;
|
|
this._filter.Q.value = -100;
|
|
/**
|
|
* @type {WaveShaperNode}
|
|
* @private
|
|
*/
|
|
this._frequencyValues = new Tone.WaveShaper();
|
|
/**
|
|
* @type {Tone.Subtract}
|
|
* @private
|
|
*/
|
|
this._sub = new Tone.Subtract();
|
|
/**
|
|
* @type {DelayNode}
|
|
* @private
|
|
*/
|
|
this._delay = this.context.createDelay();
|
|
this._delay.delayTime.value = this.blockTime;
|
|
/**
|
|
* this keeps it far from 0, even for very small differences
|
|
* @type {Tone.Multiply}
|
|
* @private
|
|
*/
|
|
this._mult = new Tone.Multiply(10000);
|
|
/**
|
|
* @private
|
|
* @type {number}
|
|
*/
|
|
this._attack = options.attack;
|
|
/**
|
|
* @private
|
|
* @type {number}
|
|
*/
|
|
this._release = options.release;
|
|
//the smoothed signal to get the values
|
|
this.input.chain(this._abs, this._filter, this.output);
|
|
//the difference path
|
|
this._abs.connect(this._sub, 0, 1);
|
|
this._filter.chain(this._delay, this._sub);
|
|
//threshold the difference and use the thresh to set the frequency
|
|
this._sub.chain(this._mult, this._frequencyValues, this._filter.frequency);
|
|
//set the attack and release values in the table
|
|
this._setAttackRelease(this._attack, this._release);
|
|
};
|
|
Tone.extend(Tone.Follower);
|
|
/**
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.Follower.defaults = {
|
|
'attack': 0.05,
|
|
'release': 0.5
|
|
};
|
|
/**
|
|
* sets the attack and release times in the wave shaper
|
|
* @param {Time} attack
|
|
* @param {Time} release
|
|
* @private
|
|
*/
|
|
Tone.Follower.prototype._setAttackRelease = function (attack, release) {
|
|
var minTime = this.blockTime;
|
|
attack = this.secondsToFrequency(this.toSeconds(attack));
|
|
release = this.secondsToFrequency(this.toSeconds(release));
|
|
attack = Math.max(attack, minTime);
|
|
release = Math.max(release, minTime);
|
|
this._frequencyValues.setMap(function (val) {
|
|
if (val <= 0) {
|
|
return attack;
|
|
} else {
|
|
return release;
|
|
}
|
|
});
|
|
};
|
|
/**
|
|
* The attack time.
|
|
* @memberOf Tone.Follower#
|
|
* @type {Time}
|
|
* @name attack
|
|
*/
|
|
Object.defineProperty(Tone.Follower.prototype, 'attack', {
|
|
get: function () {
|
|
return this._attack;
|
|
},
|
|
set: function (attack) {
|
|
this._attack = attack;
|
|
this._setAttackRelease(this._attack, this._release);
|
|
}
|
|
});
|
|
/**
|
|
* The release time.
|
|
* @memberOf Tone.Follower#
|
|
* @type {Time}
|
|
* @name release
|
|
*/
|
|
Object.defineProperty(Tone.Follower.prototype, 'release', {
|
|
get: function () {
|
|
return this._release;
|
|
},
|
|
set: function (release) {
|
|
this._release = release;
|
|
this._setAttackRelease(this._attack, this._release);
|
|
}
|
|
});
|
|
/**
|
|
* Borrows the connect method from Signal so that the output can be used
|
|
* as a Tone.Signal control signal.
|
|
* @function
|
|
*/
|
|
Tone.Follower.prototype.connect = Tone.Signal.prototype.connect;
|
|
/**
|
|
* dispose
|
|
* @returns {Tone.Follower} this
|
|
*/
|
|
Tone.Follower.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._filter.disconnect();
|
|
this._filter = null;
|
|
this._frequencyValues.disconnect();
|
|
this._frequencyValues = null;
|
|
this._delay.disconnect();
|
|
this._delay = null;
|
|
this._sub.disconnect();
|
|
this._sub = null;
|
|
this._abs.dispose();
|
|
this._abs = null;
|
|
this._mult.dispose();
|
|
this._mult = null;
|
|
this._curve = null;
|
|
return this;
|
|
};
|
|
return Tone.Follower;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Gate only passes a signal through when the incoming
|
|
* signal exceeds a specified threshold. To do this, Gate uses
|
|
* a Tone.Follower to follow the amplitude of the incoming signal.
|
|
* A common implementation of this class is a [Noise Gate](https://en.wikipedia.org/wiki/Noise_gate).
|
|
*
|
|
* @constructor
|
|
* @extends {Tone}
|
|
* @param {Decibels|Object} [threshold] The threshold above which the gate will open.
|
|
* @param {Time=} attack The follower's attack time
|
|
* @param {Time=} release The follower's release time
|
|
* @example
|
|
* var gate = new Tone.Gate(-30, 0.2, 0.3).toMaster();
|
|
* var mic = new Tone.Microphone().connect(gate);
|
|
* //the gate will only pass through the incoming
|
|
* //signal when it's louder than -30db
|
|
*/
|
|
Tone.Gate = function () {
|
|
Tone.call(this);
|
|
var options = this.optionsObject(arguments, [
|
|
'threshold',
|
|
'attack',
|
|
'release'
|
|
], Tone.Gate.defaults);
|
|
/**
|
|
* @type {Tone.Follower}
|
|
* @private
|
|
*/
|
|
this._follower = new Tone.Follower(options.attack, options.release);
|
|
/**
|
|
* @type {Tone.GreaterThan}
|
|
* @private
|
|
*/
|
|
this._gt = new Tone.GreaterThan(this.dbToGain(options.threshold));
|
|
//the connections
|
|
this.input.connect(this.output);
|
|
//the control signal
|
|
this.input.chain(this._gt, this._follower, this.output.gain);
|
|
};
|
|
Tone.extend(Tone.Gate);
|
|
/**
|
|
* @const
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.Gate.defaults = {
|
|
'attack': 0.1,
|
|
'release': 0.1,
|
|
'threshold': -40
|
|
};
|
|
/**
|
|
* The threshold of the gate in decibels
|
|
* @memberOf Tone.Gate#
|
|
* @type {Decibels}
|
|
* @name threshold
|
|
*/
|
|
Object.defineProperty(Tone.Gate.prototype, 'threshold', {
|
|
get: function () {
|
|
return this.gainToDb(this._gt.value);
|
|
},
|
|
set: function (thresh) {
|
|
this._gt.value = this.dbToGain(thresh);
|
|
}
|
|
});
|
|
/**
|
|
* The attack speed of the gate
|
|
* @memberOf Tone.Gate#
|
|
* @type {Time}
|
|
* @name attack
|
|
*/
|
|
Object.defineProperty(Tone.Gate.prototype, 'attack', {
|
|
get: function () {
|
|
return this._follower.attack;
|
|
},
|
|
set: function (attackTime) {
|
|
this._follower.attack = attackTime;
|
|
}
|
|
});
|
|
/**
|
|
* The release speed of the gate
|
|
* @memberOf Tone.Gate#
|
|
* @type {Time}
|
|
* @name release
|
|
*/
|
|
Object.defineProperty(Tone.Gate.prototype, 'release', {
|
|
get: function () {
|
|
return this._follower.release;
|
|
},
|
|
set: function (releaseTime) {
|
|
this._follower.release = releaseTime;
|
|
}
|
|
});
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Gate} this
|
|
*/
|
|
Tone.Gate.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._follower.dispose();
|
|
this._gt.dispose();
|
|
this._follower = null;
|
|
this._gt = null;
|
|
return this;
|
|
};
|
|
return Tone.Gate;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class A Timeline State. Provides the methods: <code>setStateAtTime("state", time)</code>
|
|
* and <code>getStateAtTime(time)</code>.
|
|
*
|
|
* @extends {Tone.Timeline}
|
|
* @param {String} initial The initial state of the TimelineState.
|
|
* Defaults to <code>undefined</code>
|
|
*/
|
|
Tone.TimelineState = function (initial) {
|
|
Tone.Timeline.call(this);
|
|
/**
|
|
* The initial state
|
|
* @private
|
|
* @type {String}
|
|
*/
|
|
this._initial = initial;
|
|
};
|
|
Tone.extend(Tone.TimelineState, Tone.Timeline);
|
|
/**
|
|
* Returns the scheduled state scheduled before or at
|
|
* the given time.
|
|
* @param {Time} time The time to query.
|
|
* @return {String} The name of the state input in setStateAtTime.
|
|
*/
|
|
Tone.TimelineState.prototype.getStateAtTime = function (time) {
|
|
var event = this.getEvent(time);
|
|
if (event !== null) {
|
|
return event.state;
|
|
} else {
|
|
return this._initial;
|
|
}
|
|
};
|
|
/**
|
|
* Returns the scheduled state scheduled before or at
|
|
* the given time.
|
|
* @param {String} state The name of the state to set.
|
|
* @param {Time} time The time to query.
|
|
*/
|
|
Tone.TimelineState.prototype.setStateAtTime = function (state, time) {
|
|
this.addEvent({
|
|
'state': state,
|
|
'time': this.toSeconds(time)
|
|
});
|
|
};
|
|
return Tone.TimelineState;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class A sample accurate clock which provides a callback at the given rate.
|
|
* While the callback is not sample-accurate (it is still susceptible to
|
|
* loose JS timing), the time passed in as the argument to the callback
|
|
* is precise. For most applications, it is better to use Tone.Transport
|
|
* instead of the Clock by itself since you can synchronize multiple callbacks.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone}
|
|
* @param {function} callback The callback to be invoked with the time of the audio event
|
|
* @param {Frequency} frequency The rate of the callback
|
|
* @example
|
|
* //the callback will be invoked approximately once a second
|
|
* //and will print the time exactly once a second apart.
|
|
* var clock = new Tone.Clock(function(time){
|
|
* console.log(time);
|
|
* }, 1);
|
|
*/
|
|
Tone.Clock = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'callback',
|
|
'frequency'
|
|
], Tone.Clock.defaults);
|
|
/**
|
|
* The callback function to invoke at the scheduled tick.
|
|
* @type {Function}
|
|
*/
|
|
this.callback = options.callback;
|
|
/**
|
|
* The time which the clock will schedule events in advance
|
|
* of the current time. Scheduling notes in advance improves
|
|
* performance and decreases the chance for clicks caused
|
|
* by scheduling events in the past. If set to "auto",
|
|
* this value will be automatically computed based on the
|
|
* rate of requestAnimationFrame (0.016 seconds). Larger values
|
|
* will yeild better performance, but at the cost of latency.
|
|
* Values less than 0.016 are not recommended.
|
|
* @type {Number|String}
|
|
*/
|
|
this._lookAhead = 'auto';
|
|
/**
|
|
* The lookahead value which was automatically
|
|
* computed using a time-based averaging.
|
|
* @type {Number}
|
|
* @private
|
|
*/
|
|
this._computedLookAhead = 1 / 60;
|
|
/**
|
|
* The value afterwhich events are thrown out
|
|
* @type {Number}
|
|
* @private
|
|
*/
|
|
this._threshold = 0.5;
|
|
/**
|
|
* The next time the callback is scheduled.
|
|
* @type {Number}
|
|
* @private
|
|
*/
|
|
this._nextTick = -1;
|
|
/**
|
|
* The last time the callback was invoked
|
|
* @type {Number}
|
|
* @private
|
|
*/
|
|
this._lastUpdate = 0;
|
|
/**
|
|
* The id of the requestAnimationFrame
|
|
* @type {Number}
|
|
* @private
|
|
*/
|
|
this._loopID = -1;
|
|
/**
|
|
* The rate the callback function should be invoked.
|
|
* @type {BPM}
|
|
* @signal
|
|
*/
|
|
this.frequency = new Tone.TimelineSignal(options.frequency, Tone.Type.Frequency);
|
|
/**
|
|
* The number of times the callback was invoked. Starts counting at 0
|
|
* and increments after the callback was invoked.
|
|
* @type {Ticks}
|
|
* @readOnly
|
|
*/
|
|
this.ticks = 0;
|
|
/**
|
|
* The state timeline
|
|
* @type {Tone.TimelineState}
|
|
* @private
|
|
*/
|
|
this._state = new Tone.TimelineState(Tone.State.Stopped);
|
|
/**
|
|
* A pre-binded loop function to save a tiny bit of overhead
|
|
* of rebinding the function on every frame.
|
|
* @type {Function}
|
|
* @private
|
|
*/
|
|
this._boundLoop = this._loop.bind(this);
|
|
this._readOnly('frequency');
|
|
//start the loop
|
|
this._loop();
|
|
};
|
|
Tone.extend(Tone.Clock);
|
|
/**
|
|
* The defaults
|
|
* @const
|
|
* @type {Object}
|
|
*/
|
|
Tone.Clock.defaults = {
|
|
'callback': Tone.noOp,
|
|
'frequency': 1,
|
|
'lookAhead': 'auto'
|
|
};
|
|
/**
|
|
* Returns the playback state of the source, either "started", "stopped" or "paused".
|
|
* @type {Tone.State}
|
|
* @readOnly
|
|
* @memberOf Tone.Clock#
|
|
* @name state
|
|
*/
|
|
Object.defineProperty(Tone.Clock.prototype, 'state', {
|
|
get: function () {
|
|
return this._state.getStateAtTime(this.now());
|
|
}
|
|
});
|
|
/**
|
|
* The time which the clock will schedule events in advance
|
|
* of the current time. Scheduling notes in advance improves
|
|
* performance and decreases the chance for clicks caused
|
|
* by scheduling events in the past. If set to "auto",
|
|
* this value will be automatically computed based on the
|
|
* rate of requestAnimationFrame (0.016 seconds). Larger values
|
|
* will yeild better performance, but at the cost of latency.
|
|
* Values less than 0.016 are not recommended.
|
|
* @type {Number|String}
|
|
* @memberOf Tone.Clock#
|
|
* @name lookAhead
|
|
*/
|
|
Object.defineProperty(Tone.Clock.prototype, 'lookAhead', {
|
|
get: function () {
|
|
return this._lookAhead;
|
|
},
|
|
set: function (val) {
|
|
if (val === 'auto') {
|
|
this._lookAhead = 'auto';
|
|
} else {
|
|
this._lookAhead = this.toSeconds(val);
|
|
}
|
|
}
|
|
});
|
|
/**
|
|
* Start the clock at the given time. Optionally pass in an offset
|
|
* of where to start the tick counter from.
|
|
* @param {Time} time The time the clock should start
|
|
* @param {Ticks=} offset Where the tick counter starts counting from.
|
|
* @return {Tone.Clock} this
|
|
*/
|
|
Tone.Clock.prototype.start = function (time, offset) {
|
|
time = this.toSeconds(time);
|
|
if (this._state.getStateAtTime(time) !== Tone.State.Started) {
|
|
this._state.addEvent({
|
|
'state': Tone.State.Started,
|
|
'time': time,
|
|
'offset': offset
|
|
});
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Stop the clock. Stopping the clock resets the tick counter to 0.
|
|
* @param {Time} [time=now] The time when the clock should stop.
|
|
* @returns {Tone.Clock} this
|
|
* @example
|
|
* clock.stop();
|
|
*/
|
|
Tone.Clock.prototype.stop = function (time) {
|
|
time = this.toSeconds(time);
|
|
if (this._state.getStateAtTime(time) !== Tone.State.Stopped) {
|
|
this._state.setStateAtTime(Tone.State.Stopped, time);
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Pause the clock. Pausing does not reset the tick counter.
|
|
* @param {Time} [time=now] The time when the clock should stop.
|
|
* @returns {Tone.Clock} this
|
|
*/
|
|
Tone.Clock.prototype.pause = function (time) {
|
|
time = this.toSeconds(time);
|
|
if (this._state.getStateAtTime(time) === Tone.State.Started) {
|
|
this._state.setStateAtTime(Tone.State.Paused, time);
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* The scheduling loop.
|
|
* @param {Number} time The current page time starting from 0
|
|
* when the page was loaded.
|
|
* @private
|
|
*/
|
|
Tone.Clock.prototype._loop = function (time) {
|
|
this._loopID = requestAnimationFrame(this._boundLoop);
|
|
//compute the look ahead
|
|
if (this._lookAhead === 'auto') {
|
|
if (!this.isUndef(time)) {
|
|
var diff = (time - this._lastUpdate) / 1000;
|
|
this._lastUpdate = time;
|
|
//throw away large differences
|
|
if (diff < this._threshold) {
|
|
//averaging
|
|
this._computedLookAhead = (9 * this._computedLookAhead + diff) / 10;
|
|
}
|
|
}
|
|
} else {
|
|
this._computedLookAhead = this._lookAhead;
|
|
}
|
|
//get the frequency value to compute the value of the next loop
|
|
var now = this.now();
|
|
//if it's started
|
|
var lookAhead = this._computedLookAhead * 2;
|
|
var event = this._state.getEvent(now + lookAhead);
|
|
var state = Tone.State.Stopped;
|
|
if (event) {
|
|
state = event.state;
|
|
//if it was stopped and now started
|
|
if (this._nextTick === -1 && state === Tone.State.Started) {
|
|
this._nextTick = event.time;
|
|
if (!this.isUndef(event.offset)) {
|
|
this.ticks = event.offset;
|
|
}
|
|
}
|
|
}
|
|
if (state === Tone.State.Started) {
|
|
while (now + lookAhead > this._nextTick) {
|
|
//catch up
|
|
if (now > this._nextTick + this._threshold) {
|
|
this._nextTick = now;
|
|
}
|
|
var tickTime = this._nextTick;
|
|
this._nextTick += 1 / this.frequency.getValueAtTime(this._nextTick);
|
|
this.callback(tickTime);
|
|
this.ticks++;
|
|
}
|
|
} else if (state === Tone.State.Stopped) {
|
|
this._nextTick = -1;
|
|
this.ticks = 0;
|
|
}
|
|
};
|
|
/**
|
|
* Returns the scheduled state at the given time.
|
|
* @param {Time} time The time to query.
|
|
* @return {String} The name of the state input in setStateAtTime.
|
|
* @example
|
|
* clock.start("+0.1");
|
|
* clock.getStateAtTime("+0.1"); //returns "started"
|
|
*/
|
|
Tone.Clock.prototype.getStateAtTime = function (time) {
|
|
return this._state.getStateAtTime(time);
|
|
};
|
|
/**
|
|
* Clean up
|
|
* @returns {Tone.Clock} this
|
|
*/
|
|
Tone.Clock.prototype.dispose = function () {
|
|
cancelAnimationFrame(this._loopID);
|
|
Tone.TimelineState.prototype.dispose.call(this);
|
|
this._writable('frequency');
|
|
this.frequency.dispose();
|
|
this.frequency = null;
|
|
this._boundLoop = Tone.noOp;
|
|
this._nextTick = Infinity;
|
|
this.callback = null;
|
|
this._state.dispose();
|
|
this._state = null;
|
|
};
|
|
return Tone.Clock;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.EventEmitter gives classes which extend it
|
|
* the ability to listen for and trigger events.
|
|
* Inspiration and reference from Jerome Etienne's [MicroEvent](https://github.com/jeromeetienne/microevent.js).
|
|
* MIT (c) 2011 Jerome Etienne.
|
|
*
|
|
* @extends {Tone}
|
|
*/
|
|
Tone.EventEmitter = function () {
|
|
/**
|
|
* Contains all of the events.
|
|
* @private
|
|
* @type {Object}
|
|
*/
|
|
this._events = {};
|
|
};
|
|
Tone.extend(Tone.EventEmitter);
|
|
/**
|
|
* Bind a callback to a specific event.
|
|
* @param {String} event The name of the event to listen for.
|
|
* @param {Function} callback The callback to invoke when the
|
|
* event is triggered
|
|
* @return {Tone.EventEmitter} this
|
|
*/
|
|
Tone.EventEmitter.prototype.on = function (event, callback) {
|
|
//split the event
|
|
var events = event.split(/\W+/);
|
|
for (var i = 0; i < events.length; i++) {
|
|
var eventName = events[i];
|
|
if (!this._events.hasOwnProperty(eventName)) {
|
|
this._events[eventName] = [];
|
|
}
|
|
this._events[eventName].push(callback);
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Remove the event listener.
|
|
* @param {String} event The event to stop listening to.
|
|
* @param {Function=} callback The callback which was bound to
|
|
* the event with Tone.EventEmitter.on.
|
|
* If no callback is given, all callbacks
|
|
* events are removed.
|
|
* @return {Tone.EventEmitter} this
|
|
*/
|
|
Tone.EventEmitter.prototype.off = function (event, callback) {
|
|
var events = event.split(/\W+/);
|
|
for (var ev = 0; ev < events.length; ev++) {
|
|
event = events[ev];
|
|
if (this._events.hasOwnProperty(event)) {
|
|
if (this.isUndef(callback)) {
|
|
this._events[event] = [];
|
|
} else {
|
|
var eventList = this._events[event];
|
|
for (var i = 0; i < eventList.length; i++) {
|
|
if (eventList[i] === callback) {
|
|
eventList.splice(i, 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Invoke all of the callbacks bound to the event
|
|
* with any arguments passed in.
|
|
* @param {String} event The name of the event.
|
|
* @param {*...} args The arguments to pass to the functions listening.
|
|
* @return {Tone.EventEmitter} this
|
|
*/
|
|
Tone.EventEmitter.prototype.trigger = function (event) {
|
|
if (this._events) {
|
|
var args = Array.prototype.slice.call(arguments, 1);
|
|
if (this._events.hasOwnProperty(event)) {
|
|
var eventList = this._events[event];
|
|
for (var i = 0, len = eventList.length; i < len; i++) {
|
|
eventList[i].apply(this, args);
|
|
}
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Add EventEmitter functions (on/off/trigger) to the object
|
|
* @param {Object|Function} object The object or class to extend.
|
|
*/
|
|
Tone.EventEmitter.mixin = function (object) {
|
|
var functions = [
|
|
'on',
|
|
'off',
|
|
'trigger'
|
|
];
|
|
object._events = {};
|
|
for (var i = 0; i < functions.length; i++) {
|
|
var func = functions[i];
|
|
var emitterFunc = Tone.EventEmitter.prototype[func];
|
|
object[func] = emitterFunc;
|
|
}
|
|
};
|
|
/**
|
|
* Clean up
|
|
* @return {Tone.EventEmitter} this
|
|
*/
|
|
Tone.EventEmitter.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._events = null;
|
|
return this;
|
|
};
|
|
return Tone.EventEmitter;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Similar to Tone.Timeline, but all events represent
|
|
* intervals with both "time" and "duration" times. The
|
|
* events are placed in a tree structure optimized
|
|
* for querying an intersection point with the timeline
|
|
* events. Internally uses an [Interval Tree](https://en.wikipedia.org/wiki/Interval_tree)
|
|
* to represent the data.
|
|
* @extends {Tone}
|
|
*/
|
|
Tone.IntervalTimeline = function () {
|
|
/**
|
|
* The root node of the inteval tree
|
|
* @type {IntervalNode}
|
|
* @private
|
|
*/
|
|
this._root = null;
|
|
/**
|
|
* Keep track of the length of the timeline.
|
|
* @type {Number}
|
|
* @private
|
|
*/
|
|
this._length = 0;
|
|
};
|
|
Tone.extend(Tone.IntervalTimeline);
|
|
/**
|
|
* The event to add to the timeline. All events must
|
|
* have a time and duration value
|
|
* @param {Object} event The event to add to the timeline
|
|
* @return {Tone.IntervalTimeline} this
|
|
*/
|
|
Tone.IntervalTimeline.prototype.addEvent = function (event) {
|
|
if (this.isUndef(event.time) || this.isUndef(event.duration)) {
|
|
throw new Error('events must have time and duration parameters');
|
|
}
|
|
var node = new IntervalNode(event.time, event.time + event.duration, event);
|
|
if (this._root === null) {
|
|
this._root = node;
|
|
} else {
|
|
this._root.insert(node);
|
|
}
|
|
this._length++;
|
|
// Restructure tree to be balanced
|
|
while (node !== null) {
|
|
node.updateHeight();
|
|
node.updateMax();
|
|
this._rebalance(node);
|
|
node = node.parent;
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Remove an event from the timeline.
|
|
* @param {Object} event The event to remove from the timeline
|
|
* @return {Tone.IntervalTimeline} this
|
|
*/
|
|
Tone.IntervalTimeline.prototype.removeEvent = function (event) {
|
|
if (this._root !== null) {
|
|
var results = [];
|
|
this._root.search(event.time, results);
|
|
for (var i = 0; i < results.length; i++) {
|
|
var node = results[i];
|
|
if (node.event === event) {
|
|
this._removeNode(node);
|
|
this._length--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* The number of items in the timeline.
|
|
* @type {Number}
|
|
* @memberOf Tone.IntervalTimeline#
|
|
* @name length
|
|
* @readOnly
|
|
*/
|
|
Object.defineProperty(Tone.IntervalTimeline.prototype, 'length', {
|
|
get: function () {
|
|
return this._length;
|
|
}
|
|
});
|
|
/**
|
|
* Remove events whose time time is after the given time
|
|
* @param {Time} time The time to query.
|
|
* @returns {Tone.IntervalTimeline} this
|
|
*/
|
|
Tone.IntervalTimeline.prototype.cancel = function (after) {
|
|
after = this.toSeconds(after);
|
|
this.forEachAfter(after, function (event) {
|
|
this.removeEvent(event);
|
|
}.bind(this));
|
|
return this;
|
|
};
|
|
/**
|
|
* Set the root node as the given node
|
|
* @param {IntervalNode} node
|
|
* @private
|
|
*/
|
|
Tone.IntervalTimeline.prototype._setRoot = function (node) {
|
|
this._root = node;
|
|
if (this._root !== null) {
|
|
this._root.parent = null;
|
|
}
|
|
};
|
|
/**
|
|
* Replace the references to the node in the node's parent
|
|
* with the replacement node.
|
|
* @param {IntervalNode} node
|
|
* @param {IntervalNode} replacement
|
|
* @private
|
|
*/
|
|
Tone.IntervalTimeline.prototype._replaceNodeInParent = function (node, replacement) {
|
|
if (node.parent !== null) {
|
|
if (node.isLeftChild()) {
|
|
node.parent.left = replacement;
|
|
} else {
|
|
node.parent.right = replacement;
|
|
}
|
|
this._rebalance(node.parent);
|
|
} else {
|
|
this._setRoot(replacement);
|
|
}
|
|
};
|
|
/**
|
|
* Remove the node from the tree and replace it with
|
|
* a successor which follows the schema.
|
|
* @param {IntervalNode} node
|
|
* @private
|
|
*/
|
|
Tone.IntervalTimeline.prototype._removeNode = function (node) {
|
|
if (node.left === null && node.right === null) {
|
|
this._replaceNodeInParent(node, null);
|
|
} else if (node.right === null) {
|
|
this._replaceNodeInParent(node, node.left);
|
|
} else if (node.left === null) {
|
|
this._replaceNodeInParent(node, node.right);
|
|
} else {
|
|
var balance = node.getBalance();
|
|
var replacement, temp;
|
|
if (balance > 0) {
|
|
if (node.left.right === null) {
|
|
replacement = node.left;
|
|
replacement.right = node.right;
|
|
temp = replacement;
|
|
} else {
|
|
replacement = node.left.right;
|
|
while (replacement.right !== null) {
|
|
replacement = replacement.right;
|
|
}
|
|
replacement.parent.right = replacement.left;
|
|
temp = replacement.parent;
|
|
replacement.left = node.left;
|
|
replacement.right = node.right;
|
|
}
|
|
} else {
|
|
if (node.right.left === null) {
|
|
replacement = node.right;
|
|
replacement.left = node.left;
|
|
temp = replacement;
|
|
} else {
|
|
replacement = node.right.left;
|
|
while (replacement.left !== null) {
|
|
replacement = replacement.left;
|
|
}
|
|
replacement.parent = replacement.parent;
|
|
replacement.parent.left = replacement.right;
|
|
temp = replacement.parent;
|
|
replacement.left = node.left;
|
|
replacement.right = node.right;
|
|
}
|
|
}
|
|
if (node.parent !== null) {
|
|
if (node.isLeftChild()) {
|
|
node.parent.left = replacement;
|
|
} else {
|
|
node.parent.right = replacement;
|
|
}
|
|
} else {
|
|
this._setRoot(replacement);
|
|
}
|
|
// this._replaceNodeInParent(node, replacement);
|
|
this._rebalance(temp);
|
|
}
|
|
node.dispose();
|
|
};
|
|
/**
|
|
* Rotate the tree to the left
|
|
* @param {IntervalNode} node
|
|
* @private
|
|
*/
|
|
Tone.IntervalTimeline.prototype._rotateLeft = function (node) {
|
|
var parent = node.parent;
|
|
var isLeftChild = node.isLeftChild();
|
|
// Make node.right the new root of this sub tree (instead of node)
|
|
var pivotNode = node.right;
|
|
node.right = pivotNode.left;
|
|
pivotNode.left = node;
|
|
if (parent !== null) {
|
|
if (isLeftChild) {
|
|
parent.left = pivotNode;
|
|
} else {
|
|
parent.right = pivotNode;
|
|
}
|
|
} else {
|
|
this._setRoot(pivotNode);
|
|
}
|
|
};
|
|
/**
|
|
* Rotate the tree to the right
|
|
* @param {IntervalNode} node
|
|
* @private
|
|
*/
|
|
Tone.IntervalTimeline.prototype._rotateRight = function (node) {
|
|
var parent = node.parent;
|
|
var isLeftChild = node.isLeftChild();
|
|
// Make node.left the new root of this sub tree (instead of node)
|
|
var pivotNode = node.left;
|
|
node.left = pivotNode.right;
|
|
pivotNode.right = node;
|
|
if (parent !== null) {
|
|
if (isLeftChild) {
|
|
parent.left = pivotNode;
|
|
} else {
|
|
parent.right = pivotNode;
|
|
}
|
|
} else {
|
|
this._setRoot(pivotNode);
|
|
}
|
|
};
|
|
/**
|
|
* Balance the BST
|
|
* @param {IntervalNode} node
|
|
* @private
|
|
*/
|
|
Tone.IntervalTimeline.prototype._rebalance = function (node) {
|
|
var balance = node.getBalance();
|
|
if (balance > 1) {
|
|
if (node.left.getBalance() < 0) {
|
|
this._rotateLeft(node.left);
|
|
} else {
|
|
this._rotateRight(node);
|
|
}
|
|
} else if (balance < -1) {
|
|
if (node.right.getBalance() > 0) {
|
|
this._rotateRight(node.right);
|
|
} else {
|
|
this._rotateLeft(node);
|
|
}
|
|
}
|
|
};
|
|
/**
|
|
* Get an event whose time and duration span the give time. Will
|
|
* return the match whose "time" value is closest to the given time.
|
|
* @param {Object} event The event to add to the timeline
|
|
* @return {Object} The event which spans the desired time
|
|
*/
|
|
Tone.IntervalTimeline.prototype.getEvent = function (time) {
|
|
if (this._root !== null) {
|
|
var results = [];
|
|
this._root.search(time, results);
|
|
if (results.length > 0) {
|
|
var max = results[0];
|
|
for (var i = 1; i < results.length; i++) {
|
|
if (results[i].low > max.low) {
|
|
max = results[i];
|
|
}
|
|
}
|
|
return max.event;
|
|
}
|
|
}
|
|
return null;
|
|
};
|
|
/**
|
|
* Iterate over everything in the timeline.
|
|
* @param {Function} callback The callback to invoke with every item
|
|
* @returns {Tone.IntervalTimeline} this
|
|
*/
|
|
Tone.IntervalTimeline.prototype.forEach = function (callback) {
|
|
if (this._root !== null) {
|
|
var allNodes = [];
|
|
if (this._root !== null) {
|
|
this._root.traverse(function (node) {
|
|
allNodes.push(node);
|
|
});
|
|
}
|
|
for (var i = 0; i < allNodes.length; i++) {
|
|
callback(allNodes[i].event);
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Iterate over everything in the array in which the given time
|
|
* overlaps with the time and duration time of the event.
|
|
* @param {Time} time The time to check if items are overlapping
|
|
* @param {Function} callback The callback to invoke with every item
|
|
* @returns {Tone.IntervalTimeline} this
|
|
*/
|
|
Tone.IntervalTimeline.prototype.forEachOverlap = function (time, callback) {
|
|
//iterate over the items in reverse so that removing an item doesn't break things
|
|
time = this.toSeconds(time);
|
|
if (this._root !== null) {
|
|
var results = [];
|
|
this._root.search(time, results);
|
|
for (var i = results.length - 1; i >= 0; i--) {
|
|
callback(results[i].event);
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Iterate over everything in the array in which the time is greater
|
|
* than the given time.
|
|
* @param {Time} time The time to check if items are before
|
|
* @param {Function} callback The callback to invoke with every item
|
|
* @returns {Tone.IntervalTimeline} this
|
|
*/
|
|
Tone.IntervalTimeline.prototype.forEachAfter = function (time, callback) {
|
|
//iterate over the items in reverse so that removing an item doesn't break things
|
|
time = this.toSeconds(time);
|
|
if (this._root !== null) {
|
|
var results = [];
|
|
this._root.searchAfter(time, results);
|
|
for (var i = results.length - 1; i >= 0; i--) {
|
|
callback(results[i].event);
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Clean up
|
|
* @return {Tone.IntervalTimeline} this
|
|
*/
|
|
Tone.IntervalTimeline.prototype.dispose = function () {
|
|
var allNodes = [];
|
|
if (this._root !== null) {
|
|
this._root.traverse(function (node) {
|
|
allNodes.push(node);
|
|
});
|
|
}
|
|
for (var i = 0; i < allNodes.length; i++) {
|
|
allNodes[i].dispose();
|
|
}
|
|
allNodes = null;
|
|
this._root = null;
|
|
return this;
|
|
};
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// INTERVAL NODE HELPER
|
|
///////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Represents a node in the binary search tree, with the addition
|
|
* of a "high" value which keeps track of the highest value of
|
|
* its children.
|
|
* References:
|
|
* https://brooknovak.wordpress.com/2013/12/07/augmented-interval-tree-in-c/
|
|
* http://www.mif.vu.lt/~valdas/ALGORITMAI/LITERATURA/Cormen/Cormen.pdf
|
|
* @param {Number} low
|
|
* @param {Number} high
|
|
* @private
|
|
*/
|
|
var IntervalNode = function (low, high, event) {
|
|
//the event container
|
|
this.event = event;
|
|
//the low value
|
|
this.low = low;
|
|
//the high value
|
|
this.high = high;
|
|
//the high value for this and all child nodes
|
|
this.max = this.high;
|
|
//the nodes to the left
|
|
this._left = null;
|
|
//the nodes to the right
|
|
this._right = null;
|
|
//the parent node
|
|
this.parent = null;
|
|
//the number of child nodes
|
|
this.height = 0;
|
|
};
|
|
/**
|
|
* Insert a node into the correct spot in the tree
|
|
* @param {IntervalNode} node
|
|
*/
|
|
IntervalNode.prototype.insert = function (node) {
|
|
if (node.low <= this.low) {
|
|
if (this.left === null) {
|
|
this.left = node;
|
|
} else {
|
|
this.left.insert(node);
|
|
}
|
|
} else {
|
|
if (this.right === null) {
|
|
this.right = node;
|
|
} else {
|
|
this.right.insert(node);
|
|
}
|
|
}
|
|
};
|
|
/**
|
|
* Search the tree for nodes which overlap
|
|
* with the given point
|
|
* @param {Number} point The point to query
|
|
* @param {Array} results The array to put the results
|
|
*/
|
|
IntervalNode.prototype.search = function (point, results) {
|
|
// If p is to the right of the rightmost point of any interval
|
|
// in this node and all children, there won't be any matches.
|
|
if (point > this.max) {
|
|
return;
|
|
}
|
|
// Search left children
|
|
if (this.left !== null) {
|
|
this.left.search(point, results);
|
|
}
|
|
// Check this node
|
|
if (this.low <= point && this.high >= point) {
|
|
results.push(this);
|
|
}
|
|
// If p is to the left of the time of this interval,
|
|
// then it can't be in any child to the right.
|
|
if (this.low > point) {
|
|
return;
|
|
}
|
|
// Search right children
|
|
if (this.right !== null) {
|
|
this.right.search(point, results);
|
|
}
|
|
};
|
|
/**
|
|
* Search the tree for nodes which are less
|
|
* than the given point
|
|
* @param {Number} point The point to query
|
|
* @param {Array} results The array to put the results
|
|
*/
|
|
IntervalNode.prototype.searchAfter = function (point, results) {
|
|
// Check this node
|
|
if (this.low >= point) {
|
|
results.push(this);
|
|
if (this.left !== null) {
|
|
this.left.searchAfter(point, results);
|
|
}
|
|
}
|
|
// search the right side
|
|
if (this.right !== null) {
|
|
this.right.searchAfter(point, results);
|
|
}
|
|
};
|
|
/**
|
|
* Invoke the callback on this element and both it's branches
|
|
* @param {Function} callback
|
|
*/
|
|
IntervalNode.prototype.traverse = function (callback) {
|
|
callback(this);
|
|
if (this.left !== null) {
|
|
this.left.traverse(callback);
|
|
}
|
|
if (this.right !== null) {
|
|
this.right.traverse(callback);
|
|
}
|
|
};
|
|
/**
|
|
* Update the height of the node
|
|
*/
|
|
IntervalNode.prototype.updateHeight = function () {
|
|
if (this.left !== null && this.right !== null) {
|
|
this.height = Math.max(this.left.height, this.right.height) + 1;
|
|
} else if (this.right !== null) {
|
|
this.height = this.right.height + 1;
|
|
} else if (this.left !== null) {
|
|
this.height = this.left.height + 1;
|
|
} else {
|
|
this.height = 0;
|
|
}
|
|
};
|
|
/**
|
|
* Update the height of the node
|
|
*/
|
|
IntervalNode.prototype.updateMax = function () {
|
|
this.max = this.high;
|
|
if (this.left !== null) {
|
|
this.max = Math.max(this.max, this.left.max);
|
|
}
|
|
if (this.right !== null) {
|
|
this.max = Math.max(this.max, this.right.max);
|
|
}
|
|
};
|
|
/**
|
|
* The balance is how the leafs are distributed on the node
|
|
* @return {Number} Negative numbers are balanced to the right
|
|
*/
|
|
IntervalNode.prototype.getBalance = function () {
|
|
var balance = 0;
|
|
if (this.left !== null && this.right !== null) {
|
|
balance = this.left.height - this.right.height;
|
|
} else if (this.left !== null) {
|
|
balance = this.left.height + 1;
|
|
} else if (this.right !== null) {
|
|
balance = -(this.right.height + 1);
|
|
}
|
|
return balance;
|
|
};
|
|
/**
|
|
* @returns {Boolean} true if this node is the left child
|
|
* of its parent
|
|
*/
|
|
IntervalNode.prototype.isLeftChild = function () {
|
|
return this.parent !== null && this.parent.left === this;
|
|
};
|
|
/**
|
|
* get/set the left node
|
|
* @type {IntervalNode}
|
|
*/
|
|
Object.defineProperty(IntervalNode.prototype, 'left', {
|
|
get: function () {
|
|
return this._left;
|
|
},
|
|
set: function (node) {
|
|
this._left = node;
|
|
if (node !== null) {
|
|
node.parent = this;
|
|
}
|
|
this.updateHeight();
|
|
this.updateMax();
|
|
}
|
|
});
|
|
/**
|
|
* get/set the right node
|
|
* @type {IntervalNode}
|
|
*/
|
|
Object.defineProperty(IntervalNode.prototype, 'right', {
|
|
get: function () {
|
|
return this._right;
|
|
},
|
|
set: function (node) {
|
|
this._right = node;
|
|
if (node !== null) {
|
|
node.parent = this;
|
|
}
|
|
this.updateHeight();
|
|
this.updateMax();
|
|
}
|
|
});
|
|
/**
|
|
* null out references.
|
|
*/
|
|
IntervalNode.prototype.dispose = function () {
|
|
this.parent = null;
|
|
this._left = null;
|
|
this._right = null;
|
|
this.event = null;
|
|
};
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// END INTERVAL NODE HELPER
|
|
///////////////////////////////////////////////////////////////////////////
|
|
return Tone.IntervalTimeline;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Transport for timing musical events.
|
|
* Supports tempo curves and time changes. Unlike browser-based timing (setInterval, requestAnimationFrame)
|
|
* Tone.Transport timing events pass in the exact time of the scheduled event
|
|
* in the argument of the callback function. Pass that time value to the object
|
|
* you're scheduling. <br><br>
|
|
* A single transport is created for you when the library is initialized.
|
|
* <br><br>
|
|
* The transport emits the events: "start", "stop", "pause", and "loop" which are
|
|
* called with the time of that event as the argument.
|
|
*
|
|
* @extends {Tone.EventEmitter}
|
|
* @singleton
|
|
* @example
|
|
* //repeated event every 8th note
|
|
* Tone.Transport.setInterval(function(time){
|
|
* //do something with the time
|
|
* }, "8n");
|
|
* @example
|
|
* //one time event 1 second in the future
|
|
* Tone.Transport.setTimeout(function(time){
|
|
* //do something with the time
|
|
* }, 1);
|
|
* @example
|
|
* //event fixed to the Transports timeline.
|
|
* Tone.Transport.setTimeline(function(time){
|
|
* //do something with the time
|
|
* }, "16:0:0");
|
|
*/
|
|
Tone.Transport = function () {
|
|
Tone.EventEmitter.call(this);
|
|
///////////////////////////////////////////////////////////////////////
|
|
// LOOPING
|
|
//////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* If the transport loops or not.
|
|
* @type {boolean}
|
|
*/
|
|
this.loop = false;
|
|
/**
|
|
* The loop start position in ticks
|
|
* @type {Ticks}
|
|
* @private
|
|
*/
|
|
this._loopStart = 0;
|
|
/**
|
|
* The loop end position in ticks
|
|
* @type {Ticks}
|
|
* @private
|
|
*/
|
|
this._loopEnd = 0;
|
|
///////////////////////////////////////////////////////////////////////
|
|
// CLOCK/TEMPO
|
|
//////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Pulses per quarter is the number of ticks per quarter note.
|
|
* @private
|
|
* @type {Number}
|
|
*/
|
|
this._ppq = TransportConstructor.defaults.PPQ;
|
|
/**
|
|
* watches the main oscillator for timing ticks
|
|
* initially starts at 120bpm
|
|
* @private
|
|
* @type {Tone.Clock}
|
|
*/
|
|
this._clock = new Tone.Clock({
|
|
'callback': this._processTick.bind(this),
|
|
'frequency': 0
|
|
});
|
|
/**
|
|
* The Beats Per Minute of the Transport.
|
|
* @type {BPM}
|
|
* @signal
|
|
* @example
|
|
* Tone.Transport.bpm.value = 80;
|
|
* //ramp the bpm to 120 over 10 seconds
|
|
* Tone.Transport.bpm.rampTo(120, 10);
|
|
*/
|
|
this.bpm = this._clock.frequency;
|
|
this.bpm._toUnits = this._toUnits.bind(this);
|
|
this.bpm._fromUnits = this._fromUnits.bind(this);
|
|
this.bpm.units = Tone.Type.BPM;
|
|
this.bpm.value = TransportConstructor.defaults.bpm;
|
|
this._readOnly('bpm');
|
|
/**
|
|
* The time signature, or more accurately the numerator
|
|
* of the time signature over a denominator of 4.
|
|
* @type {Number}
|
|
* @private
|
|
*/
|
|
this._timeSignature = TransportConstructor.defaults.timeSignature;
|
|
///////////////////////////////////////////////////////////////////////
|
|
// TIMELINE EVENTS
|
|
//////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* All the events in an object to keep track by ID
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
this._scheduledEvents = {};
|
|
/**
|
|
* The event ID counter
|
|
* @type {Number}
|
|
* @private
|
|
*/
|
|
this._eventID = 0;
|
|
/**
|
|
* The scheduled events.
|
|
* @type {Tone.Timeline}
|
|
* @private
|
|
*/
|
|
this._timeline = new Tone.Timeline();
|
|
/**
|
|
* Repeated events
|
|
* @type {Array}
|
|
* @private
|
|
*/
|
|
this._repeatedEvents = new Tone.IntervalTimeline();
|
|
/**
|
|
* Events that occur once
|
|
* @type {Array}
|
|
* @private
|
|
*/
|
|
this._onceEvents = new Tone.Timeline();
|
|
/**
|
|
* All of the synced Signals
|
|
* @private
|
|
* @type {Array}
|
|
*/
|
|
this._syncedSignals = [];
|
|
///////////////////////////////////////////////////////////////////////
|
|
// SWING
|
|
//////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* The subdivision of the swing
|
|
* @type {Ticks}
|
|
* @private
|
|
*/
|
|
this._swingTicks = this.toTicks(TransportConstructor.defaults.swingSubdivision, TransportConstructor.defaults.bpm, TransportConstructor.defaults.timeSignature);
|
|
/**
|
|
* The swing amount
|
|
* @type {NormalRange}
|
|
* @private
|
|
*/
|
|
this._swingAmount = 0;
|
|
};
|
|
Tone.extend(Tone.Transport, Tone.EventEmitter);
|
|
/**
|
|
* the defaults
|
|
* @type {Object}
|
|
* @const
|
|
* @static
|
|
*/
|
|
Tone.Transport.defaults = {
|
|
'bpm': 120,
|
|
'swing': 0,
|
|
'swingSubdivision': '16n',
|
|
'timeSignature': 4,
|
|
'loopStart': 0,
|
|
'loopEnd': '4m',
|
|
'PPQ': 48
|
|
};
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// TICKS
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* called on every tick
|
|
* @param {number} tickTime clock relative tick time
|
|
* @private
|
|
*/
|
|
Tone.Transport.prototype._processTick = function (tickTime) {
|
|
//handle swing
|
|
if (this._swingAmount > 0 && this._clock.ticks % this._ppq !== 0 && //not on a downbeat
|
|
this._clock.ticks % this._swingTicks === 0) {
|
|
//add some swing
|
|
tickTime += this.ticksToSeconds(this._swingTicks) * this._swingAmount;
|
|
}
|
|
//do the loop test
|
|
if (this.loop) {
|
|
if (this._clock.ticks === this._loopEnd) {
|
|
this.ticks = this._loopStart;
|
|
this.trigger('loop', tickTime);
|
|
}
|
|
}
|
|
var ticks = this._clock.ticks;
|
|
//fire the next tick events if their time has come
|
|
this._timeline.forEachAtTime(ticks, function (event) {
|
|
event.callback(tickTime);
|
|
});
|
|
//process the repeated events
|
|
this._repeatedEvents.forEachOverlap(ticks, function (event) {
|
|
if ((ticks - event.time) % event.interval === 0) {
|
|
event.callback(tickTime);
|
|
}
|
|
});
|
|
//process the single occurrence events
|
|
this._onceEvents.forEachBefore(ticks, function (event) {
|
|
event.callback(tickTime);
|
|
});
|
|
//and clear the single occurrence timeline
|
|
this._onceEvents.cancelBefore(ticks);
|
|
};
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// SCHEDULABLE EVENTS
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Schedule an event along the timeline.
|
|
* @param {TimelineEvent} event
|
|
* @param {Time} time
|
|
* @return {Number} The id of the event which can be used for canceling the event.
|
|
* @example
|
|
* //trigger the callback when the Transport reaches the desired time
|
|
* Tone.Transport.schedule(function(time){
|
|
* envelope.triggerAttack(time);
|
|
* }, "128i");
|
|
*/
|
|
Tone.Transport.prototype.schedule = function (callback, time) {
|
|
var event = {
|
|
'time': this.toTicks(time),
|
|
'callback': callback
|
|
};
|
|
var id = this._eventID++;
|
|
this._scheduledEvents[id.toString()] = {
|
|
'event': event,
|
|
'timeline': this._timeline
|
|
};
|
|
this._timeline.addEvent(event);
|
|
return id;
|
|
};
|
|
/**
|
|
* Schedule a repeated event along the timeline.
|
|
* @param {Function} callback The callback to invoke.
|
|
* @param {Time} interval The duration between successive
|
|
* callbacks.
|
|
* @param {Time=} startTime When along the timeline the events should
|
|
* start being invoked.
|
|
* @param {Time} [duration=Infinity] How long the event should repeat.
|
|
* @return {Number} The ID of the scheduled event. Use this to cancel
|
|
* the event.
|
|
*/
|
|
Tone.Transport.prototype.scheduleRepeat = function (callback, interval, startTime, duration) {
|
|
if (interval <= 0) {
|
|
throw new Error('repeat events must have an interval larger than 0');
|
|
}
|
|
var event = {
|
|
'time': this.toTicks(startTime),
|
|
'duration': this.toTicks(this.defaultArg(duration, Infinity)),
|
|
'interval': this.toTicks(interval),
|
|
'callback': callback
|
|
};
|
|
var id = this._eventID++;
|
|
this._scheduledEvents[id.toString()] = {
|
|
'event': event,
|
|
'timeline': this._repeatedEvents
|
|
};
|
|
this._repeatedEvents.addEvent(event);
|
|
return id;
|
|
};
|
|
/**
|
|
* Schedule an event that will be removed after it is invoked.
|
|
* Note that if the given time is less than the current transport time,
|
|
* the event will be invoked immediately.
|
|
* @param {Function} callback The callback to invoke once.
|
|
* @param {Time} time The time the callback should be invoked.
|
|
* @returns {Number} The ID of the scheduled event.
|
|
*/
|
|
Tone.Transport.prototype.scheduleOnce = function (callback, time) {
|
|
var event = {
|
|
'time': this.toTicks(time),
|
|
'callback': callback
|
|
};
|
|
var id = this._eventID++;
|
|
this._scheduledEvents[id.toString()] = {
|
|
'event': event,
|
|
'timeline': this._onceEvents
|
|
};
|
|
this._onceEvents.addEvent(event);
|
|
return id;
|
|
};
|
|
/**
|
|
* Clear the passed in event id from the timeline
|
|
* @param {Number} eventId The id of the event.
|
|
* @returns {Tone.Transport} this
|
|
*/
|
|
Tone.Transport.prototype.clear = function (eventId) {
|
|
if (this._scheduledEvents.hasOwnProperty(eventId)) {
|
|
var item = this._scheduledEvents[eventId.toString()];
|
|
item.timeline.removeEvent(item.event);
|
|
delete this._scheduledEvents[eventId.toString()];
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Remove scheduled events from the timeline after
|
|
* the given time. Repeated events will be removed
|
|
* if their startTime is after the given time
|
|
* @param {Time} [after=0] Clear all events after
|
|
* this time.
|
|
* @returns {Tone.Transport} this
|
|
*/
|
|
Tone.Transport.prototype.cancel = function (after) {
|
|
after = this.defaultArg(after, 0);
|
|
after = this.toTicks(after);
|
|
this._timeline.cancel(after);
|
|
this._onceEvents.cancel(after);
|
|
this._repeatedEvents.cancel(after);
|
|
return this;
|
|
};
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// QUANTIZATION
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Returns the time of the next beat.
|
|
* @param {string} [subdivision="4n"]
|
|
* @return {number} the time in seconds of the next subdivision
|
|
*/
|
|
Tone.Transport.prototype.nextBeat = function (subdivision) {
|
|
subdivision = this.defaultArg(subdivision, '4n');
|
|
var tickNum = this.toTicks(subdivision);
|
|
var remainingTicks = transportTicks % tickNum;
|
|
};
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// START/STOP/PAUSE
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Returns the playback state of the source, either "started", "stopped", or "paused"
|
|
* @type {String}
|
|
* @readOnly
|
|
* @memberOf Tone.State#
|
|
* @name state
|
|
*/
|
|
Object.defineProperty(Tone.Transport.prototype, 'state', {
|
|
get: function () {
|
|
return this._clock.getStateAtTime(this.now());
|
|
}
|
|
});
|
|
/**
|
|
* Start the transport and all sources synced to the transport.
|
|
* @param {Time} [time=now] The time when the transport should start.
|
|
* @param {Time=} offset The timeline offset to start the transport.
|
|
* @returns {Tone.Transport} this
|
|
* @example
|
|
* //start the transport in one second starting at beginning of the 5th measure.
|
|
* Tone.Transport.start("+1", "4:0:0");
|
|
*/
|
|
Tone.Transport.prototype.start = function (time, offset) {
|
|
time = this.toSeconds(time);
|
|
if (!this.isUndef(offset)) {
|
|
offset = this.toTicks(offset);
|
|
} else {
|
|
offset = this.defaultArg(offset, this._clock.ticks);
|
|
}
|
|
//start the clock
|
|
this._clock.start(time, offset);
|
|
this.trigger('start', time, this.ticksToSeconds(offset));
|
|
return this;
|
|
};
|
|
/**
|
|
* Stop the transport and all sources synced to the transport.
