Tone.js/Tone/component/channel/Channel.ts
2019-12-30 18:30:00 -05:00

174 lines
4.3 KiB
TypeScript

import { AudioRange, Decibels } from "../../core/type/Units";
import { InputNode, OutputNode, ToneAudioNode, ToneAudioNodeOptions } from "../../core/context/ToneAudioNode";
import { optionsFromArguments } from "../../core/util/Defaults";
import { Solo } from "./Solo";
import { PanVol } from "./PanVol";
import { Param } from "../../core/context/Param";
import { readOnly } from "../../core/util/Interface";
import { Gain } from "../../core/context/Gain";
export interface ChannelOptions extends ToneAudioNodeOptions {
pan: AudioRange;
volume: Decibels;
solo: boolean;
mute: boolean;
}
/**
* Channel provides a channel strip interface with volume, pan, solo and mute controls.
* See [[PanVol]] and [[Solo]]
* @example
* import { Channel } from "tone";
* // pan the incoming signal left and drop the volume 12db
* const channel = new Channel(-0.25, -12);
* @category Component
*/
export class Channel extends ToneAudioNode<ChannelOptions> {
readonly name: string = "Channel";
readonly input: InputNode;
readonly output: OutputNode;
/**
* The soloing interface
*/
private _solo: Solo;
/**
* The panning and volume node
*/
private _panVol: PanVol;
/**
* The L/R panning control.
*/
readonly pan: Param<"audioRange">;
/**
* The volume control in decibels.
*/
readonly volume: Param<"decibels">;
/**
* @param volume The output volume.
* @param pan the initial pan
*/
constructor(volume?: Decibels, pan?: AudioRange);
constructor(options?: Partial<ChannelOptions>);
constructor() {
super(optionsFromArguments(Channel.getDefaults(), arguments, ["volume", "pan"]));
const options = optionsFromArguments(Channel.getDefaults(), arguments, ["volume", "pan"]);
this._solo = this.input = new Solo({
solo: options.solo,
context: this.context,
});
this._panVol = this.output = new PanVol({
context: this.context,
pan: options.pan,
volume: options.volume,
mute: options.mute,
});
this.pan = this._panVol.pan;
this.volume = this._panVol.volume;
this._solo.connect(this._panVol);
readOnly(this, ["pan", "volume"]);
}
static getDefaults(): ChannelOptions {
return Object.assign(ToneAudioNode.getDefaults(), {
pan: 0,
volume: 0,
mute: false,
solo: false
});
}
/**
* Solo/unsolo the channel. Soloing is only relative to other [[Channels]] and [[Solo]] instances
*/
get solo(): boolean {
return this._solo.solo;
}
set solo(solo) {
this._solo.solo = solo;
}
/**
* If the current instance is muted, i.e. another instance is soloed,
* or the channel is muted
*/
get muted(): boolean {
return this._solo.muted || this.mute;
}
/**
* Mute/unmute the volume
*/
get mute(): boolean {
return this._panVol.mute;
}
set mute(mute) {
this._panVol.mute = mute;
}
/**
* Store the send/receive channels by name.
*/
private static buses: Map<string, Gain> = new Map();
/**
* Get the gain node belonging to the bus name. Create it if
* it doesn't exist
* @param name The bus name
*/
private _getBus(name: string): Gain {
if (!Channel.buses.has(name)) {
Channel.buses.set(name, new Gain({ context: this.context }));
}
return Channel.buses.get(name) as Gain;
}
/**
* Send audio to another channel using a string. `send` is a lot like
* [[connect]], except it uses a string instead of an object. This can
* be useful in large applications to decouple sections since [[send]]
* and [[receive]] can be invoked separately in order to connect an object
* @param name The channel name to send the audio
* @param volume The amount of the signal to send.
* Defaults to 0db, i.e. send the entire signal
* @returns Returns the gain node of this connection.
*/
send(name: string, volume: Decibels = 0): Gain<"decibels"> {
const bus = this._getBus(name);
const sendKnob = new Gain({
context: this.context,
units: "decibels",
gain: volume,
});
this.connect(sendKnob);
sendKnob.connect(bus);
return sendKnob;
}
/**
* Receive audio from a channel which was connected with [[send]].
* @param name The channel name to receive audio from.
*/
receive(name: string): this {
const bus = this._getBus(name);
bus.connect(this);
return this;
}
dispose(): this {
super.dispose();
this._panVol.dispose();
this.pan.dispose();
this.volume.dispose();
this._solo.dispose();
return this;
}
}