|
|
* @param {Time} [time=now] The time when the transport should stop.
|
|
* @returns {Tone.Transport} this
|
|
* @example
|
|
* Tone.Transport.stop();
|
|
*/
|
|
Tone.Transport.prototype.stop = function (time) {
|
|
time = this.toSeconds(time);
|
|
this._clock.stop(time);
|
|
this.trigger('stop', time);
|
|
return this;
|
|
};
|
|
/**
|
|
* Pause the transport and all sources synced to the transport.
|
|
* @param {Time} [time=now]
|
|
* @returns {Tone.Transport} this
|
|
*/
|
|
Tone.Transport.prototype.pause = function (time) {
|
|
time = this.toSeconds(time);
|
|
this._clock.pause(time);
|
|
this.trigger('pause', time);
|
|
return this;
|
|
};
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// SETTERS/GETTERS
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* The time signature as just the numerator over 4.
|
|
* For example 4/4 would be just 4 and 6/8 would be 3.
|
|
* @memberOf Tone.Transport#
|
|
* @type {number}
|
|
* @name timeSignature
|
|
* @example
|
|
* //common time
|
|
* Tone.Transport.timeSignature = 4;
|
|
* // 7/8
|
|
* Tone.Transport.timeSignature = 3.5;
|
|
*/
|
|
Object.defineProperty(Tone.Transport.prototype, 'timeSignature', {
|
|
get: function () {
|
|
return this._timeSignature;
|
|
},
|
|
set: function (timeSig) {
|
|
if (Array.isArray(timeSig)) {
|
|
timeSig = timeSig[0] / timeSig[1] * 4;
|
|
}
|
|
this._timeSignature = timeSig;
|
|
}
|
|
});
|
|
/**
|
|
* When the Tone.Transport.loop = true, this is the starting position of the loop.
|
|
* @memberOf Tone.Transport#
|
|
* @type {Time}
|
|
* @name loopStart
|
|
*/
|
|
Object.defineProperty(Tone.Transport.prototype, 'loopStart', {
|
|
get: function () {
|
|
return this.ticksToSeconds(this._loopStart);
|
|
},
|
|
set: function (startPosition) {
|
|
this._loopStart = this.toTicks(startPosition);
|
|
}
|
|
});
|
|
/**
|
|
* When the Tone.Transport.loop = true, this is the ending position of the loop.
|
|
* @memberOf Tone.Transport#
|
|
* @type {Time}
|
|
* @name loopEnd
|
|
*/
|
|
Object.defineProperty(Tone.Transport.prototype, 'loopEnd', {
|
|
get: function () {
|
|
return this.ticksToSeconds(this._loopEnd);
|
|
},
|
|
set: function (endPosition) {
|
|
this._loopEnd = this.toTicks(endPosition);
|
|
}
|
|
});
|
|
/**
|
|
* Set the loop start and stop at the same time.
|
|
* @param {Time} startPosition
|
|
* @param {Time} endPosition
|
|
* @returns {Tone.Transport} this
|
|
* @example
|
|
* //loop over the first measure
|
|
* Tone.Transport.setLoopPoints(0, "1m");
|
|
* Tone.Transport.loop = true;
|
|
*/
|
|
Tone.Transport.prototype.setLoopPoints = function (startPosition, endPosition) {
|
|
this.loopStart = startPosition;
|
|
this.loopEnd = endPosition;
|
|
return this;
|
|
};
|
|
/**
|
|
* The swing value. Between 0-1 where 1 equal to
|
|
* the note + half the subdivision.
|
|
* @memberOf Tone.Transport#
|
|
* @type {NormalRange}
|
|
* @name swing
|
|
*/
|
|
Object.defineProperty(Tone.Transport.prototype, 'swing', {
|
|
get: function () {
|
|
return this._swingAmount * 2;
|
|
},
|
|
set: function (amount) {
|
|
//scale the values to a normal range
|
|
this._swingAmount = amount * 0.5;
|
|
}
|
|
});
|
|
/**
|
|
* Set the subdivision which the swing will be applied to.
|
|
* The default values is a 16th note. Value must be less
|
|
* than a quarter note.
|
|
*
|
|
* @memberOf Tone.Transport#
|
|
* @type {Time}
|
|
* @name swingSubdivision
|
|
*/
|
|
Object.defineProperty(Tone.Transport.prototype, 'swingSubdivision', {
|
|
get: function () {
|
|
return this.toNotation(this._swingTicks + 'i');
|
|
},
|
|
set: function (subdivision) {
|
|
this._swingTicks = this.toTicks(subdivision);
|
|
}
|
|
});
|
|
/**
|
|
* The Transport's position in MEASURES:BEATS:SIXTEENTHS.
|
|
* Setting the value will jump to that position right away.
|
|
*
|
|
* @memberOf Tone.Transport#
|
|
* @type {TransportTime}
|
|
* @name position
|
|
*/
|
|
Object.defineProperty(Tone.Transport.prototype, 'position', {
|
|
get: function () {
|
|
var quarters = this.ticks / this._ppq;
|
|
var measures = Math.floor(quarters / this._timeSignature);
|
|
var sixteenths = quarters % 1 * 4;
|
|
//if the sixteenths aren't a whole number, fix their length
|
|
if (sixteenths % 1 > 0) {
|
|
sixteenths = sixteenths.toFixed(3);
|
|
}
|
|
quarters = Math.floor(quarters) % this._timeSignature;
|
|
var progress = [
|
|
measures,
|
|
quarters,
|
|
sixteenths
|
|
];
|
|
return progress.join(':');
|
|
},
|
|
set: function (progress) {
|
|
var ticks = this.toTicks(progress);
|
|
this.ticks = ticks;
|
|
}
|
|
});
|
|
/**
|
|
* The Transport's loop position as a normalized value. Always
|
|
* returns 0 if the transport if loop is not true.
|
|
* @memberOf Tone.Transport#
|
|
* @name progress
|
|
* @type {NormalRange}
|
|
*/
|
|
Object.defineProperty(Tone.Transport.prototype, 'progress', {
|
|
get: function () {
|
|
if (this.loop) {
|
|
return (this.ticks - this._loopStart) / (this._loopEnd - this._loopStart);
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
});
|
|
/**
|
|
* The transports current tick position.
|
|
*
|
|
* @memberOf Tone.Transport#
|
|
* @type {Ticks}
|
|
* @name ticks
|
|
*/
|
|
Object.defineProperty(Tone.Transport.prototype, 'ticks', {
|
|
get: function () {
|
|
return this._clock.ticks;
|
|
},
|
|
set: function (t) {
|
|
this._clock.ticks = t;
|
|
}
|
|
});
|
|
/**
|
|
* Pulses Per Quarter note. This is the smallest resolution
|
|
* the Transport timing supports. This should be set once
|
|
* on initialization and not set again. Changing this value
|
|
* after other objects have been created can cause problems.
|
|
*
|
|
* @memberOf Tone.Transport#
|
|
* @type {Number}
|
|
* @name PPQ
|
|
*/
|
|
Object.defineProperty(Tone.Transport.prototype, 'PPQ', {
|
|
get: function () {
|
|
return this._ppq;
|
|
},
|
|
set: function (ppq) {
|
|
this._ppq = ppq;
|
|
this.bpm.value = this.bpm.value;
|
|
}
|
|
});
|
|
/**
|
|
* Convert from BPM to frequency (factoring in PPQ)
|
|
* @param {BPM} bpm The BPM value to convert to frequency
|
|
* @return {Frequency} The BPM as a frequency with PPQ factored in.
|
|
* @private
|
|
*/
|
|
Tone.Transport.prototype._fromUnits = function (bpm) {
|
|
return 1 / (60 / bpm / this.PPQ);
|
|
};
|
|
/**
|
|
* Convert from frequency (with PPQ) into BPM
|
|
* @param {Frequency} freq The clocks frequency to convert to BPM
|
|
* @return {BPM} The frequency value as BPM.
|
|
* @private
|
|
*/
|
|
Tone.Transport.prototype._toUnits = function (freq) {
|
|
return freq / this.PPQ * 60;
|
|
};
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// SYNCING
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Attaches the signal to the tempo control signal so that
|
|
* any changes in the tempo will change the signal in the same
|
|
* ratio.
|
|
*
|
|
* @param {Tone.Signal} signal
|
|
* @param {number=} ratio Optionally pass in the ratio between
|
|
* the two signals. Otherwise it will be computed
|
|
* based on their current values.
|
|
* @returns {Tone.Transport} this
|
|
*/
|
|
Tone.Transport.prototype.syncSignal = function (signal, ratio) {
|
|
if (!ratio) {
|
|
//get the sync ratio
|
|
if (signal._param.value !== 0) {
|
|
ratio = signal._param.value / this.bpm._param.value;
|
|
} else {
|
|
ratio = 0;
|
|
}
|
|
}
|
|
var ratioSignal = new Tone.Gain(ratio);
|
|
this.bpm.chain(ratioSignal, signal._param);
|
|
this._syncedSignals.push({
|
|
'ratio': ratioSignal,
|
|
'signal': signal,
|
|
'initial': signal._param.value
|
|
});
|
|
signal._param.value = 0;
|
|
return this;
|
|
};
|
|
/**
|
|
* Unsyncs a previously synced signal from the transport's control.
|
|
* See Tone.Transport.syncSignal.
|
|
* @param {Tone.Signal} signal
|
|
* @returns {Tone.Transport} this
|
|
*/
|
|
Tone.Transport.prototype.unsyncSignal = function (signal) {
|
|
for (var i = this._syncedSignals.length - 1; i >= 0; i--) {
|
|
var syncedSignal = this._syncedSignals[i];
|
|
if (syncedSignal.signal === signal) {
|
|
syncedSignal.ratio.dispose();
|
|
syncedSignal.signal._param.value = syncedSignal.initial;
|
|
this._syncedSignals.splice(i, 1);
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Transport} this
|
|
* @private
|
|
*/
|
|
Tone.Transport.prototype.dispose = function () {
|
|
Tone.EventEmitter.prototype.dispose.call(this);
|
|
this._clock.dispose();
|
|
this._clock = null;
|
|
this._writable('bpm');
|
|
this.bpm = null;
|
|
this._timeline.dispose();
|
|
this._timeline = null;
|
|
this._onceEvents.dispose();
|
|
this._onceEvents = null;
|
|
this._repeatedEvents.dispose();
|
|
this._repeatedEvents = null;
|
|
return this;
|
|
};
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// DEPRECATED FUNCTIONS
|
|
// (will be removed in r7)
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* @deprecated Use Tone.scheduleRepeat instead.
|
|
* Set a callback for a recurring event.
|
|
* @param {function} callback
|
|
* @param {Time} interval
|
|
* @return {number} the id of the interval
|
|
* @example
|
|
* //triggers a callback every 8th note with the exact time of the event
|
|
* Tone.Transport.setInterval(function(time){
|
|
* envelope.triggerAttack(time);
|
|
* }, "8n");
|
|
*/
|
|
Tone.Transport.prototype.setInterval = function (callback, interval) {
|
|
console.warn('This method is deprecated. Use Tone.Transport.scheduleRepeat instead.');
|
|
return Tone.Transport.scheduleRepeat(callback, interval);
|
|
};
|
|
/**
|
|
* @deprecated Use Tone.cancel instead.
|
|
* Stop and ongoing interval.
|
|
* @param {number} intervalID The ID of interval to remove. The interval
|
|
* ID is given as the return value in Tone.Transport.setInterval.
|
|
* @return {boolean} true if the event was removed
|
|
*/
|
|
Tone.Transport.prototype.clearInterval = function (id) {
|
|
console.warn('This method is deprecated. Use Tone.Transport.clear instead.');
|
|
return Tone.Transport.clear(id);
|
|
};
|
|
/**
|
|
* @deprecated Use Tone.Note instead.
|
|
* Set a timeout to occur after time from now. NB: the transport must be
|
|
* running for this to be triggered. All timeout events are cleared when the
|
|
* transport is stopped.
|
|
*
|
|
* @param {function} callback
|
|
* @param {Time} time The time (from now) that the callback will be invoked.
|
|
* @return {number} The id of the timeout.
|
|
* @example
|
|
* //trigger an event to happen 1 second from now
|
|
* Tone.Transport.setTimeout(function(time){
|
|
* player.start(time);
|
|
* }, 1)
|
|
*/
|
|
Tone.Transport.prototype.setTimeout = function (callback, timeout) {
|
|
console.warn('This method is deprecated. Use Tone.Transport.scheduleOnce instead.');
|
|
return Tone.Transport.scheduleOnce(callback, timeout);
|
|
};
|
|
/**
|
|
* @deprecated Use Tone.Note instead.
|
|
* Clear a timeout using it's ID.
|
|
* @param {number} intervalID The ID of timeout to remove. The timeout
|
|
* ID is given as the return value in Tone.Transport.setTimeout.
|
|
* @return {boolean} true if the timeout was removed
|
|
*/
|
|
Tone.Transport.prototype.clearTimeout = function (id) {
|
|
console.warn('This method is deprecated. Use Tone.Transport.clear instead.');
|
|
return Tone.Transport.clear(id);
|
|
};
|
|
/**
|
|
* @deprecated Use Tone.Note instead.
|
|
* Timeline events are synced to the timeline of the Tone.Transport.
|
|
* Unlike Timeout, Timeline events will restart after the
|
|
* Tone.Transport has been stopped and restarted.
|
|
*
|
|
* @param {function} callback
|
|
* @param {Time} time
|
|
* @return {number} the id for clearing the transportTimeline event
|
|
* @example
|
|
* //trigger the start of a part on the 16th measure
|
|
* Tone.Transport.setTimeline(function(time){
|
|
* part.start(time);
|
|
* }, "16m");
|
|
*/
|
|
Tone.Transport.prototype.setTimeline = function (callback, time) {
|
|
console.warn('This method is deprecated. Use Tone.Transport.schedule instead.');
|
|
return Tone.Transport.schedule(callback, time);
|
|
};
|
|
/**
|
|
* @deprecated Use Tone.Note instead.
|
|
* Clear the timeline event.
|
|
* @param {number} id
|
|
* @return {boolean} true if it was removed
|
|
*/
|
|
Tone.Transport.prototype.clearTimeline = function (id) {
|
|
console.warn('This method is deprecated. Use Tone.Transport.clear instead.');
|
|
return Tone.Transport.clear(id);
|
|
};
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// INITIALIZATION
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
var TransportConstructor = Tone.Transport;
|
|
Tone._initAudioContext(function () {
|
|
if (typeof Tone.Transport === 'function') {
|
|
//a single transport object
|
|
Tone.Transport = new Tone.Transport();
|
|
} else {
|
|
//stop the clock
|
|
Tone.Transport.stop();
|
|
//get the previous values
|
|
var prevSettings = Tone.Transport.get();
|
|
//destory the old transport
|
|
Tone.Transport.dispose();
|
|
//make new Transport insides
|
|
TransportConstructor.call(Tone.Transport);
|
|
//set the previous config
|
|
Tone.Transport.set(prevSettings);
|
|
}
|
|
});
|
|
return Tone.Transport;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Volume is a simple volume node, useful for creating a volume fader.
|
|
*
|
|
* @extends {Tone}
|
|
* @constructor
|
|
* @param {Decibels} [volume=0] the initial volume
|
|
* @example
|
|
* var vol = new Tone.Volume(-12);
|
|
* instrument.chain(vol, Tone.Master);
|
|
*/
|
|
Tone.Volume = function () {
|
|
var options = this.optionsObject(arguments, ['value'], Tone.Volume.defaults);
|
|
Tone.Gain.call(this, options.value, Tone.Type.Decibels);
|
|
};
|
|
Tone.extend(Tone.Volume, Tone.Gain);
|
|
/**
|
|
* Defaults
|
|
* @type {Object}
|
|
* @const
|
|
* @static
|
|
*/
|
|
Tone.Volume.defaults = { 'value': 0 };
|
|
return Tone.Volume;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Base class for sources. Sources have start/stop methods
|
|
* and the ability to be synced to the
|
|
* start/stop of Tone.Transport.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone}
|
|
* @example
|
|
* //Multiple state change events can be chained together,
|
|
* //but must be set in the correct order and with ascending times
|
|
*
|
|
* // OK
|
|
* state.start().stop("+0.2");
|
|
* // AND
|
|
* state.start().stop("+0.2").start("+0.4").stop("+0.7")
|
|
*
|
|
* // BAD
|
|
* state.stop("+0.2").start();
|
|
* // OR
|
|
* state.start("+0.3").stop("+0.2");
|
|
*
|
|
*/
|
|
Tone.Source = function (options) {
|
|
//Sources only have an output and no input
|
|
Tone.call(this);
|
|
options = this.defaultArg(options, Tone.Source.defaults);
|
|
/**
|
|
* The volume of the output in decibels.
|
|
* @type {Decibels}
|
|
* @signal
|
|
* @example
|
|
* source.volume.value = -6;
|
|
*/
|
|
this.volume = this.output = new Tone.Volume(options.volume);
|
|
this._readOnly('volume');
|
|
/**
|
|
* Keep track of the scheduled state.
|
|
* @type {Tone.TimelineState}
|
|
* @private
|
|
*/
|
|
this._state = new Tone.TimelineState(Tone.State.Stopped);
|
|
/**
|
|
* The synced `start` callback function from the transport
|
|
* @type {Function}
|
|
* @private
|
|
*/
|
|
this._syncStart = function (time, offset) {
|
|
time = this.toSeconds(time);
|
|
time += this.toSeconds(this._startDelay);
|
|
this.start(time, offset);
|
|
}.bind(this);
|
|
/**
|
|
* The synced `stop` callback function from the transport
|
|
* @type {Function}
|
|
* @private
|
|
*/
|
|
this._syncStop = this.stop.bind(this);
|
|
/**
|
|
* The offset from the start of the Transport `start`
|
|
* @type {Time}
|
|
* @private
|
|
*/
|
|
this._startDelay = 0;
|
|
//make the output explicitly stereo
|
|
this.output.channelCount = 2;
|
|
this.output.channelCountMode = 'explicit';
|
|
};
|
|
Tone.extend(Tone.Source);
|
|
/**
|
|
* The default parameters
|
|
* @static
|
|
* @const
|
|
* @type {Object}
|
|
*/
|
|
Tone.Source.defaults = { 'volume': 0 };
|
|
/**
|
|
* Returns the playback state of the source, either "started" or "stopped".
|
|
* @type {Tone.State}
|
|
* @readOnly
|
|
* @memberOf Tone.Source#
|
|
* @name state
|
|
*/
|
|
Object.defineProperty(Tone.Source.prototype, 'state', {
|
|
get: function () {
|
|
return this._state.getStateAtTime(this.now());
|
|
}
|
|
});
|
|
/**
|
|
* Start the source at the specified time. If no time is given,
|
|
* start the source now.
|
|
* @param {Time} [time=now] When the source should be started.
|
|
* @returns {Tone.Source} this
|
|
* @example
|
|
* source.start("+0.5"); //starts the source 0.5 seconds from now
|
|
*/
|
|
Tone.Source.prototype.start = function (time) {
|
|
time = this.toSeconds(time);
|
|
if (this._state.getStateAtTime(time) !== Tone.State.Started || this.retrigger) {
|
|
this._state.setStateAtTime(Tone.State.Started, time);
|
|
if (this._start) {
|
|
this._start.apply(this, arguments);
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Stop the source at the specified time. If no time is given,
|
|
* stop the source now.
|
|
* @param {Time} [time=now] When the source should be stopped.
|
|
* @returns {Tone.Source} this
|
|
* @example
|
|
* source.stop(); // stops the source immediately
|
|
*/
|
|
Tone.Source.prototype.stop = function (time) {
|
|
time = this.toSeconds(time);
|
|
if (this._state.getStateAtTime(time) === Tone.State.Started) {
|
|
this._state.setStateAtTime(Tone.State.Stopped, time);
|
|
if (this._stop) {
|
|
this._stop.apply(this, arguments);
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Sync the source to the Transport so that when the transport
|
|
* is started, this source is started and when the transport is stopped
|
|
* or paused, so is the source.
|
|
*
|
|
* @param {Time} [delay=0] Delay time before starting the source after the
|
|
* Transport has started.
|
|
* @returns {Tone.Source} this
|
|
* @example
|
|
* //sync the source to start 1 measure after the transport starts
|
|
* source.sync("1m");
|
|
* //start the transport. the source will start 1 measure later.
|
|
* Tone.Transport.start();
|
|
*/
|
|
Tone.Source.prototype.sync = function (delay) {
|
|
this._startDelay = this.defaultArg(delay, 0);
|
|
Tone.Transport.on('start', this._syncStart);
|
|
Tone.Transport.on('stop pause', this._syncStop);
|
|
return this;
|
|
};
|
|
/**
|
|
* Unsync the source to the Transport. See Tone.Source.sync
|
|
* @returns {Tone.Source} this
|
|
*/
|
|
Tone.Source.prototype.unsync = function () {
|
|
this._startDelay = 0;
|
|
Tone.Transport.off('start', this._syncStart);
|
|
Tone.Transport.off('stop pause', this._syncStop);
|
|
return this;
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @return {Tone.Source} this
|
|
*/
|
|
Tone.Source.prototype.dispose = function () {
|
|
this.stop();
|
|
Tone.prototype.dispose.call(this);
|
|
this.unsync();
|
|
this._writable('volume');
|
|
this.volume.dispose();
|
|
this.volume = null;
|
|
this._state.dispose();
|
|
this._state = null;
|
|
this._syncStart = null;
|
|
this._syncStart = null;
|
|
};
|
|
return Tone.Source;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Oscillator supports a number of features including
|
|
* phase rotation, multiple oscillator types (see Tone.Oscillator.type),
|
|
* and Transport syncing (see Tone.Oscillator.syncFrequency).
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Source}
|
|
* @param {Frequency} [frequency] Starting frequency
|
|
* @param {string} [type] The oscillator type. Read more about type below.
|
|
* @example
|
|
* //make and start a 440hz sine tone
|
|
* var osc = new Tone.Oscillator(440, "sine").toMaster().start();
|
|
*/
|
|
Tone.Oscillator = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'frequency',
|
|
'type'
|
|
], Tone.Oscillator.defaults);
|
|
Tone.Source.call(this, options);
|
|
/**
|
|
* the main oscillator
|
|
* @type {OscillatorNode}
|
|
* @private
|
|
*/
|
|
this._oscillator = null;
|
|
/**
|
|
* The frequency control.
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.frequency = new Tone.Signal(options.frequency, Tone.Type.Frequency);
|
|
/**
|
|
* The detune control signal.
|
|
* @type {Cents}
|
|
* @signal
|
|
*/
|
|
this.detune = new Tone.Signal(options.detune, Tone.Type.Cents);
|
|
/**
|
|
* the periodic wave
|
|
* @type {PeriodicWave}
|
|
* @private
|
|
*/
|
|
this._wave = null;
|
|
/**
|
|
* The partials of the oscillator
|
|
* @type {Array}
|
|
* @private
|
|
*/
|
|
this._partials = this.defaultArg(options.partials, [1]);
|
|
/**
|
|
* the phase of the oscillator
|
|
* between 0 - 360
|
|
* @type {number}
|
|
* @private
|
|
*/
|
|
this._phase = options.phase;
|
|
/**
|
|
* the type of the oscillator
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
this._type = null;
|
|
//setup
|
|
this.type = options.type;
|
|
this.phase = this._phase;
|
|
this._readOnly([
|
|
'frequency',
|
|
'detune'
|
|
]);
|
|
};
|
|
Tone.extend(Tone.Oscillator, Tone.Source);
|
|
/**
|
|
* the default parameters
|
|
* @type {Object}
|
|
*/
|
|
Tone.Oscillator.defaults = {
|
|
'type': 'sine',
|
|
'frequency': 440,
|
|
'detune': 0,
|
|
'phase': 0
|
|
};
|
|
/**
|
|
* The Oscillator types
|
|
* @enum {String}
|
|
*/
|
|
Tone.Oscillator.Type = {
|
|
Sine: 'sine',
|
|
Triangle: 'triangle',
|
|
Sawtooth: 'sawtooth',
|
|
Square: 'square',
|
|
Custom: 'custom'
|
|
};
|
|
/**
|
|
* start the oscillator
|
|
* @param {Time} [time=now]
|
|
* @private
|
|
*/
|
|
Tone.Oscillator.prototype._start = function (time) {
|
|
//new oscillator with previous values
|
|
this._oscillator = this.context.createOscillator();
|
|
this._oscillator.setPeriodicWave(this._wave);
|
|
//connect the control signal to the oscillator frequency & detune
|
|
this._oscillator.connect(this.output);
|
|
this.frequency.connect(this._oscillator.frequency);
|
|
this.detune.connect(this._oscillator.detune);
|
|
//start the oscillator
|
|
this._oscillator.start(this.toSeconds(time));
|
|
};
|
|
/**
|
|
* stop the oscillator
|
|
* @private
|
|
* @param {Time} [time=now] (optional) timing parameter
|
|
* @returns {Tone.Oscillator} this
|
|
*/
|
|
Tone.Oscillator.prototype._stop = function (time) {
|
|
if (this._oscillator) {
|
|
this._oscillator.stop(this.toSeconds(time));
|
|
this._oscillator = null;
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Sync the signal to the Transport's bpm. Any changes to the transports bpm,
|
|
* will also affect the oscillators frequency.
|
|
* @returns {Tone.Oscillator} this
|
|
* @example
|
|
* Tone.Transport.bpm.value = 120;
|
|
* osc.frequency.value = 440;
|
|
* //the ration between the bpm and the frequency will be maintained
|
|
* osc.syncFrequency();
|
|
* Tone.Transport.bpm.value = 240;
|
|
* // the frequency of the oscillator is doubled to 880
|
|
*/
|
|
Tone.Oscillator.prototype.syncFrequency = function () {
|
|
Tone.Transport.syncSignal(this.frequency);
|
|
return this;
|
|
};
|
|
/**
|
|
* Unsync the oscillator's frequency from the Transport.
|
|
* See Tone.Oscillator.syncFrequency
|
|
* @returns {Tone.Oscillator} this
|
|
*/
|
|
Tone.Oscillator.prototype.unsyncFrequency = function () {
|
|
Tone.Transport.unsyncSignal(this.frequency);
|
|
return this;
|
|
};
|
|
/**
|
|
* The type of the oscillator: either sine, square, triangle, or sawtooth. Also capable of
|
|
* setting the first x number of partials of the oscillator. For example: "sine4" would
|
|
* set be the first 4 partials of the sine wave and "triangle8" would set the first
|
|
* 8 partials of the triangle wave.
|
|
* <br><br>
|
|
* Uses PeriodicWave internally even for native types so that it can set the phase.
|
|
* PeriodicWave equations are from the
|
|
* [Webkit Web Audio implementation](https://code.google.com/p/chromium/codesearch#chromium/src/third_party/WebKit/Source/modules/webaudio/PeriodicWave.cpp&sq=package:chromium).
|
|
*
|
|
* @memberOf Tone.Oscillator#
|
|
* @type {string}
|
|
* @name type
|
|
* @example
|
|
* //set it to a square wave
|
|
* osc.type = "square";
|
|
* @example
|
|
* //set the first 6 partials of a sawtooth wave
|
|
* osc.type = "sawtooth6";
|
|
*/
|
|
Object.defineProperty(Tone.Oscillator.prototype, 'type', {
|
|
get: function () {
|
|
return this._type;
|
|
},
|
|
set: function (type) {
|
|
var coefs = this._getRealImaginary(type, this._phase);
|
|
var periodicWave = this.context.createPeriodicWave(coefs[0], coefs[1]);
|
|
this._wave = periodicWave;
|
|
if (this._oscillator !== null) {
|
|
this._oscillator.setPeriodicWave(this._wave);
|
|
}
|
|
this._type = type;
|
|
}
|
|
});
|
|
/**
|
|
* Returns the real and imaginary components based
|
|
* on the oscillator type.
|
|
* @returns {Array} [real, imaginary]
|
|
* @private
|
|
*/
|
|
Tone.Oscillator.prototype._getRealImaginary = function (type, phase) {
|
|
var fftSize = 4096;
|
|
var periodicWaveSize = fftSize / 2;
|
|
var real = new Float32Array(periodicWaveSize);
|
|
var imag = new Float32Array(periodicWaveSize);
|
|
var partialCount = 1;
|
|
if (type === Tone.Oscillator.Type.Custom) {
|
|
partialCount = this._partials.length + 1;
|
|
periodicWaveSize = partialCount;
|
|
} else {
|
|
var partial = /^(sine|triangle|square|sawtooth)(\d+)$/.exec(type);
|
|
if (partial) {
|
|
partialCount = parseInt(partial[2]) + 1;
|
|
type = partial[1];
|
|
partialCount = Math.max(partialCount, 2);
|
|
periodicWaveSize = partialCount;
|
|
}
|
|
}
|
|
for (var n = 1; n < periodicWaveSize; ++n) {
|
|
var piFactor = 2 / (n * Math.PI);
|
|
var b;
|
|
switch (type) {
|
|
case Tone.Oscillator.Type.Sine:
|
|
b = n <= partialCount ? 1 : 0;
|
|
break;
|
|
case Tone.Oscillator.Type.Square:
|
|
b = n & 1 ? 2 * piFactor : 0;
|
|
break;
|
|
case Tone.Oscillator.Type.Sawtooth:
|
|
b = piFactor * (n & 1 ? 1 : -1);
|
|
break;
|
|
case Tone.Oscillator.Type.Triangle:
|
|
if (n & 1) {
|
|
b = 2 * (piFactor * piFactor) * (n - 1 >> 1 & 1 ? -1 : 1);
|
|
} else {
|
|
b = 0;
|
|
}
|
|
break;
|
|
case Tone.Oscillator.Type.Custom:
|
|
b = this._partials[n - 1];
|
|
break;
|
|
default:
|
|
throw new Error('invalid oscillator type: ' + type);
|
|
}
|
|
if (b !== 0) {
|
|
real[n] = -b * Math.sin(phase * n);
|
|
imag[n] = b * Math.cos(phase * n);
|
|
} else {
|
|
real[n] = 0;
|
|
imag[n] = 0;
|
|
}
|
|
}
|
|
return [
|
|
real,
|
|
imag
|
|
];
|
|
};
|
|
/**
|
|
* Compute the inverse FFT for a given phase.
|
|
* @param {Float32Array} real
|
|
* @param {Float32Array} imag
|
|
* @param {NormalRange} phase
|
|
* @return {AudioRange}
|
|
* @private
|
|
*/
|
|
Tone.Oscillator.prototype._inverseFFT = function (real, imag, phase) {
|
|
var sum = 0;
|
|
var len = real.length;
|
|
for (var i = 0; i < len; i++) {
|
|
sum += real[i] * Math.cos(i * phase) + imag[i] * Math.sin(i * phase);
|
|
}
|
|
return sum;
|
|
};
|
|
/**
|
|
* Returns the initial value of the oscillator.
|
|
* @return {AudioRange}
|
|
* @private
|
|
*/
|
|
Tone.Oscillator.prototype._getInitialValue = function () {
|
|
var coefs = this._getRealImaginary(this._type, 0);
|
|
var real = coefs[0];
|
|
var imag = coefs[1];
|
|
var maxValue = 0;
|
|
var twoPi = Math.PI * 2;
|
|
//check for peaks in 8 places
|
|
for (var i = 0; i < 8; i++) {
|
|
maxValue = Math.max(this._inverseFFT(real, imag, i / 8 * twoPi), maxValue);
|
|
}
|
|
return -this._inverseFFT(real, imag, this._phase) / maxValue;
|
|
};
|
|
/**
|
|
* The partials of the waveform. A partial represents
|
|
* the amplitude at a harmonic. The first harmonic is the
|
|
* fundamental frequency, the second is the octave and so on
|
|
* following the harmonic series.
|
|
* Setting this value will automatically set the type to "custom".
|
|
* The value is an empty array when the type is not "custom".
|
|
* @memberOf Tone.Oscillator#
|
|
* @type {Array}
|
|
* @name partials
|
|
* @example
|
|
* osc.partials = [1, 0.2, 0.01];
|
|
*/
|
|
Object.defineProperty(Tone.Oscillator.prototype, 'partials', {
|
|
get: function () {
|
|
if (this._type !== Tone.Oscillator.Type.Custom) {
|
|
return [];
|
|
} else {
|
|
return this._partials;
|
|
}
|
|
},
|
|
set: function (partials) {
|
|
this._partials = partials;
|
|
this.type = Tone.Oscillator.Type.Custom;
|
|
}
|
|
});
|
|
/**
|
|
* The phase of the oscillator in degrees.
|
|
* @memberOf Tone.Oscillator#
|
|
* @type {Degrees}
|
|
* @name phase
|
|
* @example
|
|
* osc.phase = 180; //flips the phase of the oscillator
|
|
*/
|
|
Object.defineProperty(Tone.Oscillator.prototype, 'phase', {
|
|
get: function () {
|
|
return this._phase * (180 / Math.PI);
|
|
},
|
|
set: function (phase) {
|
|
this._phase = phase * Math.PI / 180;
|
|
//reset the type
|
|
this.type = this._type;
|
|
}
|
|
});
|
|
/**
|
|
* Dispose and disconnect.
|
|
* @return {Tone.Oscillator} this
|
|
*/
|
|
Tone.Oscillator.prototype.dispose = function () {
|
|
Tone.Source.prototype.dispose.call(this);
|
|
if (this._oscillator !== null) {
|
|
this._oscillator.disconnect();
|
|
this._oscillator = null;
|
|
}
|
|
this._wave = null;
|
|
this._writable([
|
|
'frequency',
|
|
'detune'
|
|
]);
|
|
this.frequency.dispose();
|
|
this.frequency = null;
|
|
this.detune.dispose();
|
|
this.detune = null;
|
|
this._partials = null;
|
|
return this;
|
|
};
|
|
return Tone.Oscillator;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class LFO stands for low frequency oscillator. Tone.LFO produces an output signal
|
|
* which can be attached to an AudioParam or Tone.Signal
|
|
* in order to modulate that parameter with an oscillator. The LFO can
|
|
* also be synced to the transport to start/stop and change when the tempo changes.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Oscillator}
|
|
* @param {Frequency|Object} [frequency] The frequency of the oscillation. Typically, LFOs will be
|
|
* in the frequency range of 0.1 to 10 hertz.
|
|
* @param {number=} min The minimum output value of the LFO.
|
|
* @param {number=} max The maximum value of the LFO.
|
|
* @example
|
|
* var lfo = new Tone.LFO("4n", 400, 4000);
|
|
* lfo.connect(filter.frequency);
|
|
*/
|
|
Tone.LFO = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'frequency',
|
|
'min',
|
|
'max'
|
|
], Tone.LFO.defaults);
|
|
/**
|
|
* The oscillator.
|
|
* @type {Tone.Oscillator}
|
|
* @private
|
|
*/
|
|
this._oscillator = new Tone.Oscillator({
|
|
'frequency': options.frequency,
|
|
'type': options.type
|
|
});
|
|
/**
|
|
* the lfo's frequency
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.frequency = this._oscillator.frequency;
|
|
/**
|
|
* The amplitude of the LFO, which controls the output range between
|
|
* the min and max output. For example if the min is -10 and the max
|
|
* is 10, setting the amplitude to 0.5 would make the LFO modulate
|
|
* between -5 and 5.
|
|
* @type {Number}
|
|
* @signal
|
|
*/
|
|
this.amplitude = this._oscillator.volume;
|
|
this.amplitude.units = Tone.Type.NormalRange;
|
|
this.amplitude.value = options.amplitude;
|
|
/**
|
|
* The signal which is output when the LFO is stopped
|
|
* @type {Tone.Signal}
|
|
* @private
|
|
*/
|
|
this._stoppedSignal = new Tone.Signal(0, Tone.Type.AudioRange);
|
|
/**
|
|
* The value that the LFO outputs when it's stopped
|
|
* @type {AudioRange}
|
|
* @private
|
|
*/
|
|
this._stoppedValue = 0;
|
|
/**
|
|
* @type {Tone.AudioToGain}
|
|
* @private
|
|
*/
|
|
this._a2g = new Tone.AudioToGain();
|
|
/**
|
|
* @type {Tone.Scale}
|
|
* @private
|
|
*/
|
|
this._scaler = this.output = new Tone.Scale(options.min, options.max);
|
|
/**
|
|
* the units of the LFO (used for converting)
|
|
* @type {Tone.Type}
|
|
* @private
|
|
*/
|
|
this._units = Tone.Type.Default;
|
|
this.units = options.units;
|
|
//connect it up
|
|
this._oscillator.chain(this._a2g, this._scaler);
|
|
this._stoppedSignal.connect(this._a2g);
|
|
this._readOnly([
|
|
'amplitude',
|
|
'frequency'
|
|
]);
|
|
this.phase = options.phase;
|
|
};
|
|
Tone.extend(Tone.LFO, Tone.Oscillator);
|
|
/**
|
|
* the default parameters
|
|
*
|
|
* @static
|
|
* @const
|
|
* @type {Object}
|
|
*/
|
|
Tone.LFO.defaults = {
|
|
'type': 'sine',
|
|
'min': 0,
|
|
'max': 1,
|
|
'phase': 0,
|
|
'frequency': '4n',
|
|
'amplitude': 1,
|
|
'units': Tone.Type.Default
|
|
};
|
|
/**
|
|
* Start the LFO.
|
|
* @param {Time} [time=now] the time the LFO will start
|
|
* @returns {Tone.LFO} this
|
|
*/
|
|
Tone.LFO.prototype.start = function (time) {
|
|
time = this.toSeconds(time);
|
|
this._stoppedSignal.setValueAtTime(0, time);
|
|
this._oscillator.start(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* Stop the LFO.
|
|
* @param {Time} [time=now] the time the LFO will stop
|
|
* @returns {Tone.LFO} this
|
|
*/
|
|
Tone.LFO.prototype.stop = function (time) {
|
|
time = this.toSeconds(time);
|
|
this._stoppedSignal.setValueAtTime(this._stoppedValue, time);
|
|
this._oscillator.stop(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* Sync the start/stop/pause to the transport
|
|
* and the frequency to the bpm of the transport
|
|
*
|
|
* @param {Time} [delay=0] the time to delay the start of the
|
|
* LFO from the start of the transport
|
|
* @returns {Tone.LFO} this
|
|
* @example
|
|
* lfo.frequency.value = "8n";
|
|
* lfo.sync();
|
|
* //the rate of the LFO will always be an eighth note,
|
|
* //even as the tempo changes
|
|
*/
|
|
Tone.LFO.prototype.sync = function (delay) {
|
|
this._oscillator.sync(delay);
|
|
this._oscillator.syncFrequency();
|
|
return this;
|
|
};
|
|
/**
|
|
* unsync the LFO from transport control
|
|
* @returns {Tone.LFO} this
|
|
*/
|
|
Tone.LFO.prototype.unsync = function () {
|
|
this._oscillator.unsync();
|
|
this._oscillator.unsyncFrequency();
|
|
return this;
|
|
};
|
|
/**
|
|
* The miniumum output of the LFO.
|
|
* @memberOf Tone.LFO#
|
|
* @type {number}
|
|
* @name min
|
|
*/
|
|
Object.defineProperty(Tone.LFO.prototype, 'min', {
|
|
get: function () {
|
|
return this._toUnits(this._scaler.min);
|
|
},
|
|
set: function (min) {
|
|
min = this._fromUnits(min);
|
|
this._scaler.min = min;
|
|
}
|
|
});
|
|
/**
|
|
* The maximum output of the LFO.
|
|
* @memberOf Tone.LFO#
|
|
* @type {number}
|
|
* @name max
|
|
*/
|
|
Object.defineProperty(Tone.LFO.prototype, 'max', {
|
|
get: function () {
|
|
return this._toUnits(this._scaler.max);
|
|
},
|
|
set: function (max) {
|
|
max = this._fromUnits(max);
|
|
this._scaler.max = max;
|
|
}
|
|
});
|
|
/**
|
|
* The type of the oscillator: sine, square, sawtooth, triangle.
|
|
* @memberOf Tone.LFO#
|
|
* @type {string}
|
|
* @name type
|
|
*/
|
|
Object.defineProperty(Tone.LFO.prototype, 'type', {
|
|
get: function () {
|
|
return this._oscillator.type;
|
|
},
|
|
set: function (type) {
|
|
this._oscillator.type = type;
|
|
this._stoppedValue = this._oscillator._getInitialValue();
|
|
this._stoppedSignal.value = this._stoppedValue;
|
|
}
|
|
});
|
|
/**
|
|
* The phase of the LFO.
|
|
* @memberOf Tone.LFO#
|
|
* @type {number}
|
|
* @name phase
|
|
*/
|
|
Object.defineProperty(Tone.LFO.prototype, 'phase', {
|
|
get: function () {
|
|
return this._oscillator.phase;
|
|
},
|
|
set: function (phase) {
|
|
this._oscillator.phase = phase;
|
|
this._stoppedValue = this._oscillator._getInitialValue();
|
|
this._stoppedSignal.value = this._stoppedValue;
|
|
}
|
|
});
|
|
/**
|
|
* The output units of the LFO.
|
|
* @memberOf Tone.LFO#
|
|
* @type {Tone.Type}
|
|
* @name units
|
|
*/
|
|
Object.defineProperty(Tone.LFO.prototype, 'units', {
|
|
get: function () {
|
|
return this._units;
|
|
},
|
|
set: function (val) {
|
|
var currentMin = this.min;
|
|
var currentMax = this.max;
|
|
//convert the min and the max
|
|
this._units = val;
|
|
this.min = currentMin;
|
|
this.max = currentMax;
|
|
}
|
|
});
|
|
/**
|
|
* Returns the playback state of the source, either "started" or "stopped".
|
|
* @type {Tone.State}
|
|
* @readOnly
|
|
* @memberOf Tone.LFO#
|
|
* @name state
|
|
*/
|
|
Object.defineProperty(Tone.LFO.prototype, 'state', {
|
|
get: function () {
|
|
return this._oscillator.state;
|
|
}
|
|
});
|
|
/**
|
|
* Connect the output of the LFO to an AudioParam, AudioNode, or Tone Node.
|
|
* Tone.LFO will automatically convert to the destination units of the
|
|
* will get the units from the connected node.
|
|
* @param {Tone | AudioParam | AudioNode} node
|
|
* @param {number} [outputNum=0] optionally which output to connect from
|
|
* @param {number} [inputNum=0] optionally which input to connect to
|
|
* @returns {Tone.LFO} this
|
|
* @private
|
|
*/
|
|
Tone.LFO.prototype.connect = function (node) {
|
|
if (node.constructor === Tone.Signal || node.constructor === Tone.Param || node.constructor === Tone.TimelineSignal) {
|
|
this.convert = node.convert;
|
|
this.units = node.units;
|
|
}
|
|
Tone.Signal.prototype.connect.apply(this, arguments);
|
|
return this;
|
|
};
|
|
/**
|
|
* private method borrowed from Param converts
|
|
* units from their destination value
|
|
* @function
|
|
* @private
|
|
*/
|
|
Tone.LFO.prototype._fromUnits = Tone.Param.prototype._fromUnits;
|
|
/**
|
|
* private method borrowed from Param converts
|
|
* units to their destination value
|
|
* @function
|
|
* @private
|
|
*/
|
|
Tone.LFO.prototype._toUnits = Tone.Param.prototype._toUnits;
|
|
/**
|
|
* disconnect and dispose
|
|
* @returns {Tone.LFO} this
|
|
*/
|
|
Tone.LFO.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._writable([
|
|
'amplitude',
|
|
'frequency'
|
|
]);
|
|
this._oscillator.dispose();
|
|
this._oscillator = null;
|
|
this._stoppedSignal.dispose();
|
|
this._stoppedSignal = null;
|
|
this._scaler.dispose();
|
|
this._scaler = null;
|
|
this._a2g.dispose();
|
|
this._a2g = null;
|
|
this.frequency = null;
|
|
this.amplitude = null;
|
|
return this;
|
|
};
|
|
return Tone.LFO;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Limiter will limit the loudness of an incoming signal.
|
|
* It is composed of a Tone.Compressor with a fast attack
|
|
* and release. Limiters are commonly used to safeguard against
|
|
* signal clipping. Unlike a compressor, limiters do not provide
|
|
* smooth gain reduction and almost completely prevent
|
|
* additional gain above the threshold.
|
|
*
|
|
* @extends {Tone}
|
|
* @constructor
|
|
* @param {number} threshold The theshold above which the limiting is applied.
|
|
* @example
|
|
* var limiter = new Tone.Limiter(-6);
|
|
*/
|
|
Tone.Limiter = function () {
|
|
var options = this.optionsObject(arguments, ['threshold'], Tone.Limiter.defaults);
|
|
/**
|
|
* the compressor
|
|
* @private
|
|
* @type {Tone.Compressor}
|
|
*/
|
|
this._compressor = this.input = this.output = new Tone.Compressor({
|
|
'attack': 0.001,
|
|
'decay': 0.001,
|
|
'threshold': options.threshold
|
|
});
|
|
/**
|
|
* The threshold of of the limiter
|
|
* @type {Decibel}
|
|
* @signal
|
|
*/
|
|
this.threshold = this._compressor.threshold;
|
|
this._readOnly('threshold');
|
|
};
|
|
Tone.extend(Tone.Limiter);
|
|
/**
|
|
* The default value
|
|
* @type {Object}
|
|
* @const
|
|
* @static
|
|
*/
|
|
Tone.Limiter.defaults = { 'threshold': -12 };
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Limiter} this
|
|
*/
|
|
Tone.Limiter.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._compressor.dispose();
|
|
this._compressor = null;
|
|
this._writable('threshold');
|
|
this.threshold = null;
|
|
return this;
|
|
};
|
|
return Tone.Limiter;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Lowpass is a lowpass feedback comb filter. It is similar to
|
|
* Tone.FeedbackCombFilter, but includes a lowpass filter.
|
|
*
|
|
* @extends {Tone}
|
|
* @constructor
|
|
* @param {Time|Object} [delayTime] The delay time of the comb filter
|
|
* @param {NormalRange=} resonance The resonance (feedback) of the comb filter
|
|
* @param {Frequency=} dampening The cutoff of the lowpass filter dampens the
|
|
* signal as it is fedback.
|
|
*/
|
|
Tone.LowpassCombFilter = function () {
|
|
Tone.call(this);
|
|
var options = this.optionsObject(arguments, [
|
|
'delayTime',
|
|
'resonance',
|
|
'dampening'
|
|
], Tone.LowpassCombFilter.defaults);
|
|
/**
|
|
* the delay node
|
|
* @type {DelayNode}
|
|
* @private
|
|
*/
|
|
this._delay = this.input = this.context.createDelay(1);
|
|
/**
|
|
* The delayTime of the comb filter.
|
|
* @type {Time}
|
|
* @signal
|
|
*/
|
|
this.delayTime = new Tone.Signal(options.delayTime, Tone.Type.Time);
|
|
/**
|
|
* the lowpass filter
|
|
* @type {BiquadFilterNode}
|
|
* @private
|
|
*/
|
|
this._lowpass = this.output = this.context.createBiquadFilter();
|
|
this._lowpass.Q.value = 0;
|
|
this._lowpass.type = 'lowpass';
|
|
/**
|
|
* The dampening control of the feedback
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.dampening = new Tone.Param({
|
|
'param': this._lowpass.frequency,
|
|
'units': Tone.Type.Frequency,
|
|
'value': options.dampening
|
|
});
|
|
/**
|
|
* the feedback gain
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this._feedback = this.context.createGain();
|
|
/**
|
|
* The amount of feedback of the delayed signal.
|
|
* @type {NormalRange}
|
|
* @signal
|
|
*/
|
|
this.resonance = new Tone.Param({
|
|
'param': this._feedback.gain,
|
|
'units': Tone.Type.NormalRange,
|
|
'value': options.resonance
|
|
});
|
|
//connections
|
|
this._delay.chain(this._lowpass, this._feedback, this._delay);
|
|
this.delayTime.connect(this._delay.delayTime);
|
|
this._readOnly([
|
|
'dampening',
|
|
'resonance',
|
|
'delayTime'
|
|
]);
|
|
};
|
|
Tone.extend(Tone.LowpassCombFilter);
|
|
/**
|
|
* the default parameters
|
|
* @static
|
|
* @const
|
|
* @type {Object}
|
|
*/
|
|
Tone.LowpassCombFilter.defaults = {
|
|
'delayTime': 0.1,
|
|
'resonance': 0.5,
|
|
'dampening': 3000
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.LowpassCombFilter} this
|
|
*/
|
|
Tone.LowpassCombFilter.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._writable([
|
|
'dampening',
|
|
'resonance',
|
|
'delayTime'
|
|
]);
|
|
this.dampening.dispose();
|
|
this.dampening = null;
|
|
this.resonance.dispose();
|
|
this.resonance = null;
|
|
this._delay.disconnect();
|
|
this._delay = null;
|
|
this._lowpass.disconnect();
|
|
this._lowpass = null;
|
|
this._feedback.disconnect();
|
|
this._feedback = null;
|
|
this.delayTime.dispose();
|
|
this.delayTime = null;
|
|
return this;
|
|
};
|
|
return Tone.LowpassCombFilter;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Merge brings two signals into the left and right
|
|
* channels of a single stereo channel.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone}
|
|
* @example
|
|
* var merge = new Tone.Merge().toMaster();
|
|
* //routing a sine tone in the left channel
|
|
* //and noise in the right channel
|
|
* var osc = new Tone.Oscillator().connect(merge.left);
|
|
* var noise = new Tone.Noise().connect(merge.right);
|
|
* //starting our oscillators
|
|
* noise.start();
|
|
* osc.start();
|
|
*/
|
|
Tone.Merge = function () {
|
|
Tone.call(this, 2, 0);
|
|
/**
|
|
* The left input channel.
|
|
* Alias for <code>input[0]</code>
|
|
* @type {GainNode}
|
|
*/
|
|
this.left = this.input[0] = this.context.createGain();
|
|
/**
|
|
* The right input channel.
|
|
* Alias for <code>input[1]</code>.
|
|
* @type {GainNode}
|
|
*/
|
|
this.right = this.input[1] = this.context.createGain();
|
|
/**
|
|
* the merger node for the two channels
|
|
* @type {ChannelMergerNode}
|
|
* @private
|
|
*/
|
|
this._merger = this.output = this.context.createChannelMerger(2);
|
|
//connections
|
|
this.left.connect(this._merger, 0, 0);
|
|
this.right.connect(this._merger, 0, 1);
|
|
};
|
|
Tone.extend(Tone.Merge);
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Merge} this
|
|
*/
|
|
Tone.Merge.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this.left.disconnect();
|
|
this.left = null;
|
|
this.right.disconnect();
|
|
this.right = null;
|
|
this._merger.disconnect();
|
|
this._merger = null;
|
|
return this;
|
|
};
|
|
return Tone.Merge;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class A single master output which is connected to the
|
|
* AudioDestinationNode (aka your speakers).
|
|
* It provides useful conveniences such as the ability
|
|
* to set the volume and mute the entire application.
|
|
* It also gives you the ability to apply master effects to your application.
|
|
* <br><br>
|
|
* Like Tone.Transport, A single Tone.Master is created
|
|
* on initialization and you do not need to explicitly construct one.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone}
|
|
* @singleton
|
|
* @example
|
|
* //the audio will go from the oscillator to the speakers
|
|
* oscillator.connect(Tone.Master);
|
|
* //a convenience for connecting to the master output is also provided:
|
|
* oscillator.toMaster();
|
|
* //the above two examples are equivalent.
|
|
*/
|
|
Tone.Master = function () {
|
|
Tone.call(this);
|
|
/**
|
|
* the unmuted volume
|
|
* @type {number}
|
|
* @private
|
|
*/
|
|
this._unmutedVolume = 1;
|
|
/**
|
|
* if the master is muted
|
|
* @type {boolean}
|
|
* @private
|
|
*/
|
|
this._muted = false;
|
|
/**
|
|
* The volume of the master output.
|
|
* @type {Decibels}
|
|
* @signal
|
|
*/
|
|
this.volume = this.output = new Tone.Volume();
|
|
this._readOnly('volume');
|
|
//connections
|
|
this.input.chain(this.output, this.context.destination);
|
|
};
|
|
Tone.extend(Tone.Master);
|
|
/**
|
|
* @type {Object}
|
|
* @const
|
|
*/
|
|
Tone.Master.defaults = {
|
|
'volume': 0,
|
|
'mute': false
|
|
};
|
|
/**
|
|
* Mute the output.
|
|
* @memberOf Tone.Master#
|
|
* @type {boolean}
|
|
* @name mute
|
|
* @example
|
|
* //mute the output
|
|
* Tone.Master.mute = true;
|
|
*/
|
|
Object.defineProperty(Tone.Master.prototype, 'mute', {
|
|
get: function () {
|
|
return this._muted;
|
|
},
|
|
set: function (mute) {
|
|
if (!this._muted && mute) {
|
|
this._unmutedVolume = this.volume.value;
|
|
//maybe it should ramp here?
|
|
this.volume.value = -Infinity;
|
|
} else if (this._muted && !mute) {
|
|
this.volume.value = this._unmutedVolume;
|
|
}
|
|
this._muted = mute;
|
|
}
|
|
});
|
|
/**
|
|
* Add a master effects chain. NOTE: this will disconnect any nodes which were previously
|
|
* chained in the master effects chain.
|
|
* @param {AudioNode|Tone...} args All arguments will be connected in a row
|
|
* and the Master will be routed through it.
|
|
* @return {Tone.Master} this
|
|
* @example
|
|
* //some overall compression to keep the levels in check
|
|
* var masterCompressor = new Tone.Compressor({
|
|
* "threshold" : -6,
|
|
* "ratio" : 3,
|
|
* "attack" : 0.5,
|
|
* "release" : 0.1
|
|
* });
|
|
* //give a little boost to the lows
|
|
* var lowBump = new Tone.Filter(200, "lowshelf");
|
|
* //route everything through the filter
|
|
* //and compressor before going to the speakers
|
|
* Tone.Master.chain(lowBump, masterCompressor);
|
|
*/
|
|
Tone.Master.prototype.chain = function () {
|
|
this.input.disconnect();
|
|
this.input.chain.apply(this.input, arguments);
|
|
arguments[arguments.length - 1].connect(this.output);
|
|
};
|
|
/**
|
|
* Clean up
|
|
* @return {Tone.Master} this
|
|
*/
|
|
Tone.Master.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._writable('volume');
|
|
this.volume.dispose();
|
|
this.volume = null;
|
|
};
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// AUGMENT TONE's PROTOTYPE
|
|
///////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* Connect 'this' to the master output. Shorthand for this.connect(Tone.Master)
|
|
* @returns {Tone} this
|
|
* @example
|
|
* //connect an oscillator to the master output
|
|
* var osc = new Tone.Oscillator().toMaster();
|
|
*/
|
|
Tone.prototype.toMaster = function () {
|
|
this.connect(Tone.Master);
|
|
return this;
|
|
};
|
|
/**
|
|
* Also augment AudioNode's prototype to include toMaster
|
|
* as a convenience
|
|
* @returns {AudioNode} this
|
|
*/
|
|
AudioNode.prototype.toMaster = function () {
|
|
this.connect(Tone.Master);
|
|
return this;
|
|
};
|
|
var MasterConstructor = Tone.Master;
|
|
/**
|
|
* initialize the module and listen for new audio contexts
|
|
*/
|
|
Tone._initAudioContext(function () {
|
|
//a single master output
|
|
if (!Tone.prototype.isUndef(Tone.Master)) {
|
|
Tone.Master = new MasterConstructor();
|
|
} else {
|
|
MasterConstructor.prototype.dispose.call(Tone.Master);
|
|
MasterConstructor.call(Tone.Master);
|
|
}
|
|
});
|
|
return Tone.Master;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Meter gets the [RMS](https://en.wikipedia.org/wiki/Root_mean_square)
|
|
* of an input signal with some averaging applied.
|
|
* It can also get the raw value of the signal or the value in dB. For signal
|
|
* processing, it's better to use Tone.Follower which will produce an audio-rate
|
|
* envelope follower instead of needing to poll the Meter to get the output.
|
|
* <br><br>
|
|
* Meter was inspired by [Chris Wilsons Volume Meter](https://github.com/cwilso/volume-meter/blob/master/volume-meter.js).
|
|
*
|
|
* @constructor
|
|
* @extends {Tone}
|
|
* @param {number} [channels=1] number of channels being metered
|
|
* @param {number} [smoothing=0.8] amount of smoothing applied to the volume
|
|
* @param {number} [clipMemory=0.5] number in seconds that a "clip" should be remembered
|
|
* @example
|
|
* var meter = new Tone.Meter();
|
|
* var mic = new Tone.Microphone().start();
|
|
* //connect mic to the meter
|
|
* mic.connect(meter);
|
|
* //use getLevel or getDb
|
|
* //to access meter level
|
|
* meter.getLevel();
|
|
*/
|
|
Tone.Meter = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'channels',
|
|
'smoothing'
|
|
], Tone.Meter.defaults);
|
|
//extends Unit
|
|
Tone.call(this);
|
|
/**
|
|
* The channel count
|
|
* @type {number}
|
|
* @private
|
|
*/
|
|
this._channels = options.channels;
|
|
/**
|
|
* The amount which the decays of the meter are smoothed. Small values
|
|
* will follow the contours of the incoming envelope more closely than large values.
|
|
* @type {NormalRange}
|
|
*/
|
|
this.smoothing = options.smoothing;
|
|
/**
|
|
* The amount of time a clip is remember for.
|
|
* @type {Time}
|
|
*/
|
|
this.clipMemory = options.clipMemory;
|
|
/**
|
|
* The value above which the signal is considered clipped.
|
|
* @type {Number}
|
|
*/
|
|
this.clipLevel = options.clipLevel;
|
|
/**
|
|
* the rms for each of the channels
|
|
* @private
|
|
* @type {Array}
|
|
*/
|
|
this._volume = new Array(this._channels);
|
|
/**
|
|
* the raw values for each of the channels
|
|
* @private
|
|
* @type {Array}
|
|
*/
|
|
this._values = new Array(this._channels);
|
|
//zero out the volume array
|
|
for (var i = 0; i < this._channels; i++) {
|
|
this._volume[i] = 0;
|
|
this._values[i] = 0;
|
|
}
|
|
/**
|
|
* last time the values clipped
|
|
* @private
|
|
* @type {Array}
|
|
*/
|
|
this._lastClip = new Array(this._channels);
|
|
//zero out the clip array
|
|
for (var j = 0; j < this._lastClip.length; j++) {
|
|
this._lastClip[j] = 0;
|
|
}
|
|
/**
|
|
* @private
|
|
* @type {ScriptProcessorNode}
|
|
*/
|
|
this._jsNode = this.context.createScriptProcessor(options.bufferSize, this._channels, 1);
|
|
this._jsNode.onaudioprocess = this._onprocess.bind(this);
|
|
//so it doesn't get garbage collected
|
|
this._jsNode.noGC();
|
|
//signal just passes
|
|
this.input.connect(this.output);
|
|
this.input.connect(this._jsNode);
|
|
};
|
|
Tone.extend(Tone.Meter);
|
|
/**
|
|
* The defaults
|
|
* @type {Object}
|
|
* @static
|
|
* @const
|
|
*/
|
|
Tone.Meter.defaults = {
|
|
'smoothing': 0.8,
|
|
'bufferSize': 1024,
|
|
'clipMemory': 0.5,
|
|
'clipLevel': 0.9,
|
|
'channels': 1
|
|
};
|
|
/**
|
|
* called on each processing frame
|
|
* @private
|
|
* @param {AudioProcessingEvent} event
|
|
*/
|
|
Tone.Meter.prototype._onprocess = function (event) {
|
|
var bufferSize = this._jsNode.bufferSize;
|
|
var smoothing = this.smoothing;
|
|
for (var channel = 0; channel < this._channels; channel++) {
|
|
var input = event.inputBuffer.getChannelData(channel);
|
|
var sum = 0;
|
|
var total = 0;
|
|
var x;
|
|
for (var i = 0; i < bufferSize; i++) {
|
|
x = input[i];
|
|
total += x;
|
|
sum += x * x;
|
|
}
|
|
var average = total / bufferSize;
|
|
var rms = Math.sqrt(sum / bufferSize);
|
|
if (rms > 0.9) {
|
|
this._lastClip[channel] = Date.now();
|
|
}
|
|
this._volume[channel] = Math.max(rms, this._volume[channel] * smoothing);
|
|
this._values[channel] = average;
|
|
}
|
|
};
|
|
/**
|
|
* Get the rms of the signal.
|
|
* @param {number} [channel=0] which channel
|
|
* @return {number} the value
|
|
*/
|
|
Tone.Meter.prototype.getLevel = function (channel) {
|
|
channel = this.defaultArg(channel, 0);
|
|
var vol = this._volume[channel];
|
|
if (vol < 0.00001) {
|
|
return 0;
|
|
} else {
|
|
return vol;
|
|
}
|
|
};
|
|
/**
|
|
* Get the raw value of the signal.
|
|
* @param {number=} channel
|
|
* @return {number}
|
|
*/
|
|
Tone.Meter.prototype.getValue = function (channel) {
|
|
channel = this.defaultArg(channel, 0);
|
|
return this._values[channel];
|
|
};
|
|
/**
|
|
* Get the volume of the signal in dB
|
|
* @param {number=} channel
|
|
* @return {Decibels}
|
|
*/
|
|
Tone.Meter.prototype.getDb = function (channel) {
|
|
return this.gainToDb(this.getLevel(channel));
|
|
};
|
|
/**
|
|
* @returns {boolean} if the audio has clipped. The value resets
|
|
* based on the clipMemory defined.
|
|
*/
|
|
Tone.Meter.prototype.isClipped = function (channel) {
|
|
channel = this.defaultArg(channel, 0);
|
|
return Date.now() - this._lastClip[channel] < this._clipMemory * 1000;
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Meter} this
|
|
*/
|
|
Tone.Meter.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._jsNode.disconnect();
|
|
this._jsNode.onaudioprocess = null;
|
|
this._jsNode = null;
|
|
this._volume = null;
|
|
this._values = null;
|
|
this._lastClip = null;
|
|
return this;
|
|
};
|
|
return Tone.Meter;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Split splits an incoming signal into left and right channels.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone}
|
|
* @example
|
|
* var split = new Tone.Split();
|
|
* stereoSignal.connect(split);
|
|
*/
|
|
Tone.Split = function () {
|
|
Tone.call(this, 0, 2);
|
|
/**
|
|
* @type {ChannelSplitterNode}
|
|
* @private
|
|
*/
|
|
this._splitter = this.input = this.context.createChannelSplitter(2);
|
|
/**
|
|
* Left channel output.
|
|
* Alias for <code>output[0]</code>
|
|
* @type {GainNode}
|
|
*/
|
|
this.left = this.output[0] = this.context.createGain();
|
|
/**
|
|
* Right channel output.
|
|
* Alias for <code>output[1]</code>
|
|
* @type {GainNode}
|
|
*/
|
|
this.right = this.output[1] = this.context.createGain();
|
|
//connections
|
|
this._splitter.connect(this.left, 0, 0);
|
|
this._splitter.connect(this.right, 1, 0);
|
|
};
|
|
Tone.extend(Tone.Split);
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Split} this
|
|
*/
|
|
Tone.Split.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._splitter.disconnect();
|
|
this.left.disconnect();
|
|
this.right.disconnect();
|
|
this.left = null;
|
|
this.right = null;
|
|
this._splitter = null;
|
|
return this;
|
|
};
|
|
return Tone.Split;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Mid/Side processing separates the the 'mid' signal
|
|
* (which comes out of both the left and the right channel)
|
|
* and the 'side' (which only comes out of the the side channels). <br><br>
|
|
* <code>
|
|
* Mid = (Left+Right)/sqrt(2); // obtain mid-signal from left and right<br>
|
|
* Side = (Left-Right)/sqrt(2); // obtain side-signal from left and righ<br>
|
|
* </code>
|
|
*
|
|
* @extends {Tone}
|
|
* @constructor
|
|
*/
|
|
Tone.MidSideSplit = function () {
|
|
Tone.call(this, 0, 2);
|
|
/**
|
|
* split the incoming signal into left and right channels
|
|
* @type {Tone.Split}
|
|
* @private
|
|
*/
|
|
this._split = this.input = new Tone.Split();
|
|
/**
|
|
* The mid send. Connect to mid processing. Alias for
|
|
* <code>output[0]</code>
|
|
* @type {Tone.Expr}
|
|
*/
|
|
this.mid = this.output[0] = new Tone.Expr('($0 + $1) * $2');
|
|
/**
|
|
* The side output. Connect to side processing. Alias for
|
|
* <code>output[1]</code>
|
|
* @type {Tone.Expr}
|
|
*/
|
|
this.side = this.output[1] = new Tone.Expr('($0 - $1) * $2');
|
|
this._split.connect(this.mid, 0, 0);
|
|
this._split.connect(this.mid, 1, 1);
|
|
this._split.connect(this.side, 0, 0);
|
|
this._split.connect(this.side, 1, 1);
|
|
sqrtTwo.connect(this.mid, 0, 2);
|
|
sqrtTwo.connect(this.side, 0, 2);
|
|
};
|
|
Tone.extend(Tone.MidSideSplit);
|
|
/**
|
|
* a constant signal equal to 1 / sqrt(2)
|
|
* @type {Number}
|
|
* @signal
|
|
* @private
|
|
* @static
|
|
*/
|
|
var sqrtTwo = null;
|
|
Tone._initAudioContext(function () {
|
|
sqrtTwo = new Tone.Signal(1 / Math.sqrt(2));
|
|
});
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.MidSideSplit} this
|
|
*/
|
|
Tone.MidSideSplit.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this.mid.dispose();
|
|
this.mid = null;
|
|
this.side.dispose();
|
|
this.side = null;
|
|
this._split.dispose();
|
|
this._split = null;
|
|
return this;
|
|
};
|
|
return Tone.MidSideSplit;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Mid/Side processing separates the the 'mid' signal
|
|
* (which comes out of both the left and the right channel)
|
|
* and the 'side' (which only comes out of the the side channels).
|
|
* MidSideMerge merges the mid and side signal after they've been seperated
|
|
* by Tone.MidSideSplit.<br><br>
|
|
* <code>
|
|
* Left = (Mid+Side)/sqrt(2); // obtain left signal from mid and side<br>
|
|
* Right = (Mid-Side)/sqrt(2); // obtain right signal from mid and side<br>
|
|
* </code>
|
|
*
|
|
* @extends {Tone.StereoEffect}
|
|
* @constructor
|
|
*/
|
|
Tone.MidSideMerge = function () {
|
|
Tone.call(this, 2, 0);
|
|
/**
|
|
* The mid signal input. Alias for
|
|
* <code>input[0]</code>
|
|
* @type {GainNode}
|
|
*/
|
|
this.mid = this.input[0] = this.context.createGain();
|
|
/**
|
|
* recombine the mid/side into Left
|
|
* @type {Tone.Expr}
|
|
* @private
|
|
*/
|
|
this._left = new Tone.Expr('($0 + $1) * $2');
|
|
/**
|
|
* The side signal input. Alias for
|
|
* <code>input[1]</code>
|
|
* @type {GainNode}
|
|
*/
|
|
this.side = this.input[1] = this.context.createGain();
|
|
/**
|
|
* recombine the mid/side into Right
|
|
* @type {Tone.Expr}
|
|
* @private
|
|
*/
|
|
this._right = new Tone.Expr('($0 - $1) * $2');
|
|
/**
|
|
* Merge the left/right signal back into a stereo signal.
|
|
* @type {Tone.Merge}
|
|
* @private
|
|
*/
|
|
this._merge = this.output = new Tone.Merge();
|
|
this.mid.connect(this._left, 0, 0);
|
|
this.side.connect(this._left, 0, 1);
|
|
this.mid.connect(this._right, 0, 0);
|
|
this.side.connect(this._right, 0, 1);
|
|
this._left.connect(this._merge, 0, 0);
|
|
this._right.connect(this._merge, 0, 1);
|
|
sqrtTwo.connect(this._left, 0, 2);
|
|
sqrtTwo.connect(this._right, 0, 2);
|
|
};
|
|
Tone.extend(Tone.MidSideMerge);
|
|
/**
|
|
* A constant signal equal to 1 / sqrt(2).
|
|
* @type {Number}
|
|
* @signal
|
|
* @private
|
|
* @static
|
|
*/
|
|
var sqrtTwo = null;
|
|
Tone._initAudioContext(function () {
|
|
sqrtTwo = new Tone.Signal(1 / Math.sqrt(2));
|
|
});
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.MidSideMerge} this
|
|
*/
|
|
Tone.MidSideMerge.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this.mid.disconnect();
|
|
this.mid = null;
|
|
this.side.disconnect();
|
|
this.side = null;
|
|
this._left.dispose();
|
|
this._left = null;
|
|
this._right.dispose();
|
|
this._right = null;
|
|
this._merge.dispose();
|
|
this._merge = null;
|
|
return this;
|
|
};
|
|
return Tone.MidSideMerge;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.MidSideCompressor applies two different compressors to the mid
|
|
* and side signal components. See Tone.MidSideSplit.
|
|
*
|
|
* @extends {Tone}
|
|
* @param {Object} options The options that are passed to the mid and side
|
|
* compressors.
|
|
* @constructor
|
|
*/
|
|
Tone.MidSideCompressor = function (options) {
|
|
options = this.defaultArg(options, Tone.MidSideCompressor.defaults);
|
|
/**
|
|
* the mid/side split
|
|
* @type {Tone.MidSideSplit}
|
|
* @private
|
|
*/
|
|
this._midSideSplit = this.input = new Tone.MidSideSplit();
|
|
/**
|
|
* the mid/side recombination
|
|
* @type {Tone.MidSideMerge}
|
|
* @private
|
|
*/
|
|
this._midSideMerge = this.output = new Tone.MidSideMerge();
|
|
/**
|
|
* The compressor applied to the mid signal
|
|
* @type {Tone.Compressor}
|
|
*/
|
|
this.mid = new Tone.Compressor(options.mid);
|
|
/**
|
|
* The compressor applied to the side signal
|
|
* @type {Tone.Compressor}
|
|
*/
|
|
this.side = new Tone.Compressor(options.side);
|
|
this._midSideSplit.mid.chain(this.mid, this._midSideMerge.mid);
|
|
this._midSideSplit.side.chain(this.side, this._midSideMerge.side);
|
|
this._readOnly([
|
|
'mid',
|
|
'side'
|
|
]);
|
|
};
|
|
Tone.extend(Tone.MidSideCompressor);
|
|
/**
|
|
* @const
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.MidSideCompressor.defaults = {
|
|
'mid': {
|
|
'ratio': 3,
|
|
'threshold': -24,
|
|
'release': 0.03,
|
|
'attack': 0.02,
|
|
'knee': 16
|
|
},
|
|
'side': {
|
|
'ratio': 6,
|
|
'threshold': -30,
|
|
'release': 0.25,
|
|
'attack': 0.03,
|
|
'knee': 10
|
|
}
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.MidSideCompressor} this
|
|
*/
|
|
Tone.MidSideCompressor.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._writable([
|
|
'mid',
|
|
'side'
|
|
]);
|
|
this.mid.dispose();
|
|
this.mid = null;
|
|
this.side.dispose();
|
|
this.side = null;
|
|
this._midSideSplit.dispose();
|
|
this._midSideSplit = null;
|
|
this._midSideMerge.dispose();
|
|
this._midSideMerge = null;
|
|
return this;
|
|
};
|
|
return Tone.MidSideCompressor;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Mono coerces the incoming mono or stereo signal into a mono signal
|
|
* where both left and right channels have the same value. This can be useful
|
|
* for [stereo imaging](https://en.wikipedia.org/wiki/Stereo_imaging).
|
|
*
|
|
* @extends {Tone}
|
|
* @constructor
|
|
*/
|
|
Tone.Mono = function () {
|
|
Tone.call(this, 1, 0);
|
|
/**
|
|
* merge the signal
|
|
* @type {Tone.Merge}
|
|
* @private
|
|
*/
|
|
this._merge = this.output = new Tone.Merge();
|
|
this.input.connect(this._merge, 0, 0);
|
|
this.input.connect(this._merge, 0, 1);
|
|
this.input.gain.value = this.dbToGain(-10);
|
|
};
|
|
Tone.extend(Tone.Mono);
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.Mono} this
|
|
*/
|
|
Tone.Mono.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._merge.dispose();
|
|
this._merge = null;
|
|
return this;
|
|
};
|
|
return Tone.Mono;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class A compressor with seperate controls over low/mid/high dynamics
|
|
*
|
|
* @extends {Tone}
|
|
* @constructor
|
|
* @param {Object} options The low/mid/high compressor settings.
|
|
* @example
|
|
* var multiband = new Tone.MultibandCompressor({
|
|
* "lowFrequency" : 200,
|
|
* "highFrequency" : 1300
|
|
* "low" : {
|
|
* "threshold" : -12
|
|
* }
|
|
* })
|
|
*/
|
|
Tone.MultibandCompressor = function (options) {
|
|
options = this.defaultArg(arguments, Tone.MultibandCompressor.defaults);
|
|
/**
|
|
* split the incoming signal into high/mid/low
|
|
* @type {Tone.MultibandSplit}
|
|
* @private
|
|
*/
|
|
this._splitter = this.input = new Tone.MultibandSplit({
|
|
'lowFrequency': options.lowFrequency,
|
|
'highFrequency': options.highFrequency
|
|
});
|
|
/**
|
|
* low/mid crossover frequency.
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.lowFrequency = this._splitter.lowFrequency;
|
|
/**
|
|
* mid/high crossover frequency.
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.highFrequency = this._splitter.highFrequency;
|
|
/**
|
|
* the output
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this.output = this.context.createGain();
|
|
/**
|
|
* The compressor applied to the low frequencies.
|
|
* @type {Tone.Compressor}
|
|
*/
|
|
this.low = new Tone.Compressor(options.low);
|
|
/**
|
|
* The compressor applied to the mid frequencies.
|
|
* @type {Tone.Compressor}
|
|
*/
|
|
this.mid = new Tone.Compressor(options.mid);
|
|
/**
|
|
* The compressor applied to the high frequencies.
|
|
* @type {Tone.Compressor}
|
|
*/
|
|
this.high = new Tone.Compressor(options.high);
|
|
//connect the compressor
|
|
this._splitter.low.chain(this.low, this.output);
|
|
this._splitter.mid.chain(this.mid, this.output);
|
|
this._splitter.high.chain(this.high, this.output);
|
|
this._readOnly([
|
|
'high',
|
|
'mid',
|
|
'low',
|
|
'highFrequency',
|
|
'lowFrequency'
|
|
]);
|
|
};
|
|
Tone.extend(Tone.MultibandCompressor);
|
|
/**
|
|
* @const
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.MultibandCompressor.defaults = {
|
|
'low': Tone.Compressor.defaults,
|
|
'mid': Tone.Compressor.defaults,
|
|
'high': Tone.Compressor.defaults,
|
|
'lowFrequency': 250,
|
|
'highFrequency': 2000
|
|
};
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.MultibandCompressor} this
|
|
*/
|
|
Tone.MultibandCompressor.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._splitter.dispose();
|
|
this._writable([
|
|
'high',
|
|
'mid',
|
|
'low',
|
|
'highFrequency',
|
|
'lowFrequency'
|
|
]);
|
|
this.low.dispose();
|
|
this.mid.dispose();
|
|
this.high.dispose();
|
|
this._splitter = null;
|
|
this.low = null;
|
|
this.mid = null;
|
|
this.high = null;
|
|
this.lowFrequency = null;
|
|
this.highFrequency = null;
|
|
return this;
|
|
};
|
|
return Tone.MultibandCompressor;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Maps a NormalRange [0, 1] to an AudioRange [-1, 1].
|
|
* See also Tone.AudioToGain.
|
|
*
|
|
* @extends {Tone.SignalBase}
|
|
* @constructor
|
|
* @example
|
|
* var g2a = new Tone.GainToAudio();
|
|
*/
|
|
Tone.GainToAudio = function () {
|
|
/**
|
|
* @type {WaveShaperNode}
|
|
* @private
|
|
*/
|
|
this._norm = this.input = this.output = new Tone.WaveShaper(function (x) {
|
|
return Math.abs(x) * 2 - 1;
|
|
});
|
|
};
|
|
Tone.extend(Tone.GainToAudio, Tone.SignalBase);
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.GainToAudio} this
|
|
*/
|
|
Tone.GainToAudio.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._norm.dispose();
|
|
this._norm = null;
|
|
return this;
|
|
};
|
|
return Tone.GainToAudio;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Panner is an equal power Left/Right Panner and does not
|
|
* support 3D. Panner uses the StereoPannerNode when available.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone}
|
|
* @param {NormalRange} [initialPan=0.5] The initail panner value (defaults to 0.5 = center)
|
|
* @example
|
|
* //pan the input signal hard right.
|
|
* var panner = new Tone.Panner(1);
|
|
*/
|
|
Tone.Panner = function (initialPan) {
|
|
Tone.call(this);
|
|
/**
|
|
* indicates if the panner is using the new StereoPannerNode internally
|
|
* @type {boolean}
|
|
* @private
|
|
*/
|
|
this._hasStereoPanner = this.isFunction(this.context.createStereoPanner);
|
|
if (this._hasStereoPanner) {
|
|
/**
|
|
* the panner node
|
|
* @type {StereoPannerNode}
|
|
* @private
|
|
*/
|
|
this._panner = this.input = this.output = this.context.createStereoPanner();
|
|
/**
|
|
* The pan control. 0 = hard left, 1 = hard right.
|
|
* @type {NormalRange}
|
|
* @signal
|
|
*/
|
|
this.pan = new Tone.Signal(0, Tone.Type.NormalRange);
|
|
/**
|
|
* scale the pan signal to between -1 and 1
|
|
* @type {Tone.WaveShaper}
|
|
* @private
|
|
*/
|
|
this._scalePan = new Tone.GainToAudio();
|
|
//connections
|
|
this.pan.chain(this._scalePan, this._panner.pan);
|
|
} else {
|
|
/**
|
|
* the dry/wet knob
|
|
* @type {Tone.CrossFade}
|
|
* @private
|
|
*/
|
|
this._crossFade = new Tone.CrossFade();
|
|
/**
|
|
* @type {Tone.Merge}
|
|
* @private
|
|
*/
|
|
this._merger = this.output = new Tone.Merge();
|
|
/**
|
|
* @type {Tone.Split}
|
|
* @private
|
|
*/
|
|
this._splitter = this.input = new Tone.Split();
|
|
/**
|
|
* The pan control. 0 = hard left, 1 = hard right.
|
|
* @type {NormalRange}
|
|
* @signal
|
|
*/
|
|
this.pan = this._crossFade.fade;
|
|
//CONNECTIONS:
|
|
//left channel is a, right channel is b
|
|
this._splitter.connect(this._crossFade, 0, 0);
|
|
this._splitter.connect(this._crossFade, 1, 1);
|
|
//merge it back together
|
|
this._crossFade.a.connect(this._merger, 0, 0);
|
|
this._crossFade.b.connect(this._merger, 0, 1);
|
|
}
|
|
//initial value
|
|
this.pan.value = this.defaultArg(initialPan, 0.5);
|
|
this._readOnly('pan');
|
|
};
|
|
Tone.extend(Tone.Panner);
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Panner} this
|
|
*/
|
|
Tone.Panner.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._writable('pan');
|
|
if (this._hasStereoPanner) {
|
|
this._panner.disconnect();
|
|
this._panner = null;
|
|
this.pan.dispose();
|
|
this.pan = null;
|
|
this._scalePan.dispose();
|
|
this._scalePan = null;
|
|
} else {
|
|
this._crossFade.dispose();
|
|
this._crossFade = null;
|
|
this._splitter.dispose();
|
|
this._splitter = null;
|
|
this._merger.dispose();
|
|
this._merger = null;
|
|
this.pan = null;
|
|
}
|
|
return this;
|
|
};
|
|
return Tone.Panner;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.PanVol is a Tone.Panner and Tone.Volume in one.
|
|
*
|
|
* @extends {Tone}
|
|
* @constructor
|
|
* @param {NormalRange} pan the initial pan
|
|
* @param {number} volume The output volume.
|
|
* @example
|
|
* //pan the incoming signal left and drop the volume
|
|
* var panVol = new Tone.PanVol(0.25, -12);
|
|
*/
|
|
Tone.PanVol = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'pan',
|
|
'volume'
|
|
], Tone.PanVol.defaults);
|
|
/**
|
|
* The panning node
|
|
* @type {Tone.Panner}
|
|
* @private
|
|
*/
|
|
this._panner = this.input = new Tone.Panner(options.pan);
|
|
/**
|
|
* The L/R panning control.
|
|
* @type {NormalRange}
|
|
* @signal
|
|
*/
|
|
this.pan = this._panner.pan;
|
|
/**
|
|
* The volume control in decibels.
|
|
* @type {Decibels}
|
|
* @signal
|
|
*/
|
|
this.volume = this.output = new Tone.Volume(options.volume);
|
|
//connections
|
|
this._panner.connect(this.volume);
|
|
this._readOnly([
|
|
'pan',
|
|
'volume'
|
|
]);
|
|
};
|
|
Tone.extend(Tone.PanVol);
|
|
/**
|
|
* The defaults
|
|
* @type {Object}
|
|
* @const
|
|
* @static
|
|
*/
|
|
Tone.PanVol.defaults = {
|
|
'pan': 0.5,
|
|
'volume': 0
|
|
};
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.PanVol} this
|
|
*/
|
|
Tone.PanVol.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._writable([
|
|
'pan',
|
|
'volume'
|
|
]);
|
|
this._panner.dispose();
|
|
this._panner = null;
|
|
this.pan = null;
|
|
this.volume.dispose();
|
|
this.volume = null;
|
|
return this;
|
|
};
|
|
return Tone.PanVol;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.ScaledEnvelop is an envelope which can be scaled
|
|
* to any range. It's useful for applying an envelope
|
|
* to a frequency or any other non-NormalRange signal
|
|
* parameter.
|
|
*
|
|
* @extends {Tone.Envelope}
|
|
* @constructor
|
|
* @param {Time|Object} [attack] the attack time in seconds
|
|
* @param {Time} [decay] the decay time in seconds
|
|
* @param {number} [sustain] a percentage (0-1) of the full amplitude
|
|
* @param {Time} [release] the release time in seconds
|
|
* @example
|
|
* var scaledEnv = new Tone.ScaledEnvelope({
|
|
* "attack" : 0.2,
|
|
* "min" : 200,
|
|
* "max" : 2000
|
|
* });
|
|
* scaledEnv.connect(oscillator.frequency);
|
|
*/
|
|
Tone.ScaledEnvelope = function () {
|
|
//get all of the defaults
|
|
var options = this.optionsObject(arguments, [
|
|
'attack',
|
|
'decay',
|
|
'sustain',
|
|
'release'
|
|
], Tone.Envelope.defaults);
|
|
Tone.Envelope.call(this, options);
|
|
options = this.defaultArg(options, Tone.ScaledEnvelope.defaults);
|
|
/**
|
|
* scale the incoming signal by an exponent
|
|
* @type {Tone.Pow}
|
|
* @private
|
|
*/
|
|
this._exp = this.output = new Tone.Pow(options.exponent);
|
|
/**
|
|
* scale the signal to the desired range
|
|
* @type {Tone.Multiply}
|
|
* @private
|
|
*/
|
|
this._scale = this.output = new Tone.Scale(options.min, options.max);
|
|
this._sig.chain(this._exp, this._scale);
|
|
};
|
|
Tone.extend(Tone.ScaledEnvelope, Tone.Envelope);
|
|
/**
|
|
* the default parameters
|
|
* @static
|
|
*/
|
|
Tone.ScaledEnvelope.defaults = {
|
|
'min': 0,
|
|
'max': 1,
|
|
'exponent': 1
|
|
};
|
|
/**
|
|
* The envelope's min output value. This is the value which it
|
|
* starts at.
|
|
* @memberOf Tone.ScaledEnvelope#
|
|
* @type {number}
|
|
* @name min
|
|
*/
|
|
Object.defineProperty(Tone.ScaledEnvelope.prototype, 'min', {
|
|
get: function () {
|
|
return this._scale.min;
|
|
},
|
|
set: function (min) {
|
|
this._scale.min = min;
|
|
}
|
|
});
|
|
/**
|
|
* The envelope's max output value. In other words, the value
|
|
* at the peak of the attack portion of the envelope.
|
|
* @memberOf Tone.ScaledEnvelope#
|
|
* @type {number}
|
|
* @name max
|
|
*/
|
|
Object.defineProperty(Tone.ScaledEnvelope.prototype, 'max', {
|
|
get: function () {
|
|
return this._scale.max;
|
|
},
|
|
set: function (max) {
|
|
this._scale.max = max;
|
|
}
|
|
});
|
|
/**
|
|
* The envelope's exponent value.
|
|
* @memberOf Tone.ScaledEnvelope#
|
|
* @type {number}
|
|
* @name exponent
|
|
*/
|
|
Object.defineProperty(Tone.ScaledEnvelope.prototype, 'exponent', {
|
|
get: function () {
|
|
return this._exp.value;
|
|
},
|
|
set: function (exp) {
|
|
this._exp.value = exp;
|
|
}
|
|
});
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.ScaledEnvelope} this
|
|
*/
|
|
Tone.ScaledEnvelope.prototype.dispose = function () {
|
|
Tone.Envelope.prototype.dispose.call(this);
|
|
this._scale.dispose();
|
|
this._scale = null;
|
|
this._exp.dispose();
|
|
this._exp = null;
|
|
return this;
|
|
};
|
|
return Tone.ScaledEnvelope;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.PulseOscillator is a pulse oscillator with control over pulse width,
|
|
* also known as the duty cycle. At 50% duty cycle (width = 0.5) the wave is
|
|
* a square and only odd-numbered harmonics are present. At all other widths
|
|
* even-numbered harmonics are present. Read more
|
|
* [here](https://wigglewave.wordpress.com/2014/08/16/pulse-waveforms-and-harmonics/).
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Oscillator}
|
|
* @param {Frequency} [frequency] The frequency of the oscillator
|
|
* @param {NormalRange} [width] The width of the pulse
|
|
* @example
|
|
* var pulse = new Tone.PulseOscillator("E5", 0.4).toMaster().start();
|
|
*/
|
|
Tone.PulseOscillator = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'frequency',
|
|
'width'
|
|
], Tone.Oscillator.defaults);
|
|
Tone.Source.call(this, options);
|
|
/**
|
|
* The width of the pulse.
|
|
* @type {NormalRange}
|
|
* @signal
|
|
*/
|
|
this.width = new Tone.Signal(options.width, Tone.Type.NormalRange);
|
|
/**
|
|
* gate the width amount
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this._widthGate = this.context.createGain();
|
|
/**
|
|
* the sawtooth oscillator
|
|
* @type {Tone.Oscillator}
|
|
* @private
|
|
*/
|
|
this._sawtooth = new Tone.Oscillator({
|
|
frequency: options.frequency,
|
|
detune: options.detune,
|
|
type: 'sawtooth',
|
|
phase: options.phase
|
|
});
|
|
/**
|
|
* The frequency control.
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.frequency = this._sawtooth.frequency;
|
|
/**
|
|
* The detune in cents.
|
|
* @type {Cents}
|
|
* @signal
|
|
*/
|
|
this.detune = this._sawtooth.detune;
|
|
/**
|
|
* Threshold the signal to turn it into a square
|
|
* @type {Tone.WaveShaper}
|
|
* @private
|
|
*/
|
|
this._thresh = new Tone.WaveShaper(function (val) {
|
|
if (val < 0) {
|
|
return -1;
|
|
} else {
|
|
return 1;
|
|
}
|
|
});
|
|
//connections
|
|
this._sawtooth.chain(this._thresh, this.output);
|
|
this.width.chain(this._widthGate, this._thresh);
|
|
this._readOnly([
|
|
'width',
|
|
'frequency',
|
|
'detune'
|
|
]);
|
|
};
|
|
Tone.extend(Tone.PulseOscillator, Tone.Oscillator);
|
|
/**
|
|
* The default parameters.
|
|
* @static
|
|
* @const
|
|
* @type {Object}
|
|
*/
|
|
Tone.PulseOscillator.defaults = {
|
|
'frequency': 440,
|
|
'detune': 0,
|
|
'phase': 0,
|
|
'width': 0.2
|
|
};
|
|
/**
|
|
* start the oscillator
|
|
* @param {Time} time
|
|
* @private
|
|
*/
|
|
Tone.PulseOscillator.prototype._start = function (time) {
|
|
time = this.toSeconds(time);
|
|
this._sawtooth.start(time);
|
|
this._widthGate.gain.setValueAtTime(1, time);
|
|
};
|
|
/**
|
|
* stop the oscillator
|
|
* @param {Time} time
|
|
* @private
|
|
*/
|
|
Tone.PulseOscillator.prototype._stop = function (time) {
|
|
time = this.toSeconds(time);
|
|
this._sawtooth.stop(time);
|
|
//the width is still connected to the output.
|
|
//that needs to be stopped also
|
|
this._widthGate.gain.setValueAtTime(0, time);
|
|
};
|
|
/**
|
|
* The phase of the oscillator in degrees.
|
|
* @memberOf Tone.PulseOscillator#
|
|
* @type {Degrees}
|
|
* @name phase
|
|
*/
|
|
Object.defineProperty(Tone.PulseOscillator.prototype, 'phase', {
|
|
get: function () {
|
|
return this._sawtooth.phase;
|
|
},
|
|
set: function (phase) {
|
|
this._sawtooth.phase = phase;
|
|
}
|
|
});
|
|
/**
|
|
* The type of the oscillator. Always returns "pulse".
|
|
* @readOnly
|
|
* @memberOf Tone.PulseOscillator#
|
|
* @type {string}
|
|
* @name type
|
|
*/
|
|
Object.defineProperty(Tone.PulseOscillator.prototype, 'type', {
|
|
get: function () {
|
|
return 'pulse';
|
|
}
|
|
});
|
|
/**
|
|
* Clean up method.
|
|
* @return {Tone.PulseOscillator} this
|
|
*/
|
|
Tone.PulseOscillator.prototype.dispose = function () {
|
|
Tone.Source.prototype.dispose.call(this);
|
|
this._sawtooth.dispose();
|
|
this._sawtooth = null;
|
|
this._writable([
|
|
'width',
|
|
'frequency',
|
|
'detune'
|
|
]);
|
|
this.width.dispose();
|
|
this.width = null;
|
|
this._widthGate.disconnect();
|
|
this._widthGate = null;
|
|
this._widthGate = null;
|
|
this._thresh.disconnect();
|
|
this._thresh = null;
|
|
this.frequency = null;
|
|
this.detune = null;
|
|
return this;
|
|
};
|
|
return Tone.PulseOscillator;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.PWMOscillator modulates the width of a Tone.PulseOscillator
|
|
* at the modulationFrequency. This has the effect of continuously
|
|
* changing the timbre of the oscillator by altering the harmonics
|
|
* generated.
|
|
*
|
|
* @extends {Tone.Oscillator}
|
|
* @constructor
|
|
* @param {Frequency} frequency The starting frequency of the oscillator.
|
|
* @param {Frequency} modulationFrequency The modulation frequency of the width of the pulse.
|
|
* @example
|
|
* var pwm = new Tone.PWMOscillator("Ab3", 0.3).toMaster().start();
|
|
*/
|
|
Tone.PWMOscillator = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'frequency',
|
|
'modulationFrequency'
|
|
], Tone.PWMOscillator.defaults);
|
|
Tone.Source.call(this, options);
|
|
/**
|
|
* the pulse oscillator
|
|
* @type {Tone.PulseOscillator}
|
|
* @private
|
|
*/
|
|
this._pulse = new Tone.PulseOscillator(options.modulationFrequency);
|
|
//change the pulse oscillator type
|
|
this._pulse._sawtooth.type = 'sine';
|
|
/**
|
|
* the modulator
|
|
* @type {Tone.Oscillator}
|
|
* @private
|
|
*/
|
|
this._modulator = new Tone.Oscillator({
|
|
'frequency': options.frequency,
|
|
'detune': options.detune,
|
|
'phase': options.phase
|
|
});
|
|
/**
|
|
* Scale the oscillator so it doesn't go silent
|
|
* at the extreme values.
|
|
* @type {Tone.Multiply}
|
|
* @private
|
|
*/
|
|
this._scale = new Tone.Multiply(1.01);
|
|
/**
|
|
* The frequency control.
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.frequency = this._modulator.frequency;
|
|
/**
|
|
* The detune of the oscillator.
|
|
* @type {Cents}
|
|
* @signal
|
|
*/
|
|
this.detune = this._modulator.detune;
|
|
/**
|
|
* The modulation rate of the oscillator.
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.modulationFrequency = this._pulse.frequency;
|
|
//connections
|
|
this._modulator.chain(this._scale, this._pulse.width);
|
|
this._pulse.connect(this.output);
|
|
this._readOnly([
|
|
'modulationFrequency',
|
|
'frequency',
|
|
'detune'
|
|
]);
|
|
};
|
|
Tone.extend(Tone.PWMOscillator, Tone.Oscillator);
|
|
/**
|
|
* default values
|
|
* @static
|
|
* @type {Object}
|
|
* @const
|
|
*/
|
|
Tone.PWMOscillator.defaults = {
|
|
'frequency': 440,
|
|
'detune': 0,
|
|
'phase': 0,
|
|
'modulationFrequency': 0.4
|
|
};
|
|
/**
|
|
* start the oscillator
|
|
* @param {Time} [time=now]
|
|
* @private
|
|
*/
|
|
Tone.PWMOscillator.prototype._start = function (time) {
|
|
time = this.toSeconds(time);
|
|
this._modulator.start(time);
|
|
this._pulse.start(time);
|
|
};
|
|
/**
|
|
* stop the oscillator
|
|
* @param {Time} time (optional) timing parameter
|
|
* @private
|
|
*/
|
|
Tone.PWMOscillator.prototype._stop = function (time) {
|
|
time = this.toSeconds(time);
|
|
this._modulator.stop(time);
|
|
this._pulse.stop(time);
|
|
};
|
|
/**
|
|
* The type of the oscillator. Always returns "pwm".
|
|
* @readOnly
|
|
* @memberOf Tone.PWMOscillator#
|
|
* @type {string}
|
|
* @name type
|
|
*/
|
|
Object.defineProperty(Tone.PWMOscillator.prototype, 'type', {
|
|
get: function () {
|
|
return 'pwm';
|
|
}
|
|
});
|
|
/**
|
|
* The phase of the oscillator in degrees.
|
|
* @memberOf Tone.PWMOscillator#
|
|
* @type {number}
|
|
* @name phase
|
|
*/
|
|
Object.defineProperty(Tone.PWMOscillator.prototype, 'phase', {
|
|
get: function () {
|
|
return this._modulator.phase;
|
|
},
|
|
set: function (phase) {
|
|
this._modulator.phase = phase;
|
|
}
|
|
});
|
|
/**
|
|
* Clean up.
|
|
* @return {Tone.PWMOscillator} this
|
|
*/
|
|
Tone.PWMOscillator.prototype.dispose = function () {
|
|
Tone.Source.prototype.dispose.call(this);
|
|
this._pulse.dispose();
|
|
this._pulse = null;
|
|
this._scale.dispose();
|
|
this._scale = null;
|
|
this._modulator.dispose();
|
|
this._modulator = null;
|
|
this._writable([
|
|
'modulationFrequency',
|
|
'frequency',
|
|
'detune'
|
|
]);
|
|
this.frequency = null;
|
|
this.detune = null;
|
|
this.modulationFrequency = null;
|
|
return this;
|
|
};
|
|
return Tone.PWMOscillator;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.OmniOscillator aggregates Tone.Oscillator, Tone.PulseOscillator,
|
|
* and Tone.PWMOscillator into one class, allowing it to have the
|
|
* types: sine, square, triangle, sawtooth, pulse or pwm. Additionally,
|
|
* OmniOscillator is capable of setting the first x number of partials
|
|
* of the oscillator. For example: "sine4" would set be the first 4
|
|
* partials of the sine wave and "triangle8" would set the first
|
|
* 8 partials of the triangle wave.
|
|
*
|
|
* @extends {Tone.Oscillator}
|
|
* @constructor
|
|
* @param {Frequency} frequency The initial frequency of the oscillator.
|
|
* @param {string} type The type of the oscillator.
|
|
* @example
|
|
* var omniOsc = new Tone.OmniOscillator("C#4", "pwm");
|
|
*/
|
|
Tone.OmniOscillator = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'frequency',
|
|
'type'
|
|
], Tone.OmniOscillator.defaults);
|
|
Tone.Source.call(this, options);
|
|
/**
|
|
* The frequency control.
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.frequency = new Tone.Signal(options.frequency, Tone.Type.Frequency);
|
|
/**
|
|
* The detune control
|
|
* @type {Cents}
|
|
* @signal
|
|
*/
|
|
this.detune = new Tone.Signal(options.detune, Tone.Type.Cents);
|
|
/**
|
|
* the type of the oscillator source
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
this._sourceType = undefined;
|
|
/**
|
|
* the oscillator
|
|
* @type {Tone.Oscillator|Tone.PWMOscillator|Tone.PulseOscillator}
|
|
* @private
|
|
*/
|
|
this._oscillator = null;
|
|
//set the oscillator
|
|
this.type = options.type;
|
|
this.phase = options.phase;
|
|
this._readOnly([
|
|
'frequency',
|
|
'detune'
|
|
]);
|
|
};
|
|
Tone.extend(Tone.OmniOscillator, Tone.Oscillator);
|
|
/**
|
|
* default values
|
|
* @static
|
|
* @type {Object}
|
|
* @const
|
|
*/
|
|
Tone.OmniOscillator.defaults = {
|
|
'frequency': 440,
|
|
'detune': 0,
|
|
'type': 'sine',
|
|
'phase': 0,
|
|
'width': 0.4,
|
|
//only applies if the oscillator is set to "pulse",
|
|
'modulationFrequency': 0.4
|
|
};
|
|
/**
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
var OmniOscType = {
|
|
PulseOscillator: 'PulseOscillator',
|
|
PWMOscillator: 'PWMOscillator',
|
|
Oscillator: 'Oscillator'
|
|
};
|
|
/**
|
|
* start the oscillator
|
|
* @param {Time} [time=now] the time to start the oscillator
|
|
* @private
|
|
*/
|
|
Tone.OmniOscillator.prototype._start = function (time) {
|
|
this._oscillator.start(time);
|
|
};
|
|
/**
|
|
* start the oscillator
|
|
* @param {Time} [time=now] the time to start the oscillator
|
|
* @private
|
|
*/
|
|
Tone.OmniOscillator.prototype._stop = function (time) {
|
|
this._oscillator.stop(time);
|
|
};
|
|
/**
|
|
* The type of the oscillator. sine, square, triangle, sawtooth, pwm, or pulse.
|
|
* @memberOf Tone.OmniOscillator#
|
|
* @type {string}
|
|
* @name type
|
|
*/
|
|
Object.defineProperty(Tone.OmniOscillator.prototype, 'type', {
|
|
get: function () {
|
|
return this._oscillator.type;
|
|
},
|
|
set: function (type) {
|
|
if (type.indexOf('sine') === 0 || type.indexOf('square') === 0 || type.indexOf('triangle') === 0 || type.indexOf('sawtooth') === 0) {
|
|
if (this._sourceType !== OmniOscType.Oscillator) {
|
|
this._sourceType = OmniOscType.Oscillator;
|
|
this._createNewOscillator(Tone.Oscillator);
|
|
}
|
|
this._oscillator.type = type;
|
|
} else if (type === 'pwm') {
|
|
if (this._sourceType !== OmniOscType.PWMOscillator) {
|
|
this._sourceType = OmniOscType.PWMOscillator;
|
|
this._createNewOscillator(Tone.PWMOscillator);
|
|
}
|
|
} else if (type === 'pulse') {
|
|
if (this._sourceType !== OmniOscType.PulseOscillator) {
|
|
this._sourceType = OmniOscType.PulseOscillator;
|
|
this._createNewOscillator(Tone.PulseOscillator);
|
|
}
|
|
} else {
|
|
throw new Error('Tone.OmniOscillator does not support type ' + type);
|
|
}
|
|
}
|
|
});
|
|
/**
|
|
* connect the oscillator to the frequency and detune signals
|
|
* @private
|
|
*/
|
|
Tone.OmniOscillator.prototype._createNewOscillator = function (OscillatorConstructor) {
|
|
//short delay to avoid clicks on the change
|
|
var now = this.now() + this.blockTime;
|
|
if (this._oscillator !== null) {
|
|
var oldOsc = this._oscillator;
|
|
oldOsc.stop(now);
|
|
//dispose the old one
|
|
setTimeout(function () {
|
|
oldOsc.dispose();
|
|
oldOsc = null;
|
|
}, this.blockTime * 1000);
|
|
}
|
|
this._oscillator = new OscillatorConstructor();
|
|
this.frequency.connect(this._oscillator.frequency);
|
|
this.detune.connect(this._oscillator.detune);
|
|
this._oscillator.connect(this.output);
|
|
if (this.state === Tone.State.Started) {
|
|
this._oscillator.start(now);
|
|
}
|
|
};
|
|
/**
|
|
* The phase of the oscillator in degrees.
|
|
* @memberOf Tone.OmniOscillator#
|
|
* @type {Degrees}
|
|
* @name phase
|
|
*/
|
|
Object.defineProperty(Tone.OmniOscillator.prototype, 'phase', {
|
|
get: function () {
|
|
return this._oscillator.phase;
|
|
},
|
|
set: function (phase) {
|
|
this._oscillator.phase = phase;
|
|
}
|
|
});
|
|
/**
|
|
* The width of the oscillator (only if the oscillator is set to pulse)
|
|
* @memberOf Tone.OmniOscillator#
|
|
* @type {NormalRange}
|
|
* @signal
|
|
* @name width
|
|
* @example
|
|
* var omniOsc = new Tone.OmniOscillator(440, "pulse");
|
|
* //can access the width attribute only if type === "pulse"
|
|
* omniOsc.width.value = 0.2;
|
|
*/
|
|
Object.defineProperty(Tone.OmniOscillator.prototype, 'width', {
|
|
get: function () {
|
|
if (this._sourceType === OmniOscType.PulseOscillator) {
|
|
return this._oscillator.width;
|
|
}
|
|
}
|
|
});
|
|
/**
|
|
* The modulationFrequency Signal of the oscillator
|
|
* (only if the oscillator type is set to pwm).
|
|
* @memberOf Tone.OmniOscillator#
|
|
* @type {Frequency}
|
|
* @signal
|
|
* @name modulationFrequency
|
|
* @example
|
|
* var omniOsc = new Tone.OmniOscillator(440, "pwm");
|
|
* //can access the modulationFrequency attribute only if type === "pwm"
|
|
* omniOsc.modulationFrequency.value = 0.2;
|
|
*/
|
|
Object.defineProperty(Tone.OmniOscillator.prototype, 'modulationFrequency', {
|
|
get: function () {
|
|
if (this._sourceType === OmniOscType.PWMOscillator) {
|
|
return this._oscillator.modulationFrequency;
|
|
}
|
|
}
|
|
});
|
|
/**
|
|
* Clean up.
|
|
* @return {Tone.OmniOscillator} this
|
|
*/
|
|
Tone.OmniOscillator.prototype.dispose = function () {
|
|
Tone.Source.prototype.dispose.call(this);
|
|
this._writable([
|
|
'frequency',
|
|
'detune'
|
|
]);
|
|
this.detune.dispose();
|
|
this.detune = null;
|
|
this.frequency.dispose();
|
|
this.frequency = null;
|
|
this._oscillator.dispose();
|
|
this._oscillator = null;
|
|
this._sourceType = null;
|
|
return this;
|
|
};
|
|
return Tone.OmniOscillator;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Base-class for all instruments
|
|
*
|
|
* @constructor
|
|
* @extends {Tone}
|
|
*/
|
|
Tone.Instrument = function (options) {
|
|
//get the defaults
|
|
options = this.defaultArg(options, Tone.Instrument.defaults);
|
|
/**
|
|
* The volume of the output in decibels.
|
|
* @type {Decibels}
|
|
* @signal
|
|
* @example
|
|
* source.volume.value = -6;
|
|
*/
|
|
this.volume = this.output = new Tone.Volume(options.volume);
|
|
this._readOnly('volume');
|
|
};
|
|
Tone.extend(Tone.Instrument);
|
|
/**
|
|
* the default attributes
|
|
* @type {object}
|
|
*/
|
|
Tone.Instrument.defaults = {
|
|
/** the volume of the output in decibels */
|
|
'volume': 0
|
|
};
|
|
/**
|
|
* @abstract
|
|
* @param {string|number} note the note to trigger
|
|
* @param {Time} [time=now] the time to trigger the ntoe
|
|
* @param {number} [velocity=1] the velocity to trigger the note
|
|
*/
|
|
Tone.Instrument.prototype.triggerAttack = Tone.noOp;
|
|
/**
|
|
* @abstract
|
|
* @param {Time} [time=now] when to trigger the release
|
|
*/
|
|
Tone.Instrument.prototype.triggerRelease = Tone.noOp;
|
|
/**
|
|
* Trigger the attack and then the release after the duration.
|
|
* @param {Frequency} note The note to trigger.
|
|
* @param {Time} duration How long the note should be held for before
|
|
* triggering the release.
|
|
* @param {Time} [time=now] When the note should be triggered.
|
|
* @param {NormalRange} [velocity=1] The velocity the note should be triggered at.
|
|
* @returns {Tone.Instrument} this
|
|
* @example
|
|
* //trigger "C4" for the duration of an 8th note
|
|
* synth.triggerAttackRelease("C4", "8n");
|
|
*/
|
|
Tone.Instrument.prototype.triggerAttackRelease = function (note, duration, time, velocity) {
|
|
time = this.toSeconds(time);
|
|
duration = this.toSeconds(duration);
|
|
this.triggerAttack(note, time, velocity);
|
|
this.triggerRelease(time + duration);
|
|
return this;
|
|
};
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.Instrument} this
|
|
*/
|
|
Tone.Instrument.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._writable(['volume']);
|
|
this.volume.dispose();
|
|
this.volume = null;
|
|
return this;
|
|
};
|
|
return Tone.Instrument;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class This is an abstract base class for other monophonic instruments to
|
|
* extend. IMPORTANT: It does not make any sound on its own and
|
|
* shouldn't be directly instantiated.
|
|
*
|
|
* @constructor
|
|
* @abstract
|
|
* @extends {Tone.Instrument}
|
|
*/
|
|
Tone.Monophonic = function (options) {
|
|
//get the defaults
|
|
options = this.defaultArg(options, Tone.Monophonic.defaults);
|
|
Tone.Instrument.call(this, options);
|
|
/**
|
|
* The glide time between notes.
|
|
* @type {Time}
|
|
*/
|
|
this.portamento = options.portamento;
|
|
};
|
|
Tone.extend(Tone.Monophonic, Tone.Instrument);
|
|
/**
|
|
* @static
|
|
* @const
|
|
* @type {Object}
|
|
*/
|
|
Tone.Monophonic.defaults = { 'portamento': 0 };
|
|
/**
|
|
* Trigger the attack of the note optionally with a given velocity.
|
|
*
|
|
*
|
|
* @param {Frequency} note The note to trigger.
|
|
* @param {Time} [time=now] When the note should start.
|
|
* @param {number} [velocity=1] velocity The velocity scaler
|
|
* determines how "loud" the note
|
|
* will be triggered.
|
|
* @returns {Tone.Monophonic} this
|
|
* @example
|
|
* synth.triggerAttack("C4");
|
|
* @example
|
|
* //trigger the note a half second from now at half velocity
|
|
* synth.triggerAttack("C4", "+0.5", 0.5);
|
|
*/
|
|
Tone.Monophonic.prototype.triggerAttack = function (note, time, velocity) {
|
|
time = this.toSeconds(time);
|
|
this._triggerEnvelopeAttack(time, velocity);
|
|
this.setNote(note, time);
|
|
return this;
|
|
};
|
|
/**
|
|
* Trigger the release portion of the envelope
|
|
* @param {Time} [time=now] If no time is given, the release happens immediatly
|
|
* @returns {Tone.Monophonic} this
|
|
* @example
|
|
* synth.triggerRelease();
|
|
*/
|
|
Tone.Monophonic.prototype.triggerRelease = function (time) {
|
|
this._triggerEnvelopeRelease(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* override this method with the actual method
|
|
* @abstract
|
|
* @private
|
|
*/
|
|
Tone.Monophonic.prototype._triggerEnvelopeAttack = function () {
|
|
};
|
|
/**
|
|
* override this method with the actual method
|
|
* @abstract
|
|
* @private
|
|
*/
|
|
Tone.Monophonic.prototype._triggerEnvelopeRelease = function () {
|
|
};
|
|
/**
|
|
* Set the note at the given time. If no time is given, the note
|
|
* will set immediately.
|
|
* @param {Frequency} note The note to change to.
|
|
* @param {Time} [time=now] The time when the note should be set.
|
|
* @returns {Tone.Monophonic} this
|
|
* @example
|
|
* //change to F#6 in one quarter note from now.
|
|
* synth.setNote("F#6", "+4n");
|
|
* @example
|
|
* //change to Bb4 right now
|
|
* synth.setNote("Bb4");
|
|
*/
|
|
Tone.Monophonic.prototype.setNote = function (note, time) {
|
|
time = this.toSeconds(time);
|
|
if (this.portamento > 0) {
|
|
var currentNote = this.frequency.value;
|
|
this.frequency.setValueAtTime(currentNote, time);
|
|
var portTime = this.toSeconds(this.portamento);
|
|
this.frequency.exponentialRampToValueAtTime(note, time + portTime);
|
|
} else {
|
|
this.frequency.setValueAtTime(note, time);
|
|
}
|
|
return this;
|
|
};
|
|
return Tone.Monophonic;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.MonoSynth is composed of one oscillator, one filter, and two envelopes.
|
|
* The amplitude of the Tone.Oscillator and the cutoff frequency of the
|
|
* Tone.Filter are controlled by Tone.Envelopes.
|
|
* <img src="https://docs.google.com/drawings/d/1gaY1DF9_Hzkodqf8JI1Cg2VZfwSElpFQfI94IQwad38/pub?w=924&h=240">
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Monophonic}
|
|
* @param {Object} [options] the options available for the synth
|
|
* see defaults below
|
|
* @example
|
|
* var synth = new Tone.MonoSynth({
|
|
* "oscillator" : {
|
|
* "type" : "square"
|
|
* },
|
|
* "envelope" : {
|
|
* "attack" : 0.1
|
|
* }
|
|
* }).toMaster();
|
|
* synth.triggerAttackRelease("C4", "8n");
|
|
*/
|
|
Tone.MonoSynth = function (options) {
|
|
//get the defaults
|
|
options = this.defaultArg(options, Tone.MonoSynth.defaults);
|
|
Tone.Monophonic.call(this, options);
|
|
/**
|
|
* The oscillator.
|
|
* @type {Tone.OmniOscillator}
|
|
*/
|
|
this.oscillator = new Tone.OmniOscillator(options.oscillator);
|
|
/**
|
|
* The frequency control.
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.frequency = this.oscillator.frequency;
|
|
/**
|
|
* The detune control.
|
|
* @type {Cents}
|
|
* @signal
|
|
*/
|
|
this.detune = this.oscillator.detune;
|
|
/**
|
|
* The filter.
|
|
* @type {Tone.Filter}
|
|
*/
|
|
this.filter = new Tone.Filter(options.filter);
|
|
/**
|
|
* The filter envelope.
|
|
* @type {Tone.ScaledEnvelope}
|
|
*/
|
|
this.filterEnvelope = new Tone.ScaledEnvelope(options.filterEnvelope);
|
|
/**
|
|
* The amplitude envelope.
|
|
* @type {Tone.AmplitudeEnvelope}
|
|
*/
|
|
this.envelope = new Tone.AmplitudeEnvelope(options.envelope);
|
|
//connect the oscillators to the output
|
|
this.oscillator.chain(this.filter, this.envelope, this.output);
|
|
//start the oscillators
|
|
this.oscillator.start();
|
|
//connect the filter envelope
|
|
this.filterEnvelope.connect(this.filter.frequency);
|
|
this._readOnly([
|
|
'oscillator',
|
|
'frequency',
|
|
'detune',
|
|
'filter',
|
|
'filterEnvelope',
|
|
'envelope'
|
|
]);
|
|
};
|
|
Tone.extend(Tone.MonoSynth, Tone.Monophonic);
|
|
/**
|
|
* @const
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.MonoSynth.defaults = {
|
|
'frequency': 'C4',
|
|
'detune': 0,
|
|
'oscillator': { 'type': 'square' },
|
|
'filter': {
|
|
'Q': 6,
|
|
'type': 'lowpass',
|
|
'rolloff': -24
|
|
},
|
|
'envelope': {
|
|
'attack': 0.005,
|
|
'decay': 0.1,
|
|
'sustain': 0.9,
|
|
'release': 1
|
|
},
|
|
'filterEnvelope': {
|
|
'attack': 0.06,
|
|
'decay': 0.2,
|
|
'sustain': 0.5,
|
|
'release': 2,
|
|
'min': 20,
|
|
'max': 4000,
|
|
'exponent': 2
|
|
}
|
|
};
|
|
/**
|
|
* start the attack portion of the envelope
|
|
* @param {Time} [time=now] the time the attack should start
|
|
* @param {NormalRange} [velocity=1] the velocity of the note (0-1)
|
|
* @returns {Tone.MonoSynth} this
|
|
* @private
|
|
*/
|
|
Tone.MonoSynth.prototype._triggerEnvelopeAttack = function (time, velocity) {
|
|
//the envelopes
|
|
this.envelope.triggerAttack(time, velocity);
|
|
this.filterEnvelope.triggerAttack(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* start the release portion of the envelope
|
|
* @param {Time} [time=now] the time the release should start
|
|
* @returns {Tone.MonoSynth} this
|
|
* @private
|
|
*/
|
|
Tone.MonoSynth.prototype._triggerEnvelopeRelease = function (time) {
|
|
this.envelope.triggerRelease(time);
|
|
this.filterEnvelope.triggerRelease(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.MonoSynth} this
|
|
*/
|
|
Tone.MonoSynth.prototype.dispose = function () {
|
|
Tone.Monophonic.prototype.dispose.call(this);
|
|
this._writable([
|
|
'oscillator',
|
|
'frequency',
|
|
'detune',
|
|
'filter',
|
|
'filterEnvelope',
|
|
'envelope'
|
|
]);
|
|
this.oscillator.dispose();
|
|
this.oscillator = null;
|
|
this.envelope.dispose();
|
|
this.envelope = null;
|
|
this.filterEnvelope.dispose();
|
|
this.filterEnvelope = null;
|
|
this.filter.dispose();
|
|
this.filter = null;
|
|
this.frequency = null;
|
|
this.detune = null;
|
|
return this;
|
|
};
|
|
return Tone.MonoSynth;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class AMSynth uses the output of one Tone.MonoSynth to modulate the
|
|
* amplitude of another Tone.MonoSynth. The harmonicity (the ratio between
|
|
* the two signals) affects the timbre of the output signal the most.
|
|
* Read more about Amplitude Modulation Synthesis on
|
|
* [SoundOnSound](http://www.soundonsound.com/sos/mar00/articles/synthsecrets.htm).
|
|
* <img src="https://docs.google.com/drawings/d/1TQu8Ed4iFr1YTLKpB3U1_hur-UwBrh5gdBXc8BxfGKw/pub?w=1009&h=457">
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Monophonic}
|
|
* @param {Object} [options] the options available for the synth
|
|
* see defaults below
|
|
* @example
|
|
* var synth = new Tone.AMSynth().toMaster();
|
|
* synth.triggerAttackRelease("C4", "4n");
|
|
*/
|
|
Tone.AMSynth = function (options) {
|
|
options = this.defaultArg(options, Tone.AMSynth.defaults);
|
|
Tone.Monophonic.call(this, options);
|
|
/**
|
|
* The carrier voice.
|
|
* @type {Tone.MonoSynth}
|
|
*/
|
|
this.carrier = new Tone.MonoSynth(options.carrier);
|
|
this.carrier.volume.value = -10;
|
|
/**
|
|
* The modulator voice.
|
|
* @type {Tone.MonoSynth}
|
|
*/
|
|
this.modulator = new Tone.MonoSynth(options.modulator);
|
|
this.modulator.volume.value = -10;
|
|
/**
|
|
* The frequency.
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.frequency = new Tone.Signal(440, Tone.Type.Frequency);
|
|
/**
|
|
* Harmonicity is the ratio between the two voices. A harmonicity of
|
|
* 1 is no change. Harmonicity = 2 means a change of an octave.
|
|
* @type {Positive}
|
|
* @signal
|
|
* @example
|
|
* //pitch voice1 an octave below voice0
|
|
* synth.harmonicity.value = 0.5;
|
|
*/
|
|
this.harmonicity = new Tone.Multiply(options.harmonicity);
|
|
this.harmonicity.units = Tone.Type.Positive;
|
|
/**
|
|
* convert the -1,1 output to 0,1
|
|
* @type {Tone.AudioToGain}
|
|
* @private
|
|
*/
|
|
this._modulationScale = new Tone.AudioToGain();
|
|
/**
|
|
* the node where the modulation happens
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this._modulationNode = this.context.createGain();
|
|
//control the two voices frequency
|
|
this.frequency.connect(this.carrier.frequency);
|
|
this.frequency.chain(this.harmonicity, this.modulator.frequency);
|
|
this.modulator.chain(this._modulationScale, this._modulationNode.gain);
|
|
this.carrier.chain(this._modulationNode, this.output);
|
|
this._readOnly([
|
|
'carrier',
|
|
'modulator',
|
|
'frequency',
|
|
'harmonicity'
|
|
]);
|
|
};
|
|
Tone.extend(Tone.AMSynth, Tone.Monophonic);
|
|
/**
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.AMSynth.defaults = {
|
|
'harmonicity': 3,
|
|
'carrier': {
|
|
'volume': -10,
|
|
'oscillator': { 'type': 'sine' },
|
|
'envelope': {
|
|
'attack': 0.01,
|
|
'decay': 0.01,
|
|
'sustain': 1,
|
|
'release': 0.5
|
|
},
|
|
'filterEnvelope': {
|
|
'attack': 0.01,
|
|
'decay': 0,
|
|
'sustain': 1,
|
|
'release': 0.5,
|
|
'min': 20000,
|
|
'max': 20000
|
|
},
|
|
'filter': {
|
|
'Q': 6,
|
|
'type': 'lowpass',
|
|
'rolloff': -24
|
|
}
|
|
},
|
|
'modulator': {
|
|
'volume': -10,
|
|
'oscillator': { 'type': 'square' },
|
|
'envelope': {
|
|
'attack': 2,
|
|
'decay': 0,
|
|
'sustain': 1,
|
|
'release': 0.5
|
|
},
|
|
'filterEnvelope': {
|
|
'attack': 4,
|
|
'decay': 0.2,
|
|
'sustain': 0.5,
|
|
'release': 0.5,
|
|
'min': 20,
|
|
'max': 1500
|
|
},
|
|
'filter': {
|
|
'Q': 6,
|
|
'type': 'lowpass',
|
|
'rolloff': -24
|
|
}
|
|
}
|
|
};
|
|
/**
|
|
* trigger the attack portion of the note
|
|
*
|
|
* @param {Time} [time=now] the time the note will occur
|
|
* @param {NormalRange} [velocity=1] the velocity of the note
|
|
* @private
|
|
* @returns {Tone.AMSynth} this
|
|
*/
|
|
Tone.AMSynth.prototype._triggerEnvelopeAttack = function (time, velocity) {
|
|
//the port glide
|
|
time = this.toSeconds(time);
|
|
//the envelopes
|
|
this.carrier.envelope.triggerAttack(time, velocity);
|
|
this.modulator.envelope.triggerAttack(time);
|
|
this.carrier.filterEnvelope.triggerAttack(time);
|
|
this.modulator.filterEnvelope.triggerAttack(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* trigger the release portion of the note
|
|
*
|
|
* @param {Time} [time=now] the time the note will release
|
|
* @private
|
|
* @returns {Tone.AMSynth} this
|
|
*/
|
|
Tone.AMSynth.prototype._triggerEnvelopeRelease = function (time) {
|
|
this.carrier.triggerRelease(time);
|
|
this.modulator.triggerRelease(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.AMSynth} this
|
|
*/
|
|
Tone.AMSynth.prototype.dispose = function () {
|
|
Tone.Monophonic.prototype.dispose.call(this);
|
|
this._writable([
|
|
'carrier',
|
|
'modulator',
|
|
'frequency',
|
|
'harmonicity'
|
|
]);
|
|
this.carrier.dispose();
|
|
this.carrier = null;
|
|
this.modulator.dispose();
|
|
this.modulator = null;
|
|
this.frequency.dispose();
|
|
this.frequency = null;
|
|
this.harmonicity.dispose();
|
|
this.harmonicity = null;
|
|
this._modulationScale.dispose();
|
|
this._modulationScale = null;
|
|
this._modulationNode.disconnect();
|
|
this._modulationNode = null;
|
|
return this;
|
|
};
|
|
return Tone.AMSynth;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.DrumSynth makes kick and tom sounds using a single oscillator
|
|
* with an amplitude envelope and frequency ramp. A Tone.Oscillator
|
|
* is routed through a Tone.AmplitudeEnvelope to the output. The drum
|
|
* quality of the sound comes from the frequency envelope applied
|
|
* during during Tone.DrumSynth.triggerAttack(note). The frequency
|
|
* envelope starts at <code>note * .octaves</code> and ramps to
|
|
* <code>note</code> over the duration of <code>.pitchDecay</code>.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Instrument}
|
|
* @param {Object} [options] the options available for the synth
|
|
* see defaults below
|
|
* @example
|
|
* var synth = new Tone.DrumSynth().toMaster();
|
|
* synth.triggerAttackRelease("C2", "8n");
|
|
*/
|
|
Tone.DrumSynth = function (options) {
|
|
options = this.defaultArg(options, Tone.DrumSynth.defaults);
|
|
Tone.Instrument.call(this, options);
|
|
/**
|
|
* The oscillator.
|
|
* @type {Tone.Oscillator}
|
|
*/
|
|
this.oscillator = new Tone.Oscillator(options.oscillator).start();
|
|
/**
|
|
* The amplitude envelope.
|
|
* @type {Tone.AmplitudeEnvelope}
|
|
*/
|
|
this.envelope = new Tone.AmplitudeEnvelope(options.envelope);
|
|
/**
|
|
* The number of octaves the pitch envelope ramps.
|
|
* @type {Positive}
|
|
*/
|
|
this.octaves = options.octaves;
|
|
/**
|
|
* The amount of time the frequency envelope takes.
|
|
* @type {Time}
|
|
*/
|
|
this.pitchDecay = options.pitchDecay;
|
|
this.oscillator.chain(this.envelope, this.output);
|
|
this._readOnly([
|
|
'oscillator',
|
|
'envelope'
|
|
]);
|
|
};
|
|
Tone.extend(Tone.DrumSynth, Tone.Instrument);
|
|
/**
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.DrumSynth.defaults = {
|
|
'pitchDecay': 0.05,
|
|
'octaves': 10,
|
|
'oscillator': { 'type': 'sine' },
|
|
'envelope': {
|
|
'attack': 0.001,
|
|
'decay': 0.4,
|
|
'sustain': 0.01,
|
|
'release': 1.4,
|
|
'attackCurve': 'exponential'
|
|
}
|
|
};
|
|
/**
|
|
* Trigger the note at the given time with the given velocity.
|
|
*
|
|
* @param {Frequency} note the note
|
|
* @param {Time} [time=now] the time, if not given is now
|
|
* @param {number} [velocity=1] velocity defaults to 1
|
|
* @returns {Tone.DrumSynth} this
|
|
* @example
|
|
* kick.triggerAttack(60);
|
|
*/
|
|
Tone.DrumSynth.prototype.triggerAttack = function (note, time, velocity) {
|
|
time = this.toSeconds(time);
|
|
note = this.toFrequency(note);
|
|
var maxNote = note * this.octaves;
|
|
this.oscillator.frequency.setValueAtTime(maxNote, time);
|
|
this.oscillator.frequency.exponentialRampToValueAtTime(note, time + this.toSeconds(this.pitchDecay));
|
|
this.envelope.triggerAttack(time, velocity);
|
|
return this;
|
|
};
|
|
/**
|
|
* Trigger the release portion of the note.
|
|
*
|
|
* @param {Time} [time=now] the time the note will release
|
|
* @returns {Tone.DrumSynth} this
|
|
*/
|
|
Tone.DrumSynth.prototype.triggerRelease = function (time) {
|
|
this.envelope.triggerRelease(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.DrumSynth} this
|
|
*/
|
|
Tone.DrumSynth.prototype.dispose = function () {
|
|
Tone.Instrument.prototype.dispose.call(this);
|
|
this._writable([
|
|
'oscillator',
|
|
'envelope'
|
|
]);
|
|
this.oscillator.dispose();
|
|
this.oscillator = null;
|
|
this.envelope.dispose();
|
|
this.envelope = null;
|
|
return this;
|
|
};
|
|
return Tone.DrumSynth;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.DuoSynth is a monophonic synth composed of two
|
|
* MonoSynths run in parallel with control over the
|
|
* frequency ratio between the two voices and vibrato effect.
|
|
* <img src="https://docs.google.com/drawings/d/1bL4GXvfRMMlqS7XyBm9CjL9KJPSUKbcdBNpqOlkFLxk/pub?w=1012&h=448">
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Monophonic}
|
|
* @param {Object} [options] the options available for the synth
|
|
* see defaults below
|
|
* @example
|
|
* var duoSynth = new Tone.DuoSynth().toMaster();
|
|
* duoSynth.triggerAttackRelease("C4", "2n");
|
|
*/
|
|
Tone.DuoSynth = function (options) {
|
|
options = this.defaultArg(options, Tone.DuoSynth.defaults);
|
|
Tone.Monophonic.call(this, options);
|
|
/**
|
|
* the first voice
|
|
* @type {Tone.MonoSynth}
|
|
*/
|
|
this.voice0 = new Tone.MonoSynth(options.voice0);
|
|
this.voice0.volume.value = -10;
|
|
/**
|
|
* the second voice
|
|
* @type {Tone.MonoSynth}
|
|
*/
|
|
this.voice1 = new Tone.MonoSynth(options.voice1);
|
|
this.voice1.volume.value = -10;
|
|
/**
|
|
* The vibrato LFO.
|
|
* @type {Tone.LFO}
|
|
* @private
|
|
*/
|
|
this._vibrato = new Tone.LFO(options.vibratoRate, -50, 50);
|
|
this._vibrato.start();
|
|
/**
|
|
* the vibrato frequency
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.vibratoRate = this._vibrato.frequency;
|
|
/**
|
|
* the vibrato gain
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this._vibratoGain = this.context.createGain();
|
|
/**
|
|
* The amount of vibrato
|
|
* @type {Gain}
|
|
* @signal
|
|
*/
|
|
this.vibratoAmount = new Tone.Param({
|
|
'param': this._vibratoGain.gain,
|
|
'units': Tone.Type.Gain,
|
|
'value': options.vibratoAmount
|
|
});
|
|
/**
|
|
* the delay before the vibrato starts
|
|
* @type {number}
|
|
* @private
|
|
*/
|
|
this._vibratoDelay = this.toSeconds(options.vibratoDelay);
|
|
/**
|
|
* the frequency control
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.frequency = new Tone.Signal(440, Tone.Type.Frequency);
|
|
/**
|
|
* Harmonicity is the ratio between the two voices. A harmonicity of
|
|
* 1 is no change. Harmonicity = 2 means a change of an octave.
|
|
* @type {Positive}
|
|
* @signal
|
|
* @example
|
|
* //pitch voice1 an octave below voice0
|
|
* duoSynth.harmonicity.value = 0.5;
|
|
*/
|
|
this.harmonicity = new Tone.Multiply(options.harmonicity);
|
|
this.harmonicity.units = Tone.Type.Positive;
|
|
//control the two voices frequency
|
|
this.frequency.connect(this.voice0.frequency);
|
|
this.frequency.chain(this.harmonicity, this.voice1.frequency);
|
|
this._vibrato.connect(this._vibratoGain);
|
|
this._vibratoGain.fan(this.voice0.detune, this.voice1.detune);
|
|
this.voice0.connect(this.output);
|
|
this.voice1.connect(this.output);
|
|
this._readOnly([
|
|
'voice0',
|
|
'voice1',
|
|
'frequency',
|
|
'vibratoAmount',
|
|
'vibratoRate'
|
|
]);
|
|
};
|
|
Tone.extend(Tone.DuoSynth, Tone.Monophonic);
|
|
/**
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.DuoSynth.defaults = {
|
|
'vibratoAmount': 0.5,
|
|
'vibratoRate': 5,
|
|
'vibratoDelay': 1,
|
|
'harmonicity': 1.5,
|
|
'voice0': {
|
|
'volume': -10,
|
|
'portamento': 0,
|
|
'oscillator': { 'type': 'sine' },
|
|
'filterEnvelope': {
|
|
'attack': 0.01,
|
|
'decay': 0,
|
|
'sustain': 1,
|
|
'release': 0.5
|
|
},
|
|
'envelope': {
|
|
'attack': 0.01,
|
|
'decay': 0,
|
|
'sustain': 1,
|
|
'release': 0.5
|
|
}
|
|
},
|
|
'voice1': {
|
|
'volume': -10,
|
|
'portamento': 0,
|
|
'oscillator': { 'type': 'sine' },
|
|
'filterEnvelope': {
|
|
'attack': 0.01,
|
|
'decay': 0,
|
|
'sustain': 1,
|
|
'release': 0.5
|
|
},
|
|
'envelope': {
|
|
'attack': 0.01,
|
|
'decay': 0,
|
|
'sustain': 1,
|
|
'release': 0.5
|
|
}
|
|
}
|
|
};
|
|
/**
|
|
* start the attack portion of the envelopes
|
|
*
|
|
* @param {Time} [time=now] the time the attack should start
|
|
* @param {NormalRange} [velocity=1] the velocity of the note (0-1)
|
|
* @returns {Tone.DuoSynth} this
|
|
* @private
|
|
*/
|
|
Tone.DuoSynth.prototype._triggerEnvelopeAttack = function (time, velocity) {
|
|
time = this.toSeconds(time);
|
|
this.voice0.envelope.triggerAttack(time, velocity);
|
|
this.voice1.envelope.triggerAttack(time, velocity);
|
|
this.voice0.filterEnvelope.triggerAttack(time);
|
|
this.voice1.filterEnvelope.triggerAttack(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* start the release portion of the envelopes
|
|
*
|
|
* @param {Time} [time=now] the time the release should start
|
|
* @returns {Tone.DuoSynth} this
|
|
* @private
|
|
*/
|
|
Tone.DuoSynth.prototype._triggerEnvelopeRelease = function (time) {
|
|
this.voice0.triggerRelease(time);
|
|
this.voice1.triggerRelease(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.DuoSynth} this
|
|
*/
|
|
Tone.DuoSynth.prototype.dispose = function () {
|
|
Tone.Monophonic.prototype.dispose.call(this);
|
|
this._writable([
|
|
'voice0',
|
|
'voice1',
|
|
'frequency',
|
|
'vibratoAmount',
|
|
'vibratoRate'
|
|
]);
|
|
this.voice0.dispose();
|
|
this.voice0 = null;
|
|
this.voice1.dispose();
|
|
this.voice1 = null;
|
|
this.frequency.dispose();
|
|
this.frequency = null;
|
|
this._vibrato.dispose();
|
|
this._vibrato = null;
|
|
this._vibratoGain.disconnect();
|
|
this._vibratoGain = null;
|
|
this.harmonicity.dispose();
|
|
this.harmonicity = null;
|
|
this.vibratoAmount.dispose();
|
|
this.vibratoAmount = null;
|
|
this.vibratoRate = null;
|
|
return this;
|
|
};
|
|
return Tone.DuoSynth;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class FMSynth is composed of two Tone.MonoSynths where one Tone.MonoSynth modulates
|
|
* the frequency of a second Tone.MonoSynth. A lot of spectral content
|
|
* can be explored using the modulationIndex parameter. Read more about
|
|
* frequency modulation synthesis on [SoundOnSound](http://www.soundonsound.com/sos/apr00/articles/synthsecrets.htm).
|
|
* <img src="https://docs.google.com/drawings/d/1h0PUDZXPgi4Ikx6bVT6oncrYPLluFKy7lj53puxj-DM/pub?w=902&h=462">
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Monophonic}
|
|
* @param {Object} [options] the options available for the synth
|
|
* see defaults below
|
|
* @example
|
|
* var fmSynth = new Tone.FMSynth().toMaster();
|
|
* fmSynth.triggerAttackRelease("C5", "4n");
|
|
*/
|
|
Tone.FMSynth = function (options) {
|
|
options = this.defaultArg(options, Tone.FMSynth.defaults);
|
|
Tone.Monophonic.call(this, options);
|
|
/**
|
|
* The carrier voice.
|
|
* @type {Tone.MonoSynth}
|
|
*/
|
|
this.carrier = new Tone.MonoSynth(options.carrier);
|
|
this.carrier.volume.value = -10;
|
|
/**
|
|
* The modulator voice.
|
|
* @type {Tone.MonoSynth}
|
|
*/
|
|
this.modulator = new Tone.MonoSynth(options.modulator);
|
|
this.modulator.volume.value = -10;
|
|
/**
|
|
* The frequency control.
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.frequency = new Tone.Signal(440, Tone.Type.Frequency);
|
|
/**
|
|
* Harmonicity is the ratio between the two voices. A harmonicity of
|
|
* 1 is no change. Harmonicity = 2 means a change of an octave.
|
|
* @type {Positive}
|
|
* @signal
|
|
* @example
|
|
* //pitch voice1 an octave below voice0
|
|
* synth.harmonicity.value = 0.5;
|
|
*/
|
|
this.harmonicity = new Tone.Multiply(options.harmonicity);
|
|
this.harmonicity.units = Tone.Type.Positive;
|
|
/**
|
|
* The modulation index which essentially the depth or amount of the modulation. It is the
|
|
* ratio of the frequency of the modulating signal (mf) to the amplitude of the
|
|
* modulating signal (ma) -- as in ma/mf.
|
|
* @type {Positive}
|
|
* @signal
|
|
*/
|
|
this.modulationIndex = new Tone.Multiply(options.modulationIndex);
|
|
this.modulationIndex.units = Tone.Type.Positive;
|
|
/**
|
|
* the node where the modulation happens
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this._modulationNode = this.context.createGain();
|
|
//control the two voices frequency
|
|
this.frequency.connect(this.carrier.frequency);
|
|
this.frequency.chain(this.harmonicity, this.modulator.frequency);
|
|
this.frequency.chain(this.modulationIndex, this._modulationNode);
|
|
this.modulator.connect(this._modulationNode.gain);
|
|
this._modulationNode.gain.value = 0;
|
|
this._modulationNode.connect(this.carrier.frequency);
|
|
this.carrier.connect(this.output);
|
|
this._readOnly([
|
|
'carrier',
|
|
'modulator',
|
|
'frequency',
|
|
'harmonicity',
|
|
'modulationIndex'
|
|
]);
|
|
};
|
|
Tone.extend(Tone.FMSynth, Tone.Monophonic);
|
|
/**
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.FMSynth.defaults = {
|
|
'harmonicity': 3,
|
|
'modulationIndex': 10,
|
|
'carrier': {
|
|
'volume': -10,
|
|
'portamento': 0,
|
|
'oscillator': { 'type': 'sine' },
|
|
'envelope': {
|
|
'attack': 0.01,
|
|
'decay': 0,
|
|
'sustain': 1,
|
|
'release': 0.5
|
|
},
|
|
'filterEnvelope': {
|
|
'attack': 0.01,
|
|
'decay': 0,
|
|
'sustain': 1,
|
|
'release': 0.5,
|
|
'min': 20000,
|
|
'max': 20000
|
|
}
|
|
},
|
|
'modulator': {
|
|
'volume': -10,
|
|
'portamento': 0,
|
|
'oscillator': { 'type': 'triangle' },
|
|
'envelope': {
|
|
'attack': 0.01,
|
|
'decay': 0,
|
|
'sustain': 1,
|
|
'release': 0.5
|
|
},
|
|
'filterEnvelope': {
|
|
'attack': 0.01,
|
|
'decay': 0,
|
|
'sustain': 1,
|
|
'release': 0.5,
|
|
'min': 20000,
|
|
'max': 20000
|
|
}
|
|
}
|
|
};
|
|
/**
|
|
* trigger the attack portion of the note
|
|
*
|
|
* @param {Time} [time=now] the time the note will occur
|
|
* @param {number} [velocity=1] the velocity of the note
|
|
* @returns {Tone.FMSynth} this
|
|
* @private
|
|
*/
|
|
Tone.FMSynth.prototype._triggerEnvelopeAttack = function (time, velocity) {
|
|
//the port glide
|
|
time = this.toSeconds(time);
|
|
//the envelopes
|
|
this.carrier.envelope.triggerAttack(time, velocity);
|
|
this.modulator.envelope.triggerAttack(time);
|
|
this.carrier.filterEnvelope.triggerAttack(time);
|
|
this.modulator.filterEnvelope.triggerAttack(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* trigger the release portion of the note
|
|
*
|
|
* @param {Time} [time=now] the time the note will release
|
|
* @returns {Tone.FMSynth} this
|
|
* @private
|
|
*/
|
|
Tone.FMSynth.prototype._triggerEnvelopeRelease = function (time) {
|
|
this.carrier.triggerRelease(time);
|
|
this.modulator.triggerRelease(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.FMSynth} this
|
|
*/
|
|
Tone.FMSynth.prototype.dispose = function () {
|
|
Tone.Monophonic.prototype.dispose.call(this);
|
|
this._writable([
|
|
'carrier',
|
|
'modulator',
|
|
'frequency',
|
|
'harmonicity',
|
|
'modulationIndex'
|
|
]);
|
|
this.carrier.dispose();
|
|
this.carrier = null;
|
|
this.modulator.dispose();
|
|
this.modulator = null;
|
|
this.frequency.dispose();
|
|
this.frequency = null;
|
|
this.modulationIndex.dispose();
|
|
this.modulationIndex = null;
|
|
this.harmonicity.dispose();
|
|
this.harmonicity = null;
|
|
this._modulationNode.disconnect();
|
|
this._modulationNode = null;
|
|
return this;
|
|
};
|
|
return Tone.FMSynth;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Noise is a noise generator. It uses looped noise buffers to save on performance.
|
|
* Tone.Noise supports the noise types: "pink", "white", and "brown". Read more about
|
|
* colors of noise on [Wikipedia](https://en.wikipedia.org/wiki/Colors_of_noise).
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Source}
|
|
* @param {string} type the noise type (white|pink|brown)
|
|
* @example
|
|
* //initialize the noise and start
|
|
* var noise = new Tone.Noise("pink").start();
|
|
*
|
|
* //make an autofilter to shape the noise
|
|
* var autoFilter = new Tone.AutoFilter({
|
|
* "frequency" : "8m",
|
|
* "min" : 800,
|
|
* "max" : 15000
|
|
* }).connect(Tone.Master);
|
|
*
|
|
* //connect the noise
|
|
* noise.connect(autoFilter);
|
|
* //start the autofilter LFO
|
|
* autoFilter.start()
|
|
*/
|
|
Tone.Noise = function () {
|
|
var options = this.optionsObject(arguments, ['type'], Tone.Noise.defaults);
|
|
Tone.Source.call(this, options);
|
|
/**
|
|
* @private
|
|
* @type {AudioBufferSourceNode}
|
|
*/
|
|
this._source = null;
|
|
/**
|
|
* the buffer
|
|
* @private
|
|
* @type {AudioBuffer}
|
|
*/
|
|
this._buffer = null;
|
|
this.type = options.type;
|
|
};
|
|
Tone.extend(Tone.Noise, Tone.Source);
|
|
/**
|
|
* the default parameters
|
|
*
|
|
* @static
|
|
* @const
|
|
* @type {Object}
|
|
*/
|
|
Tone.Noise.defaults = { 'type': 'white' };
|
|
/**
|
|
* The type of the noise. Can be "white", "brown", or "pink".
|
|
* @memberOf Tone.Noise#
|
|
* @type {string}
|
|
* @name type
|
|
* @example
|
|
* noise.type = "white";
|
|
*/
|
|
Object.defineProperty(Tone.Noise.prototype, 'type', {
|
|
get: function () {
|
|
if (this._buffer === _whiteNoise) {
|
|
return 'white';
|
|
} else if (this._buffer === _brownNoise) {
|
|
return 'brown';
|
|
} else if (this._buffer === _pinkNoise) {
|
|
return 'pink';
|
|
}
|
|
},
|
|
set: function (type) {
|
|
if (this.type !== type) {
|
|
switch (type) {
|
|
case 'white':
|
|
this._buffer = _whiteNoise;
|
|
break;
|
|
case 'pink':
|
|
this._buffer = _pinkNoise;
|
|
break;
|
|
case 'brown':
|
|
this._buffer = _brownNoise;
|
|
break;
|
|
default:
|
|
throw new Error('invalid noise type: ' + type);
|
|
}
|
|
//if it's playing, stop and restart it
|
|
if (this.state === Tone.State.Started) {
|
|
var now = this.now() + this.blockTime;
|
|
//remove the listener
|
|
this._source.onended = undefined;
|
|
this._stop(now);
|
|
this._start(now);
|
|
}
|
|
}
|
|
}
|
|
});
|
|
/**
|
|
* internal start method
|
|
*
|
|
* @param {Time} time
|
|
* @private
|
|
*/
|
|
Tone.Noise.prototype._start = function (time) {
|
|
this._source = this.context.createBufferSource();
|
|
this._source.buffer = this._buffer;
|
|
this._source.loop = true;
|
|
this._source.connect(this.output);
|
|
this._source.start(this.toSeconds(time));
|
|
this._source.onended = this.onended;
|
|
};
|
|
/**
|
|
* internal stop method
|
|
*
|
|
* @param {Time} time
|
|
* @private
|
|
*/
|
|
Tone.Noise.prototype._stop = function (time) {
|
|
if (this._source) {
|
|
this._source.stop(this.toSeconds(time));
|
|
}
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Noise} this
|
|
*/
|
|
Tone.Noise.prototype.dispose = function () {
|
|
Tone.Source.prototype.dispose.call(this);
|
|
if (this._source !== null) {
|
|
this._source.disconnect();
|
|
this._source = null;
|
|
}
|
|
this._buffer = null;
|
|
return this;
|
|
};
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// THE BUFFERS
|
|
// borrowed heavily from http://noisehack.com/generate-noise-web-audio-api/
|
|
///////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* static noise buffers
|
|
*
|
|
* @static
|
|
* @private
|
|
* @type {AudioBuffer}
|
|
*/
|
|
var _pinkNoise = null, _brownNoise = null, _whiteNoise = null;
|
|
Tone._initAudioContext(function (audioContext) {
|
|
var sampleRate = audioContext.sampleRate;
|
|
//four seconds per buffer
|
|
var bufferLength = sampleRate * 4;
|
|
//fill the buffers
|
|
_pinkNoise = function () {
|
|
var buffer = audioContext.createBuffer(2, bufferLength, sampleRate);
|
|
for (var channelNum = 0; channelNum < buffer.numberOfChannels; channelNum++) {
|
|
var channel = buffer.getChannelData(channelNum);
|
|
var b0, b1, b2, b3, b4, b5, b6;
|
|
b0 = b1 = b2 = b3 = b4 = b5 = b6 = 0;
|
|
for (var i = 0; i < bufferLength; i++) {
|
|
var white = Math.random() * 2 - 1;
|
|
b0 = 0.99886 * b0 + white * 0.0555179;
|
|
b1 = 0.99332 * b1 + white * 0.0750759;
|
|
b2 = 0.969 * b2 + white * 0.153852;
|
|
b3 = 0.8665 * b3 + white * 0.3104856;
|
|
b4 = 0.55 * b4 + white * 0.5329522;
|
|
b5 = -0.7616 * b5 - white * 0.016898;
|
|
channel[i] = b0 + b1 + b2 + b3 + b4 + b5 + b6 + white * 0.5362;
|
|
channel[i] *= 0.11;
|
|
// (roughly) compensate for gain
|
|
b6 = white * 0.115926;
|
|
}
|
|
}
|
|
return buffer;
|
|
}();
|
|
_brownNoise = function () {
|
|
var buffer = audioContext.createBuffer(2, bufferLength, sampleRate);
|
|
for (var channelNum = 0; channelNum < buffer.numberOfChannels; channelNum++) {
|
|
var channel = buffer.getChannelData(channelNum);
|
|
var lastOut = 0;
|
|
for (var i = 0; i < bufferLength; i++) {
|
|
var white = Math.random() * 2 - 1;
|
|
channel[i] = (lastOut + 0.02 * white) / 1.02;
|
|
lastOut = channel[i];
|
|
channel[i] *= 3.5; // (roughly) compensate for gain
|
|
}
|
|
}
|
|
return buffer;
|
|
}();
|
|
_whiteNoise = function () {
|
|
var buffer = audioContext.createBuffer(2, bufferLength, sampleRate);
|
|
for (var channelNum = 0; channelNum < buffer.numberOfChannels; channelNum++) {
|
|
var channel = buffer.getChannelData(channelNum);
|
|
for (var i = 0; i < bufferLength; i++) {
|
|
channel[i] = Math.random() * 2 - 1;
|
|
}
|
|
}
|
|
return buffer;
|
|
}();
|
|
});
|
|
return Tone.Noise;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.NoiseSynth is composed of a noise generator (Tone.Noise), one filter (Tone.Filter),
|
|
* and two envelopes (Tone.Envelop). One envelope controls the amplitude
|
|
* of the noise and the other is controls the cutoff frequency of the filter.
|
|
* <img src="https://docs.google.com/drawings/d/1rqzuX9rBlhT50MRvD2TKml9bnZhcZmzXF1rf_o7vdnE/pub?w=918&h=242">
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Instrument}
|
|
* @param {Object} [options] the options available for the synth
|
|
* see defaults below
|
|
* @example
|
|
* var noiseSynth = new Tone.NoiseSynth().toMaster();
|
|
* noiseSynth.triggerAttackRelease("8n");
|
|
*/
|
|
Tone.NoiseSynth = function (options) {
|
|
//get the defaults
|
|
options = this.defaultArg(options, Tone.NoiseSynth.defaults);
|
|
Tone.Instrument.call(this, options);
|
|
/**
|
|
* The noise source.
|
|
* @type {Tone.Noise}
|
|
* @example
|
|
* noiseSynth.set("noise.type", "brown");
|
|
*/
|
|
this.noise = new Tone.Noise();
|
|
/**
|
|
* The filter.
|
|
* @type {Tone.Filter}
|
|
*/
|
|
this.filter = new Tone.Filter(options.filter);
|
|
/**
|
|
* The filter envelope.
|
|
* @type {Tone.ScaledEnvelope}
|
|
*/
|
|
this.filterEnvelope = new Tone.ScaledEnvelope(options.filterEnvelope);
|
|
/**
|
|
* The amplitude envelope.
|
|
* @type {Tone.AmplitudeEnvelope}
|
|
*/
|
|
this.envelope = new Tone.AmplitudeEnvelope(options.envelope);
|
|
//connect the noise to the output
|
|
this.noise.chain(this.filter, this.envelope, this.output);
|
|
//start the noise
|
|
this.noise.start();
|
|
//connect the filter envelope
|
|
this.filterEnvelope.connect(this.filter.frequency);
|
|
this._readOnly([
|
|
'noise',
|
|
'filter',
|
|
'filterEnvelope',
|
|
'envelope'
|
|
]);
|
|
};
|
|
Tone.extend(Tone.NoiseSynth, Tone.Instrument);
|
|
/**
|
|
* @const
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.NoiseSynth.defaults = {
|
|
'noise': { 'type': 'white' },
|
|
'filter': {
|
|
'Q': 6,
|
|
'type': 'highpass',
|
|
'rolloff': -24
|
|
},
|
|
'envelope': {
|
|
'attack': 0.005,
|
|
'decay': 0.1,
|
|
'sustain': 0
|
|
},
|
|
'filterEnvelope': {
|
|
'attack': 0.06,
|
|
'decay': 0.2,
|
|
'sustain': 0,
|
|
'release': 2,
|
|
'min': 20,
|
|
'max': 4000,
|
|
'exponent': 2
|
|
}
|
|
};
|
|
/**
|
|
* Start the attack portion of the envelopes. Unlike other
|
|
* instruments, Tone.NoiseSynth doesn't have a note.
|
|
* @param {Time} [time=now] the time the attack should start
|
|
* @param {number} [velocity=1] the velocity of the note (0-1)
|
|
* @returns {Tone.NoiseSynth} this
|
|
* @example
|
|
* noiseSynth.triggerAttack();
|
|
*/
|
|
Tone.NoiseSynth.prototype.triggerAttack = function (time, velocity) {
|
|
//the envelopes
|
|
this.envelope.triggerAttack(time, velocity);
|
|
this.filterEnvelope.triggerAttack(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* Start the release portion of the envelopes.
|
|
* @param {Time} [time=now] the time the release should start
|
|
* @returns {Tone.NoiseSynth} this
|
|
*/
|
|
Tone.NoiseSynth.prototype.triggerRelease = function (time) {
|
|
this.envelope.triggerRelease(time);
|
|
this.filterEnvelope.triggerRelease(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* Trigger the attack and then the release.
|
|
* @param {Time} duration the duration of the note
|
|
* @param {Time} [time=now] the time of the attack
|
|
* @param {number} [velocity=1] the velocity
|
|
* @returns {Tone.NoiseSynth} this
|
|
*/
|
|
Tone.NoiseSynth.prototype.triggerAttackRelease = function (duration, time, velocity) {
|
|
time = this.toSeconds(time);
|
|
duration = this.toSeconds(duration);
|
|
this.triggerAttack(time, velocity);
|
|
this.triggerRelease(time + duration);
|
|
return this;
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.NoiseSynth} this
|
|
*/
|
|
Tone.NoiseSynth.prototype.dispose = function () {
|
|
Tone.Instrument.prototype.dispose.call(this);
|
|
this._writable([
|
|
'noise',
|
|
'filter',
|
|
'filterEnvelope',
|
|
'envelope'
|
|
]);
|
|
this.noise.dispose();
|
|
this.noise = null;
|
|
this.envelope.dispose();
|
|
this.envelope = null;
|
|
this.filterEnvelope.dispose();
|
|
this.filterEnvelope = null;
|
|
this.filter.dispose();
|
|
this.filter = null;
|
|
return this;
|
|
};
|
|
return Tone.NoiseSynth;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Karplus-String string synthesis. Often out of tune.
|
|
* Will change when the AudioWorkerNode is available across
|
|
* browsers.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Instrument}
|
|
* @param {Object} [options] see the defaults
|
|
* @example
|
|
* var plucky = new Tone.PluckSynth().toMaster();
|
|
* plucky.triggerAttack("C4");
|
|
*/
|
|
Tone.PluckSynth = function (options) {
|
|
options = this.defaultArg(options, Tone.PluckSynth.defaults);
|
|
Tone.Instrument.call(this, options);
|
|
/**
|
|
* @type {Tone.Noise}
|
|
* @private
|
|
*/
|
|
this._noise = new Tone.Noise('pink');
|
|
/**
|
|
* The amount of noise at the attack.
|
|
* Nominal range of [0.1, 20]
|
|
* @type {number}
|
|
*/
|
|
this.attackNoise = 1;
|
|
/**
|
|
* the LFCF
|
|
* @type {Tone.LowpassCombFilter}
|
|
* @private
|
|
*/
|
|
this._lfcf = new Tone.LowpassCombFilter({
|
|
'resonance': options.resonance,
|
|
'dampening': options.dampening
|
|
});
|
|
/**
|
|
* The resonance control.
|
|
* @type {NormalRange}
|
|
* @signal
|
|
*/
|
|
this.resonance = this._lfcf.resonance;
|
|
/**
|
|
* The dampening control. i.e. the lowpass filter frequency of the comb filter
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.dampening = this._lfcf.dampening;
|
|
//connections
|
|
this._noise.connect(this._lfcf);
|
|
this._lfcf.connect(this.output);
|
|
this._readOnly([
|
|
'resonance',
|
|
'dampening'
|
|
]);
|
|
};
|
|
Tone.extend(Tone.PluckSynth, Tone.Instrument);
|
|
/**
|
|
* @static
|
|
* @const
|
|
* @type {Object}
|
|
*/
|
|
Tone.PluckSynth.defaults = {
|
|
'attackNoise': 1,
|
|
'dampening': 4000,
|
|
'resonance': 0.9
|
|
};
|
|
/**
|
|
* Trigger the note.
|
|
* @param {Frequency} note The note to trigger.
|
|
* @param {Time} [time=now] When the note should be triggered.
|
|
* @returns {Tone.PluckSynth} this
|
|
*/
|
|
Tone.PluckSynth.prototype.triggerAttack = function (note, time) {
|
|
note = this.toFrequency(note);
|
|
time = this.toSeconds(time);
|
|
var delayAmount = 1 / note;
|
|
this._lfcf.delayTime.setValueAtTime(delayAmount, time);
|
|
this._noise.start(time);
|
|
this._noise.stop(time + delayAmount * this.attackNoise);
|
|
return this;
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.PluckSynth} this
|
|
*/
|
|
Tone.PluckSynth.prototype.dispose = function () {
|
|
Tone.Instrument.prototype.dispose.call(this);
|
|
this._noise.dispose();
|
|
this._lfcf.dispose();
|
|
this._noise = null;
|
|
this._lfcf = null;
|
|
this._writable([
|
|
'resonance',
|
|
'dampening'
|
|
]);
|
|
this.dampening = null;
|
|
this.resonance = null;
|
|
return this;
|
|
};
|
|
return Tone.PluckSynth;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.PolySynth handles voice creation and allocation for any
|
|
* instruments passed in as the second paramter. PolySynth is
|
|
* not a synthesizer by itself, it merely manages voices of
|
|
* one of the other types of synths, allowing any of the
|
|
* monophonic synthesizers to be polyphonic.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Instrument}
|
|
* @param {number|Object} [polyphony=4] The number of voices to create
|
|
* @param {function} [voice=Tone.MonoSynth] The constructor of the voices
|
|
* uses Tone.MonoSynth by default.
|
|
* @example
|
|
* //a polysynth composed of 6 Voices of MonoSynth
|
|
* var synth = new Tone.PolySynth(6, Tone.MonoSynth).toMaster();
|
|
* //set the attributes using the set interface
|
|
* synth.set("detune", -1200);
|
|
* //play a chord
|
|
* synth.triggerAttackRelease(["C4", "E4", "A4"], "4n");
|
|
*/
|
|
Tone.PolySynth = function () {
|
|
Tone.Instrument.call(this);
|
|
var options = this.optionsObject(arguments, [
|
|
'polyphony',
|
|
'voice'
|
|
], Tone.PolySynth.defaults);
|
|
/**
|
|
* the array of voices
|
|
* @type {Array}
|
|
*/
|
|
this.voices = new Array(options.polyphony);
|
|
/**
|
|
* If there are no more voices available,
|
|
* should an active voice be stolen to play the new note?
|
|
* @type {Boolean}
|
|
*/
|
|
this.stealVoices = true;
|
|
/**
|
|
* the queue of free voices
|
|
* @private
|
|
* @type {Array}
|
|
*/
|
|
this._freeVoices = [];
|
|
/**
|
|
* keeps track of which notes are down
|
|
* @private
|
|
* @type {Object}
|
|
*/
|
|
this._activeVoices = {};
|
|
//create the voices
|
|
for (var i = 0; i < options.polyphony; i++) {
|
|
var v = new options.voice(arguments[2], arguments[3]);
|
|
this.voices[i] = v;
|
|
v.connect(this.output);
|
|
}
|
|
//make a copy of the voices
|
|
this._freeVoices = this.voices.slice(0); //get the prototypes and properties
|
|
};
|
|
Tone.extend(Tone.PolySynth, Tone.Instrument);
|
|
/**
|
|
* the defaults
|
|
* @const
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.PolySynth.defaults = {
|
|
'polyphony': 4,
|
|
'voice': Tone.MonoSynth
|
|
};
|
|
/**
|
|
* Trigger the attack portion of the note
|
|
* @param {Frequency|Array} notes The notes to play. Accepts a single
|
|
* Frequency or an array of frequencies.
|
|
* @param {Time} [time=now] The start time of the note.
|
|
* @param {number} [velocity=1] The velocity of the note.
|
|
* @returns {Tone.PolySynth} this
|
|
* @example
|
|
* //trigger a chord immediately with a velocity of 0.2
|
|
* poly.triggerAttack(["Ab3", "C4", "F5"], undefined, 0.2);
|
|
*/
|
|
Tone.PolySynth.prototype.triggerAttack = function (notes, time, velocity) {
|
|
if (!Array.isArray(notes)) {
|
|
notes = [notes];
|
|
}
|
|
for (var i = 0; i < notes.length; i++) {
|
|
var val = notes[i];
|
|
var stringified = JSON.stringify(val);
|
|
//retrigger the same note if possible
|
|
if (this._activeVoices.hasOwnProperty(stringified)) {
|
|
this._activeVoices[stringified].triggerAttack(val, time, velocity);
|
|
} else if (this._freeVoices.length > 0) {
|
|
var voice = this._freeVoices.shift();
|
|
voice.triggerAttack(val, time, velocity);
|
|
this._activeVoices[stringified] = voice;
|
|
} else if (this.stealVoices) {
|
|
//steal a voice
|
|
//take the first voice
|
|
for (var voiceName in this._activeVoices) {
|
|
this._activeVoices[voiceName].triggerAttack(val, time, velocity);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Trigger the attack and release after the specified duration
|
|
*
|
|
* @param {Frequency|Array} notes The notes to play. Accepts a single
|
|
* Frequency or an array of frequencies.
|
|
* @param {Time} duration the duration of the note
|
|
* @param {Time} [time=now] if no time is given, defaults to now
|
|
* @param {number} [velocity=1] the velocity of the attack (0-1)
|
|
* @returns {Tone.PolySynth} this
|
|
* @example
|
|
* //trigger a chord for a duration of a half note
|
|
* poly.triggerAttackRelease(["Eb3", "G4", "C5"], "2n");
|
|
*/
|
|
Tone.PolySynth.prototype.triggerAttackRelease = function (notes, duration, time, velocity) {
|
|
time = this.toSeconds(time);
|
|
this.triggerAttack(notes, time, velocity);
|
|
this.triggerRelease(notes, time + this.toSeconds(duration));
|
|
return this;
|
|
};
|
|
/**
|
|
* Trigger the release of the note. Unlike monophonic instruments,
|
|
* a note (or array of notes) needs to be passed in as the first argument.
|
|
* @param {Frequency|Array} notes The notes to play. Accepts a single
|
|
* Frequency or an array of frequencies.
|
|
* @param {Time} [time=now] When the release will be triggered.
|
|
* @returns {Tone.PolySynth} this
|
|
* @example
|
|
* poly.triggerRelease(["Ab3", "C4", "F5"], "+2n");
|
|
*/
|
|
Tone.PolySynth.prototype.triggerRelease = function (notes, time) {
|
|
if (!Array.isArray(notes)) {
|
|
notes = [notes];
|
|
}
|
|
for (var i = 0; i < notes.length; i++) {
|
|
//get the voice
|
|
var stringified = JSON.stringify(notes[i]);
|
|
var voice = this._activeVoices[stringified];
|
|
if (voice) {
|
|
voice.triggerRelease(time);
|
|
this._freeVoices.push(voice);
|
|
delete this._activeVoices[stringified];
|
|
voice = null;
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Set a member/attribute of the voices.
|
|
* @param {Object|string} params
|
|
* @param {number=} value
|
|
* @param {Time=} rampTime
|
|
* @returns {Tone.PolySynth} this
|
|
* @example
|
|
* poly.set({
|
|
* "filter" : {
|
|
* "type" : "highpass"
|
|
* },
|
|
* "envelope" : {
|
|
* "attack" : 0.25
|
|
* }
|
|
* });
|
|
*/
|
|
Tone.PolySynth.prototype.set = function (params, value, rampTime) {
|
|
for (var i = 0; i < this.voices.length; i++) {
|
|
this.voices[i].set(params, value, rampTime);
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Get the synth's attributes. Given no arguments get
|
|
* will return all available object properties and their corresponding
|
|
* values. Pass in a single attribute to retrieve or an array
|
|
* of attributes. The attribute strings can also include a "."
|
|
* to access deeper properties.
|
|
* @param {Array=} params the parameters to get, otherwise will return
|
|
* all available.
|
|
*/
|
|
Tone.PolySynth.prototype.get = function (params) {
|
|
return this.voices[0].get(params);
|
|
};
|
|
/**
|
|
* @param {string} presetName the preset name
|
|
* @returns {Tone.PolySynth} this
|
|
* @private
|
|
*/
|
|
Tone.PolySynth.prototype.setPreset = function (presetName) {
|
|
for (var i = 0; i < this.voices.length; i++) {
|
|
this.voices[i].setPreset(presetName);
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Trigger the release portion of all the currently active voices.
|
|
* @param {Time} [time=now] When the notes should be released.
|
|
* @return {Tone.PolySynth} this
|
|
*/
|
|
Tone.PolySynth.prototype.releaseAll = function (time) {
|
|
for (var i = 0; i < this.voices.length; i++) {
|
|
this.voices[i].triggerRelease(time);
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.PolySynth} this
|
|
*/
|
|
Tone.PolySynth.prototype.dispose = function () {
|
|
Tone.Instrument.prototype.dispose.call(this);
|
|
for (var i = 0; i < this.voices.length; i++) {
|
|
this.voices[i].dispose();
|
|
this.voices[i] = null;
|
|
}
|
|
this.voices = null;
|
|
this._activeVoices = null;
|
|
this._freeVoices = null;
|
|
return this;
|
|
};
|
|
return Tone.PolySynth;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Buffer loading and storage. Tone.Buffer is used internally by all
|
|
* classes that make requests for audio files such as Tone.Player,
|
|
* Tone.Sampler and Tone.Convolver.
|
|
* <br><br>
|
|
* Aside from load callbacks from individual buffers, Tone.Buffer
|
|
* provides static methods which keep track of the loading progress
|
|
* of all of the buffers. These methods are Tone.Buffer.onload, Tone.Buffer.onprogress,
|
|
* and Tone.Buffer.onerror.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone}
|
|
* @param {AudioBuffer|string} url The url to load, or the audio buffer to set.
|
|
* @param {function=} onload A callback which is invoked after the buffer is loaded.
|
|
* It's recommended to use Tone.Buffer.onload instead
|
|
* since it will give you a callback when ALL buffers are loaded.
|
|
* @example
|
|
* var buffer = new Tone.Buffer("path/to/sound.mp3", function(){
|
|
* //the buffer is now available.
|
|
* var buff = buffer.get();
|
|
* });
|
|
*/
|
|
Tone.Buffer = function (url) {
|
|
var options = this.optionsObject(arguments, [
|
|
'url',
|
|
'onload'
|
|
], Tone.Buffer.defaults);
|
|
/**
|
|
* stores the loaded AudioBuffer
|
|
* @type {AudioBuffer}
|
|
* @private
|
|
*/
|
|
this._buffer = null;
|
|
/**
|
|
* indicates if the buffer should be reversed or not
|
|
* @type {boolean}
|
|
* @private
|
|
*/
|
|
this._reversed = options.reverse;
|
|
/**
|
|
* The url of the buffer. <code>undefined</code> if it was
|
|
* constructed with a buffer
|
|
* @type {string}
|
|
* @readOnly
|
|
*/
|
|
this.url = undefined;
|
|
/**
|
|
* Indicates if the buffer is loaded or not.
|
|
* @type {boolean}
|
|
* @readOnly
|
|
*/
|
|
this.loaded = false;
|
|
/**
|
|
* The callback to invoke when everything is loaded.
|
|
* @type {function}
|
|
*/
|
|
this.onload = options.onload.bind(this, this);
|
|
if (url instanceof AudioBuffer || url instanceof Tone.Buffer) {
|
|
this.set(url);
|
|
this.onload(this);
|
|
} else if (typeof options.url === 'string') {
|
|
this.url = options.url;
|
|
Tone.Buffer._addToQueue(options.url, this);
|
|
}
|
|
};
|
|
Tone.extend(Tone.Buffer);
|
|
/**
|
|
* the default parameters
|
|
* @type {Object}
|
|
*/
|
|
Tone.Buffer.defaults = {
|
|
'url': undefined,
|
|
'onload': Tone.noOp,
|
|
'reverse': false
|
|
};
|
|
/**
|
|
* Pass in an AudioBuffer or Tone.Buffer to set the value
|
|
* of this buffer.
|
|
* @param {AudioBuffer|Tone.Buffer} buffer the buffer
|
|
* @returns {Tone.Buffer} this
|
|
*/
|
|
Tone.Buffer.prototype.set = function (buffer) {
|
|
if (buffer instanceof Tone.Buffer) {
|
|
this._buffer = buffer.get();
|
|
} else {
|
|
this._buffer = buffer;
|
|
}
|
|
this.loaded = true;
|
|
return this;
|
|
};
|
|
/**
|
|
* @return {AudioBuffer} The audio buffer stored in the object.
|
|
*/
|
|
Tone.Buffer.prototype.get = function () {
|
|
return this._buffer;
|
|
};
|
|
/**
|
|
* Load url into the buffer.
|
|
* @param {String} url The url to load
|
|
* @param {Function=} callback The callback to invoke on load.
|
|
* don't need to set if `onload` is
|
|
* already set.
|
|
* @returns {Tone.Buffer} this
|
|
*/
|
|
Tone.Buffer.prototype.load = function (url, callback) {
|
|
this.url = url;
|
|
this.onload = this.defaultArg(callback, this.onload);
|
|
Tone.Buffer._addToQueue(url, this);
|
|
return this;
|
|
};
|
|
/**
|
|
* dispose and disconnect
|
|
* @returns {Tone.Buffer} this
|
|
*/
|
|
Tone.Buffer.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
Tone.Buffer._removeFromQueue(this);
|
|
this._buffer = null;
|
|
this.onload = Tone.Buffer.defaults.onload;
|
|
return this;
|
|
};
|
|
/**
|
|
* The duration of the buffer.
|
|
* @memberOf Tone.Buffer#
|
|
* @type {number}
|
|
* @name duration
|
|
* @readOnly
|
|
*/
|
|
Object.defineProperty(Tone.Buffer.prototype, 'duration', {
|
|
get: function () {
|
|
if (this._buffer) {
|
|
return this._buffer.duration;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
});
|
|
/**
|
|
* Reverse the buffer.
|
|
* @private
|
|
* @return {Tone.Buffer} this
|
|
*/
|
|
Tone.Buffer.prototype._reverse = function () {
|
|
if (this.loaded) {
|
|
for (var i = 0; i < this._buffer.numberOfChannels; i++) {
|
|
Array.prototype.reverse.call(this._buffer.getChannelData(i));
|
|
}
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Reverse the buffer.
|
|
* @memberOf Tone.Buffer#
|
|
* @type {boolean}
|
|
* @name reverse
|
|
*/
|
|
Object.defineProperty(Tone.Buffer.prototype, 'reverse', {
|
|
get: function () {
|
|
return this._reversed;
|
|
},
|
|
set: function (rev) {
|
|
if (this._reversed !== rev) {
|
|
this._reversed = rev;
|
|
this._reverse();
|
|
}
|
|
}
|
|
});
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// STATIC METHODS
|
|
///////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* the static queue for all of the xhr requests
|
|
* @type {Array}
|
|
* @private
|
|
*/
|
|
Tone.Buffer._queue = [];
|
|
/**
|
|
* the array of current downloads
|
|
* @type {Array}
|
|
* @private
|
|
*/
|
|
Tone.Buffer._currentDownloads = [];
|
|
/**
|
|
* the total number of downloads
|
|
* @type {number}
|
|
* @private
|
|
*/
|
|
Tone.Buffer._totalDownloads = 0;
|
|
/**
|
|
* the maximum number of simultaneous downloads
|
|
* @static
|
|
* @type {number}
|
|
*/
|
|
Tone.Buffer.MAX_SIMULTANEOUS_DOWNLOADS = 6;
|
|
/**
|
|
* Adds a file to be loaded to the loading queue
|
|
* @param {string} url the url to load
|
|
* @param {function} callback the callback to invoke once it's loaded
|
|
* @private
|
|
*/
|
|
Tone.Buffer._addToQueue = function (url, buffer) {
|
|
Tone.Buffer._queue.push({
|
|
url: url,
|
|
Buffer: buffer,
|
|
progress: 0,
|
|
xhr: null
|
|
});
|
|
this._totalDownloads++;
|
|
Tone.Buffer._next();
|
|
};
|
|
/**
|
|
* Remove an object from the queue's (if it's still there)
|
|
* Abort the XHR if it's in progress
|
|
* @param {Tone.Buffer} buffer the buffer to remove
|
|
* @private
|
|
*/
|
|
Tone.Buffer._removeFromQueue = function (buffer) {
|
|
var i;
|
|
for (i = 0; i < Tone.Buffer._queue.length; i++) {
|
|
var q = Tone.Buffer._queue[i];
|
|
if (q.Buffer === buffer) {
|
|
Tone.Buffer._queue.splice(i, 1);
|
|
}
|
|
}
|
|
for (i = 0; i < Tone.Buffer._currentDownloads.length; i++) {
|
|
var dl = Tone.Buffer._currentDownloads[i];
|
|
if (dl.Buffer === buffer) {
|
|
Tone.Buffer._currentDownloads.splice(i, 1);
|
|
dl.xhr.abort();
|
|
dl.xhr.onprogress = null;
|
|
dl.xhr.onload = null;
|
|
dl.xhr.onerror = null;
|
|
}
|
|
}
|
|
};
|
|
/**
|
|
* load the next buffer in the queue
|
|
* @private
|
|
*/
|
|
Tone.Buffer._next = function () {
|
|
if (Tone.Buffer._queue.length > 0) {
|
|
if (Tone.Buffer._currentDownloads.length < Tone.Buffer.MAX_SIMULTANEOUS_DOWNLOADS) {
|
|
var next = Tone.Buffer._queue.shift();
|
|
Tone.Buffer._currentDownloads.push(next);
|
|
next.xhr = Tone.Buffer.load(next.url, function (buffer) {
|
|
//remove this one from the queue
|
|
var index = Tone.Buffer._currentDownloads.indexOf(next);
|
|
Tone.Buffer._currentDownloads.splice(index, 1);
|
|
next.Buffer.set(buffer);
|
|
if (next.Buffer._reversed) {
|
|
next.Buffer._reverse();
|
|
}
|
|
next.Buffer.onload(next.Buffer);
|
|
Tone.Buffer._onprogress();
|
|
Tone.Buffer._next();
|
|
});
|
|
next.xhr.onprogress = function (event) {
|
|
next.progress = event.loaded / event.total;
|
|
Tone.Buffer._onprogress();
|
|
};
|
|
next.xhr.onerror = Tone.Buffer.onerror;
|
|
}
|
|
} else if (Tone.Buffer._currentDownloads.length === 0) {
|
|
Tone.Buffer.onload();
|
|
//reset the downloads
|
|
Tone.Buffer._totalDownloads = 0;
|
|
}
|
|
};
|
|
/**
|
|
* internal progress event handler
|
|
* @private
|
|
*/
|
|
Tone.Buffer._onprogress = function () {
|
|
var curretDownloadsProgress = 0;
|
|
var currentDLLen = Tone.Buffer._currentDownloads.length;
|
|
var inprogress = 0;
|
|
if (currentDLLen > 0) {
|
|
for (var i = 0; i < currentDLLen; i++) {
|
|
var dl = Tone.Buffer._currentDownloads[i];
|
|
curretDownloadsProgress += dl.progress;
|
|
}
|
|
inprogress = curretDownloadsProgress;
|
|
}
|
|
var currentDownloadProgress = currentDLLen - inprogress;
|
|
var completed = Tone.Buffer._totalDownloads - Tone.Buffer._queue.length - currentDownloadProgress;
|
|
Tone.Buffer.onprogress(completed / Tone.Buffer._totalDownloads);
|
|
};
|
|
/**
|
|
* Makes an xhr reqest for the selected url then decodes
|
|
* the file as an audio buffer. Invokes
|
|
* the callback once the audio buffer loads.
|
|
* @param {string} url The url of the buffer to load.
|
|
* filetype support depends on the
|
|
* browser.
|
|
* @param {function} callback The function to invoke when the url is loaded.
|
|
* @returns {XMLHttpRequest} returns the XHR
|
|
*/
|
|
Tone.Buffer.load = function (url, callback) {
|
|
var request = new XMLHttpRequest();
|
|
request.open('GET', url, true);
|
|
request.responseType = 'arraybuffer';
|
|
// decode asynchronously
|
|
request.onload = function () {
|
|
Tone.context.decodeAudioData(request.response, function (buff) {
|
|
if (!buff) {
|
|
throw new Error('could not decode audio data:' + url);
|
|
}
|
|
callback(buff);
|
|
});
|
|
};
|
|
//send the request
|
|
request.send();
|
|
return request;
|
|
};
|
|
/**
|
|
* Callback when all of the buffers in the queue have loaded
|
|
* @static
|
|
* @function
|
|
* @example
|
|
* //invoked when all of the queued samples are done loading
|
|
* Tone.Buffer.onload = function(){
|
|
* console.log("everything is loaded");
|
|
* };
|
|
*/
|
|
Tone.Buffer.onload = Tone.noOp;
|
|
/**
|
|
* Callback function is invoked with the progress of all of the loads in the queue.
|
|
* The value passed to the callback is between 0-1.
|
|
* @static
|
|
* @param {Number} percent The progress between 0 and 1.
|
|
* @function
|
|
* @example
|
|
* Tone.Buffer.onprogress = function(percent){
|
|
* console.log("progress:" + (percent * 100).toFixed(1) + "%");
|
|
* };
|
|
*/
|
|
Tone.Buffer.onprogress = Tone.noOp;
|
|
/**
|
|
* Callback if one of the buffers in the queue encounters an error. The error
|
|
* is passed in as the argument.
|
|
* @static
|
|
* @param {Error} err
|
|
* @function
|
|
* @example
|
|
* Tone.Buffer.onerror = function(e){
|
|
* console.log("there was an error while loading the buffers: "+e);
|
|
* }
|
|
*/
|
|
Tone.Buffer.onerror = Tone.noOp;
|
|
return Tone.Buffer;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Player is an audio file player with start, loop, and stop functions.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Source}
|
|
* @param {string|AudioBuffer} url Either the AudioBuffer or the url from
|
|
* which to load the AudioBuffer
|
|
* @param {function=} onload The function to invoke when the buffer is loaded.
|
|
* Recommended to use Tone.Buffer.onload instead.
|
|
* @example
|
|
* var player = new Tone.Player("./path/to/sample.mp3").toMaster();
|
|
* Tone.Buffer.onload = function(){
|
|
* player.start();
|
|
* }
|
|
*/
|
|
Tone.Player = function (url) {
|
|
var options;
|
|
if (url instanceof Tone.Buffer) {
|
|
url = url.get();
|
|
options = Tone.Player.defaults;
|
|
} else {
|
|
options = this.optionsObject(arguments, [
|
|
'url',
|
|
'onload'
|
|
], Tone.Player.defaults);
|
|
}
|
|
Tone.Source.call(this, options);
|
|
/**
|
|
* @private
|
|
* @type {AudioBufferSourceNode}
|
|
*/
|
|
this._source = null;
|
|
/**
|
|
* If the file should play as soon
|
|
* as the buffer is loaded.
|
|
* @type {boolean}
|
|
* @example
|
|
* //will play as soon as it's loaded
|
|
* var player = new Tone.Player({
|
|
* "url" : "./path/to/sample.mp3",
|
|
* "autostart" : true,
|
|
* }).toMaster();
|
|
*/
|
|
this.autostart = options.autostart;
|
|
/**
|
|
* the buffer
|
|
* @private
|
|
* @type {Tone.Buffer}
|
|
*/
|
|
this._buffer = new Tone.Buffer({
|
|
'url': options.url,
|
|
'onload': this._onload.bind(this, options.onload),
|
|
'reverse': options.reverse
|
|
});
|
|
if (url instanceof AudioBuffer) {
|
|
this._buffer.set(url);
|
|
}
|
|
/**
|
|
* if the buffer should loop once it's over
|
|
* @type {boolean}
|
|
* @private
|
|
*/
|
|
this._loop = options.loop;
|
|
/**
|
|
* if 'loop' is true, the loop will start at this position
|
|
* @type {Time}
|
|
* @private
|
|
*/
|
|
this._loopStart = options.loopStart;
|
|
/**
|
|
* if 'loop' is true, the loop will end at this position
|
|
* @type {Time}
|
|
* @private
|
|
*/
|
|
this._loopEnd = options.loopEnd;
|
|
/**
|
|
* the playback rate
|
|
* @private
|
|
* @type {number}
|
|
*/
|
|
this._playbackRate = options.playbackRate;
|
|
/**
|
|
* Enabling retrigger will allow a player to be restarted
|
|
* before the the previous 'start' is done playing. Otherwise,
|
|
* successive calls to Tone.Player.start will only start
|
|
* the sample if it had played all the way through.
|
|
* @type {boolean}
|
|
*/
|
|
this.retrigger = options.retrigger;
|
|
};
|
|
Tone.extend(Tone.Player, Tone.Source);
|
|
/**
|
|
* the default parameters
|
|
* @static
|
|
* @const
|
|
* @type {Object}
|
|
*/
|
|
Tone.Player.defaults = {
|
|
'onload': Tone.noOp,
|
|
'playbackRate': 1,
|
|
'loop': false,
|
|
'autostart': false,
|
|
'loopStart': 0,
|
|
'loopEnd': 0,
|
|
'retrigger': false,
|
|
'reverse': false
|
|
};
|
|
/**
|
|
* Load the audio file as an audio buffer.
|
|
* Decodes the audio asynchronously and invokes
|
|
* the callback once the audio buffer loads.
|
|
* Note: this does not need to be called if a url
|
|
* was passed in to the constructor. Only use this
|
|
* if you want to manually load a new url.
|
|
* @param {string} url The url of the buffer to load.
|
|
* Filetype support depends on the
|
|
* browser.
|
|
* @param {function=} callback The function to invoke once
|
|
* the sample is loaded.
|
|
* @returns {Tone.Player} this
|
|
*/
|
|
Tone.Player.prototype.load = function (url, callback) {
|
|
this._buffer.load(url, this._onload.bind(this, callback));
|
|
return this;
|
|
};
|
|
/**
|
|
* Internal callback when the buffer is loaded.
|
|
* @private
|
|
*/
|
|
Tone.Player.prototype._onload = function (callback) {
|
|
callback(this);
|
|
if (this.autostart) {
|
|
this.start();
|
|
}
|
|
};
|
|
/**
|
|
* play the buffer between the desired positions
|
|
*
|
|
* @private
|
|
* @param {Time} [startTime=now] when the player should start.
|
|
* @param {Time} [offset=0] the offset from the beginning of the sample
|
|
* to start at.
|
|
* @param {Time=} duration how long the sample should play. If no duration
|
|
* is given, it will default to the full length
|
|
* of the sample (minus any offset)
|
|
* @returns {Tone.Player} this
|
|
*/
|
|
Tone.Player.prototype._start = function (startTime, offset, duration) {
|
|
if (this._buffer.loaded) {
|
|
//if it's a loop the default offset is the loopstart point
|
|
if (this._loop) {
|
|
offset = this.defaultArg(offset, this._loopStart);
|
|
} else {
|
|
//otherwise the default offset is 0
|
|
offset = this.defaultArg(offset, 0);
|
|
}
|
|
offset = this.toSeconds(offset);
|
|
duration = this.defaultArg(duration, this._buffer.duration - offset);
|
|
//the values in seconds
|
|
startTime = this.toSeconds(startTime);
|
|
duration = this.toSeconds(duration);
|
|
//make the source
|
|
this._source = this.context.createBufferSource();
|
|
this._source.buffer = this._buffer.get();
|
|
//set the looping properties
|
|
if (this._loop) {
|
|
this._source.loop = this._loop;
|
|
this._source.loopStart = this.toSeconds(this._loopStart);
|
|
this._source.loopEnd = this.toSeconds(this._loopEnd);
|
|
} else {
|
|
//if it's not looping, set the state change at the end of the sample
|
|
this._state.setStateAtTime(Tone.State.Stopped, startTime + duration);
|
|
}
|
|
//and other properties
|
|
this._source.playbackRate.value = this._playbackRate;
|
|
this._source.connect(this.output);
|
|
//start it
|
|
if (this._loop) {
|
|
this._source.start(startTime, offset);
|
|
} else {
|
|
this._source.start(startTime, offset, duration);
|
|
}
|
|
} else {
|
|
throw Error('tried to start Player before the buffer was loaded');
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Stop playback.
|
|
* @private
|
|
* @param {Time} [time=now]
|
|
* @returns {Tone.Player} this
|
|
*/
|
|
Tone.Player.prototype._stop = function (time) {
|
|
if (this._source) {
|
|
this._source.stop(this.toSeconds(time));
|
|
this._source = null;
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Set the loop start and end. Will only loop if loop is
|
|
* set to true.
|
|
* @param {Time} loopStart The loop end time
|
|
* @param {Time} loopEnd The loop end time
|
|
* @returns {Tone.Player} this
|
|
* @example
|
|
* //loop 0.1 seconds of the file.
|
|
* player.setLoopPoints(0.2, 0.3);
|
|
* player.loop = true;
|
|
*/
|
|
Tone.Player.prototype.setLoopPoints = function (loopStart, loopEnd) {
|
|
this.loopStart = loopStart;
|
|
this.loopEnd = loopEnd;
|
|
return this;
|
|
};
|
|
/**
|
|
* If loop is true, the loop will start at this position.
|
|
* @memberOf Tone.Player#
|
|
* @type {Time}
|
|
* @name loopStart
|
|
*/
|
|
Object.defineProperty(Tone.Player.prototype, 'loopStart', {
|
|
get: function () {
|
|
return this._loopStart;
|
|
},
|
|
set: function (loopStart) {
|
|
this._loopStart = loopStart;
|
|
if (this._source) {
|
|
this._source.loopStart = this.toSeconds(loopStart);
|
|
}
|
|
}
|
|
});
|
|
/**
|
|
* If loop is true, the loop will end at this position.
|
|
* @memberOf Tone.Player#
|
|
* @type {Time}
|
|
* @name loopEnd
|
|
*/
|
|
Object.defineProperty(Tone.Player.prototype, 'loopEnd', {
|
|
get: function () {
|
|
return this._loopEnd;
|
|
},
|
|
set: function (loopEnd) {
|
|
this._loopEnd = loopEnd;
|
|
if (this._source) {
|
|
this._source.loopEnd = this.toSeconds(loopEnd);
|
|
}
|
|
}
|
|
});
|
|
/**
|
|
* The audio buffer belonging to the player.
|
|
* @memberOf Tone.Player#
|
|
* @type {Tone.Buffer}
|
|
* @name buffer
|
|
*/
|
|
Object.defineProperty(Tone.Player.prototype, 'buffer', {
|
|
get: function () {
|
|
return this._buffer;
|
|
},
|
|
set: function (buffer) {
|
|
this._buffer.set(buffer);
|
|
}
|
|
});
|
|
/**
|
|
* If the buffer should loop once it's over.
|
|
* @memberOf Tone.Player#
|
|
* @type {boolean}
|
|
* @name loop
|
|
*/
|
|
Object.defineProperty(Tone.Player.prototype, 'loop', {
|
|
get: function () {
|
|
return this._loop;
|
|
},
|
|
set: function (loop) {
|
|
this._loop = loop;
|
|
if (this._source) {
|
|
this._source.loop = loop;
|
|
}
|
|
}
|
|
});
|
|
/**
|
|
* The playback speed. 1 is normal speed.
|
|
* Note that this is not a Tone.Signal because of a bug in Blink.
|
|
* Please star [this issue](https://code.google.com/p/chromium/issues/detail?id=311284)
|
|
* if this an important thing to you.
|
|
* @memberOf Tone.Player#
|
|
* @type {number}
|
|
* @name playbackRate
|
|
*/
|
|
Object.defineProperty(Tone.Player.prototype, 'playbackRate', {
|
|
get: function () {
|
|
return this._playbackRate;
|
|
},
|
|
set: function (rate) {
|
|
this._playbackRate = rate;
|
|
if (this._source) {
|
|
this._source.playbackRate.value = rate;
|
|
}
|
|
}
|
|
});
|
|
/**
|
|
* The direction the buffer should play in
|
|
* @memberOf Tone.Player#
|
|
* @type {boolean}
|
|
* @name reverse
|
|
*/
|
|
Object.defineProperty(Tone.Player.prototype, 'reverse', {
|
|
get: function () {
|
|
return this._buffer.reverse;
|
|
},
|
|
set: function (rev) {
|
|
this._buffer.reverse = rev;
|
|
}
|
|
});
|
|
/**
|
|
* Dispose and disconnect.
|
|
* @return {Tone.Player} this
|
|
*/
|
|
Tone.Player.prototype.dispose = function () {
|
|
Tone.Source.prototype.dispose.call(this);
|
|
if (this._source !== null) {
|
|
this._source.disconnect();
|
|
this._source = null;
|
|
}
|
|
this._buffer.dispose();
|
|
this._buffer = null;
|
|
return this;
|
|
};
|
|
return Tone.Player;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class A sampler instrument which plays an audio buffer
|
|
* through an amplitude envelope and a filter envelope. The sampler takes
|
|
* an Object in the constructor which maps a sample name to the URL
|
|
* of the sample. Nested Objects will be flattened and can be accessed using
|
|
* a dot notation (see the example).
|
|
* <img src="https://docs.google.com/drawings/d/1UK-gi_hxzKDz9Dh4ByyOptuagMOQxv52WxN12HwvtW8/pub?w=931&h=241">
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Instrument}
|
|
* @param {Object|string} urls the urls of the audio file
|
|
* @param {Object} [options] the options object for the synth
|
|
* @example
|
|
* var sampler = new Sampler({
|
|
* A : {
|
|
* 1 : "./audio/casio/A1.mp3",
|
|
* 2 : "./audio/casio/A2.mp3",
|
|
* },
|
|
* "B.1" : "./audio/casio/B1.mp3",
|
|
* }).toMaster();
|
|
*
|
|
* //listen for when all the samples have loaded
|
|
* Tone.Buffer.onload = function(){
|
|
* sampler.triggerAttack("A.1", time, velocity);
|
|
* };
|
|
*/
|
|
Tone.Sampler = function (urls, options) {
|
|
options = this.defaultArg(options, Tone.Sampler.defaults);
|
|
Tone.Instrument.call(this, options);
|
|
/**
|
|
* The sample player.
|
|
* @type {Tone.Player}
|
|
*/
|
|
this.player = new Tone.Player(options.player);
|
|
this.player.retrigger = true;
|
|
/**
|
|
* the buffers
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
this._buffers = {};
|
|
/**
|
|
* The amplitude envelope.
|
|
* @type {Tone.AmplitudeEnvelope}
|
|
*/
|
|
this.envelope = new Tone.AmplitudeEnvelope(options.envelope);
|
|
/**
|
|
* The filter envelope.
|
|
* @type {Tone.ScaledEnvelope}
|
|
*/
|
|
this.filterEnvelope = new Tone.ScaledEnvelope(options.filterEnvelope);
|
|
/**
|
|
* The name of the current sample.
|
|
* @type {string}
|
|
* @private
|
|
*/
|
|
this._sample = options.sample;
|
|
/**
|
|
* the private reference to the pitch
|
|
* @type {number}
|
|
* @private
|
|
*/
|
|
this._pitch = options.pitch;
|
|
/**
|
|
* The filter.
|
|
* @type {Tone.Filter}
|
|
*/
|
|
this.filter = new Tone.Filter(options.filter);
|
|
//connections / setup
|
|
this._loadBuffers(urls);
|
|
this.pitch = options.pitch;
|
|
this.player.chain(this.filter, this.envelope, this.output);
|
|
this.filterEnvelope.connect(this.filter.frequency);
|
|
this._readOnly([
|
|
'player',
|
|
'filterEnvelope',
|
|
'envelope',
|
|
'filter'
|
|
]);
|
|
};
|
|
Tone.extend(Tone.Sampler, Tone.Instrument);
|
|
/**
|
|
* the default parameters
|
|
* @static
|
|
*/
|
|
Tone.Sampler.defaults = {
|
|
'sample': 0,
|
|
'pitch': 0,
|
|
'player': { 'loop': false },
|
|
'envelope': {
|
|
'attack': 0.001,
|
|
'decay': 0,
|
|
'sustain': 1,
|
|
'release': 0.1
|
|
},
|
|
'filterEnvelope': {
|
|
'attack': 0.001,
|
|
'decay': 0.001,
|
|
'sustain': 1,
|
|
'release': 0.5,
|
|
'min': 20,
|
|
'max': 20000,
|
|
'exponent': 2
|
|
},
|
|
'filter': { 'type': 'lowpass' }
|
|
};
|
|
/**
|
|
* load the buffers
|
|
* @param {Object} urls the urls
|
|
* @private
|
|
*/
|
|
Tone.Sampler.prototype._loadBuffers = function (urls) {
|
|
if (typeof urls === 'string') {
|
|
this._buffers['0'] = new Tone.Buffer(urls, function () {
|
|
this.sample = '0';
|
|
}.bind(this));
|
|
} else {
|
|
urls = this._flattenUrls(urls);
|
|
for (var buffName in urls) {
|
|
this._sample = buffName;
|
|
var urlString = urls[buffName];
|
|
this._buffers[buffName] = new Tone.Buffer(urlString);
|
|
}
|
|
}
|
|
};
|
|
/**
|
|
* Flatten an object into a single depth object.
|
|
* thanks to https://gist.github.com/penguinboy/762197
|
|
* @param {Object} ob
|
|
* @return {Object}
|
|
* @private
|
|
*/
|
|
Tone.Sampler.prototype._flattenUrls = function (ob) {
|
|
var toReturn = {};
|
|
for (var i in ob) {
|
|
if (!ob.hasOwnProperty(i))
|
|
continue;
|
|
if (typeof ob[i] == 'object') {
|
|
var flatObject = this._flattenUrls(ob[i]);
|
|
for (var x in flatObject) {
|
|
if (!flatObject.hasOwnProperty(x))
|
|
continue;
|
|
toReturn[i + '.' + x] = flatObject[x];
|
|
}
|
|
} else {
|
|
toReturn[i] = ob[i];
|
|
}
|
|
}
|
|
return toReturn;
|
|
};
|
|
/**
|
|
* Start the sample and simultaneously trigger the envelopes.
|
|
* @param {string=} sample The name of the sample to trigger, defaults to
|
|
* the last sample used.
|
|
* @param {Time} [time=now] The time when the sample should start
|
|
* @param {number} [velocity=1] The velocity of the note
|
|
* @returns {Tone.Sampler} this
|
|
* @example
|
|
* sampler.triggerAttack("B.1");
|
|
*/
|
|
Tone.Sampler.prototype.triggerAttack = function (name, time, velocity) {
|
|
time = this.toSeconds(time);
|
|
if (name) {
|
|
this.sample = name;
|
|
}
|
|
this.player.start(time);
|
|
this.envelope.triggerAttack(time, velocity);
|
|
this.filterEnvelope.triggerAttack(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* Start the release portion of the sample. Will stop the sample once the
|
|
* envelope has fully released.
|
|
*
|
|
* @param {Time} [time=now] The time when the note should release
|
|
* @returns {Tone.Sampler} this
|
|
* @example
|
|
* sampler.triggerRelease();
|
|
*/
|
|
Tone.Sampler.prototype.triggerRelease = function (time) {
|
|
time = this.toSeconds(time);
|
|
this.filterEnvelope.triggerRelease(time);
|
|
this.envelope.triggerRelease(time);
|
|
this.player.stop(this.toSeconds(this.envelope.release) + time);
|
|
return this;
|
|
};
|
|
/**
|
|
* The name of the sample to trigger.
|
|
* @memberOf Tone.Sampler#
|
|
* @type {number|string}
|
|
* @name sample
|
|
* @example
|
|
* //set the sample to "A.2" for next time the sample is triggered
|
|
* sampler.sample = "A.2";
|
|
*/
|
|
Object.defineProperty(Tone.Sampler.prototype, 'sample', {
|
|
get: function () {
|
|
return this._sample;
|
|
},
|
|
set: function (name) {
|
|
if (this._buffers.hasOwnProperty(name)) {
|
|
this._sample = name;
|
|
this.player.buffer = this._buffers[name];
|
|
} else {
|
|
throw new Error('Sampler does not have a sample named ' + name);
|
|
}
|
|
}
|
|
});
|
|
/**
|
|
* The direction the buffer should play in
|
|
* @memberOf Tone.Sampler#
|
|
* @type {boolean}
|
|
* @name reverse
|
|
*/
|
|
Object.defineProperty(Tone.Sampler.prototype, 'reverse', {
|
|
get: function () {
|
|
for (var i in this._buffers) {
|
|
return this._buffers[i].reverse;
|
|
}
|
|
},
|
|
set: function (rev) {
|
|
for (var i in this._buffers) {
|
|
this._buffers[i].reverse = rev;
|
|
}
|
|
}
|
|
});
|
|
/**
|
|
* Repitch the sampled note by some interval (measured
|
|
* in semi-tones).
|
|
* @memberOf Tone.Sampler#
|
|
* @type {Interval}
|
|
* @name pitch
|
|
* @example
|
|
* sampler.pitch = -12; //down one octave
|
|
* sampler.pitch = 7; //up a fifth
|
|
*/
|
|
Object.defineProperty(Tone.Sampler.prototype, 'pitch', {
|
|
get: function () {
|
|
return this._pitch;
|
|
},
|
|
set: function (interval) {
|
|
this._pitch = interval;
|
|
this.player.playbackRate = this.intervalToFrequencyRatio(interval);
|
|
}
|
|
});
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Sampler} this
|
|
*/
|
|
Tone.Sampler.prototype.dispose = function () {
|
|
Tone.Instrument.prototype.dispose.call(this);
|
|
this._writable([
|
|
'player',
|
|
'filterEnvelope',
|
|
'envelope',
|
|
'filter'
|
|
]);
|
|
this.player.dispose();
|
|
this.filterEnvelope.dispose();
|
|
this.envelope.dispose();
|
|
this.filter.dispose();
|
|
this.player = null;
|
|
this.filterEnvelope = null;
|
|
this.envelope = null;
|
|
this.filter = null;
|
|
for (var sample in this._buffers) {
|
|
this._buffers[sample].dispose();
|
|
this._buffers[sample] = null;
|
|
}
|
|
this._buffers = null;
|
|
return this;
|
|
};
|
|
return Tone.Sampler;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.SimpleSynth is composed simply of a Tone.OmniOscillator
|
|
* routed through a Tone.AmplitudeEnvelope.
|
|
* <img src="https://docs.google.com/drawings/d/1-1_0YW2Z1J2EPI36P8fNCMcZG7N1w1GZluPs4og4evo/pub?w=1163&h=231">
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Monophonic}
|
|
* @param {Object} [options] the options available for the synth
|
|
* see defaults below
|
|
* @example
|
|
* var synth = new Tone.SimpleSynth().toMaster();
|
|
* synth.triggerAttackRelease("C4", "8n");
|
|
*/
|
|
Tone.SimpleSynth = function (options) {
|
|
//get the defaults
|
|
options = this.defaultArg(options, Tone.SimpleSynth.defaults);
|
|
Tone.Monophonic.call(this, options);
|
|
/**
|
|
* The oscillator.
|
|
* @type {Tone.OmniOscillator}
|
|
*/
|
|
this.oscillator = new Tone.OmniOscillator(options.oscillator);
|
|
/**
|
|
* The frequency control.
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.frequency = this.oscillator.frequency;
|
|
/**
|
|
* The detune control.
|
|
* @type {Cents}
|
|
* @signal
|
|
*/
|
|
this.detune = this.oscillator.detune;
|
|
/**
|
|
* The amplitude envelope.
|
|
* @type {Tone.AmplitudeEnvelope}
|
|
*/
|
|
this.envelope = new Tone.AmplitudeEnvelope(options.envelope);
|
|
//connect the oscillators to the output
|
|
this.oscillator.chain(this.envelope, this.output);
|
|
//start the oscillators
|
|
this.oscillator.start();
|
|
this._readOnly([
|
|
'oscillator',
|
|
'frequency',
|
|
'detune',
|
|
'envelope'
|
|
]);
|
|
};
|
|
Tone.extend(Tone.SimpleSynth, Tone.Monophonic);
|
|
/**
|
|
* @const
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.SimpleSynth.defaults = {
|
|
'oscillator': { 'type': 'triangle' },
|
|
'envelope': {
|
|
'attack': 0.005,
|
|
'decay': 0.1,
|
|
'sustain': 0.3,
|
|
'release': 1
|
|
}
|
|
};
|
|
/**
|
|
* start the attack portion of the envelope
|
|
* @param {Time} [time=now] the time the attack should start
|
|
* @param {number} [velocity=1] the velocity of the note (0-1)
|
|
* @returns {Tone.SimpleSynth} this
|
|
* @private
|
|
*/
|
|
Tone.SimpleSynth.prototype._triggerEnvelopeAttack = function (time, velocity) {
|
|
//the envelopes
|
|
this.envelope.triggerAttack(time, velocity);
|
|
return this;
|
|
};
|
|
/**
|
|
* start the release portion of the envelope
|
|
* @param {Time} [time=now] the time the release should start
|
|
* @returns {Tone.SimpleSynth} this
|
|
* @private
|
|
*/
|
|
Tone.SimpleSynth.prototype._triggerEnvelopeRelease = function (time) {
|
|
this.envelope.triggerRelease(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.SimpleSynth} this
|
|
*/
|
|
Tone.SimpleSynth.prototype.dispose = function () {
|
|
Tone.Monophonic.prototype.dispose.call(this);
|
|
this._writable([
|
|
'oscillator',
|
|
'frequency',
|
|
'detune',
|
|
'envelope'
|
|
]);
|
|
this.oscillator.dispose();
|
|
this.oscillator = null;
|
|
this.envelope.dispose();
|
|
this.envelope = null;
|
|
this.frequency = null;
|
|
this.detune = null;
|
|
return this;
|
|
};
|
|
return Tone.SimpleSynth;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class AMSynth uses the output of one Tone.SimpleSynth to modulate the
|
|
* amplitude of another Tone.SimpleSynth. The harmonicity (the ratio between
|
|
* the two signals) affects the timbre of the output signal the most.
|
|
* Read more about Amplitude Modulation Synthesis on [SoundOnSound](http://www.soundonsound.com/sos/mar00/articles/synthsecrets.htm).
|
|
* <img src="https://docs.google.com/drawings/d/1p_os_As-N1bpnK8u55gXlgVw3U7BfquLX0Wj57kSZXY/pub?w=1009&h=457">
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Monophonic}
|
|
* @param {Object} [options] the options available for the synth
|
|
* see defaults below
|
|
* @example
|
|
* var synth = new Tone.SimpleAM().toMaster();
|
|
* synth.triggerAttackRelease("C4", "8n");
|
|
*/
|
|
Tone.SimpleAM = function (options) {
|
|
options = this.defaultArg(options, Tone.SimpleAM.defaults);
|
|
Tone.Monophonic.call(this, options);
|
|
/**
|
|
* The carrier voice.
|
|
* @type {Tone.SimpleSynth}
|
|
*/
|
|
this.carrier = new Tone.SimpleSynth(options.carrier);
|
|
/**
|
|
* The modulator voice.
|
|
* @type {Tone.SimpleSynth}
|
|
*/
|
|
this.modulator = new Tone.SimpleSynth(options.modulator);
|
|
/**
|
|
* the frequency control
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.frequency = new Tone.Signal(440, Tone.Type.Frequency);
|
|
/**
|
|
* The ratio between the carrier and the modulator frequencies. A value of 1
|
|
* makes both voices in unison, a value of 0.5 puts the modulator an octave below
|
|
* the carrier.
|
|
* @type {Positive}
|
|
* @signal
|
|
* @example
|
|
* //set the modulator an octave above the carrier frequency
|
|
* simpleAM.harmonicity.value = 2;
|
|
*/
|
|
this.harmonicity = new Tone.Multiply(options.harmonicity);
|
|
this.harmonicity.units = Tone.Type.Positive;
|
|
/**
|
|
* convert the -1,1 output to 0,1
|
|
* @type {Tone.AudioToGain}
|
|
* @private
|
|
*/
|
|
this._modulationScale = new Tone.AudioToGain();
|
|
/**
|
|
* the node where the modulation happens
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this._modulationNode = this.context.createGain();
|
|
//control the two voices frequency
|
|
this.frequency.connect(this.carrier.frequency);
|
|
this.frequency.chain(this.harmonicity, this.modulator.frequency);
|
|
this.modulator.chain(this._modulationScale, this._modulationNode.gain);
|
|
this.carrier.chain(this._modulationNode, this.output);
|
|
this._readOnly([
|
|
'carrier',
|
|
'modulator',
|
|
'frequency',
|
|
'harmonicity'
|
|
]);
|
|
};
|
|
Tone.extend(Tone.SimpleAM, Tone.Monophonic);
|
|
/**
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.SimpleAM.defaults = {
|
|
'harmonicity': 3,
|
|
'carrier': {
|
|
'volume': -10,
|
|
'portamento': 0,
|
|
'oscillator': { 'type': 'sine' },
|
|
'envelope': {
|
|
'attack': 0.01,
|
|
'decay': 0.01,
|
|
'sustain': 1,
|
|
'release': 0.5
|
|
}
|
|
},
|
|
'modulator': {
|
|
'volume': -10,
|
|
'portamento': 0,
|
|
'oscillator': { 'type': 'sine' },
|
|
'envelope': {
|
|
'attack': 0.5,
|
|
'decay': 0.1,
|
|
'sustain': 1,
|
|
'release': 0.5
|
|
}
|
|
}
|
|
};
|
|
/**
|
|
* trigger the attack portion of the note
|
|
*
|
|
* @param {Time} [time=now] the time the note will occur
|
|
* @param {number} [velocity=1] the velocity of the note
|
|
* @returns {Tone.SimpleAM} this
|
|
* @private
|
|
*/
|
|
Tone.SimpleAM.prototype._triggerEnvelopeAttack = function (time, velocity) {
|
|
//the port glide
|
|
time = this.toSeconds(time);
|
|
//the envelopes
|
|
this.carrier.envelope.triggerAttack(time, velocity);
|
|
this.modulator.envelope.triggerAttack(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* trigger the release portion of the note
|
|
*
|
|
* @param {Time} [time=now] the time the note will release
|
|
* @returns {Tone.SimpleAM} this
|
|
* @private
|
|
*/
|
|
Tone.SimpleAM.prototype._triggerEnvelopeRelease = function (time) {
|
|
this.carrier.triggerRelease(time);
|
|
this.modulator.triggerRelease(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.SimpleAM} this
|
|
*/
|
|
Tone.SimpleAM.prototype.dispose = function () {
|
|
Tone.Monophonic.prototype.dispose.call(this);
|
|
this._writable([
|
|
'carrier',
|
|
'modulator',
|
|
'frequency',
|
|
'harmonicity'
|
|
]);
|
|
this.carrier.dispose();
|
|
this.carrier = null;
|
|
this.modulator.dispose();
|
|
this.modulator = null;
|
|
this.frequency.dispose();
|
|
this.frequency = null;
|
|
this.harmonicity.dispose();
|
|
this.harmonicity = null;
|
|
this._modulationScale.dispose();
|
|
this._modulationScale = null;
|
|
this._modulationNode.disconnect();
|
|
this._modulationNode = null;
|
|
return this;
|
|
};
|
|
return Tone.SimpleAM;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class SimpleFM is composed of two Tone.SimpleSynths where one Tone.SimpleSynth modulates
|
|
* the frequency of a second Tone.SimpleSynth. A lot of spectral content
|
|
* can be explored using the Tone.FMSynth.modulationIndex parameter. Read more about
|
|
* frequency modulation synthesis on [SoundOnSound](http://www.soundonsound.com/sos/apr00/articles/synthsecrets.htm).
|
|
* <img src="https://docs.google.com/drawings/d/1hSU25lLjDk_WJ59DSitQm6iCRpcMWVEAYqBjwmqtRVw/pub?w=902&h=462">
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Monophonic}
|
|
* @param {Object} [options] the options available for the synth
|
|
* see defaults below
|
|
* @example
|
|
* var fmSynth = new Tone.SimpleFM().toMaster();
|
|
* fmSynth.triggerAttackRelease("C4", "8n");
|
|
*/
|
|
Tone.SimpleFM = function (options) {
|
|
options = this.defaultArg(options, Tone.SimpleFM.defaults);
|
|
Tone.Monophonic.call(this, options);
|
|
/**
|
|
* The carrier voice.
|
|
* @type {Tone.SimpleSynth}
|
|
*/
|
|
this.carrier = new Tone.SimpleSynth(options.carrier);
|
|
this.carrier.volume.value = -10;
|
|
/**
|
|
* The modulator voice.
|
|
* @type {Tone.SimpleSynth}
|
|
*/
|
|
this.modulator = new Tone.SimpleSynth(options.modulator);
|
|
this.modulator.volume.value = -10;
|
|
/**
|
|
* the frequency control
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.frequency = new Tone.Signal(440, Tone.Type.Frequency);
|
|
/**
|
|
* Harmonicity is the ratio between the two voices. A harmonicity of
|
|
* 1 is no change. Harmonicity = 2 means a change of an octave.
|
|
* @type {Positive}
|
|
* @signal
|
|
* @example
|
|
* //pitch voice1 an octave below voice0
|
|
* synth.harmonicity.value = 0.5;
|
|
*/
|
|
this.harmonicity = new Tone.Multiply(options.harmonicity);
|
|
this.harmonicity.units = Tone.Type.Positive;
|
|
/**
|
|
* The modulation index which is in essence the depth or amount of the modulation. In other terms it is the
|
|
* ratio of the frequency of the modulating signal (mf) to the amplitude of the
|
|
* modulating signal (ma) -- as in ma/mf.
|
|
* @type {Positive}
|
|
* @signal
|
|
*/
|
|
this.modulationIndex = new Tone.Multiply(options.modulationIndex);
|
|
this.modulationIndex.units = Tone.Type.Positive;
|
|
/**
|
|
* the node where the modulation happens
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this._modulationNode = this.context.createGain();
|
|
//control the two voices frequency
|
|
this.frequency.connect(this.carrier.frequency);
|
|
this.frequency.chain(this.harmonicity, this.modulator.frequency);
|
|
this.frequency.chain(this.modulationIndex, this._modulationNode);
|
|
this.modulator.connect(this._modulationNode.gain);
|
|
this._modulationNode.gain.value = 0;
|
|
this._modulationNode.connect(this.carrier.frequency);
|
|
this.carrier.connect(this.output);
|
|
this._readOnly([
|
|
'carrier',
|
|
'modulator',
|
|
'frequency',
|
|
'harmonicity',
|
|
'modulationIndex'
|
|
]);
|
|
;
|
|
};
|
|
Tone.extend(Tone.SimpleFM, Tone.Monophonic);
|
|
/**
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.SimpleFM.defaults = {
|
|
'harmonicity': 3,
|
|
'modulationIndex': 10,
|
|
'carrier': {
|
|
'volume': -10,
|
|
'portamento': 0,
|
|
'oscillator': { 'type': 'sine' },
|
|
'envelope': {
|
|
'attack': 0.01,
|
|
'decay': 0,
|
|
'sustain': 1,
|
|
'release': 0.5
|
|
}
|
|
},
|
|
'modulator': {
|
|
'volume': -10,
|
|
'portamento': 0,
|
|
'oscillator': { 'type': 'triangle' },
|
|
'envelope': {
|
|
'attack': 0.01,
|
|
'decay': 0,
|
|
'sustain': 1,
|
|
'release': 0.5
|
|
}
|
|
}
|
|
};
|
|
/**
|
|
* trigger the attack portion of the note
|
|
*
|
|
* @param {Time} [time=now] the time the note will occur
|
|
* @param {number} [velocity=1] the velocity of the note
|
|
* @returns {Tone.SimpleFM} this
|
|
* @private
|
|
*/
|
|
Tone.SimpleFM.prototype._triggerEnvelopeAttack = function (time, velocity) {
|
|
//the port glide
|
|
time = this.toSeconds(time);
|
|
//the envelopes
|
|
this.carrier.envelope.triggerAttack(time, velocity);
|
|
this.modulator.envelope.triggerAttack(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* trigger the release portion of the note
|
|
*
|
|
* @param {Time} [time=now] the time the note will release
|
|
* @returns {Tone.SimpleFM} this
|
|
* @private
|
|
*/
|
|
Tone.SimpleFM.prototype._triggerEnvelopeRelease = function (time) {
|
|
this.carrier.triggerRelease(time);
|
|
this.modulator.triggerRelease(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.SimpleFM} this
|
|
*/
|
|
Tone.SimpleFM.prototype.dispose = function () {
|
|
Tone.Monophonic.prototype.dispose.call(this);
|
|
this._writable([
|
|
'carrier',
|
|
'modulator',
|
|
'frequency',
|
|
'harmonicity',
|
|
'modulationIndex'
|
|
]);
|
|
this.carrier.dispose();
|
|
this.carrier = null;
|
|
this.modulator.dispose();
|
|
this.modulator = null;
|
|
this.frequency.dispose();
|
|
this.frequency = null;
|
|
this.modulationIndex.dispose();
|
|
this.modulationIndex = null;
|
|
this.harmonicity.dispose();
|
|
this.harmonicity = null;
|
|
this._modulationNode.disconnect();
|
|
this._modulationNode = null;
|
|
return this;
|
|
};
|
|
return Tone.SimpleFM;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* buses are another way of routing audio
|
|
*
|
|
* augments Tone.prototype to include send and recieve
|
|
*/
|
|
/**
|
|
* All of the routes
|
|
*
|
|
* @type {Object}
|
|
* @static
|
|
* @private
|
|
*/
|
|
var Buses = {};
|
|
/**
|
|
* Send this signal to the channel name.
|
|
* @param {string} channelName A named channel to send the signal to.
|
|
* @param {Decibels} amount The amount of the source to send to the bus.
|
|
* @return {GainNode} The gain node which connects this node to the desired channel.
|
|
* Can be used to adjust the levels of the send.
|
|
* @example
|
|
* source.send("reverb", -12);
|
|
*/
|
|
Tone.prototype.send = function (channelName, amount) {
|
|
if (!Buses.hasOwnProperty(channelName)) {
|
|
Buses[channelName] = this.context.createGain();
|
|
}
|
|
var sendKnob = this.context.createGain();
|
|
sendKnob.gain.value = this.dbToGain(this.defaultArg(amount, 1));
|
|
this.output.chain(sendKnob, Buses[channelName]);
|
|
return sendKnob;
|
|
};
|
|
/**
|
|
* Recieve the input from the desired channelName to the input
|
|
*
|
|
* @param {string} channelName A named channel to send the signal to.
|
|
* @param {AudioNode} [input] If no input is selected, the
|
|
* input of the current node is
|
|
* chosen.
|
|
* @returns {Tone} this
|
|
* @example
|
|
* reverbEffect.receive("reverb");
|
|
*/
|
|
Tone.prototype.receive = function (channelName, input) {
|
|
if (!Buses.hasOwnProperty(channelName)) {
|
|
Buses[channelName] = this.context.createGain();
|
|
}
|
|
if (this.isUndef(input)) {
|
|
input = this.input;
|
|
}
|
|
Buses[channelName].connect(input);
|
|
return this;
|
|
};
|
|
return Tone;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Wrapper around Web Audio's native [DelayNode](http://webaudio.github.io/web-audio-api/#the-delaynode-interface).
|
|
* @extends {Tone}
|
|
* @param {Time=} value The delay applied to the incoming signal.
|
|
* @param {Time=} maxDelay The maximum delay time.
|
|
*/
|
|
Tone.Delay = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'value',
|
|
'maxDelay'
|
|
], Tone.Delay.defaults);
|
|
/**
|
|
* The native delay node
|
|
* @type {DelayNode}
|
|
* @private
|
|
*/
|
|
this._delayNode = this.context.createDelay(this.toSeconds(options.maxDelay));
|
|
Tone.Param.call(this, {
|
|
'param': this._delayNode.delayTime,
|
|
'units': Tone.Type.Time,
|
|
'value': options.value
|
|
});
|
|
//set the input and output
|
|
this.input = this.output = this._delayNode;
|
|
/**
|
|
* The amount of time the incoming signal is
|
|
* delayed.
|
|
* @type {AudioParam}
|
|
* @signal
|
|
*/
|
|
this.delayTime = this._param;
|
|
this._readOnly('delayTime');
|
|
};
|
|
Tone.extend(Tone.Delay, Tone.Param);
|
|
/**
|
|
* The defaults
|
|
* @const
|
|
* @type {Object}
|
|
*/
|
|
Tone.Delay.defaults = {
|
|
'maxDelay': 1,
|
|
'value': 0
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @return {Tone.Delay} this
|
|
*/
|
|
Tone.Delay.prototype.dispose = function () {
|
|
Tone.Param.prototype.dispose.call(this);
|
|
this._delayNode.disconnect();
|
|
this._delayNode = null;
|
|
this._writable('delayTime');
|
|
this.delayTime = null;
|
|
return this;
|
|
};
|
|
return Tone.Delay;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class A timed note. Creating a note will register a callback
|
|
* which will be invoked on the channel at the time with
|
|
* whatever value was specified.
|
|
*
|
|
* @constructor
|
|
* @param {number|string} channel the channel name of the note
|
|
* @param {Time} time the time when the note will occur
|
|
* @param {string|number|Object|Array} value the value of the note
|
|
*/
|
|
Tone.Note = function (channel, time, value) {
|
|
/**
|
|
* the value of the note. This value is returned
|
|
* when the channel callback is invoked.
|
|
*
|
|
* @type {string|number|Object}
|
|
*/
|
|
this.value = value;
|
|
/**
|
|
* the channel name or number
|
|
*
|
|
* @type {string|number}
|
|
* @private
|
|
*/
|
|
this._channel = channel;
|
|
/**
|
|
* an internal reference to the id of the timeline
|
|
* callback which is set.
|
|
*
|
|
* @type {number}
|
|
* @private
|
|
*/
|
|
this._timelineID = Tone.Transport.setTimeline(this._trigger.bind(this), time);
|
|
};
|
|
/**
|
|
* invoked by the timeline
|
|
* @private
|
|
* @param {number} time the time at which the note should play
|
|
*/
|
|
Tone.Note.prototype._trigger = function (time) {
|
|
//invoke the callback
|
|
channelCallbacks(this._channel, time, this.value);
|
|
};
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.Note} this
|
|
*/
|
|
Tone.Note.prototype.dispose = function () {
|
|
Tone.Transport.clearTimeline(this._timelineID);
|
|
this.value = null;
|
|
return this;
|
|
};
|
|
/**
|
|
* @private
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
var NoteChannels = {};
|
|
/**
|
|
* invoke all of the callbacks on a specific channel
|
|
* @private
|
|
*/
|
|
function channelCallbacks(channel, time, value) {
|
|
if (NoteChannels.hasOwnProperty(channel)) {
|
|
var callbacks = NoteChannels[channel];
|
|
for (var i = 0, len = callbacks.length; i < len; i++) {
|
|
var callback = callbacks[i];
|
|
if (Array.isArray(value)) {
|
|
callback.apply(window, [time].concat(value));
|
|
} else {
|
|
callback(time, value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/**
|
|
* listen to a specific channel, get all of the note callbacks
|
|
* @static
|
|
* @param {string|number} channel the channel to route note events from
|
|
* @param {function(*)} callback callback to be invoked when a note will occur
|
|
* on the specified channel
|
|
*/
|
|
Tone.Note.route = function (channel, callback) {
|
|
if (NoteChannels.hasOwnProperty(channel)) {
|
|
NoteChannels[channel].push(callback);
|
|
} else {
|
|
NoteChannels[channel] = [callback];
|
|
}
|
|
};
|
|
/**
|
|
* Remove a previously routed callback from a channel.
|
|
* @static
|
|
* @param {string|number} channel The channel to unroute note events from
|
|
* @param {function(*)} callback Callback which was registered to the channel.
|
|
*/
|
|
Tone.Note.unroute = function (channel, callback) {
|
|
if (NoteChannels.hasOwnProperty(channel)) {
|
|
var channelCallback = NoteChannels[channel];
|
|
var index = channelCallback.indexOf(callback);
|
|
if (index !== -1) {
|
|
NoteChannels[channel].splice(index, 1);
|
|
}
|
|
}
|
|
};
|
|
/**
|
|
* Parses a score and registers all of the notes along the timeline.
|
|
* <br><br>
|
|
* Scores are a JSON object with instruments at the top level
|
|
* and an array of time and values. The value of a note can be 0 or more
|
|
* parameters.
|
|
* <br><br>
|
|
* The only requirement for the score format is that the time is the first (or only)
|
|
* value in the array. All other values are optional and will be passed into the callback
|
|
* function registered using `Note.route(channelName, callback)`.
|
|
* <br><br>
|
|
* To convert MIDI files to score notation, take a look at utils/MidiToScore.js
|
|
*
|
|
* @example
|
|
* //an example JSON score which sets up events on channels
|
|
* var score = {
|
|
* "synth" : [["0", "C3"], ["0:1", "D3"], ["0:2", "E3"], ... ],
|
|
* "bass" : [["0", "C2"], ["1:0", "A2"], ["2:0", "C2"], ["3:0", "A2"], ... ],
|
|
* "kick" : ["0", "0:2", "1:0", "1:2", "2:0", ... ],
|
|
* //...
|
|
* };
|
|
* //parse the score into Notes
|
|
* Tone.Note.parseScore(score);
|
|
* //route all notes on the "synth" channel
|
|
* Tone.Note.route("synth", function(time, note){
|
|
* //trigger synth
|
|
* });
|
|
* @static
|
|
* @param {Object} score
|
|
* @return {Array} an array of all of the notes that were created
|
|
*/
|
|
Tone.Note.parseScore = function (score) {
|
|
var notes = [];
|
|
for (var inst in score) {
|
|
var part = score[inst];
|
|
if (inst === 'tempo') {
|
|
Tone.Transport.bpm.value = part;
|
|
} else if (inst === 'timeSignature') {
|
|
Tone.Transport.timeSignature = part[0] / (part[1] / 4);
|
|
} else if (Array.isArray(part)) {
|
|
for (var i = 0; i < part.length; i++) {
|
|
var noteDescription = part[i];
|
|
var note;
|
|
if (Array.isArray(noteDescription)) {
|
|
var time = noteDescription[0];
|
|
var value = noteDescription.slice(1);
|
|
note = new Tone.Note(inst, time, value);
|
|
} else if (typeof noteDescription === 'object') {
|
|
note = new Tone.Note(inst, noteDescription.time, noteDescription);
|
|
} else {
|
|
note = new Tone.Note(inst, noteDescription);
|
|
}
|
|
notes.push(note);
|
|
}
|
|
} else {
|
|
throw new TypeError('score parts must be Arrays');
|
|
}
|
|
}
|
|
return notes;
|
|
};
|
|
return Tone.Note;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Effect is the base class for effects. Connect the effect between
|
|
* the effectSend and effectReturn GainNodes, then control the amount of
|
|
* effect which goes to the output using the wet control.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone}
|
|
* @param {NormalRange|Object} [wet] The starting wet value.
|
|
*/
|
|
Tone.Effect = function () {
|
|
Tone.call(this);
|
|
//get all of the defaults
|
|
var options = this.optionsObject(arguments, ['wet'], Tone.Effect.defaults);
|
|
/**
|
|
* the drywet knob to control the amount of effect
|
|
* @type {Tone.CrossFade}
|
|
* @private
|
|
*/
|
|
this._dryWet = new Tone.CrossFade(options.wet);
|
|
/**
|
|
* The wet control is how much of the effected
|
|
* will pass through to the output. 1 = 100% effected
|
|
* signal, 0 = 100% dry signal.
|
|
* @type {NormalRange}
|
|
* @signal
|
|
*/
|
|
this.wet = this._dryWet.fade;
|
|
/**
|
|
* connect the effectSend to the input of hte effect
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this.effectSend = this.context.createGain();
|
|
/**
|
|
* connect the output of the effect to the effectReturn
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this.effectReturn = this.context.createGain();
|
|
//connections
|
|
this.input.connect(this._dryWet.a);
|
|
this.input.connect(this.effectSend);
|
|
this.effectReturn.connect(this._dryWet.b);
|
|
this._dryWet.connect(this.output);
|
|
this._readOnly(['wet']);
|
|
};
|
|
Tone.extend(Tone.Effect);
|
|
/**
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.Effect.defaults = { 'wet': 1 };
|
|
/**
|
|
* chains the effect in between the effectSend and effectReturn
|
|
* @param {Tone} effect
|
|
* @private
|
|
* @returns {Tone.Effect} this
|
|
*/
|
|
Tone.Effect.prototype.connectEffect = function (effect) {
|
|
this.effectSend.chain(effect, this.effectReturn);
|
|
return this;
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Effect} this
|
|
*/
|
|
Tone.Effect.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._dryWet.dispose();
|
|
this._dryWet = null;
|
|
this.effectSend.disconnect();
|
|
this.effectSend = null;
|
|
this.effectReturn.disconnect();
|
|
this.effectReturn = null;
|
|
this._writable(['wet']);
|
|
this.wet = null;
|
|
return this;
|
|
};
|
|
return Tone.Effect;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.AutoFilter is a Tone.Filter with a Tone.LFO connected to the filter cutoff frequency.
|
|
* Setting the LFO rate and depth allows for control over the filter modulation rate
|
|
* and depth.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Effect}
|
|
* @param {Time|Object} [frequency] The rate of the LFO.
|
|
* @param {Frequency} [min] The lower value of the LFOs oscillation
|
|
* @param {Frequency} [max] The upper value of the LFOs oscillation.
|
|
* @example
|
|
* //create an autofilter and start it's LFO
|
|
* var autoFilter = new Tone.AutoFilter("4n").toMaster().start();
|
|
* //route an oscillator through the filter and start it
|
|
* var oscillator = new Tone.Oscillator().connect(autoFilter).start();
|
|
*/
|
|
Tone.AutoFilter = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'frequency',
|
|
'min',
|
|
'max'
|
|
], Tone.AutoFilter.defaults);
|
|
Tone.Effect.call(this, options);
|
|
/**
|
|
* the lfo which drives the filter cutoff
|
|
* @type {Tone.LFO}
|
|
* @private
|
|
*/
|
|
this._lfo = new Tone.LFO({
|
|
'frequency': options.frequency,
|
|
'amplitude': options.depth,
|
|
'min': this.toFrequency(options.min),
|
|
'max': this.toFrequency(options.max)
|
|
});
|
|
/**
|
|
* The range of the filter modulating between the min and max frequency.
|
|
* 0 = no modulation. 1 = full modulation.
|
|
* @type {NormalRange}
|
|
* @signal
|
|
*/
|
|
this.depth = this._lfo.amplitude;
|
|
/**
|
|
* How fast the filter modulates between min and max.
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.frequency = this._lfo.frequency;
|
|
/**
|
|
* The filter node
|
|
* @type {Tone.Filter}
|
|
*/
|
|
this.filter = new Tone.Filter(options.filter);
|
|
//connections
|
|
this.connectEffect(this.filter);
|
|
this._lfo.connect(this.filter.frequency);
|
|
this.type = options.type;
|
|
this._readOnly([
|
|
'frequency',
|
|
'depth'
|
|
]);
|
|
};
|
|
//extend Effect
|
|
Tone.extend(Tone.AutoFilter, Tone.Effect);
|
|
/**
|
|
* defaults
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.AutoFilter.defaults = {
|
|
'frequency': 1,
|
|
'type': 'sine',
|
|
'depth': 1,
|
|
'min': 200,
|
|
'max': 1200,
|
|
'filter': {
|
|
'type': 'lowpass',
|
|
'rolloff': -12,
|
|
'Q': 1
|
|
}
|
|
};
|
|
/**
|
|
* Start the effect.
|
|
* @param {Time} [time=now] When the LFO will start.
|
|
* @returns {Tone.AutoFilter} this
|
|
*/
|
|
Tone.AutoFilter.prototype.start = function (time) {
|
|
this._lfo.start(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* Stop the effect.
|
|
* @param {Time} [time=now] When the LFO will stop.
|
|
* @returns {Tone.AutoFilter} this
|
|
*/
|
|
Tone.AutoFilter.prototype.stop = function (time) {
|
|
this._lfo.stop(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* Sync the filter to the transport.
|
|
* @param {Time} [delay=0] Delay time before starting the effect after the
|
|
* Transport has started.
|
|
* @returns {Tone.AutoFilter} this
|
|
*/
|
|
Tone.AutoFilter.prototype.sync = function (delay) {
|
|
this._lfo.sync(delay);
|
|
return this;
|
|
};
|
|
/**
|
|
* Unsync the filter from the transport.
|
|
* @returns {Tone.AutoFilter} this
|
|
*/
|
|
Tone.AutoFilter.prototype.unsync = function () {
|
|
this._lfo.unsync();
|
|
return this;
|
|
};
|
|
/**
|
|
* Type of oscillator attached to the AutoFilter.
|
|
* Possible values: "sine", "square", "triangle", "sawtooth".
|
|
* @memberOf Tone.AutoFilter#
|
|
* @type {string}
|
|
* @name type
|
|
*/
|
|
Object.defineProperty(Tone.AutoFilter.prototype, 'type', {
|
|
get: function () {
|
|
return this._lfo.type;
|
|
},
|
|
set: function (type) {
|
|
this._lfo.type = type;
|
|
}
|
|
});
|
|
/**
|
|
* The minimum value of the LFO attached to the cutoff frequency of the filter.
|
|
* @memberOf Tone.AutoFilter#
|
|
* @type {Frequency}
|
|
* @name min
|
|
*/
|
|
Object.defineProperty(Tone.AutoFilter.prototype, 'min', {
|
|
get: function () {
|
|
return this._lfo.min;
|
|
},
|
|
set: function (min) {
|
|
this._lfo.min = this.toFrequency(min);
|
|
}
|
|
});
|
|
/**
|
|
* The minimum value of the LFO attached to the cutoff frequency of the filter.
|
|
* @memberOf Tone.AutoFilter#
|
|
* @type {Frequency}
|
|
* @name max
|
|
*/
|
|
Object.defineProperty(Tone.AutoFilter.prototype, 'max', {
|
|
get: function () {
|
|
return this._lfo.max;
|
|
},
|
|
set: function (max) {
|
|
this._lfo.max = this.toFrequency(max);
|
|
}
|
|
});
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.AutoFilter} this
|
|
*/
|
|
Tone.AutoFilter.prototype.dispose = function () {
|
|
Tone.Effect.prototype.dispose.call(this);
|
|
this._lfo.dispose();
|
|
this._lfo = null;
|
|
this.filter.dispose();
|
|
this.filter = null;
|
|
this._writable([
|
|
'frequency',
|
|
'depth'
|
|
]);
|
|
this.frequency = null;
|
|
this.depth = null;
|
|
return this;
|
|
};
|
|
return Tone.AutoFilter;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.AutoPanner is a Tone.Panner with an LFO connected to the pan amount.
|
|
* More on using autopanners [here](https://www.ableton.com/en/blog/autopan-chopper-effect-and-more-liveschool/).
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Effect}
|
|
* @param {Frequency|Object} [frequency] Rate of left-right oscillation.
|
|
* @example
|
|
* //create an autopanner and start it's LFO
|
|
* var autoPanner = new Tone.AutoPanner("4n").toMaster().start();
|
|
* //route an oscillator through the panner and start it
|
|
* var oscillator = new Tone.Oscillator().connect(autoPanner).start();
|
|
*/
|
|
Tone.AutoPanner = function () {
|
|
var options = this.optionsObject(arguments, ['frequency'], Tone.AutoPanner.defaults);
|
|
Tone.Effect.call(this, options);
|
|
/**
|
|
* the lfo which drives the panning
|
|
* @type {Tone.LFO}
|
|
* @private
|
|
*/
|
|
this._lfo = new Tone.LFO({
|
|
'frequency': options.frequency,
|
|
'amplitude': options.depth,
|
|
'min': 0,
|
|
'max': 1
|
|
});
|
|
/**
|
|
* The amount of panning between left and right.
|
|
* 0 = always center. 1 = full range between left and right.
|
|
* @type {NormalRange}
|
|
* @signal
|
|
*/
|
|
this.depth = this._lfo.amplitude;
|
|
/**
|
|
* the panner node which does the panning
|
|
* @type {Tone.Panner}
|
|
* @private
|
|
*/
|
|
this._panner = new Tone.Panner();
|
|
/**
|
|
* How fast the panner modulates between left and right.
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.frequency = this._lfo.frequency;
|
|
//connections
|
|
this.connectEffect(this._panner);
|
|
this._lfo.connect(this._panner.pan);
|
|
this.type = options.type;
|
|
this._readOnly([
|
|
'depth',
|
|
'frequency'
|
|
]);
|
|
};
|
|
//extend Effect
|
|
Tone.extend(Tone.AutoPanner, Tone.Effect);
|
|
/**
|
|
* defaults
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.AutoPanner.defaults = {
|
|
'frequency': 1,
|
|
'type': 'sine',
|
|
'depth': 1
|
|
};
|
|
/**
|
|
* Start the effect.
|
|
* @param {Time} [time=now] When the LFO will start.
|
|
* @returns {Tone.AutoPanner} this
|
|
*/
|
|
Tone.AutoPanner.prototype.start = function (time) {
|
|
this._lfo.start(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* Stop the effect.
|
|
* @param {Time} [time=now] When the LFO will stop.
|
|
* @returns {Tone.AutoPanner} this
|
|
*/
|
|
Tone.AutoPanner.prototype.stop = function (time) {
|
|
this._lfo.stop(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* Sync the panner to the transport.
|
|
* @param {Time} [delay=0] Delay time before starting the effect after the
|
|
* Transport has started.
|
|
* @returns {Tone.AutoPanner} this
|
|
*/
|
|
Tone.AutoPanner.prototype.sync = function (delay) {
|
|
this._lfo.sync(delay);
|
|
return this;
|
|
};
|
|
/**
|
|
* Unsync the panner from the transport
|
|
* @returns {Tone.AutoPanner} this
|
|
*/
|
|
Tone.AutoPanner.prototype.unsync = function () {
|
|
this._lfo.unsync();
|
|
return this;
|
|
};
|
|
/**
|
|
* Type of oscillator attached to the AutoFilter.
|
|
* Possible values: "sine", "square", "triangle", "sawtooth".
|
|
* @memberOf Tone.AutoFilter#
|
|
* @type {string}
|
|
* @name type
|
|
*/
|
|
Object.defineProperty(Tone.AutoPanner.prototype, 'type', {
|
|
get: function () {
|
|
return this._lfo.type;
|
|
},
|
|
set: function (type) {
|
|
this._lfo.type = type;
|
|
}
|
|
});
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.AutoPanner} this
|
|
*/
|
|
Tone.AutoPanner.prototype.dispose = function () {
|
|
Tone.Effect.prototype.dispose.call(this);
|
|
this._lfo.dispose();
|
|
this._lfo = null;
|
|
this._panner.dispose();
|
|
this._panner = null;
|
|
this._writable([
|
|
'depth',
|
|
'frequency'
|
|
]);
|
|
this.frequency = null;
|
|
this.depth = null;
|
|
return this;
|
|
};
|
|
return Tone.AutoPanner;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.AutoWah connects a Tone.Follower to a bandpass filter (Tone.Filter).
|
|
* The frequency of the filter is adjusted proportionally to the
|
|
* incoming signal's amplitude. Inspiration from [Tuna.js](https://github.com/Dinahmoe/tuna).
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Effect}
|
|
* @param {Frequency|Object} [baseFrequency] The frequency the filter is set
|
|
* to at the low point of the wah
|
|
* @param {Positive} [octaves] The number of octaves above the baseFrequency
|
|
* the filter will sweep to when fully open
|
|
* @param {Decibels} [sensitivity] The decibel threshold sensitivity for
|
|
* the incoming signal. Normal range of -40 to 0.
|
|
* @example
|
|
* var autoWah = new Tone.AutoWah(50, 6, -30).toMaster();
|
|
* //initialize the synth and connect to autowah
|
|
* var synth = new SimpleSynth.connect(autoWah);
|
|
* //Q value influences the effect of the wah - default is 2
|
|
* autoWah.Q.value = 6;
|
|
* //more audible on higher notes
|
|
* synth.triggerAttackRelease("C4", "8n")
|
|
*/
|
|
Tone.AutoWah = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'baseFrequency',
|
|
'octaves',
|
|
'sensitivity'
|
|
], Tone.AutoWah.defaults);
|
|
Tone.Effect.call(this, options);
|
|
/**
|
|
* The envelope follower. Set the attack/release
|
|
* timing to adjust how the envelope is followed.
|
|
* @type {Tone.Follower}
|
|
* @private
|
|
*/
|
|
this.follower = new Tone.Follower(options.follower);
|
|
/**
|
|
* scales the follower value to the frequency domain
|
|
* @type {Tone}
|
|
* @private
|
|
*/
|
|
this._sweepRange = new Tone.ScaleExp(0, 1, 0.5);
|
|
/**
|
|
* @type {number}
|
|
* @private
|
|
*/
|
|
this._baseFrequency = options.baseFrequency;
|
|
/**
|
|
* @type {number}
|
|
* @private
|
|
*/
|
|
this._octaves = options.octaves;
|
|
/**
|
|
* the input gain to adjust the sensitivity
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this._inputBoost = this.context.createGain();
|
|
/**
|
|
* @type {BiquadFilterNode}
|
|
* @private
|
|
*/
|
|
this._bandpass = new Tone.Filter({
|
|
'rolloff': -48,
|
|
'frequency': 0,
|
|
'Q': options.Q
|
|
});
|
|
/**
|
|
* @type {Tone.Filter}
|
|
* @private
|
|
*/
|
|
this._peaking = new Tone.Filter(0, 'peaking');
|
|
this._peaking.gain.value = options.gain;
|
|
/**
|
|
* The gain of the filter.
|
|
* @type {Gain}
|
|
* @signal
|
|
*/
|
|
this.gain = this._peaking.gain;
|
|
/**
|
|
* The quality of the filter.
|
|
* @type {Positive}
|
|
* @signal
|
|
*/
|
|
this.Q = this._bandpass.Q;
|
|
//the control signal path
|
|
this.effectSend.chain(this._inputBoost, this.follower, this._sweepRange);
|
|
this._sweepRange.connect(this._bandpass.frequency);
|
|
this._sweepRange.connect(this._peaking.frequency);
|
|
//the filtered path
|
|
this.effectSend.chain(this._bandpass, this._peaking, this.effectReturn);
|
|
//set the initial value
|
|
this._setSweepRange();
|
|
this.sensitivity = options.sensitivity;
|
|
this._readOnly([
|
|
'gain',
|
|
'Q'
|
|
]);
|
|
};
|
|
Tone.extend(Tone.AutoWah, Tone.Effect);
|
|
/**
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.AutoWah.defaults = {
|
|
'baseFrequency': 100,
|
|
'octaves': 6,
|
|
'sensitivity': 0,
|
|
'Q': 2,
|
|
'gain': 2,
|
|
'follower': {
|
|
'attack': 0.3,
|
|
'release': 0.5
|
|
}
|
|
};
|
|
/**
|
|
* The number of octaves that the filter will sweep above the
|
|
* baseFrequency.
|
|
* @memberOf Tone.AutoWah#
|
|
* @type {Number}
|
|
* @name octaves
|
|
*/
|
|
Object.defineProperty(Tone.AutoWah.prototype, 'octaves', {
|
|
get: function () {
|
|
return this._octaves;
|
|
},
|
|
set: function (octaves) {
|
|
this._octaves = octaves;
|
|
this._setSweepRange();
|
|
}
|
|
});
|
|
/**
|
|
* The base frequency from which the sweep will start from.
|
|
* @memberOf Tone.AutoWah#
|
|
* @type {Frequency}
|
|
* @name baseFrequency
|
|
*/
|
|
Object.defineProperty(Tone.AutoWah.prototype, 'baseFrequency', {
|
|
get: function () {
|
|
return this._baseFrequency;
|
|
},
|
|
set: function (baseFreq) {
|
|
this._baseFrequency = baseFreq;
|
|
this._setSweepRange();
|
|
}
|
|
});
|
|
/**
|
|
* The sensitivity to control how responsive to the input signal the filter is.
|
|
* @memberOf Tone.AutoWah#
|
|
* @type {Decibels}
|
|
* @name sensitivity
|
|
*/
|
|
Object.defineProperty(Tone.AutoWah.prototype, 'sensitivity', {
|
|
get: function () {
|
|
return this.gainToDb(1 / this._inputBoost.gain.value);
|
|
},
|
|
set: function (sensitivy) {
|
|
this._inputBoost.gain.value = 1 / this.dbToGain(sensitivy);
|
|
}
|
|
});
|
|
/**
|
|
* sets the sweep range of the scaler
|
|
* @private
|
|
*/
|
|
Tone.AutoWah.prototype._setSweepRange = function () {
|
|
this._sweepRange.min = this._baseFrequency;
|
|
this._sweepRange.max = Math.min(this._baseFrequency * Math.pow(2, this._octaves), this.context.sampleRate / 2);
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.AutoWah} this
|
|
*/
|
|
Tone.AutoWah.prototype.dispose = function () {
|
|
Tone.Effect.prototype.dispose.call(this);
|
|
this.follower.dispose();
|
|
this.follower = null;
|
|
this._sweepRange.dispose();
|
|
this._sweepRange = null;
|
|
this._bandpass.dispose();
|
|
this._bandpass = null;
|
|
this._peaking.dispose();
|
|
this._peaking = null;
|
|
this._inputBoost.disconnect();
|
|
this._inputBoost = null;
|
|
this._writable([
|
|
'gain',
|
|
'Q'
|
|
]);
|
|
this.gain = null;
|
|
this.Q = null;
|
|
return this;
|
|
};
|
|
return Tone.AutoWah;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Bitcrusher downsamples the incoming signal to a different bitdepth.
|
|
* Lowering the bitdepth of the signal creates distortion. Read more about Bitcrushing
|
|
* on [Wikipedia](https://en.wikipedia.org/wiki/Bitcrusher).
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Effect}
|
|
* @param {Number} bits The number of bits to downsample the signal. Nominal range
|
|
* of 1 to 8.
|
|
* @example
|
|
* //initialize crusher and route a synth through it
|
|
* var crusher = new Tone.BitCrusher(4).toMaster();
|
|
* var synth = new Tone.MonoSynth().connect(crusher);
|
|
*/
|
|
Tone.BitCrusher = function () {
|
|
var options = this.optionsObject(arguments, ['bits'], Tone.BitCrusher.defaults);
|
|
Tone.Effect.call(this, options);
|
|
var invStepSize = 1 / Math.pow(2, options.bits - 1);
|
|
/**
|
|
* Subtract the input signal and the modulus of the input signal
|
|
* @type {Tone.Subtract}
|
|
* @private
|
|
*/
|
|
this._subtract = new Tone.Subtract();
|
|
/**
|
|
* The mod function
|
|
* @type {Tone.Modulo}
|
|
* @private
|
|
*/
|
|
this._modulo = new Tone.Modulo(invStepSize);
|
|
/**
|
|
* keeps track of the bits
|
|
* @type {number}
|
|
* @private
|
|
*/
|
|
this._bits = options.bits;
|
|
//connect it up
|
|
this.effectSend.fan(this._subtract, this._modulo);
|
|
this._modulo.connect(this._subtract, 0, 1);
|
|
this._subtract.connect(this.effectReturn);
|
|
};
|
|
Tone.extend(Tone.BitCrusher, Tone.Effect);
|
|
/**
|
|
* the default values
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.BitCrusher.defaults = { 'bits': 4 };
|
|
/**
|
|
* The bit depth of the effect. Nominal range of 1-8.
|
|
* @memberOf Tone.BitCrusher#
|
|
* @type {number}
|
|
* @name bits
|
|
*/
|
|
Object.defineProperty(Tone.BitCrusher.prototype, 'bits', {
|
|
get: function () {
|
|
return this._bits;
|
|
},
|
|
set: function (bits) {
|
|
this._bits = bits;
|
|
var invStepSize = 1 / Math.pow(2, bits - 1);
|
|
this._modulo.value = invStepSize;
|
|
}
|
|
});
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.BitCrusher} this
|
|
*/
|
|
Tone.BitCrusher.prototype.dispose = function () {
|
|
Tone.Effect.prototype.dispose.call(this);
|
|
this._subtract.dispose();
|
|
this._subtract = null;
|
|
this._modulo.dispose();
|
|
this._modulo = null;
|
|
return this;
|
|
};
|
|
return Tone.BitCrusher;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.ChebyShev is a Chebyshev waveshaper, an effect which is good
|
|
* for making different types of distortion sounds.
|
|
* Note that odd orders sound very different from even ones,
|
|
* and order = 1 is no change.
|
|
* Read more at [music.columbia.edu](http://music.columbia.edu/cmc/musicandcomputers/chapter4/04_06.php).
|
|
*
|
|
* @extends {Tone.Effect}
|
|
* @constructor
|
|
* @param {Positive|Object} [order] The order of the chebyshev polynomial. Normal range between 1-100.
|
|
* @example
|
|
* //create a new cheby
|
|
* var cheby = new Tone.Chebyshev(50);
|
|
* //create a monosynth connected to our cheby
|
|
* synth = new Tone.MonoSynth().connect(cheby);
|
|
*/
|
|
Tone.Chebyshev = function () {
|
|
var options = this.optionsObject(arguments, ['order'], Tone.Chebyshev.defaults);
|
|
Tone.Effect.call(this, options);
|
|
/**
|
|
* @type {WaveShaperNode}
|
|
* @private
|
|
*/
|
|
this._shaper = new Tone.WaveShaper(4096);
|
|
/**
|
|
* holds onto the order of the filter
|
|
* @type {number}
|
|
* @private
|
|
*/
|
|
this._order = options.order;
|
|
this.connectEffect(this._shaper);
|
|
this.order = options.order;
|
|
this.oversample = options.oversample;
|
|
};
|
|
Tone.extend(Tone.Chebyshev, Tone.Effect);
|
|
/**
|
|
* @static
|
|
* @const
|
|
* @type {Object}
|
|
*/
|
|
Tone.Chebyshev.defaults = {
|
|
'order': 1,
|
|
'oversample': 'none'
|
|
};
|
|
/**
|
|
* get the coefficient for that degree
|
|
* @param {number} x the x value
|
|
* @param {number} degree
|
|
* @param {Object} memo memoize the computed value.
|
|
* this speeds up computation greatly.
|
|
* @return {number} the coefficient
|
|
* @private
|
|
*/
|
|
Tone.Chebyshev.prototype._getCoefficient = function (x, degree, memo) {
|
|
if (memo.hasOwnProperty(degree)) {
|
|
return memo[degree];
|
|
} else if (degree === 0) {
|
|
memo[degree] = 0;
|
|
} else if (degree === 1) {
|
|
memo[degree] = x;
|
|
} else {
|
|
memo[degree] = 2 * x * this._getCoefficient(x, degree - 1, memo) - this._getCoefficient(x, degree - 2, memo);
|
|
}
|
|
return memo[degree];
|
|
};
|
|
/**
|
|
* The order of the Chebyshev polynomial which creates
|
|
* the equation which is applied to the incoming
|
|
* signal through a Tone.WaveShaper. The equations
|
|
* are in the form:<br>
|
|
* order 2: 2x^2 + 1<br>
|
|
* order 3: 4x^3 + 3x <br>
|
|
* @memberOf Tone.Chebyshev#
|
|
* @type {Positive}
|
|
* @name order
|
|
*/
|
|
Object.defineProperty(Tone.Chebyshev.prototype, 'order', {
|
|
get: function () {
|
|
return this._order;
|
|
},
|
|
set: function (order) {
|
|
this._order = order;
|
|
var curve = new Array(4096);
|
|
var len = curve.length;
|
|
for (var i = 0; i < len; ++i) {
|
|
var x = i * 2 / len - 1;
|
|
if (x === 0) {
|
|
//should output 0 when input is 0
|
|
curve[i] = 0;
|
|
} else {
|
|
curve[i] = this._getCoefficient(x, order, {});
|
|
}
|
|
}
|
|
this._shaper.curve = curve;
|
|
}
|
|
});
|
|
/**
|
|
* The oversampling of the effect. Can either be "none", "2x" or "4x".
|
|
* @memberOf Tone.Chebyshev#
|
|
* @type {string}
|
|
* @name oversample
|
|
*/
|
|
Object.defineProperty(Tone.Chebyshev.prototype, 'oversample', {
|
|
get: function () {
|
|
return this._shaper.oversample;
|
|
},
|
|
set: function (oversampling) {
|
|
this._shaper.oversample = oversampling;
|
|
}
|
|
});
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Chebyshev} this
|
|
*/
|
|
Tone.Chebyshev.prototype.dispose = function () {
|
|
Tone.Effect.prototype.dispose.call(this);
|
|
this._shaper.dispose();
|
|
this._shaper = null;
|
|
return this;
|
|
};
|
|
return Tone.Chebyshev;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Base class for Stereo effects. Provides effectSendL/R and effectReturnL/R.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Effect}
|
|
*/
|
|
Tone.StereoEffect = function () {
|
|
Tone.call(this);
|
|
//get the defaults
|
|
var options = this.optionsObject(arguments, ['wet'], Tone.Effect.defaults);
|
|
/**
|
|
* the drywet knob to control the amount of effect
|
|
* @type {Tone.CrossFade}
|
|
* @private
|
|
*/
|
|
this._dryWet = new Tone.CrossFade(options.wet);
|
|
/**
|
|
* The wet control, i.e. how much of the effected
|
|
* will pass through to the output.
|
|
* @type {NormalRange}
|
|
* @signal
|
|
*/
|
|
this.wet = this._dryWet.fade;
|
|
/**
|
|
* then split it
|
|
* @type {Tone.Split}
|
|
* @private
|
|
*/
|
|
this._split = new Tone.Split();
|
|
/**
|
|
* the effects send LEFT
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this.effectSendL = this._split.left;
|
|
/**
|
|
* the effects send RIGHT
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this.effectSendR = this._split.right;
|
|
/**
|
|
* the stereo effect merger
|
|
* @type {Tone.Merge}
|
|
* @private
|
|
*/
|
|
this._merge = new Tone.Merge();
|
|
/**
|
|
* the effect return LEFT
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this.effectReturnL = this._merge.left;
|
|
/**
|
|
* the effect return RIGHT
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this.effectReturnR = this._merge.right;
|
|
//connections
|
|
this.input.connect(this._split);
|
|
//dry wet connections
|
|
this.input.connect(this._dryWet, 0, 0);
|
|
this._merge.connect(this._dryWet, 0, 1);
|
|
this._dryWet.connect(this.output);
|
|
this._readOnly(['wet']);
|
|
};
|
|
Tone.extend(Tone.StereoEffect, Tone.Effect);
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.StereoEffect} this
|
|
*/
|
|
Tone.StereoEffect.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._dryWet.dispose();
|
|
this._dryWet = null;
|
|
this._split.dispose();
|
|
this._split = null;
|
|
this._merge.dispose();
|
|
this._merge = null;
|
|
this.effectSendL = null;
|
|
this.effectSendR = null;
|
|
this.effectReturnL = null;
|
|
this.effectReturnR = null;
|
|
this._writable(['wet']);
|
|
this.wet = null;
|
|
return this;
|
|
};
|
|
return Tone.StereoEffect;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.FeedbackEffect provides a loop between an
|
|
* audio source and its own output. This is a base-class
|
|
* for feedback effects.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Effect}
|
|
* @param {NormalRange|Object} [feedback] The initial feedback value.
|
|
*/
|
|
Tone.FeedbackEffect = function () {
|
|
var options = this.optionsObject(arguments, ['feedback']);
|
|
options = this.defaultArg(options, Tone.FeedbackEffect.defaults);
|
|
Tone.Effect.call(this, options);
|
|
/**
|
|
* The amount of signal which is fed back into the effect input.
|
|
* @type {NormalRange}
|
|
* @signal
|
|
*/
|
|
this.feedback = new Tone.Signal(options.feedback, Tone.Type.NormalRange);
|
|
/**
|
|
* the gain which controls the feedback
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this._feedbackGain = this.context.createGain();
|
|
//the feedback loop
|
|
this.effectReturn.chain(this._feedbackGain, this.effectSend);
|
|
this.feedback.connect(this._feedbackGain.gain);
|
|
this._readOnly(['feedback']);
|
|
};
|
|
Tone.extend(Tone.FeedbackEffect, Tone.Effect);
|
|
/**
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.FeedbackEffect.defaults = { 'feedback': 0.125 };
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.FeedbackEffect} this
|
|
*/
|
|
Tone.FeedbackEffect.prototype.dispose = function () {
|
|
Tone.Effect.prototype.dispose.call(this);
|
|
this._writable(['feedback']);
|
|
this.feedback.dispose();
|
|
this.feedback = null;
|
|
this._feedbackGain.disconnect();
|
|
this._feedbackGain = null;
|
|
return this;
|
|
};
|
|
return Tone.FeedbackEffect;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Just like a stereo feedback effect, but the feedback is routed from left to right
|
|
* and right to left instead of on the same channel.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.FeedbackEffect}
|
|
*/
|
|
Tone.StereoXFeedbackEffect = function () {
|
|
var options = this.optionsObject(arguments, ['feedback'], Tone.FeedbackEffect.defaults);
|
|
Tone.StereoEffect.call(this, options);
|
|
/**
|
|
* The amount of feedback from the output
|
|
* back into the input of the effect (routed
|
|
* across left and right channels).
|
|
* @type {NormalRange}
|
|
* @signal
|
|
*/
|
|
this.feedback = new Tone.Signal(options.feedback, Tone.Type.NormalRange);
|
|
/**
|
|
* the left side feeback
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this._feedbackLR = this.context.createGain();
|
|
/**
|
|
* the right side feeback
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this._feedbackRL = this.context.createGain();
|
|
//connect it up
|
|
this.effectReturnL.chain(this._feedbackLR, this.effectSendR);
|
|
this.effectReturnR.chain(this._feedbackRL, this.effectSendL);
|
|
this.feedback.fan(this._feedbackLR.gain, this._feedbackRL.gain);
|
|
this._readOnly(['feedback']);
|
|
};
|
|
Tone.extend(Tone.StereoXFeedbackEffect, Tone.FeedbackEffect);
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.StereoXFeedbackEffect} this
|
|
*/
|
|
Tone.StereoXFeedbackEffect.prototype.dispose = function () {
|
|
Tone.StereoEffect.prototype.dispose.call(this);
|
|
this._writable(['feedback']);
|
|
this.feedback.dispose();
|
|
this.feedback = null;
|
|
this._feedbackLR.disconnect();
|
|
this._feedbackLR = null;
|
|
this._feedbackRL.disconnect();
|
|
this._feedbackRL = null;
|
|
return this;
|
|
};
|
|
return Tone.StereoXFeedbackEffect;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Chorus is a stereo chorus effect with feedback composed of
|
|
* a left and right delay with a Tone.LFO applied to the delayTime of each channel.
|
|
* Inspiration from [Tuna.js](https://github.com/Dinahmoe/tuna/blob/master/tuna.js).
|
|
* Read more on the chorus effect on [SoundOnSound](http://www.soundonsound.com/sos/jun04/articles/synthsecrets.htm).
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.StereoXFeedbackEffect}
|
|
* @param {Frequency|Object} [frequency] The frequency of the LFO.
|
|
* @param {Milliseconds} [delayTime] The delay of the chorus effect in ms.
|
|
* @param {NormalRange} [depth] The depth of the chorus.
|
|
* @example
|
|
* var chorus = new Tone.Chorus(4, 2.5, 0.5);
|
|
* var synth = new Tone.PolySynth(4, Tone.MonoSynth).connect(chorus);
|
|
* synth.triggerAttackRelease(["C3","E3","G3"], "8n");
|
|
*/
|
|
Tone.Chorus = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'frequency',
|
|
'delayTime',
|
|
'depth'
|
|
], Tone.Chorus.defaults);
|
|
Tone.StereoXFeedbackEffect.call(this, options);
|
|
/**
|
|
* the depth of the chorus
|
|
* @type {number}
|
|
* @private
|
|
*/
|
|
this._depth = options.depth;
|
|
/**
|
|
* the delayTime
|
|
* @type {number}
|
|
* @private
|
|
*/
|
|
this._delayTime = options.delayTime / 1000;
|
|
/**
|
|
* the lfo which controls the delayTime
|
|
* @type {Tone.LFO}
|
|
* @private
|
|
*/
|
|
this._lfoL = new Tone.LFO({
|
|
'frequency': options.frequency,
|
|
'min': 0,
|
|
'max': 1
|
|
});
|
|
/**
|
|
* another LFO for the right side with a 180 degree phase diff
|
|
* @type {Tone.LFO}
|
|
* @private
|
|
*/
|
|
this._lfoR = new Tone.LFO({
|
|
'frequency': options.frequency,
|
|
'min': 0,
|
|
'max': 1,
|
|
'phase': 180
|
|
});
|
|
/**
|
|
* delay for left
|
|
* @type {DelayNode}
|
|
* @private
|
|
*/
|
|
this._delayNodeL = this.context.createDelay();
|
|
/**
|
|
* delay for right
|
|
* @type {DelayNode}
|
|
* @private
|
|
*/
|
|
this._delayNodeR = this.context.createDelay();
|
|
/**
|
|
* The frequency of the LFO which modulates the delayTime.
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.frequency = this._lfoL.frequency;
|
|
//connections
|
|
this.effectSendL.chain(this._delayNodeL, this.effectReturnL);
|
|
this.effectSendR.chain(this._delayNodeR, this.effectReturnR);
|
|
//and pass through to make the detune apparent
|
|
this.effectSendL.connect(this.effectReturnL);
|
|
this.effectSendR.connect(this.effectReturnR);
|
|
//lfo setup
|
|
this._lfoL.connect(this._delayNodeL.delayTime);
|
|
this._lfoR.connect(this._delayNodeR.delayTime);
|
|
//start the lfo
|
|
this._lfoL.start();
|
|
this._lfoR.start();
|
|
//have one LFO frequency control the other
|
|
this._lfoL.frequency.connect(this._lfoR.frequency);
|
|
//set the initial values
|
|
this.depth = this._depth;
|
|
this.frequency.value = options.frequency;
|
|
this.type = options.type;
|
|
this._readOnly(['frequency']);
|
|
};
|
|
Tone.extend(Tone.Chorus, Tone.StereoXFeedbackEffect);
|
|
/**
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.Chorus.defaults = {
|
|
'frequency': 1.5,
|
|
'delayTime': 3.5,
|
|
'depth': 0.7,
|
|
'feedback': 0.1,
|
|
'type': 'sine'
|
|
};
|
|
/**
|
|
* The depth of the effect. A depth of 1 makes the delayTime
|
|
* modulate between 0 and 2*delayTime (centered around the delayTime).
|
|
* @memberOf Tone.Chorus#
|
|
* @type {NormalRange}
|
|
* @name depth
|
|
*/
|
|
Object.defineProperty(Tone.Chorus.prototype, 'depth', {
|
|
get: function () {
|
|
return this._depth;
|
|
},
|
|
set: function (depth) {
|
|
this._depth = depth;
|
|
var deviation = this._delayTime * depth;
|
|
this._lfoL.min = Math.max(this._delayTime - deviation, 0);
|
|
this._lfoL.max = this._delayTime + deviation;
|
|
this._lfoR.min = Math.max(this._delayTime - deviation, 0);
|
|
this._lfoR.max = this._delayTime + deviation;
|
|
}
|
|
});
|
|
/**
|
|
* The delayTime in milliseconds of the chorus. A larger delayTime
|
|
* will give a more pronounced effect. Nominal range a delayTime
|
|
* is between 2 and 20ms.
|
|
* @memberOf Tone.Chorus#
|
|
* @type {Milliseconds}
|
|
* @name delayTime
|
|
*/
|
|
Object.defineProperty(Tone.Chorus.prototype, 'delayTime', {
|
|
get: function () {
|
|
return this._delayTime * 1000;
|
|
},
|
|
set: function (delayTime) {
|
|
this._delayTime = delayTime / 1000;
|
|
this.depth = this._depth;
|
|
}
|
|
});
|
|
/**
|
|
* The oscillator type of the LFO.
|
|
* @memberOf Tone.Chorus#
|
|
* @type {string}
|
|
* @name type
|
|
*/
|
|
Object.defineProperty(Tone.Chorus.prototype, 'type', {
|
|
get: function () {
|
|
return this._lfoL.type;
|
|
},
|
|
set: function (type) {
|
|
this._lfoL.type = type;
|
|
this._lfoR.type = type;
|
|
}
|
|
});
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Chorus} this
|
|
*/
|
|
Tone.Chorus.prototype.dispose = function () {
|
|
Tone.StereoXFeedbackEffect.prototype.dispose.call(this);
|
|
this._lfoL.dispose();
|
|
this._lfoL = null;
|
|
this._lfoR.dispose();
|
|
this._lfoR = null;
|
|
this._delayNodeL.disconnect();
|
|
this._delayNodeL = null;
|
|
this._delayNodeR.disconnect();
|
|
this._delayNodeR = null;
|
|
this._writable('frequency');
|
|
this.frequency = null;
|
|
return this;
|
|
};
|
|
return Tone.Chorus;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Convolver is a wrapper around the Native Web Audio
|
|
* [ConvolverNode](http://webaudio.github.io/web-audio-api/#the-convolvernode-interface).
|
|
* Convolution is useful for reverb and filter emulation. Read more about convolution reverb on
|
|
* [Wikipedia](https://en.wikipedia.org/wiki/Convolution_reverb).
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Effect}
|
|
* @param {string|Tone.Buffer|Object} [url] The URL of the impulse response or the Tone.Buffer
|
|
* contianing the impulse response.
|
|
* @example
|
|
* //initializing the convolver with an impulse response
|
|
* var convolver = new Tone.Convolver("./path/to/ir.wav");
|
|
* convolver.toMaster();
|
|
* //after the buffer has loaded
|
|
* Tone.Buffer.onload = function(){
|
|
* //testing out convolution with a noise burst
|
|
* var burst = new Tone.NoiseSynth().connect(convolver);
|
|
* burst.triggerAttackRelease("16n");
|
|
* };
|
|
*/
|
|
Tone.Convolver = function () {
|
|
var options = this.optionsObject(arguments, ['url'], Tone.Convolver.defaults);
|
|
Tone.Effect.call(this, options);
|
|
/**
|
|
* convolver node
|
|
* @type {ConvolverNode}
|
|
* @private
|
|
*/
|
|
this._convolver = this.context.createConvolver();
|
|
/**
|
|
* the convolution buffer
|
|
* @type {Tone.Buffer}
|
|
* @private
|
|
*/
|
|
this._buffer = new Tone.Buffer(options.url, function (buffer) {
|
|
this.buffer = buffer;
|
|
options.onload();
|
|
}.bind(this));
|
|
this.connectEffect(this._convolver);
|
|
};
|
|
Tone.extend(Tone.Convolver, Tone.Effect);
|
|
/**
|
|
* @static
|
|
* @const
|
|
* @type {Object}
|
|
*/
|
|
Tone.Convolver.defaults = {
|
|
'url': '',
|
|
'onload': Tone.noOp
|
|
};
|
|
/**
|
|
* The convolver's buffer
|
|
* @memberOf Tone.Convolver#
|
|
* @type {AudioBuffer}
|
|
* @name buffer
|
|
*/
|
|
Object.defineProperty(Tone.Convolver.prototype, 'buffer', {
|
|
get: function () {
|
|
return this._buffer.get();
|
|
},
|
|
set: function (buffer) {
|
|
this._buffer.set(buffer);
|
|
this._convolver.buffer = this._buffer.get();
|
|
}
|
|
});
|
|
/**
|
|
* Load an impulse response url as an audio buffer.
|
|
* Decodes the audio asynchronously and invokes
|
|
* the callback once the audio buffer loads.
|
|
* @param {string} url The url of the buffer to load.
|
|
* filetype support depends on the
|
|
* browser.
|
|
* @param {function=} callback
|
|
* @returns {Tone.Convolver} this
|
|
*/
|
|
Tone.Convolver.prototype.load = function (url, callback) {
|
|
this._buffer.load(url, function (buff) {
|
|
this.buffer = buff;
|
|
if (callback) {
|
|
callback();
|
|
}
|
|
}.bind(this));
|
|
return this;
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Convolver} this
|
|
*/
|
|
Tone.Convolver.prototype.dispose = function () {
|
|
Tone.Effect.prototype.dispose.call(this);
|
|
this._convolver.disconnect();
|
|
this._convolver = null;
|
|
this._buffer.dispose();
|
|
this._buffer = null;
|
|
return this;
|
|
};
|
|
return Tone.Convolver;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Distortion is a simple distortion effect using Tone.WaveShaper.
|
|
* Algorithm from [a stackoverflow answer](http://stackoverflow.com/a/22313408).
|
|
*
|
|
* @extends {Tone.Effect}
|
|
* @constructor
|
|
* @param {Number|Object} [distortion] The amount of distortion (nominal range of 0-1)
|
|
* @example
|
|
* var dist = new Tone.Distortion(0.8).toMaster();
|
|
* var fm = new Tone.SimpleFM().connect(dist);
|
|
* //this sounds good on bass notes
|
|
* fm.triggerAttackRelease("A1", "8n");
|
|
*/
|
|
Tone.Distortion = function () {
|
|
var options = this.optionsObject(arguments, ['distortion'], Tone.Distortion.defaults);
|
|
Tone.Effect.call(this, options);
|
|
/**
|
|
* @type {Tone.WaveShaper}
|
|
* @private
|
|
*/
|
|
this._shaper = new Tone.WaveShaper(4096);
|
|
/**
|
|
* holds the distortion amount
|
|
* @type {number}
|
|
* @private
|
|
*/
|
|
this._distortion = options.distortion;
|
|
this.connectEffect(this._shaper);
|
|
this.distortion = options.distortion;
|
|
this.oversample = options.oversample;
|
|
};
|
|
Tone.extend(Tone.Distortion, Tone.Effect);
|
|
/**
|
|
* @static
|
|
* @const
|
|
* @type {Object}
|
|
*/
|
|
Tone.Distortion.defaults = {
|
|
'distortion': 0.4,
|
|
'oversample': 'none'
|
|
};
|
|
/**
|
|
* The amount of distortion.
|
|
* @memberOf Tone.Distortion#
|
|
* @type {NormalRange}
|
|
* @name distortion
|
|
*/
|
|
Object.defineProperty(Tone.Distortion.prototype, 'distortion', {
|
|
get: function () {
|
|
return this._distortion;
|
|
},
|
|
set: function (amount) {
|
|
this._distortion = amount;
|
|
var k = amount * 100;
|
|
var deg = Math.PI / 180;
|
|
this._shaper.setMap(function (x) {
|
|
if (Math.abs(x) < 0.001) {
|
|
//should output 0 when input is 0
|
|
return 0;
|
|
} else {
|
|
return (3 + k) * x * 20 * deg / (Math.PI + k * Math.abs(x));
|
|
}
|
|
});
|
|
}
|
|
});
|
|
/**
|
|
* The oversampling of the effect. Can either be "none", "2x" or "4x".
|
|
* @memberOf Tone.Distortion#
|
|
* @type {string}
|
|
* @name oversample
|
|
*/
|
|
Object.defineProperty(Tone.Distortion.prototype, 'oversample', {
|
|
get: function () {
|
|
return this._shaper.oversample;
|
|
},
|
|
set: function (oversampling) {
|
|
this._shaper.oversample = oversampling;
|
|
}
|
|
});
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Distortion} this
|
|
*/
|
|
Tone.Distortion.prototype.dispose = function () {
|
|
Tone.Effect.prototype.dispose.call(this);
|
|
this._shaper.dispose();
|
|
this._shaper = null;
|
|
return this;
|
|
};
|
|
return Tone.Distortion;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.FeedbackDelay is a DelayNode in which part of output
|
|
* signal is fed back into the delay.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.FeedbackEffect}
|
|
* @param {Time|Object} [delayTime] The delay applied to the incoming signal.
|
|
* @param {NormalRange=} feedback The amount of the effected signal which
|
|
* is fed back through the delay.
|
|
* @example
|
|
* var feedbackDelay = new Tone.FeedbackDelay("8n", 0.5).toMaster();
|
|
* var tom = new Tone.DrumSynth({
|
|
* "octaves" : 4,
|
|
* "pitchDecay" : 0.1
|
|
* }).connect(feedbackDelay);
|
|
* tom.triggerAttackRelease("A2","32n");
|
|
*/
|
|
Tone.FeedbackDelay = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'delayTime',
|
|
'feedback'
|
|
], Tone.FeedbackDelay.defaults);
|
|
Tone.FeedbackEffect.call(this, options);
|
|
/**
|
|
* The delayTime of the DelayNode.
|
|
* @type {Time}
|
|
* @signal
|
|
*/
|
|
this.delayTime = new Tone.Signal(options.delayTime, Tone.Type.Time);
|
|
/**
|
|
* the delay node
|
|
* @type {DelayNode}
|
|
* @private
|
|
*/
|
|
this._delayNode = this.context.createDelay(4);
|
|
// connect it up
|
|
this.connectEffect(this._delayNode);
|
|
this.delayTime.connect(this._delayNode.delayTime);
|
|
this._readOnly(['delayTime']);
|
|
};
|
|
Tone.extend(Tone.FeedbackDelay, Tone.FeedbackEffect);
|
|
/**
|
|
* The default values.
|
|
* @const
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.FeedbackDelay.defaults = { 'delayTime': 0.25 };
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.FeedbackDelay} this
|
|
*/
|
|
Tone.FeedbackDelay.prototype.dispose = function () {
|
|
Tone.FeedbackEffect.prototype.dispose.call(this);
|
|
this.delayTime.dispose();
|
|
this._delayNode.disconnect();
|
|
this._delayNode = null;
|
|
this._writable(['delayTime']);
|
|
this.delayTime = null;
|
|
return this;
|
|
};
|
|
return Tone.FeedbackDelay;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* an array of comb filter delay values from Freeverb implementation
|
|
* @static
|
|
* @private
|
|
* @type {Array}
|
|
*/
|
|
var combFilterTunings = [
|
|
1557 / 44100,
|
|
1617 / 44100,
|
|
1491 / 44100,
|
|
1422 / 44100,
|
|
1277 / 44100,
|
|
1356 / 44100,
|
|
1188 / 44100,
|
|
1116 / 44100
|
|
];
|
|
/**
|
|
* an array of allpass filter frequency values from Freeverb implementation
|
|
* @private
|
|
* @static
|
|
* @type {Array}
|
|
*/
|
|
var allpassFilterFrequencies = [
|
|
225,
|
|
556,
|
|
441,
|
|
341
|
|
];
|
|
/**
|
|
* @class Tone.Freeverb is a reverb based on [Freeverb](https://ccrma.stanford.edu/~jos/pasp/Freeverb.html).
|
|
* Read more on reverb on [SoundOnSound](http://www.soundonsound.com/sos/may00/articles/reverb.htm).
|
|
*
|
|
* @extends {Tone.Effect}
|
|
* @constructor
|
|
* @param {NormalRange|Object} [roomSize] Correlated to the decay time.
|
|
* @param {Frequency} [dampening] The cutoff frequency of a lowpass filter as part
|
|
* of the reverb.
|
|
* @example
|
|
* var freeverb = new Tone.Freeverb().toMaster();
|
|
* freeverb.dampening.value = 1000;
|
|
* //routing synth through the reverb
|
|
* var synth = new Tone.AMSynth().connect(freeverb);
|
|
*/
|
|
Tone.Freeverb = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'roomSize',
|
|
'dampening'
|
|
], Tone.Freeverb.defaults);
|
|
Tone.StereoEffect.call(this, options);
|
|
/**
|
|
* The roomSize value between. A larger roomSize
|
|
* will result in a longer decay.
|
|
* @type {NormalRange}
|
|
* @signal
|
|
*/
|
|
this.roomSize = new Tone.Signal(options.roomSize, Tone.Type.NormalRange);
|
|
/**
|
|
* The amount of dampening of the reverberant signal.
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.dampening = new Tone.Signal(options.dampening, Tone.Type.Frequency);
|
|
/**
|
|
* the comb filters
|
|
* @type {Array}
|
|
* @private
|
|
*/
|
|
this._combFilters = [];
|
|
/**
|
|
* the allpass filters on the left
|
|
* @type {Array}
|
|
* @private
|
|
*/
|
|
this._allpassFiltersL = [];
|
|
/**
|
|
* the allpass filters on the right
|
|
* @type {Array}
|
|
* @private
|
|
*/
|
|
this._allpassFiltersR = [];
|
|
//make the allpass filters on teh right
|
|
for (var l = 0; l < allpassFilterFrequencies.length; l++) {
|
|
var allpassL = this.context.createBiquadFilter();
|
|
allpassL.type = 'allpass';
|
|
allpassL.frequency.value = allpassFilterFrequencies[l];
|
|
this._allpassFiltersL.push(allpassL);
|
|
}
|
|
//make the allpass filters on the left
|
|
for (var r = 0; r < allpassFilterFrequencies.length; r++) {
|
|
var allpassR = this.context.createBiquadFilter();
|
|
allpassR.type = 'allpass';
|
|
allpassR.frequency.value = allpassFilterFrequencies[r];
|
|
this._allpassFiltersR.push(allpassR);
|
|
}
|
|
//make the comb filters
|
|
for (var c = 0; c < combFilterTunings.length; c++) {
|
|
var lfpf = new Tone.LowpassCombFilter(combFilterTunings[c]);
|
|
if (c < combFilterTunings.length / 2) {
|
|
this.effectSendL.chain(lfpf, this._allpassFiltersL[0]);
|
|
} else {
|
|
this.effectSendR.chain(lfpf, this._allpassFiltersR[0]);
|
|
}
|
|
this.roomSize.connect(lfpf.resonance);
|
|
this.dampening.connect(lfpf.dampening);
|
|
this._combFilters.push(lfpf);
|
|
}
|
|
//chain the allpass filters togetehr
|
|
this.connectSeries.apply(this, this._allpassFiltersL);
|
|
this.connectSeries.apply(this, this._allpassFiltersR);
|
|
this._allpassFiltersL[this._allpassFiltersL.length - 1].connect(this.effectReturnL);
|
|
this._allpassFiltersR[this._allpassFiltersR.length - 1].connect(this.effectReturnR);
|
|
this._readOnly([
|
|
'roomSize',
|
|
'dampening'
|
|
]);
|
|
};
|
|
Tone.extend(Tone.Freeverb, Tone.StereoEffect);
|
|
/**
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.Freeverb.defaults = {
|
|
'roomSize': 0.7,
|
|
'dampening': 3000
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Freeverb} this
|
|
*/
|
|
Tone.Freeverb.prototype.dispose = function () {
|
|
Tone.StereoEffect.prototype.dispose.call(this);
|
|
for (var al = 0; al < this._allpassFiltersL.length; al++) {
|
|
this._allpassFiltersL[al].disconnect();
|
|
this._allpassFiltersL[al] = null;
|
|
}
|
|
this._allpassFiltersL = null;
|
|
for (var ar = 0; ar < this._allpassFiltersR.length; ar++) {
|
|
this._allpassFiltersR[ar].disconnect();
|
|
this._allpassFiltersR[ar] = null;
|
|
}
|
|
this._allpassFiltersR = null;
|
|
for (var cf = 0; cf < this._combFilters.length; cf++) {
|
|
this._combFilters[cf].dispose();
|
|
this._combFilters[cf] = null;
|
|
}
|
|
this._combFilters = null;
|
|
this._writable([
|
|
'roomSize',
|
|
'dampening'
|
|
]);
|
|
this.roomSize.dispose();
|
|
this.roomSize = null;
|
|
this.dampening.dispose();
|
|
this.dampening = null;
|
|
return this;
|
|
};
|
|
return Tone.Freeverb;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* an array of the comb filter delay time values
|
|
* @private
|
|
* @static
|
|
* @type {Array}
|
|
*/
|
|
var combFilterDelayTimes = [
|
|
1687 / 25000,
|
|
1601 / 25000,
|
|
2053 / 25000,
|
|
2251 / 25000
|
|
];
|
|
/**
|
|
* the resonances of each of the comb filters
|
|
* @private
|
|
* @static
|
|
* @type {Array}
|
|
*/
|
|
var combFilterResonances = [
|
|
0.773,
|
|
0.802,
|
|
0.753,
|
|
0.733
|
|
];
|
|
/**
|
|
* the allpass filter frequencies
|
|
* @private
|
|
* @static
|
|
* @type {Array}
|
|
*/
|
|
var allpassFilterFreqs = [
|
|
347,
|
|
113,
|
|
37
|
|
];
|
|
/**
|
|
* @class Tone.JCReverb is a simple [Schroeder Reverberator](https://ccrma.stanford.edu/~jos/pasp/Schroeder_Reverberators.html)
|
|
* tuned by John Chowning in 1970.
|
|
* It is made up of three allpass filters and four Tone.FeedbackCombFilter.
|
|
*
|
|
*
|
|
* @extends {Tone.Effect}
|
|
* @constructor
|
|
* @param {NormalRange|Object} [roomSize] Coorelates to the decay time.
|
|
* @example
|
|
* var reverb = new Tone.JCReverb(0.4).connect(Tone.Master);
|
|
* var delay = new Tone.FeedbackDelay(0.5);
|
|
* //connecting the synth to reverb through delay
|
|
* var synth = new Tone.DuoSynth().chain(delay, reverb);
|
|
* synth.triggerAttackRelease("A4","8n");
|
|
*/
|
|
Tone.JCReverb = function () {
|
|
var options = this.optionsObject(arguments, ['roomSize'], Tone.JCReverb.defaults);
|
|
Tone.StereoEffect.call(this, options);
|
|
/**
|
|
* room size control values between [0,1]
|
|
* @type {NormalRange}
|
|
* @signal
|
|
*/
|
|
this.roomSize = new Tone.Signal(options.roomSize, Tone.Type.NormalRange);
|
|
/**
|
|
* scale the room size
|
|
* @type {Tone.Scale}
|
|
* @private
|
|
*/
|
|
this._scaleRoomSize = new Tone.Scale(-0.733, 0.197);
|
|
/**
|
|
* a series of allpass filters
|
|
* @type {Array}
|
|
* @private
|
|
*/
|
|
this._allpassFilters = [];
|
|
/**
|
|
* parallel feedback comb filters
|
|
* @type {Array}
|
|
* @private
|
|
*/
|
|
this._feedbackCombFilters = [];
|
|
//make the allpass filters
|
|
for (var af = 0; af < allpassFilterFreqs.length; af++) {
|
|
var allpass = this.context.createBiquadFilter();
|
|
allpass.type = 'allpass';
|
|
allpass.frequency.value = allpassFilterFreqs[af];
|
|
this._allpassFilters.push(allpass);
|
|
}
|
|
//and the comb filters
|
|
for (var cf = 0; cf < combFilterDelayTimes.length; cf++) {
|
|
var fbcf = new Tone.FeedbackCombFilter(combFilterDelayTimes[cf], 0.1);
|
|
this._scaleRoomSize.connect(fbcf.resonance);
|
|
fbcf.resonance.value = combFilterResonances[cf];
|
|
this._allpassFilters[this._allpassFilters.length - 1].connect(fbcf);
|
|
if (cf < combFilterDelayTimes.length / 2) {
|
|
fbcf.connect(this.effectReturnL);
|
|
} else {
|
|
fbcf.connect(this.effectReturnR);
|
|
}
|
|
this._feedbackCombFilters.push(fbcf);
|
|
}
|
|
//chain the allpass filters together
|
|
this.roomSize.connect(this._scaleRoomSize);
|
|
this.connectSeries.apply(this, this._allpassFilters);
|
|
this.effectSendL.connect(this._allpassFilters[0]);
|
|
this.effectSendR.connect(this._allpassFilters[0]);
|
|
this._readOnly(['roomSize']);
|
|
};
|
|
Tone.extend(Tone.JCReverb, Tone.StereoEffect);
|
|
/**
|
|
* the default values
|
|
* @static
|
|
* @const
|
|
* @type {Object}
|
|
*/
|
|
Tone.JCReverb.defaults = { 'roomSize': 0.5 };
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.JCReverb} this
|
|
*/
|
|
Tone.JCReverb.prototype.dispose = function () {
|
|
Tone.StereoEffect.prototype.dispose.call(this);
|
|
for (var apf = 0; apf < this._allpassFilters.length; apf++) {
|
|
this._allpassFilters[apf].disconnect();
|
|
this._allpassFilters[apf] = null;
|
|
}
|
|
this._allpassFilters = null;
|
|
for (var fbcf = 0; fbcf < this._feedbackCombFilters.length; fbcf++) {
|
|
this._feedbackCombFilters[fbcf].dispose();
|
|
this._feedbackCombFilters[fbcf] = null;
|
|
}
|
|
this._feedbackCombFilters = null;
|
|
this._writable(['roomSize']);
|
|
this.roomSize.dispose();
|
|
this.roomSize = null;
|
|
this._scaleRoomSize.dispose();
|
|
this._scaleRoomSize = null;
|
|
return this;
|
|
};
|
|
return Tone.JCReverb;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Mid/Side processing separates the the 'mid' signal
|
|
* (which comes out of both the left and the right channel)
|
|
* and the 'side' (which only comes out of the the side channels)
|
|
* and effects them separately before being recombined.
|
|
* Applies a Mid/Side seperation and recombination.
|
|
* Algorithm found in [kvraudio forums](http://www.kvraudio.com/forum/viewtopic.php?t=212587).
|
|
* <br><br>
|
|
* This is a base-class for Mid/Side Effects.
|
|
*
|
|
* @extends {Tone.Effect}
|
|
* @constructor
|
|
*/
|
|
Tone.MidSideEffect = function () {
|
|
Tone.Effect.apply(this, arguments);
|
|
/**
|
|
* The mid/side split
|
|
* @type {Tone.MidSideSplit}
|
|
* @private
|
|
*/
|
|
this._midSideSplit = new Tone.MidSideSplit();
|
|
/**
|
|
* The mid/side merge
|
|
* @type {Tone.MidSideMerge}
|
|
* @private
|
|
*/
|
|
this._midSideMerge = new Tone.MidSideMerge();
|
|
/**
|
|
* The mid send. Connect to mid processing
|
|
* @type {Tone.Expr}
|
|
* @private
|
|
*/
|
|
this.midSend = this._midSideSplit.mid;
|
|
/**
|
|
* The side send. Connect to side processing
|
|
* @type {Tone.Expr}
|
|
* @private
|
|
*/
|
|
this.sideSend = this._midSideSplit.side;
|
|
/**
|
|
* The mid return connection
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this.midReturn = this._midSideMerge.mid;
|
|
/**
|
|
* The side return connection
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this.sideReturn = this._midSideMerge.side;
|
|
//the connections
|
|
this.effectSend.connect(this._midSideSplit);
|
|
this._midSideMerge.connect(this.effectReturn);
|
|
};
|
|
Tone.extend(Tone.MidSideEffect, Tone.Effect);
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.MidSideEffect} this
|
|
*/
|
|
Tone.MidSideEffect.prototype.dispose = function () {
|
|
Tone.Effect.prototype.dispose.call(this);
|
|
this._midSideSplit.dispose();
|
|
this._midSideSplit = null;
|
|
this._midSideMerge.dispose();
|
|
this._midSideMerge = null;
|
|
this.midSend = null;
|
|
this.sideSend = null;
|
|
this.midReturn = null;
|
|
this.sideReturn = null;
|
|
return this;
|
|
};
|
|
return Tone.MidSideEffect;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Phaser is a phaser effect. Phasers work by changing the phase
|
|
* of different frequency components of an incoming signal. Read more on
|
|
* [Wikipedia](https://en.wikipedia.org/wiki/Phaser_(effect)).
|
|
* Inspiration for this phaser comes from [Tuna.js](https://github.com/Dinahmoe/tuna/).
|
|
*
|
|
* @extends {Tone.StereoEffect}
|
|
* @constructor
|
|
* @param {Frequency|Object} [frequency] The speed of the phasing.
|
|
* @param {number} [depth] The depth of the effect.
|
|
* @param {Frequency} [baseFrequency] The base frequency of the filters.
|
|
* @example
|
|
* var phaser = new Tone.Phaser({
|
|
* "frequency" : 15,
|
|
* "depth" : 5,
|
|
* "baseFrequency" : 1000
|
|
* }).toMaster();
|
|
* var synth = new Tone.FMSynth().connect(phaser);
|
|
* synth.triggerAttackRelease("E3", "2n");
|
|
*/
|
|
Tone.Phaser = function () {
|
|
//set the defaults
|
|
var options = this.optionsObject(arguments, [
|
|
'frequency',
|
|
'depth',
|
|
'baseFrequency'
|
|
], Tone.Phaser.defaults);
|
|
Tone.StereoEffect.call(this, options);
|
|
/**
|
|
* the lfo which controls the frequency on the left side
|
|
* @type {Tone.LFO}
|
|
* @private
|
|
*/
|
|
this._lfoL = new Tone.LFO(options.frequency, 0, 1);
|
|
/**
|
|
* the lfo which controls the frequency on the right side
|
|
* @type {Tone.LFO}
|
|
* @private
|
|
*/
|
|
this._lfoR = new Tone.LFO(options.frequency, 0, 1);
|
|
this._lfoR.phase = 180;
|
|
/**
|
|
* the base modulation frequency
|
|
* @type {number}
|
|
* @private
|
|
*/
|
|
this._baseFrequency = options.baseFrequency;
|
|
/**
|
|
* the depth of the phasing
|
|
* @type {number}
|
|
* @private
|
|
*/
|
|
this._depth = options.depth;
|
|
/**
|
|
* The quality factor of the filters
|
|
* @type {Positive}
|
|
* @signal
|
|
*/
|
|
this.Q = new Tone.Signal(options.Q, Tone.Type.Positive);
|
|
/**
|
|
* the array of filters for the left side
|
|
* @type {Array}
|
|
* @private
|
|
*/
|
|
this._filtersL = this._makeFilters(options.stages, this._lfoL, this.Q);
|
|
/**
|
|
* the array of filters for the left side
|
|
* @type {Array}
|
|
* @private
|
|
*/
|
|
this._filtersR = this._makeFilters(options.stages, this._lfoR, this.Q);
|
|
/**
|
|
* the frequency of the effect
|
|
* @type {Tone.Signal}
|
|
*/
|
|
this.frequency = this._lfoL.frequency;
|
|
this.frequency.value = options.frequency;
|
|
//connect them up
|
|
this.effectSendL.connect(this._filtersL[0]);
|
|
this.effectSendR.connect(this._filtersR[0]);
|
|
this._filtersL[options.stages - 1].connect(this.effectReturnL);
|
|
this._filtersR[options.stages - 1].connect(this.effectReturnR);
|
|
//control the frequency with one LFO
|
|
this._lfoL.frequency.connect(this._lfoR.frequency);
|
|
//set the options
|
|
this.baseFrequency = options.baseFrequency;
|
|
this.depth = options.depth;
|
|
//start the lfo
|
|
this._lfoL.start();
|
|
this._lfoR.start();
|
|
this._readOnly([
|
|
'frequency',
|
|
'Q'
|
|
]);
|
|
};
|
|
Tone.extend(Tone.Phaser, Tone.StereoEffect);
|
|
/**
|
|
* defaults
|
|
* @static
|
|
* @type {object}
|
|
*/
|
|
Tone.Phaser.defaults = {
|
|
'frequency': 0.5,
|
|
'depth': 10,
|
|
'stages': 10,
|
|
'Q': 10,
|
|
'baseFrequency': 350
|
|
};
|
|
/**
|
|
* @param {number} stages
|
|
* @returns {Array} the number of filters all connected together
|
|
* @private
|
|
*/
|
|
Tone.Phaser.prototype._makeFilters = function (stages, connectToFreq, Q) {
|
|
var filters = new Array(stages);
|
|
//make all the filters
|
|
for (var i = 0; i < stages; i++) {
|
|
var filter = this.context.createBiquadFilter();
|
|
filter.type = 'allpass';
|
|
Q.connect(filter.Q);
|
|
connectToFreq.connect(filter.frequency);
|
|
filters[i] = filter;
|
|
}
|
|
this.connectSeries.apply(this, filters);
|
|
return filters;
|
|
};
|
|
/**
|
|
* The depth of the effect.
|
|
* @memberOf Tone.Phaser#
|
|
* @type {number}
|
|
* @name depth
|
|
*/
|
|
Object.defineProperty(Tone.Phaser.prototype, 'depth', {
|
|
get: function () {
|
|
return this._depth;
|
|
},
|
|
set: function (depth) {
|
|
this._depth = depth;
|
|
var max = this._baseFrequency + this._baseFrequency * depth;
|
|
this._lfoL.max = max;
|
|
this._lfoR.max = max;
|
|
}
|
|
});
|
|
/**
|
|
* The the base frequency of the filters.
|
|
* @memberOf Tone.Phaser#
|
|
* @type {number}
|
|
* @name baseFrequency
|
|
*/
|
|
Object.defineProperty(Tone.Phaser.prototype, 'baseFrequency', {
|
|
get: function () {
|
|
return this._baseFrequency;
|
|
},
|
|
set: function (freq) {
|
|
this._baseFrequency = freq;
|
|
this._lfoL.min = freq;
|
|
this._lfoR.min = freq;
|
|
this.depth = this._depth;
|
|
}
|
|
});
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.Phaser} this
|
|
*/
|
|
Tone.Phaser.prototype.dispose = function () {
|
|
Tone.StereoEffect.prototype.dispose.call(this);
|
|
this._writable([
|
|
'frequency',
|
|
'Q'
|
|
]);
|
|
this.Q.dispose();
|
|
this.Q = null;
|
|
this._lfoL.dispose();
|
|
this._lfoL = null;
|
|
this._lfoR.dispose();
|
|
this._lfoR = null;
|
|
for (var i = 0; i < this._filtersL.length; i++) {
|
|
this._filtersL[i].disconnect();
|
|
this._filtersL[i] = null;
|
|
}
|
|
this._filtersL = null;
|
|
for (var j = 0; j < this._filtersR.length; j++) {
|
|
this._filtersR[j].disconnect();
|
|
this._filtersR[j] = null;
|
|
}
|
|
this._filtersR = null;
|
|
this.frequency = null;
|
|
return this;
|
|
};
|
|
return Tone.Phaser;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.PingPongDelay is a feedback delay effect where the echo is heard
|
|
* first in one channel and next in the opposite channel. In a stereo
|
|
* system these are the right and left channels.
|
|
* PingPongDelay in more simplified terms is two Tone.FeedbackDelays
|
|
* with independent delay values. Each delay is routed to one channel
|
|
* (left or right), and the channel triggered second will always
|
|
* trigger at the same interval after the first.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.StereoXFeedbackEffect}
|
|
* @param {Time|Object} [delayTime] The delayTime between consecutive echos.
|
|
* @param {NormalRange=} feedback The amount of the effected signal which
|
|
* is fed back through the delay.
|
|
* @example
|
|
* var pingPong = new Tone.PingPongDelay("4n", 0.2).toMaster();
|
|
* var drum = new Tone.DrumSynth().connect(pingPong);
|
|
* drum.triggerAttackRelease("C4", "32n");
|
|
*/
|
|
Tone.PingPongDelay = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'delayTime',
|
|
'feedback'
|
|
], Tone.PingPongDelay.defaults);
|
|
Tone.StereoXFeedbackEffect.call(this, options);
|
|
/**
|
|
* the delay node on the left side
|
|
* @type {DelayNode}
|
|
* @private
|
|
*/
|
|
this._leftDelay = this.context.createDelay(options.maxDelayTime);
|
|
/**
|
|
* the delay node on the right side
|
|
* @type {DelayNode}
|
|
* @private
|
|
*/
|
|
this._rightDelay = this.context.createDelay(options.maxDelayTime);
|
|
/**
|
|
* the predelay on the right side
|
|
* @type {DelayNode}
|
|
* @private
|
|
*/
|
|
this._rightPreDelay = this.context.createDelay(options.maxDelayTime);
|
|
/**
|
|
* the delay time signal
|
|
* @type {Time}
|
|
* @signal
|
|
*/
|
|
this.delayTime = new Tone.Signal(options.delayTime, Tone.Type.Time);
|
|
//connect it up
|
|
this.effectSendL.chain(this._leftDelay, this.effectReturnL);
|
|
this.effectSendR.chain(this._rightPreDelay, this._rightDelay, this.effectReturnR);
|
|
this.delayTime.fan(this._leftDelay.delayTime, this._rightDelay.delayTime, this._rightPreDelay.delayTime);
|
|
//rearranged the feedback to be after the rightPreDelay
|
|
this._feedbackLR.disconnect();
|
|
this._feedbackLR.connect(this._rightDelay);
|
|
this._readOnly(['delayTime']);
|
|
};
|
|
Tone.extend(Tone.PingPongDelay, Tone.StereoXFeedbackEffect);
|
|
/**
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.PingPongDelay.defaults = {
|
|
'delayTime': 0.25,
|
|
'maxDelayTime': 1
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.PingPongDelay} this
|
|
*/
|
|
Tone.PingPongDelay.prototype.dispose = function () {
|
|
Tone.StereoXFeedbackEffect.prototype.dispose.call(this);
|
|
this._leftDelay.disconnect();
|
|
this._leftDelay = null;
|
|
this._rightDelay.disconnect();
|
|
this._rightDelay = null;
|
|
this._rightPreDelay.disconnect();
|
|
this._rightPreDelay = null;
|
|
this._writable(['delayTime']);
|
|
this.delayTime.dispose();
|
|
this.delayTime = null;
|
|
return this;
|
|
};
|
|
return Tone.PingPongDelay;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.PitchShift does near-realtime pitch shifting to the incoming signal.
|
|
* The effect is achieved by speeding up or slowing down the delayTime
|
|
* of a DelayNode using a sawtooth wave.
|
|
* Algorithm found in [this pdf](http://dsp-book.narod.ru/soundproc.pdf).
|
|
* Additional reference by [Miller Pucket](http://msp.ucsd.edu/techniques/v0.11/book-html/node115.html).
|
|
*
|
|
* @extends {Tone.FeedbackEffect}
|
|
* @param {Interval=} pitch The interval to transpose the incoming signal by.
|
|
*/
|
|
Tone.PitchShift = function () {
|
|
var options = this.optionsObject(arguments, ['pitch'], Tone.PitchShift.defaults);
|
|
Tone.FeedbackEffect.call(this, options);
|
|
/**
|
|
* The pitch signal
|
|
* @type {Tone.Signal}
|
|
* @private
|
|
*/
|
|
this._frequency = new Tone.Signal(0);
|
|
/**
|
|
* Uses two DelayNodes to cover up the jump in
|
|
* the sawtooth wave.
|
|
* @type {DelayNode}
|
|
* @private
|
|
*/
|
|
this._delayA = new Tone.Delay(0, 1);
|
|
/**
|
|
* The first LFO.
|
|
* @type {Tone.LFO}
|
|
* @private
|
|
*/
|
|
this._lfoA = new Tone.LFO({
|
|
'min': 0,
|
|
'max': 0.1,
|
|
'type': 'sawtooth'
|
|
}).connect(this._delayA.delayTime);
|
|
/**
|
|
* The second DelayNode
|
|
* @type {DelayNode}
|
|
* @private
|
|
*/
|
|
this._delayB = new Tone.Delay(0, 1);
|
|
/**
|
|
* The first LFO.
|
|
* @type {Tone.LFO}
|
|
* @private
|
|
*/
|
|
this._lfoB = new Tone.LFO({
|
|
'min': 0,
|
|
'max': 0.1,
|
|
'type': 'sawtooth',
|
|
'phase': 180
|
|
}).connect(this._delayB.delayTime);
|
|
/**
|
|
* Crossfade quickly between the two delay lines
|
|
* to cover up the jump in the sawtooth wave
|
|
* @type {Tone.CrossFade}
|
|
* @private
|
|
*/
|
|
this._crossFade = new Tone.CrossFade();
|
|
/**
|
|
* LFO which alternates between the two
|
|
* delay lines to cover up the disparity in the
|
|
* sawtooth wave.
|
|
* @type {Tone.LFO}
|
|
*/
|
|
this._crossFadeLFO = new Tone.LFO({
|
|
'min': 0,
|
|
'max': 1,
|
|
'type': 'triangle',
|
|
'phase': 90
|
|
}).connect(this._crossFade.fade);
|
|
/**
|
|
* The amount of delay on the input signal
|
|
* @type {Time}
|
|
* @signal
|
|
*/
|
|
this.delayTime = new Tone.Delay(options.delayTime);
|
|
this._readOnly('delayTime');
|
|
/**
|
|
* Hold the current pitch
|
|
* @type {Number}
|
|
* @private
|
|
*/
|
|
this._pitch = options.pitch;
|
|
/**
|
|
* Hold the current windowSize
|
|
* @type {Number}
|
|
* @private
|
|
*/
|
|
this._windowSize = options.windowSize;
|
|
//connect the two delay lines up
|
|
this._delayA.connect(this._crossFade.a);
|
|
this._delayB.connect(this._crossFade.b);
|
|
//connect the frequency
|
|
this._frequency.fan(this._lfoA.frequency, this._lfoB.frequency, this._crossFadeLFO.frequency);
|
|
//route the input
|
|
this.effectSend.fan(this._delayA, this._delayB);
|
|
this._crossFade.chain(this.delayTime, this.effectReturn);
|
|
//start the LFOs at the same time
|
|
var now = this.now();
|
|
this._lfoA.start(now);
|
|
this._lfoB.start(now);
|
|
this._crossFadeLFO.start(now);
|
|
//set the initial value
|
|
this.windowSize = this._windowSize;
|
|
};
|
|
Tone.extend(Tone.PitchShift, Tone.FeedbackEffect);
|
|
/**
|
|
* default values
|
|
* @static
|
|
* @type {Object}
|
|
* @const
|
|
*/
|
|
Tone.PitchShift.defaults = {
|
|
'pitch': 0,
|
|
'windowSize': 0.1,
|
|
'delayTime': 0,
|
|
'feedback': 0
|
|
};
|
|
/**
|
|
* Repitch the incoming signal by some interval (measured
|
|
* in semi-tones).
|
|
* @memberOf Tone.PitchShift#
|
|
* @type {Interval}
|
|
* @name pitch
|
|
* @example
|
|
* pitchShift.pitch = -12; //down one octave
|
|
* pitchShift.pitch = 7; //up a fifth
|
|
*/
|
|
Object.defineProperty(Tone.PitchShift.prototype, 'pitch', {
|
|
get: function () {
|
|
return this._pitch;
|
|
},
|
|
set: function (interval) {
|
|
this._pitch = interval;
|
|
var factor = 0;
|
|
if (interval < 0) {
|
|
this._lfoA.min = 0;
|
|
this._lfoA.max = this._windowSize;
|
|
this._lfoB.min = 0;
|
|
this._lfoB.max = this._windowSize;
|
|
factor = this.intervalToFrequencyRatio(interval - 1) + 1;
|
|
} else {
|
|
this._lfoA.min = this._windowSize;
|
|
this._lfoA.max = 0;
|
|
this._lfoB.min = this._windowSize;
|
|
this._lfoB.max = 0;
|
|
factor = this.intervalToFrequencyRatio(interval) - 1;
|
|
}
|
|
this._frequency.value = factor * (1.2 / this._windowSize);
|
|
}
|
|
});
|
|
/**
|
|
* The window size corresponds roughly to the sample length in a looping sampler.
|
|
* Smaller values are desirable for a less noticeable delay time of the pitch shifted
|
|
* signal, but larger values will result in smoother pitch shifting for larger intervals.
|
|
* A nominal range of 0.03 to 0.1 is recommended.
|
|
* @memberOf Tone.PitchShift#
|
|
* @type {Time}
|
|
* @name windowSize
|
|
* @example
|
|
* pitchShift.windowSize = 0.1;
|
|
*/
|
|
Object.defineProperty(Tone.PitchShift.prototype, 'windowSize', {
|
|
get: function () {
|
|
return this._windowSize;
|
|
},
|
|
set: function (size) {
|
|
this._windowSize = this.toSeconds(size);
|
|
this.pitch = this._pitch;
|
|
}
|
|
});
|
|
/**
|
|
* Clean up.
|
|
* @return {Tone.PitchShift} this
|
|
*/
|
|
Tone.PitchShift.prototype.dispose = function () {
|
|
Tone.FeedbackEffect.prototype.dispose.call(this);
|
|
this._frequency.dispose();
|
|
this._frequency = null;
|
|
this._delayA.disconnect();
|
|
this._delayA = null;
|
|
this._delayB.disconnect();
|
|
this._delayB = null;
|
|
this._lfoA.dispose();
|
|
this._lfoA = null;
|
|
this._lfoB.dispose();
|
|
this._lfoB = null;
|
|
this._crossFade.dispose();
|
|
this._crossFade = null;
|
|
this._crossFadeLFO.dispose();
|
|
this._crossFadeLFO = null;
|
|
this._writable('delayTime');
|
|
this.delayTime.dispose();
|
|
this.delayTime = null;
|
|
return this;
|
|
};
|
|
return Tone.PitchShift;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Base class for stereo feedback effects where the effectReturn
|
|
* is fed back into the same channel.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.FeedbackEffect}
|
|
*/
|
|
Tone.StereoFeedbackEffect = function () {
|
|
var options = this.optionsObject(arguments, ['feedback'], Tone.FeedbackEffect.defaults);
|
|
Tone.StereoEffect.call(this, options);
|
|
/**
|
|
* controls the amount of feedback
|
|
* @type {NormalRange}
|
|
* @signal
|
|
*/
|
|
this.feedback = new Tone.Signal(options.feedback, Tone.Type.NormalRange);
|
|
/**
|
|
* the left side feeback
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this._feedbackL = this.context.createGain();
|
|
/**
|
|
* the right side feeback
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this._feedbackR = this.context.createGain();
|
|
//connect it up
|
|
this.effectReturnL.chain(this._feedbackL, this.effectSendL);
|
|
this.effectReturnR.chain(this._feedbackR, this.effectSendR);
|
|
this.feedback.fan(this._feedbackL.gain, this._feedbackR.gain);
|
|
this._readOnly(['feedback']);
|
|
};
|
|
Tone.extend(Tone.StereoFeedbackEffect, Tone.FeedbackEffect);
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.StereoFeedbackEffect} this
|
|
*/
|
|
Tone.StereoFeedbackEffect.prototype.dispose = function () {
|
|
Tone.StereoEffect.prototype.dispose.call(this);
|
|
this._writable(['feedback']);
|
|
this.feedback.dispose();
|
|
this.feedback = null;
|
|
this._feedbackL.disconnect();
|
|
this._feedbackL = null;
|
|
this._feedbackR.disconnect();
|
|
this._feedbackR = null;
|
|
return this;
|
|
};
|
|
return Tone.StereoFeedbackEffect;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Applies a width factor to the mid/side seperation.
|
|
* 0 is all mid and 1 is all side.
|
|
* Algorithm found in [kvraudio forums](http://www.kvraudio.com/forum/viewtopic.php?t=212587).
|
|
* <br><br>
|
|
* <code>
|
|
* Mid *= 2*(1-width)<br>
|
|
* Side *= 2*width
|
|
* </code>
|
|
*
|
|
* @extends {Tone.MidSideEffect}
|
|
* @constructor
|
|
* @param {NormalRange|Object} [width] The stereo width. A width of 0 is mono and 1 is stereo. 0.5 is no change.
|
|
*/
|
|
Tone.StereoWidener = function () {
|
|
var options = this.optionsObject(arguments, ['width'], Tone.StereoWidener.defaults);
|
|
Tone.MidSideEffect.call(this, options);
|
|
/**
|
|
* The width control. 0 = 100% mid. 1 = 100% side. 0.5 = no change.
|
|
* @type {NormalRange}
|
|
* @signal
|
|
*/
|
|
this.width = new Tone.Signal(options.width, Tone.Type.NormalRange);
|
|
/**
|
|
* Mid multiplier
|
|
* @type {Tone.Expr}
|
|
* @private
|
|
*/
|
|
this._midMult = new Tone.Expr('$0 * ($1 * (1 - $2))');
|
|
/**
|
|
* Side multiplier
|
|
* @type {Tone.Expr}
|
|
* @private
|
|
*/
|
|
this._sideMult = new Tone.Expr('$0 * ($1 * $2)');
|
|
/**
|
|
* constant output of 2
|
|
* @type {Tone}
|
|
* @private
|
|
*/
|
|
this._two = new Tone.Signal(2);
|
|
//the mid chain
|
|
this._two.connect(this._midMult, 0, 1);
|
|
this.width.connect(this._midMult, 0, 2);
|
|
//the side chain
|
|
this._two.connect(this._sideMult, 0, 1);
|
|
this.width.connect(this._sideMult, 0, 2);
|
|
//connect it to the effect send/return
|
|
this.midSend.chain(this._midMult, this.midReturn);
|
|
this.sideSend.chain(this._sideMult, this.sideReturn);
|
|
this._readOnly(['width']);
|
|
};
|
|
Tone.extend(Tone.StereoWidener, Tone.MidSideEffect);
|
|
/**
|
|
* the default values
|
|
* @static
|
|
* @type {Object}
|
|
*/
|
|
Tone.StereoWidener.defaults = { 'width': 0.5 };
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.StereoWidener} this
|
|
*/
|
|
Tone.StereoWidener.prototype.dispose = function () {
|
|
Tone.MidSideEffect.prototype.dispose.call(this);
|
|
this._writable(['width']);
|
|
this.width.dispose();
|
|
this.width = null;
|
|
this._midMult.dispose();
|
|
this._midMult = null;
|
|
this._sideMult.dispose();
|
|
this._sideMult = null;
|
|
this._two.dispose();
|
|
this._two = null;
|
|
return this;
|
|
};
|
|
return Tone.StereoWidener;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Tremelo modulates the amplitude of an incoming signal using a Tone.LFO.
|
|
* The type, frequency, and depth of the LFO is controllable.
|
|
*
|
|
* @extends {Tone.Effect}
|
|
* @constructor
|
|
* @param {Frequency|Object} [frequency] The rate of the effect.
|
|
* @param {NormalRange} [depth] The depth of the wavering.
|
|
* @example
|
|
* //create an tremolo and start it's LFO
|
|
* var tremolo = new Tone.Tremolo(9, 0.75).toMaster().start();
|
|
* //route an oscillator through the tremolo and start it
|
|
* var oscillator = new Tone.Oscillator().connect(tremolo).start();
|
|
*/
|
|
Tone.Tremolo = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'frequency',
|
|
'depth'
|
|
], Tone.Tremolo.defaults);
|
|
Tone.Effect.call(this, options);
|
|
/**
|
|
* The tremelo LFO
|
|
* @type {Tone.LFO}
|
|
* @private
|
|
*/
|
|
this._lfo = new Tone.LFO({
|
|
'frequency': options.frequency,
|
|
'amplitude': options.depth,
|
|
'min': 1,
|
|
'max': 0
|
|
});
|
|
/**
|
|
* Where the gain is multiplied
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this._amplitude = this.context.createGain();
|
|
/**
|
|
* The frequency of the tremolo.
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.frequency = this._lfo.frequency;
|
|
/**
|
|
* The depth of the effect. A depth of 0, has no effect
|
|
* on the amplitude, and a depth of 1 makes the amplitude
|
|
* modulate fully between 0 and 1.
|
|
* @type {NormalRange}
|
|
* @signal
|
|
*/
|
|
this.depth = this._lfo.amplitude;
|
|
this._readOnly([
|
|
'frequency',
|
|
'depth'
|
|
]);
|
|
this.connectEffect(this._amplitude);
|
|
this._lfo.connect(this._amplitude.gain);
|
|
this.type = options.type;
|
|
};
|
|
Tone.extend(Tone.Tremolo, Tone.Effect);
|
|
/**
|
|
* @static
|
|
* @const
|
|
* @type {Object}
|
|
*/
|
|
Tone.Tremolo.defaults = {
|
|
'frequency': 10,
|
|
'type': 'sine',
|
|
'depth': 0.5
|
|
};
|
|
/**
|
|
* Start the tremolo.
|
|
* @param {Time} [time=now] When the tremolo begins.
|
|
* @returns {Tone.Tremolo} this
|
|
*/
|
|
Tone.Tremolo.prototype.start = function (time) {
|
|
this._lfo.start(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* Stop the tremolo.
|
|
* @param {Time} [time=now] When the tremolo stops.
|
|
* @returns {Tone.Tremolo} this
|
|
*/
|
|
Tone.Tremolo.prototype.stop = function (time) {
|
|
this._lfo.stop(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* Sync the effect to the transport.
|
|
* @param {Time} [delay=0] Delay time before starting the effect after the
|
|
* Transport has started.
|
|
* @returns {Tone.AutoFilter} this
|
|
*/
|
|
Tone.Tremolo.prototype.sync = function (delay) {
|
|
this._lfo.sync(delay);
|
|
return this;
|
|
};
|
|
/**
|
|
* Unsync the filter from the transport
|
|
* @returns {Tone.Tremolo} this
|
|
*/
|
|
Tone.Tremolo.prototype.unsync = function () {
|
|
this._lfo.unsync();
|
|
return this;
|
|
};
|
|
/**
|
|
* Type of oscillator attached to the Tremolo.
|
|
* @memberOf Tone.Tremolo#
|
|
* @type {string}
|
|
* @name type
|
|
*/
|
|
Object.defineProperty(Tone.Tremolo.prototype, 'type', {
|
|
get: function () {
|
|
return this._lfo.type;
|
|
},
|
|
set: function (type) {
|
|
this._lfo.type = type;
|
|
}
|
|
});
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.Tremolo} this
|
|
*/
|
|
Tone.Tremolo.prototype.dispose = function () {
|
|
Tone.Effect.prototype.dispose.call(this);
|
|
this._writable([
|
|
'frequency',
|
|
'depth'
|
|
]);
|
|
this._lfo.dispose();
|
|
this._lfo = null;
|
|
this._amplitude.disconnect();
|
|
this._amplitude = null;
|
|
this.frequency = null;
|
|
this.depth = null;
|
|
return this;
|
|
};
|
|
return Tone.Tremolo;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class A Vibrato effect composed of a Tone.Delay and a Tone.LFO. The LFO
|
|
* modulates the delayTime of the delay, causing the pitch to rise
|
|
* and fall.
|
|
* @extends {Tone.Effect}
|
|
* @param {Frequency} frequency The frequency of the vibrato.
|
|
* @param {NormalRange} depth The amount the pitch is modulated.
|
|
*/
|
|
Tone.Vibrato = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'frequency',
|
|
'depth'
|
|
], Tone.Vibrato.defaults);
|
|
Tone.Effect.call(this, options);
|
|
/**
|
|
* The delay node used for the vibrato effect
|
|
* @type {Tone.Delay}
|
|
* @private
|
|
*/
|
|
this._delayNode = new Tone.Delay(options.maxDelay);
|
|
/**
|
|
* The LFO used to control the vibrato
|
|
* @type {Tone.LFO}
|
|
* @private
|
|
*/
|
|
this._lfo = new Tone.LFO({
|
|
'type': options.type,
|
|
'min': 0,
|
|
'max': options.maxDelay,
|
|
'frequency': options.frequency,
|
|
'phase': -90 //offse the phase so the resting position is in the center
|
|
}).start().connect(this._delayNode.delayTime);
|
|
/**
|
|
* The frequency of the vibrato
|
|
* @type {Frequency}
|
|
* @signal
|
|
*/
|
|
this.frequency = this._lfo.frequency;
|
|
/**
|
|
* The depth of the vibrato.
|
|
* @type {NormalRange}
|
|
* @signal
|
|
*/
|
|
this.depth = this._lfo.amplitude;
|
|
this.depth.value = options.depth;
|
|
this._readOnly([
|
|
'frequency',
|
|
'depth'
|
|
]);
|
|
this.effectSend.chain(this._delayNode, this.effectReturn);
|
|
};
|
|
Tone.extend(Tone.Vibrato, Tone.Effect);
|
|
/**
|
|
* The defaults
|
|
* @type {Object}
|
|
* @const
|
|
*/
|
|
Tone.Vibrato.defaults = {
|
|
'maxDelay': 0.005,
|
|
'frequency': 5,
|
|
'depth': 0.1,
|
|
'type': 'sine'
|
|
};
|
|
/**
|
|
* Type of oscillator attached to the Vibrato.
|
|
* @memberOf Tone.Vibrato#
|
|
* @type {string}
|
|
* @name type
|
|
*/
|
|
Object.defineProperty(Tone.Vibrato.prototype, 'type', {
|
|
get: function () {
|
|
return this._lfo.type;
|
|
},
|
|
set: function (type) {
|
|
this._lfo.type = type;
|
|
}
|
|
});
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Vibrato} this
|
|
*/
|
|
Tone.Vibrato.prototype.dispose = function () {
|
|
Tone.Effect.prototype.dispose.call(this);
|
|
this._delayNode.dispose();
|
|
this._delayNode = null;
|
|
this._lfo.dispose();
|
|
this._lfo = null;
|
|
this._writable([
|
|
'frequency',
|
|
'depth'
|
|
]);
|
|
this.frequency = null;
|
|
this.depth = null;
|
|
};
|
|
return Tone.Vibrato;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Clip the incoming signal so that the output is always between min and max.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.SignalBase}
|
|
* @param {number} min the minimum value of the outgoing signal
|
|
* @param {number} max the maximum value of the outgoing signal
|
|
* @example
|
|
* var clip = new Tone.Clip(0.5, 1);
|
|
* var osc = new Tone.Oscillator().connect(clip);
|
|
* //clips the output of the oscillator to between 0.5 and 1.
|
|
*/
|
|
Tone.Clip = function (min, max) {
|
|
//make sure the args are in the right order
|
|
if (min > max) {
|
|
var tmp = min;
|
|
min = max;
|
|
max = tmp;
|
|
}
|
|
/**
|
|
* The min clip value
|
|
* @type {Number}
|
|
* @signal
|
|
*/
|
|
this.min = this.input = new Tone.Min(max);
|
|
this._readOnly('min');
|
|
/**
|
|
* The max clip value
|
|
* @type {Number}
|
|
* @signal
|
|
*/
|
|
this.max = this.output = new Tone.Max(min);
|
|
this._readOnly('max');
|
|
this.min.connect(this.max);
|
|
};
|
|
Tone.extend(Tone.Clip, Tone.SignalBase);
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.Clip} this
|
|
*/
|
|
Tone.Clip.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._writable('min');
|
|
this.min.dispose();
|
|
this.min = null;
|
|
this._writable('max');
|
|
this.max.dispose();
|
|
this.max = null;
|
|
return this;
|
|
};
|
|
return Tone.Clip;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Normalize takes an input min and max and maps it linearly to NormalRange [0,1]
|
|
*
|
|
* @extends {Tone.SignalBase}
|
|
* @constructor
|
|
* @param {number} inputMin the min input value
|
|
* @param {number} inputMax the max input value
|
|
* @example
|
|
* var norm = new Tone.Normalize(2, 4);
|
|
* var sig = new Tone.Signal(3).connect(norm);
|
|
* //output of norm is 0.5.
|
|
*/
|
|
Tone.Normalize = function (inputMin, inputMax) {
|
|
/**
|
|
* the min input value
|
|
* @type {number}
|
|
* @private
|
|
*/
|
|
this._inputMin = this.defaultArg(inputMin, 0);
|
|
/**
|
|
* the max input value
|
|
* @type {number}
|
|
* @private
|
|
*/
|
|
this._inputMax = this.defaultArg(inputMax, 1);
|
|
/**
|
|
* subtract the min from the input
|
|
* @type {Tone.Add}
|
|
* @private
|
|
*/
|
|
this._sub = this.input = new Tone.Add(0);
|
|
/**
|
|
* divide by the difference between the input and output
|
|
* @type {Tone.Multiply}
|
|
* @private
|
|
*/
|
|
this._div = this.output = new Tone.Multiply(1);
|
|
this._sub.connect(this._div);
|
|
this._setRange();
|
|
};
|
|
Tone.extend(Tone.Normalize, Tone.SignalBase);
|
|
/**
|
|
* The minimum value the input signal will reach.
|
|
* @memberOf Tone.Normalize#
|
|
* @type {number}
|
|
* @name min
|
|
*/
|
|
Object.defineProperty(Tone.Normalize.prototype, 'min', {
|
|
get: function () {
|
|
return this._inputMin;
|
|
},
|
|
set: function (min) {
|
|
this._inputMin = min;
|
|
this._setRange();
|
|
}
|
|
});
|
|
/**
|
|
* The maximum value the input signal will reach.
|
|
* @memberOf Tone.Normalize#
|
|
* @type {number}
|
|
* @name max
|
|
*/
|
|
Object.defineProperty(Tone.Normalize.prototype, 'max', {
|
|
get: function () {
|
|
return this._inputMax;
|
|
},
|
|
set: function (max) {
|
|
this._inputMax = max;
|
|
this._setRange();
|
|
}
|
|
});
|
|
/**
|
|
* set the values
|
|
* @private
|
|
*/
|
|
Tone.Normalize.prototype._setRange = function () {
|
|
this._sub.value = -this._inputMin;
|
|
this._div.value = 1 / (this._inputMax - this._inputMin);
|
|
};
|
|
/**
|
|
* clean up
|
|
* @returns {Tone.Normalize} this
|
|
*/
|
|
Tone.Normalize.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._sub.dispose();
|
|
this._sub = null;
|
|
this._div.dispose();
|
|
this._div = null;
|
|
return this;
|
|
};
|
|
return Tone.Normalize;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Route a single input to the specified output.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.SignalBase}
|
|
* @param {number} [outputCount=2] the number of inputs the switch accepts
|
|
* @example
|
|
* var route = new Tone.Route(4);
|
|
* var signal = new Tone.Signal(3).connect(route);
|
|
* route.select(0);
|
|
* //signal is routed through output 0
|
|
* route.select(3);
|
|
* //signal is now routed through output 3
|
|
*/
|
|
Tone.Route = function (outputCount) {
|
|
outputCount = this.defaultArg(outputCount, 2);
|
|
Tone.call(this, 1, outputCount);
|
|
/**
|
|
* The control signal.
|
|
* @type {Number}
|
|
* @signal
|
|
*/
|
|
this.gate = new Tone.Signal(0);
|
|
this._readOnly('gate');
|
|
//make all the inputs and connect them
|
|
for (var i = 0; i < outputCount; i++) {
|
|
var routeGate = new RouteGate(i);
|
|
this.output[i] = routeGate;
|
|
this.gate.connect(routeGate.selecter);
|
|
this.input.connect(routeGate);
|
|
}
|
|
};
|
|
Tone.extend(Tone.Route, Tone.SignalBase);
|
|
/**
|
|
* Routes the signal to one of the outputs and close the others.
|
|
* @param {number} [which=0] Open one of the gates (closes the other).
|
|
* @param {Time} [time=now] The time when the switch will open.
|
|
* @returns {Tone.Route} this
|
|
*/
|
|
Tone.Route.prototype.select = function (which, time) {
|
|
//make sure it's an integer
|
|
which = Math.floor(which);
|
|
this.gate.setValueAtTime(which, this.toSeconds(time));
|
|
return this;
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Route} this
|
|
*/
|
|
Tone.Route.prototype.dispose = function () {
|
|
this._writable('gate');
|
|
this.gate.dispose();
|
|
this.gate = null;
|
|
for (var i = 0; i < this.output.length; i++) {
|
|
this.output[i].dispose();
|
|
this.output[i] = null;
|
|
}
|
|
Tone.prototype.dispose.call(this);
|
|
return this;
|
|
};
|
|
////////////START HELPER////////////
|
|
/**
|
|
* helper class for Tone.Route representing a single gate
|
|
* @constructor
|
|
* @extends {Tone}
|
|
* @private
|
|
*/
|
|
var RouteGate = function (num) {
|
|
/**
|
|
* the selector
|
|
* @type {Tone.Equal}
|
|
*/
|
|
this.selecter = new Tone.Equal(num);
|
|
/**
|
|
* the gate
|
|
* @type {GainNode}
|
|
*/
|
|
this.gate = this.input = this.output = this.context.createGain();
|
|
//connect the selecter to the gate gain
|
|
this.selecter.connect(this.gate.gain);
|
|
};
|
|
Tone.extend(RouteGate);
|
|
/**
|
|
* clean up
|
|
* @private
|
|
*/
|
|
RouteGate.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this.selecter.dispose();
|
|
this.selecter = null;
|
|
this.gate.disconnect();
|
|
this.gate = null;
|
|
};
|
|
////////////END HELPER////////////
|
|
//return Tone.Route
|
|
return Tone.Route;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class When the gate is set to 0, the input signal does not pass through to the output.
|
|
* If the gate is set to 1, the input signal passes through.
|
|
* the gate is initially closed.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.SignalBase}
|
|
* @param {Boolean} [open=false] If the gate is initially open or closed.
|
|
* @example
|
|
* var sigSwitch = new Tone.Switch();
|
|
* var signal = new Tone.Signal(2).connect(sigSwitch);
|
|
* //initially no output from sigSwitch
|
|
* sigSwitch.gate.value = 1;
|
|
* //open the switch and allow the signal through
|
|
* //the output of sigSwitch is now 2.
|
|
*/
|
|
Tone.Switch = function (open) {
|
|
open = this.defaultArg(open, false);
|
|
Tone.call(this);
|
|
/**
|
|
* The control signal for the switch.
|
|
* When this value is 0, the input signal will NOT pass through,
|
|
* when it is high (1), the input signal will pass through.
|
|
*
|
|
* @type {Number}
|
|
* @signal
|
|
*/
|
|
this.gate = new Tone.Signal(0);
|
|
this._readOnly('gate');
|
|
/**
|
|
* thresh the control signal to either 0 or 1
|
|
* @type {Tone.GreaterThan}
|
|
* @private
|
|
*/
|
|
this._thresh = new Tone.GreaterThan(0.5);
|
|
this.input.connect(this.output);
|
|
this.gate.chain(this._thresh, this.output.gain);
|
|
//initially open
|
|
if (open) {
|
|
this.open();
|
|
}
|
|
};
|
|
Tone.extend(Tone.Switch, Tone.SignalBase);
|
|
/**
|
|
* Open the switch at a specific time.
|
|
*
|
|
* @param {Time} [time=now] The time when the switch will be open.
|
|
* @returns {Tone.Switch} this
|
|
* @example
|
|
* //open the switch to let the signal through
|
|
* sigSwitch.open();
|
|
*/
|
|
Tone.Switch.prototype.open = function (time) {
|
|
this.gate.setValueAtTime(1, this.toSeconds(time));
|
|
return this;
|
|
};
|
|
/**
|
|
* Close the switch at a specific time.
|
|
*
|
|
* @param {Time} [time=now] The time when the switch will be closed.
|
|
* @returns {Tone.Switch} this
|
|
* @example
|
|
* //close the switch a half second from now
|
|
* sigSwitch.close("+0.5");
|
|
*/
|
|
Tone.Switch.prototype.close = function (time) {
|
|
this.gate.setValueAtTime(0, this.toSeconds(time));
|
|
return this;
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @returns {Tone.Switch} this
|
|
*/
|
|
Tone.Switch.prototype.dispose = function () {
|
|
Tone.prototype.dispose.call(this);
|
|
this._writable('gate');
|
|
this.gate.dispose();
|
|
this.gate = null;
|
|
this._thresh.dispose();
|
|
this._thresh = null;
|
|
return this;
|
|
};
|
|
return Tone.Switch;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
//polyfill for getUserMedia
|
|
navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;
|
|
/**
|
|
* @class Tone.ExternalInput is a WebRTC Audio Input. Check
|
|
* [Media Stream API Support](https://developer.mozilla.org/en-US/docs/Web/API/MediaStream_API)
|
|
* to see which browsers are supported. As of
|
|
* writing this, Chrome, Firefox, and Opera
|
|
* support Media Stream. Chrome allows enumeration
|
|
* of the sources, and access to device name over a
|
|
* secure (HTTPS) connection. See [https://simpl.info](https://simpl.info/getusermedia/sources/index.html)
|
|
* vs [http://simple.info](https://simpl.info/getusermedia/sources/index.html)
|
|
* on a Chrome browser for the difference.
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.Source}
|
|
* @param {number} [inputNum=0] If multiple inputs are present, select the input number. Chrome only.
|
|
* @example
|
|
* var motu = new Tone.ExternalInput(3);
|
|
*
|
|
* motu.open(function(){
|
|
* motu.start(10);
|
|
* });
|
|
*/
|
|
Tone.ExternalInput = function () {
|
|
var options = this.optionsObject(arguments, ['inputNum'], Tone.ExternalInput.defaults);
|
|
Tone.Source.call(this, options);
|
|
/**
|
|
* The MediaStreamNode
|
|
* @type {MediaStreamAudioSourceNode}
|
|
* @private
|
|
*/
|
|
this._mediaStream = null;
|
|
/**
|
|
* The media stream created by getUserMedia.
|
|
* @type {LocalMediaStream}
|
|
* @private
|
|
*/
|
|
this._stream = null;
|
|
/**
|
|
* The constraints argument for getUserMedia
|
|
* @type {Object}
|
|
* @private
|
|
*/
|
|
this._constraints = { 'audio': true };
|
|
/**
|
|
* The input source position in Tone.ExternalInput.sources.
|
|
* Set before ExternalInput.open().
|
|
* @type {Number}
|
|
* @private
|
|
*/
|
|
this._inputNum = options.inputNum;
|
|
/**
|
|
* Gates the input signal for start/stop.
|
|
* Initially closed.
|
|
* @type {GainNode}
|
|
* @private
|
|
*/
|
|
this._gate = new Tone.Gain(0).connect(this.output);
|
|
};
|
|
Tone.extend(Tone.ExternalInput, Tone.Source);
|
|
/**
|
|
* the default parameters
|
|
* @type {Object}
|
|
*/
|
|
Tone.ExternalInput.defaults = { 'inputNum': 0 };
|
|
/**
|
|
* wrapper for getUserMedia function
|
|
* @param {function} callback
|
|
* @private
|
|
*/
|
|
Tone.ExternalInput.prototype._getUserMedia = function (callback) {
|
|
if (!Tone.ExternalInput.supported) {
|
|
throw new Error('browser does not support \'getUserMedia\'');
|
|
}
|
|
if (Tone.ExternalInput.sources[this._inputNum]) {
|
|
this._constraints = { audio: { optional: [{ sourceId: Tone.ExternalInput.sources[this._inputNum].id }] } };
|
|
}
|
|
navigator.getUserMedia(this._constraints, function (stream) {
|
|
this._onStream(stream);
|
|
callback();
|
|
}.bind(this), function (err) {
|
|
callback(err);
|
|
});
|
|
};
|
|
/**
|
|
* called when the stream is successfully setup
|
|
* @param {LocalMediaStream} stream
|
|
* @private
|
|
*/
|
|
Tone.ExternalInput.prototype._onStream = function (stream) {
|
|
if (!this.isFunction(this.context.createMediaStreamSource)) {
|
|
throw new Error('browser does not support the \'MediaStreamSourceNode\'');
|
|
}
|
|
//can only start a new source if the previous one is closed
|
|
if (!this._stream) {
|
|
this._stream = stream;
|
|
//Wrap a MediaStreamSourceNode around the live input stream.
|
|
this._mediaStream = this.context.createMediaStreamSource(stream);
|
|
//Connect the MediaStreamSourceNode to a gate gain node
|
|
this._mediaStream.connect(this._gate);
|
|
}
|
|
};
|
|
/**
|
|
* Open the media stream
|
|
* @param {function=} callback The callback function to
|
|
* execute when the stream is open
|
|
* @return {Tone.ExternalInput} this
|
|
*/
|
|
Tone.ExternalInput.prototype.open = function (callback) {
|
|
callback = this.defaultArg(callback, Tone.noOp);
|
|
Tone.ExternalInput.getSources(function () {
|
|
this._getUserMedia(callback);
|
|
}.bind(this));
|
|
return this;
|
|
};
|
|
/**
|
|
* Close the media stream
|
|
* @return {Tone.ExternalInput} this
|
|
*/
|
|
Tone.ExternalInput.prototype.close = function () {
|
|
if (this._stream) {
|
|
var track = this._stream.getTracks()[this._inputNum];
|
|
if (!this.isUndef(track)) {
|
|
track.stop();
|
|
}
|
|
this._stream = null;
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Start the stream
|
|
* @private
|
|
*/
|
|
Tone.ExternalInput.prototype._start = function (time) {
|
|
time = this.toSeconds(time);
|
|
this._gate.gain.setValueAtTime(1, time);
|
|
return this;
|
|
};
|
|
/**
|
|
* Stops the stream.
|
|
* @private
|
|
*/
|
|
Tone.ExternalInput.prototype._stop = function (time) {
|
|
time = this.toSeconds(time);
|
|
this._gate.gain.setValueAtTime(0, time);
|
|
return this;
|
|
};
|
|
/**
|
|
* Clean up.
|
|
* @return {Tone.ExternalInput} this
|
|
*/
|
|
Tone.ExternalInput.prototype.dispose = function () {
|
|
Tone.Source.prototype.dispose.call(this);
|
|
this.close();
|
|
if (this._mediaStream) {
|
|
this._mediaStream.disconnect();
|
|
this._mediaStream = null;
|
|
}
|
|
this._constraints = null;
|
|
this._gate.dispose();
|
|
this._gate = null;
|
|
return this;
|
|
};
|
|
///////////////////////////////////////////////////////////////////////////
|
|
// STATIC METHODS
|
|
///////////////////////////////////////////////////////////////////////////
|
|
/**
|
|
* The array of available sources, different depending on whether connection is secure
|
|
* @type {Array}
|
|
* @static
|
|
*/
|
|
Tone.ExternalInput.sources = [];
|
|
/**
|
|
* indicates whether browser supports MediaStreamTrack.getSources (i.e. Chrome vs Firefox)
|
|
* @type {Boolean}
|
|
* @private
|
|
*/
|
|
Tone.ExternalInput._canGetSources = !Tone.prototype.isUndef(window.MediaStreamTrack) && Tone.prototype.isFunction(MediaStreamTrack.getSources);
|
|
/**
|
|
* If getUserMedia is supported by the browser.
|
|
* @type {Boolean}
|
|
* @memberOf Tone.ExternalInput#
|
|
* @name supported
|
|
* @static
|
|
* @readOnly
|
|
*/
|
|
Object.defineProperty(Tone.ExternalInput, 'supported', {
|
|
get: function () {
|
|
return Tone.prototype.isFunction(navigator.getUserMedia);
|
|
}
|
|
});
|
|
/**
|
|
* Populates the source list. Invokes the callback with an array of
|
|
* possible audio sources.
|
|
* @param {function=} callback Callback to be executed after populating list
|
|
* @return {Tone.ExternalInput} this
|
|
* @static
|
|
* @example
|
|
* var soundflower = new Tone.ExternalInput();
|
|
* Tone.ExternalInput.getSources(selectSoundflower);
|
|
*
|
|
* function selectSoundflower(sources){
|
|
* for(var i = 0; i < sources.length; i++){
|
|
* if(sources[i].label === "soundflower"){
|
|
* soundflower.inputNum = i;
|
|
* soundflower.open(function(){
|
|
* soundflower.start();
|
|
* });
|
|
* break;
|
|
* }
|
|
* }
|
|
* };
|
|
*/
|
|
Tone.ExternalInput.getSources = function (callback) {
|
|
if (Tone.ExternalInput.sources.length === 0 && Tone.ExternalInput._canGetSources) {
|
|
MediaStreamTrack.getSources(function (media_sources) {
|
|
for (var i = 0; i < media_sources.length; i++) {
|
|
if (media_sources[i].kind === 'audio') {
|
|
Tone.ExternalInput.sources[i] = media_sources[i];
|
|
}
|
|
}
|
|
callback(Tone.ExternalInput.sources);
|
|
});
|
|
} else {
|
|
callback(Tone.ExternalInput.sources);
|
|
}
|
|
return this;
|
|
};
|
|
return Tone.ExternalInput;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Opens up the default source (typically the microphone).
|
|
*
|
|
* @constructor
|
|
* @extends {Tone.ExternalInput}
|
|
* @example
|
|
* //mic will feedback if played through master
|
|
* var mic = new Tone.Microphone();
|
|
* mic.open(function(){
|
|
* //start the mic at ten seconds
|
|
* mic.start(10);
|
|
* });
|
|
* //stop the mic
|
|
* mic.stop(20);
|
|
*/
|
|
Tone.Microphone = function () {
|
|
Tone.ExternalInput.call(this, 0);
|
|
};
|
|
Tone.extend(Tone.Microphone, Tone.ExternalInput);
|
|
/**
|
|
* If getUserMedia is supported by the browser.
|
|
* @type {Boolean}
|
|
* @memberOf Tone.Microphone#
|
|
* @name supported
|
|
* @static
|
|
* @readOnly
|
|
*/
|
|
Object.defineProperty(Tone.Microphone, 'supported', {
|
|
get: function () {
|
|
return Tone.ExternalInput.supported;
|
|
}
|
|
});
|
|
return Tone.Microphone;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Note provides a callback for a single, repeatable
|
|
* event along the timeline.
|
|
*
|
|
* @param {function} callback The callback to invoke at the time.
|
|
* @param {*} value The value or values which should be passed to
|
|
* the callback function on invocation.
|
|
* @example
|
|
* var chord = new Tone.Note(function(time, chord){
|
|
* //the chord as well as the exact time of the event
|
|
* //are passed in as arguments to the callback function
|
|
* }, "Dm");
|
|
* //start the chord at the beginning of the transport timeline
|
|
* chord.start();
|
|
* //loop it every measure for 8 measures
|
|
* chord.loop = 8;
|
|
* chord.loopEnd = "1m";
|
|
*/
|
|
Tone.Note = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'callback',
|
|
'value'
|
|
], Tone.Note.defaults, true);
|
|
/**
|
|
* Loop value
|
|
* @type {Boolean|Positive}
|
|
* @private
|
|
*/
|
|
this._loop = options.loop;
|
|
/**
|
|
* The callback to invoke.
|
|
* @type {Function}
|
|
*/
|
|
this.callback = options.callback;
|
|
/**
|
|
* The value which is passed to the
|
|
* callback function.
|
|
* @type {*}
|
|
* @private
|
|
*/
|
|
this.value = options.value;
|
|
/**
|
|
* When the note is scheduled to start.
|
|
* @type {Number}
|
|
* @private
|
|
*/
|
|
this._loopStart = 0;
|
|
/**
|
|
* When the note is scheduled to start.
|
|
* @type {Number}
|
|
* @private
|
|
*/
|
|
this._loopEnd = 0;
|
|
/**
|
|
* Tracks the scheduled events
|
|
* @type {Tone.TimelineState}
|
|
* @private
|
|
*/
|
|
this._events = new Tone.TimelineState(Tone.State.Stopped);
|
|
/**
|
|
* The playback speed of the note. A speed of 1
|
|
* is no change.
|
|
* @private
|
|
* @type {Positive}
|
|
*/
|
|
this._playbackRate = 1;
|
|
/**
|
|
* The probability that the callback will be invoked
|
|
* at the scheduled time.
|
|
* @type {NormalRange}
|
|
*/
|
|
this.probability = options.probability;
|
|
/**
|
|
* Random variation +/-0.01s to the scheduled time.
|
|
* Or give it a time value which it will randomize by.
|
|
* @type {Boolean|Time}
|
|
*/
|
|
this.humanize = options.humanize;
|
|
/**
|
|
* If the part is inactive and does
|
|
* not invoke the callback function.
|
|
* @type {Boolean}
|
|
*/
|
|
this.mute = options.mute;
|
|
//set the initial values
|
|
this.loopStart = options.loopStart;
|
|
this.loopEnd = options.loopEnd;
|
|
this.playbackRate = options.playbackRate;
|
|
//if an object was used in the constructor, the value is all the extra parameters
|
|
if (arguments.length === 1 && typeof arguments[0] === 'object' && this.isUndef(this.value)) {
|
|
var valueObj = {};
|
|
for (var param in arguments[0]) {
|
|
if (!Tone.Note.defaults.hasOwnProperty(param)) {
|
|
valueObj[param] = arguments[0][param];
|
|
}
|
|
}
|
|
this.value = valueObj;
|
|
}
|
|
};
|
|
Tone.extend(Tone.Note);
|
|
/**
|
|
* The default values
|
|
* @type {Object}
|
|
* @const
|
|
*/
|
|
Tone.Note.defaults = {
|
|
'callback': Tone.noOp,
|
|
'loop': false,
|
|
'loopEnd': '1m',
|
|
'loopStart': 0,
|
|
'playbackRate': 1,
|
|
'probability': 1,
|
|
'mute': false,
|
|
'humanize': false
|
|
};
|
|
/**
|
|
* Reschedule all of the events along the timeline
|
|
* with the updated values.
|
|
* @param {Time} after Only reschedules events after the given time.
|
|
* @return {Tone.Note} this
|
|
* @private
|
|
*/
|
|
Tone.Note.prototype._rescheduleEvents = function (after) {
|
|
//if no argument is given, schedules all of the events
|
|
after = this.defaultArg(after, -1);
|
|
this._events.forEachFrom(after, function (event) {
|
|
var duration;
|
|
if (event.state === Tone.State.Started) {
|
|
if (!this.isUndef(event.id)) {
|
|
Tone.Transport.clear(event.id);
|
|
}
|
|
if (this._loop) {
|
|
duration = Infinity;
|
|
if (this.isNumber(this._loop)) {
|
|
duration = (this._loop - 1) * this._getLoopDuration();
|
|
}
|
|
var nextEvent = this._events.getEventAfter(event.time);
|
|
if (nextEvent !== null) {
|
|
duration = Math.min(duration, nextEvent.time - event.time);
|
|
}
|
|
//make it ticks
|
|
if (duration !== Infinity) {
|
|
duration += 'i';
|
|
}
|
|
event.id = Tone.Transport.scheduleRepeat(this._tick.bind(this), this._getLoopDuration().toString() + 'i', event.time + 'i', duration);
|
|
} else {
|
|
event.id = Tone.Transport.schedule(this._tick.bind(this), event.time + 'i');
|
|
}
|
|
}
|
|
}.bind(this));
|
|
return this;
|
|
};
|
|
/**
|
|
* Returns the playback state of the note, either "started" or "stopped".
|
|
* @type {String}
|
|
* @readOnly
|
|
* @memberOf Tone.Note#
|
|
* @name state
|
|
*/
|
|
Object.defineProperty(Tone.Note.prototype, 'state', {
|
|
get: function () {
|
|
return this._events.getStateAtTime(Tone.Transport.ticks);
|
|
}
|
|
});
|
|
/**
|
|
* Start the note at the given time.
|
|
* @param {Time} time When the note should start.
|
|
* @return {Tone.Note} this
|
|
*/
|
|
Tone.Note.prototype.start = function (time) {
|
|
time = this.toTicks(time);
|
|
if (this._events.getStateAtTime(time) === Tone.State.Stopped) {
|
|
this._events.addEvent({
|
|
'state': Tone.State.Started,
|
|
'time': time,
|
|
'id': undefined
|
|
});
|
|
this._rescheduleEvents(time);
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Stop the Note at the given time.
|
|
* @param {Time} time When the note should stop.
|
|
* @return {Tone.Note} this
|
|
*/
|
|
Tone.Note.prototype.stop = function (time) {
|
|
time = this.toTicks(time);
|
|
if (this._events.getStateAtTime(time) === Tone.State.Started) {
|
|
this._events.setStateAtTime(Tone.State.Stopped, time);
|
|
var previousEvent = this._events.getEventBefore(time);
|
|
var reschedulTime = time;
|
|
if (previousEvent !== null) {
|
|
reschedulTime = previousEvent.time;
|
|
}
|
|
this._rescheduleEvents(reschedulTime);
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Cancel all scheduled events greater than or equal to the given time
|
|
* @param {Time} [time=0] The time after which events will be cancel.
|
|
* @return {Tone.Note} this
|
|
*/
|
|
Tone.Note.prototype.cancel = function (time) {
|
|
time = this.defaultArg(time, -Infinity);
|
|
time = this.toTicks(time);
|
|
this._events.forEachFrom(time, function (event) {
|
|
Tone.Transport.clear(event.id);
|
|
});
|
|
this._events.cancel(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* The callback function invoker. Also
|
|
* checks if the Note is done playing
|
|
* @param {Number} time The time of the event in seconds
|
|
* @private
|
|
*/
|
|
Tone.Note.prototype._tick = function (time) {
|
|
if (!this.mute && this._events.getStateAtTime(Tone.Transport.ticks) === Tone.State.Started) {
|
|
if (this.probability < 1 && Math.random() > this.probability) {
|
|
return;
|
|
}
|
|
if (this.humanize) {
|
|
var variation = 0.01;
|
|
if (!this.isBoolean(this.humanize)) {
|
|
variation = this.toSeconds(this.humanize);
|
|
}
|
|
time += (Math.random() * 2 - 1) * variation;
|
|
}
|
|
this.callback(time, this.value);
|
|
}
|
|
};
|
|
/**
|
|
* Get the duration of the loop.
|
|
* @return {Ticks}
|
|
* @private
|
|
*/
|
|
Tone.Note.prototype._getLoopDuration = function () {
|
|
return Math.round((this._loopEnd - this._loopStart) / this._playbackRate);
|
|
};
|
|
/**
|
|
* If the note should loop or not
|
|
* between Tone.Note.loopStart and
|
|
* Tone.Note.loopEnd. An integer
|
|
* value corresponds to the number of
|
|
* loops the Note does after it starts.
|
|
* @memberOf Tone.Note#
|
|
* @type {Boolean|Positive}
|
|
* @name loop
|
|
*/
|
|
Object.defineProperty(Tone.Note.prototype, 'loop', {
|
|
get: function () {
|
|
return this._loop;
|
|
},
|
|
set: function (loop) {
|
|
this._loop = loop;
|
|
this._rescheduleEvents();
|
|
}
|
|
});
|
|
/**
|
|
* The playback rate of the note. Defaults to 1.
|
|
* @memberOf Tone.Note#
|
|
* @type {Positive}
|
|
* @name playbackRate
|
|
* @example
|
|
* note.loop = true;
|
|
* //repeat the note twice as fast
|
|
* note.playbackRate = 2;
|
|
*/
|
|
Object.defineProperty(Tone.Note.prototype, 'playbackRate', {
|
|
get: function () {
|
|
return this._playbackRate;
|
|
},
|
|
set: function (rate) {
|
|
this._playbackRate = rate;
|
|
if (this._loop) {
|
|
this._rescheduleEvents();
|
|
}
|
|
}
|
|
});
|
|
/**
|
|
* The loopEnd point determines when it will
|
|
* loop if Tone.Note.loop is true.
|
|
* @memberOf Tone.Note#
|
|
* @type {Boolean|Positive}
|
|
* @name loopEnd
|
|
*/
|
|
Object.defineProperty(Tone.Note.prototype, 'loopEnd', {
|
|
get: function () {
|
|
return this.toNotation(this._loopEnd + 'i');
|
|
},
|
|
set: function (loopEnd) {
|
|
this._loopEnd = this.toTicks(loopEnd);
|
|
if (this._loop) {
|
|
this._rescheduleEvents();
|
|
}
|
|
}
|
|
});
|
|
/**
|
|
* The loopStart point determines when it will
|
|
* loop if Tone.Note.loop is true.
|
|
* @memberOf Tone.Note#
|
|
* @type {Boolean|Positive}
|
|
* @name loopStart
|
|
*/
|
|
Object.defineProperty(Tone.Note.prototype, 'loopStart', {
|
|
get: function () {
|
|
return this.toNotation(this._loopStart + 'i');
|
|
},
|
|
set: function (loopStart) {
|
|
this._loopStart = this.toTicks(loopStart);
|
|
if (this._loop) {
|
|
this._rescheduleEvents();
|
|
}
|
|
}
|
|
});
|
|
/**
|
|
* The current progress of the loop interval.
|
|
* Returns 0 if the atom is not started yet or the
|
|
* atom is not set to loop.
|
|
* @memberOf Tone.Note#
|
|
* @type {NormalRange}
|
|
* @name progress
|
|
* @readOnly
|
|
*/
|
|
Object.defineProperty(Tone.Note.prototype, 'progress', {
|
|
get: function () {
|
|
if (this._loop) {
|
|
var ticks = Tone.Transport.ticks;
|
|
var lastEvent = this._events.getEvent(ticks);
|
|
if (lastEvent !== null && lastEvent.state === Tone.State.Started) {
|
|
var loopDuration = this._getLoopDuration();
|
|
if (this.isNumber(this._loop)) {
|
|
var endTime = loopDuration * this._loop + lastEvent.time;
|
|
if (ticks > endTime) {
|
|
return 0;
|
|
}
|
|
}
|
|
var progress = (ticks - lastEvent.time) % loopDuration;
|
|
return progress / loopDuration;
|
|
} else {
|
|
return 0;
|
|
}
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
});
|
|
/**
|
|
* Clean up
|
|
* @return {Tone.Note} this
|
|
*/
|
|
Tone.Note.prototype.dispose = function () {
|
|
this.cancel();
|
|
this._events.dispose();
|
|
this._events = null;
|
|
this.callback = null;
|
|
this.value = null;
|
|
};
|
|
return Tone.Note;
|
|
});
|
|
Module(function (Tone) {
|
|
|
|
/**
|
|
* @class Tone.Part is a collection Tone.Notes which can be
|
|
* started/stoped and looped as a single unit.
|
|
*
|
|
* @extends {Tone.Note}
|
|
* @example
|
|
* var part = new Tone.Part(function(time, note){
|
|
* synth.triggerAttackRelease(note, "8n", time);
|
|
* }, [[0, "C2"], ["0:2", "C3"], ["0:3:2", "G2"]]).start();
|
|
* @example
|
|
* //use JSON as long as the object has a "time" attribute
|
|
* var part = new Tone.Part(function(time, value){
|
|
* synth.triggerAttackRelease(value.note, "8n", time, value.velocity);
|
|
* }, [{"time" : 0, "note" : "C3", "velocity": 0.9},
|
|
* {"time" : "0:2", "note" : "C4", "velocity": 0.5}
|
|
* ]).start();
|
|
*/
|
|
Tone.Part = function () {
|
|
var options = this.optionsObject(arguments, [
|
|
'callback',
|
|
'notes'
|
|
], Tone.Part.defaults, true);
|
|
/**
|
|
* If the part is looping or not
|
|
* @type {Boolean|Positive}
|
|
* @private
|
|
*/
|
|
this._loop = options.loop;
|
|
/**
|
|
* When the note is scheduled to start.
|
|
* @type {Number}
|
|
* @private
|
|
*/
|
|
this._loopStart = 0;
|
|
/**
|
|
* When the note is scheduled to start.
|
|
* @type {Number}
|
|
* @private
|
|
*/
|
|
this._loopEnd = 0;
|
|
/**
|
|
* The playback rate of the part
|
|
* @type {Positive}
|
|
* @private
|
|
*/
|
|
this._playbackRate = 1;
|
|
/**
|
|
* Keeps track of the current state
|
|
* @type {Tone.TimelineState}
|
|
* @private
|
|
*/
|
|
this._events = new Tone.TimelineState(Tone.State.Stopped);
|
|
/**
|
|
* An array of Objects. Each one
|
|
* contains a note object and the relative
|
|
* start time of the note.
|
|
* @type {Array}
|
|
* @private
|
|
*/
|
|
this._notes = [];
|
|
/**
|
|
* The callback to invoke on every note
|
|
* @type {Function}
|
|
*/
|
|
this.callback = options.callback;
|
|
/**
|
|
* If the part invokes the callback
|
|
* @type {Boolean}
|
|
*/
|
|
this.mute = options.mute;
|
|
//setup
|
|
this.loopEnd = options.loopEnd;
|
|
this.loopStart = options.loopStart;
|
|
this.playbackRate = options.playbackRate;
|
|
this.mute = options.mute;
|
|
//add the notes
|
|
var notes = this.defaultArg(options.notes, []);
|
|
for (var i = 0; i < notes.length; i++) {
|
|
if (Array.isArray(notes[i])) {
|
|
this.add(notes[i][0], notes[i][1]);
|
|
} else {
|
|
this.add(notes[i]);
|
|
}
|
|
}
|
|
};
|
|
Tone.extend(Tone.Part, Tone.Note);
|
|
/**
|
|
* The default values
|
|
* @type {Object}
|
|
* @const
|
|
*/
|
|
Tone.Part.defaults = {
|
|
'callback': Tone.noOp,
|
|
'loop': false,
|
|
'loopEnd': '1m',
|
|
'loopStart': 0,
|
|
'playbackRate': 1,
|
|
'mute': false
|
|
};
|
|
/**
|
|
* Start the part at the given time. Optionally
|
|
* set an offset time.
|
|
* @param {Time} time When to start the part.
|
|
* @param {Time=} offset The offset from the start of the part
|
|
* to begin playing at.
|
|
* @return {Tone.Part} this
|
|
*/
|
|
Tone.Part.prototype.start = function (time, offset) {
|
|
var ticks = this.toTicks(time);
|
|
if (this._events.getStateAtTime(ticks) !== Tone.State.Started) {
|
|
this._events.setStateAtTime(Tone.State.Started, ticks);
|
|
offset = this.defaultArg(offset, 0);
|
|
offset = this.toTicks(offset);
|
|
this._forEach(function (event) {
|
|
var startTick;
|
|
if (this._loop) {
|
|
if (event.time >= this._loopStart && event.time < this._loopEnd) {
|
|
startTick = event.time - offset - this._loopStart;
|
|
event.note.start(Math.round(startTick / this.playbackRate + ticks) + 'i');
|
|
}
|
|
} else {
|
|
startTick = event.time - offset;
|
|
event.note.start(Math.round(startTick / this.playbackRate + ticks) + 'i');
|
|
}
|
|
}.bind(this));
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Stop the part at the given time.
|
|
* @param {Time} time When to stop the part.
|
|
* @return {Tone.Part} this
|
|
*/
|
|
Tone.Part.prototype.stop = function (time) {
|
|
var ticks = this.toTicks(time);
|
|
if (this._events.getStateAtTime(ticks) === Tone.State.Started) {
|
|
this._events.setStateAtTime(Tone.State.Stopped, ticks);
|
|
this._forEach(function (event) {
|
|
event.note.stop(time);
|
|
});
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Get/Set a note by time. If there is no item
|
|
* at the given time, it will create one
|
|
* @return {*} the value at the given time
|
|
*/
|
|
Tone.Part.prototype.at = function (time, value) {
|
|
time = this.toTicks(time);
|
|
for (var i = 0; i < this._notes.length; i++) {
|
|
var note = this._notes[i];
|
|
if (Math.abs(time - note.time) < 0.001) {
|
|
if (this.isUndef(value)) {
|
|
if (this.isUndef(note.note.value)) {
|
|
return note.note;
|
|
} else {
|
|
return note.note.value;
|
|
}
|
|
} else {
|
|
note.note.value = value;
|
|
return value;
|
|
}
|
|
}
|
|
}
|
|
if (!this.isUndef(value)) {
|
|
this._notes.push({
|
|
'time': time,
|
|
'note': new Tone.Note(this._tick.bind(this), value)
|
|
});
|
|
} else {
|
|
return null;
|
|
}
|
|
};
|
|
/**
|
|
* Add a note or part to the part.
|
|
* @param {Time} time The time the note should start.
|
|
* If an object is passed in, it should
|
|
* have a 'time' attribute and the rest
|
|
* of the object will be used as the 'value'.
|
|
* @param {Tone.Note|*} value
|
|
* @example
|
|
* part.add("1m", "C#+11");
|
|
*/
|
|
Tone.Part.prototype.add = function (time, value) {
|
|
//extract the parameters
|
|
if (typeof time === 'object' && time.hasOwnProperty('time')) {
|
|
value = time;
|
|
time = value.time;
|
|
}
|
|
time = this.toTicks(time);
|
|
var note;
|
|
if (value instanceof Tone.Note || value instanceof Tone.Part) {
|
|
note = value;
|
|
note.callback = this._tick.bind(this);
|
|
} else {
|
|
note = new Tone.Note(this._tick.bind(this), value);
|
|
}
|
|
//initialize the stuff
|
|
note.playbackRate *= this._playbackRate;
|
|
note.loopStart = 0;
|
|
note.loopEnd = this.loopEnd;
|
|
note.loop = this.loop;
|
|
//and probability and humanize
|
|
//add it to the notes
|
|
this._notes.push({
|
|
'time': time,
|
|
'note': note
|
|
});
|
|
return this;
|
|
};
|
|
/**
|
|
* Remove a note from the part.
|
|
*/
|
|
Tone.Part.prototype.remove = function (time, value) {
|
|
//extract the parameters
|
|
if (typeof time === 'object' && time.hasOwnProperty('time')) {
|
|
value = time;
|
|
time = value.time;
|
|
}
|
|
this._forEach(function (event, index) {
|
|
if (event.time === time) {
|
|
if (this.isUndef(value) || !this.isUndef && event.note.value === value) {
|
|
this._notes.splice(index, 1);
|
|
event.note.dispose();
|
|
}
|
|
}
|
|
});
|
|
return this;
|
|
};
|
|
/**
|
|
* Remove all of the notes from the group.
|
|
* @return {Tone.Part} this
|
|
*/
|
|
Tone.Part.prototype.removeAll = function () {
|
|
this._forEach(function (event) {
|
|
event.note.dispose();
|
|
});
|
|
this._notes = [];
|
|
return this;
|
|
};
|
|
/**
|
|
* Cancel scheduled state change events: i.e. "start" and "stop".
|
|
* @param {Time} after The time after which to cancel the scheduled events.
|
|
* @return {Tone.Part} this
|
|
*/
|
|
Tone.Part.prototype.cancel = function (after) {
|
|
this._forEach(function (event) {
|
|
event.note.cancel(after);
|
|
});
|
|
this._events.cancel(after);
|
|
return this;
|
|
};
|
|
/**
|
|
* Iterate over all of the notes
|
|
* @param {Function} callback
|
|
* @private
|
|
*/
|
|
Tone.Part.prototype._forEach = function (callback) {
|
|
for (var i = this._notes.length - 1; i >= 0; i--) {
|
|
callback(this._notes[i], i);
|
|
}
|
|
return this;
|
|
};
|
|
/**
|
|
* Internal tick method
|
|
* @param {Number} time The time of the event in seconds
|
|
* @private
|
|
*/
|
|
Tone.Part.prototype._tick = function (time, value) {
|
|
if (!this.mute && this._events.getStateAtTime(Tone.Transport.ticks) === Tone.State.Started) {
|
|
this.callback(time, value);
|
|
}
|
|
};
|
|
/**
|
|
* The probability of the notes being triggered.
|
|
* @memberOf Tone.Part#
|
|
* @type {NormalRange}
|
|
* @name probability
|
|
*/
|
|
Object.defineProperty(Tone.Part.prototype, 'probability', {
|
|
get: function () {
|
|
return this._probability;
|
|
},
|
|
set: function (prob) {
|
|
this._probability = prob;
|
|
this._forEach(function (note) {
|
|
note.probability = prob;
|
|
});
|
|
}
|
|
});
|
|
/**
|
|
* If the note should loop or not
|
|
* between Tone.Part.loopStart and
|
|
* Tone.Part.loopEnd. An integer
|
|
* value corresponds to the number of
|
|
* loops the Part does after it starts.
|
|
* @memberOf Tone.Part#
|
|
* @type {Boolean|Positive}
|
|
* @name loop
|
|
*/
|
|
Object.defineProperty(Tone.Part.prototype, 'loop', {
|
|
get: function () {
|
|
return this._loop;
|
|
},
|
|
set: function (loop) {
|
|
this._loop = loop;
|
|
this._forEach(function (event) {
|
|
event.note.loop = loop;
|
|
});
|
|
this.loopEnd = this._loopEnd + 'i';
|
|
this.loopStart = this._loopStart + 'i';
|
|
}
|
|
});
|
|
/**
|
|
* The loopEnd point determines when it will
|
|
* loop if Tone.Part.loop is true.
|
|
* @memberOf Tone.Part#
|
|
* @type {Boolean|Positive}
|
|
* @name loopEnd
|
|
*/
|
|
Object.defineProperty(Tone.Part.prototype, 'loopEnd', {
|
|
get: function () {
|
|
return this.toNotation(this._loopEnd + 'i');
|
|
},
|
|
set: function (loopEnd) {
|
|
this._loopEnd = this.toTicks(loopEnd);
|
|
if (this._loop) {
|
|
this._forEach(function (event) {
|
|
event.note.loopEnd = this._loopEnd - this._loopStart + 'i';
|
|
if (event.note.time > this._loopEnd) {
|
|
event.note.cancel();
|
|
}
|
|
}.bind(this));
|
|
}
|
|
}
|
|
});
|
|
/**
|
|
* The loopStart point determines when it will
|
|
* loop if Tone.Part.loop is true.
|
|
* @memberOf Tone.Part#
|
|
* @type {Boolean|Positive}
|
|
* @name loopStart
|
|
*/
|
|
Object.defineProperty(Tone.Part.prototype, 'loopStart', {
|
|
get: function () {
|
|
return this.toNotation(this._loopStart + 'i');
|
|
},
|
|
set: function (loopStart) {
|
|
this._loopStart = this.toTicks(loopStart);
|
|
if (this._loop) {
|
|
this._forEach(function (event) {
|
|
event.note.loopEnd = this._loopEnd - this._loopStart + 'i';
|
|
if (event.note.time <= this._loopStart) {
|
|
event.note.cancel();
|
|
}
|
|
}.bind(this));
|
|
}
|
|
}
|
|
});
|
|
/**
|
|
* The playback rate of the part
|
|
* @memberOf Tone.Part#
|
|
* @type {Positive}
|
|
* @name playbackRate
|
|
*/
|
|
Object.defineProperty(Tone.Part.prototype, 'playbackRate', {
|
|
get: function () {
|
|
return this._playbackRate;
|
|
},
|
|
set: function (rate) {
|
|
this._forEach(function (event) {
|
|
var ratio = event.note.playbackRate / this._playbackRate;
|
|
event.note.playbackRate = rate * ratio;
|
|
}.bind(this));
|
|
this._playbackRate = rate;
|
|
}
|
|
});
|
|
/**
|
|
* The number of scheduled notes in the part.
|
|
* @memberOf Tone.Part#
|
|
* @type {Positive}
|
|
* @name length
|
|
* @readOnly
|
|
*/
|
|
Object.defineProperty(Tone.Part.prototype, 'length', {
|
|
get: function () {
|
|
return this._notes.length;
|
|
}
|
|
});
|
|
/**
|
|
* Clean up
|
|
* @return {Tone.Part} this
|
|
*/
|
|
Tone.Part.prototype.dispose = function () {
|
|
this.callback = null;
|
|
this.removeAll();
|
|
this._notes = null;
|
|
return this;
|
|
};
|
|
return Tone.Part;
|
|
});
|
|
Module(function (Tone) {
|
|
/**
|
|
* @class Tone.Pattern arpeggiates between the given notes
|
|
* in a number of patterns.
|
|
* @extends {Tone}
|
|
* @param {Function} callback The callback to invoke with the
|
|
* event.
|
|
* @param {Array} notes The notes to arpeggiate over.
|
|
*/
|
|
Tone.Pattern = function (callback, notes) {
|
|
/**
|
|
* Called back with the current event
|
|
* @private
|
|
* @type {Function}
|
|
*/
|
|
this._callback = callback;
|
|
/**
|
|
* The notes to arpeggiate
|
|
* @type {Array}
|
|
*/
|
|
this.notes = notes;
|
|
/**
|
|
* The event index
|
|
* @type {Array}
|
|
* @private
|
|
*/
|
|
this._eventIndex = -1;
|
|
/**
|
|
* The note which schedules the notes
|
|
* @type {Tone.Note}
|
|
* @private
|
|
*/
|
|
this._note = new Tone.Note(this._tick.bind(this));
|
|
this._note.loop = true;
|
|
this._note.loopEnd = '4n';
|
|
/**
|
|
* The stepping direction of the notes
|
|
* @type {Number}
|
|
* @private
|
|
*/
|
|
this._arpDirection = 1;
|
|
};
|
|
Tone.extend(Tone.Pattern);
|
|
/**
|
|
* Start the arpeggio at the given time.
|
|
* @param {Time=} time When to start the Arpeggio
|
|
* @return {Tone.Pattern} this
|
|
*/
|
|
Tone.Pattern.prototype.start = function (time) {
|
|
this._note.start(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* Stop the arpeggio at the given time.
|
|
* @param {Time=} time When to stop the Arpeggio
|
|
* @return {Tone.Pattern} this
|
|
*/
|
|
Tone.Pattern.prototype.stop = function (time) {
|
|
this._note.stop(time);
|
|
return this;
|
|
};
|
|
/**
|
|
* Internal function called when the notes should be called
|
|
* @param {Number} time The time the event occurs
|
|
* @private
|
|
*/
|
|
Tone.Pattern.prototype._tick = function (time) {
|
|
if (this._pattern === Tone.Pattern.Type.Random) {
|
|
this._eventIndex = Math.floor(Math.random() * this.notes.length);
|
|
} else {
|
|
this._eventIndex += this._arpDirection;
|
|
if (this._pattern === Tone.Pattern.Type.Alternate) {
|
|
if (this._eventIndex === 0) {
|
|
this._arpDirection = 1;
|
|
} else if (this._eventIndex === this.notes.length - 1) {
|
|
this._arpDirection = -1;
|
|
}
|
|
} else if (this._eventIndex < 0) {
|
|
this._eventIndex = this.notes.length - 1;
|
|
} else if (this._eventIndex >= this.notes.length) {
|
|
this._eventIndex = 0;
|
|
}
|
|
}
|
|
this._callback(time, this.notes[this._eventIndex]);
|
|
};
|
|
/**
|
|
* The interval of the notes
|
|
* @memberOf Tone.Pattern#
|
|
* @type {Time}
|
|
* @name interval
|
|
*/
|
|
Object.defineProperty(Tone.Pattern.prototype, 'interval', {
|
|
get: function () {
|
|
return this._note.loopEnd;
|
|
},
|
|
set: function (interval) {
|
|
this._note.loopEnd = interval;
|
|
}
|
|
});
|
|
/**
|
|
* @memberOf Tone.Pattern#
|
|
* @type {Time}
|
|
* @name pattern
|
|
*/
|
|
Object.defineProperty(Tone.Pattern.prototype, 'pattern', {
|
|
get: function () {
|
|
return this._pattern;
|
|
},
|
|
set: function (pattern) {
|
|
switch (pattern) {
|
|
case Tone.Pattern.Type.Forward:
|
|
this._arpDirection = 1;
|
|
break;
|
|
case Tone.Pattern.Type.Reverse:
|
|
this._arpDirection = -1;
|
|
break;
|
|
}
|
|
var hasType = false;
|
|
for (var pattr in Tone.Pattern.Type) {
|
|
if (pattern === Tone.Pattern.Type[pattr]) {
|
|
hasType = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!hasType) {
|
|
throw new Error('Invalid pattern: ' + pattern);
|
|
}
|
|
this._pattern = pattern;
|
|
}
|
|
});
|
|
/**
|
|
* The arpeggiation patterns
|
|
* @type {Object}
|
|
* @enum {String}
|
|
*/
|
|
Tone.Pattern.Type = {
|
|
Forward: 'forward',
|
|
Reverse: 'reverse',
|
|
Alternate: 'alternate',
|
|
Drunk: 'drunk',
|
|
Converge: 'converge',
|
|
Diverge: 'diverge',
|
|
RandomOnce: 'randomOnce',
|
|
Random: 'random'
|
|
};
|
|
return Tone.Pattern;
|
|
});
|
|
Module(function (Tone) {
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/**
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* @class Tone.Score allows you to start and stop multiple sections
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* with precise timing and synchronization.
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*
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* @example
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* var score = new Tone.Score({
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* "keyboard" : [0, "0:1", "0:3"]
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* }).on("keyboard", function(time){
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* //play the keyboard note
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* });
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*
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* score.solo("keyboard");
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*
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* score.unsolo();
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*/
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Tone.Score = function (score) {
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Tone.EventEmitter.call(this);
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/**
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* All of the parts by name.
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* @type {Object}
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*/
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this.parts = {};
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this._readOnly(['parts']);
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};
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Tone.extend(Tone.Score, Tone.EventEmitter);
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/**
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* Mute all other parts except the given
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* one.
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* @param {String|Array} section The section name
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* @return {Tone.Score} this
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*/
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Tone.Score.prototype.solo = function (part) {
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this.mute = true;
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if (Array.isArray(part)) {
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part.forEach(function (p) {
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if (this.parts.hasOwnProperty(p)) {
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this.parts[p].mute = false;
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}
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}.bind(this));
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} else if (this.parts.hasOwnProperty(part)) {
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this.parts[part].mute = false;
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}
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};
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/**
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* Unsolo the given part(s). If no arguments are passed
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* in, will unsolo everything.
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* @param {String|Array} section The section name
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* @return {Tone.Score} this
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*/
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Tone.Score.prototype.unsolo = function () {
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};
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/**
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* Mute all of the parts in the score.
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*/
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Object.defineProperty(Tone.Score.prototype, 'mute', {
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get: function () {
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},
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set: function (mute) {
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this._forEach(function (part) {
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part.mute = mute;
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});
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}
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});
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return Tone.Score;
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});
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Module(function (Tone) {
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/**
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* @class A sequence is an alternate notation of a part. Instead
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* of passing in an array of [time, event] pairs, pass
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* in an array of events which will be parsed
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* as quarter note events. Subdivisions are given
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* as sub arrays. Sequence notation inspiration from [Tidal](http://yaxu.org/tidal/)
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* @param {Function} callback The callback to invoke with every note
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* @param {Array} sequence The sequence
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* @extends {Tone.Part}
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* @example
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* //straight quater notes
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* var seq = new Tone.Sequence(function(time, note){
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* console.log(note);
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* }, ["C4", "E4", "G4", "A4"]);
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* @example
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* //subdivisions are given as subarrays
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* var seq = new Tone.Sequence(function(time, note){
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* console.log(note);
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* }, ["C4", "E4", "G4", ["A4", "G4"]]);
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* @example
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* //A sequence with objects which are converted into Atoms
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* var seq = new Tone.Sequence(function(time, val){
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*
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* }, [{"note" : "C4", "probability" : 1},
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* {"note" : "E4", "probability" : 0.8},
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* {"note" : "G4", "probability" : 0.6},
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* [{"note" : "A4", "probability" : 0.8},
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* {"note" : "G4", "probability" : 0.1}
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* ]
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* ]);
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*/
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Tone.Sequence = function (callback, sequence, subdivision) {
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var options = this.optionsObject(arguments, [
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'callback',
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'sequence',
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'subdivision'
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], Tone.Sequence.defaults);
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Tone.Part.call(this, callback);
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/**
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|
* The subdivison of each note
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|
* @type {String}
|
|
*/
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this._subdivision = this.toTicks(subdivision);
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if (Array.isArray(sequence)) {
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for (var i = 0; i < sequence.length; i++) {
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var subdivider = this._subdivision;
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if (Array.isArray(sequence[i])) {
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subdivider = sequence[i].length;
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}
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var subSeq = new Tone.Sequence(this._tick.bind(this), sequence[i], Math.floor(this._subdivision / subdivider) + 'i');
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this.add(this._subdivision * i + 'i', subSeq);
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}
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} else if (sequence) {
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this.add(0, sequence);
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}
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};
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Tone.extend(Tone.Sequence, Tone.Part);
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/**
|
|
* The default values.
|
|
* @type {Object}
|
|
*/
|
|
Tone.Sequence.defaults = { 'subdivision': '4n' };
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|
/**
|
|
* Parse an array into [time, value] pairs
|
|
* @param {Array} seq The sequence to parse
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|
* @param {Ticks} subdiv The current subdivision at that tick level
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|
* @param {Ticks} offset The offset from the
|
|
* @private
|
|
*/
|
|
Tone.Sequence.prototype._parseSequence = function (seq, subdiv, offset) {
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if (Array.isArray(seq)) {
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for (var i = 0; i < seq.length; i++) {
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var subSeq = new Tone.Sequence(this._tick.bind(this), seq[i], subdiv / 2 + 'i');
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this.add(this._subdivision + ' * ' + i, subSeq);
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|
}
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} else if (seq) {
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this.add(subdiv * offset + 'i', seq);
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|
}
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|
};
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|
/**
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|
* Get/Set an index of the sequence
|
|
* @example
|
|
* var sequence = new Tone.Sequence(playNote, ["E4", "C4", "F#4", "A4"])
|
|
* sequence.at(0)// => returns "E4"
|
|
* //set a value
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|
* sequence.at(0, "G3");
|
|
*/
|
|
Tone.Sequence.prototype.at = function (index, value) {
|
|
//call the parent's method
|
|
return Tone.Part.prototype.at.call(this, '4n * ' + index, value);
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|
};
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|
/**
|
|
* Clean up.
|
|
* @return {Tone.Sequence} this
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|
*/
|
|
Tone.Sequence.prototype.dispose = function () {
|
|
Tone.Part.prototype.dispose.call(this);
|
|
this._sequence = null;
|
|
return this;
|
|
};
|
|
return Tone.Sequence;
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|
});
|
|
//UMD
|
|
if ( typeof define === "function" && define.amd ) {
|
|
define( "Tone", [], function() {
|
|
return Tone;
|
|
});
|
|
} else if (typeof module === "object") {
|
|
module.exports = Tone;
|
|
} else {
|
|
root.Tone = Tone;
|
|
}
|
|
|
|
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|
///////////////////////////////////////////////////////////////////////////
|
|
// P5 SHIM
|
|
///////////////////////////////////////////////////////////////////////////
|
|
|
|
Tone.registeredPreload = function(callback){
|
|
return function(){
|
|
callback();
|
|
}
|
|
};
|
|
|
|
//overwrite load function
|
|
Tone.Buffer.load = function (url, callback) {
|
|
var handle = Tone.registeredPreload();
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|
var request = new XMLHttpRequest();
|
|
request.open("GET", url, true);
|
|
request.responseType = "arraybuffer";
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|
// decode asynchronously
|
|
request.onload = function () {
|
|
Tone.context.decodeAudioData(request.response, function (buff) {
|
|
if (!buff) {
|
|
throw new Error("could not decode audio data:" + url);
|
|
}
|
|
callback(buff);
|
|
handle();
|
|
});
|
|
};
|
|
//send the request
|
|
request.send();
|
|
return request;
|
|
};
|
|
|
|
p5.prototype.registerPreloadMethod("registeredPreload", Tone);
|
|
|
|
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|
} (this)); |